What's an adventure without fishing??
Very useful feature, totally not a pain to work with due to the submenus needed to select what you're acting on and then select what you're doing... I plan to make this a gimmick in at least one dungeon but maybe I should look into streamlining the process before that haha.
cool status effects. I actually need to fix the art for these right now in the present lol. PRO means protected
So I was really happy with this. Then, I spent some time on other stuff. And when I came back, I found one of my shaders was broken... So the current version is a tiny bit different.
^ popups for damage context
^ new status effect badges (used to be just text) still wip
^banter boxes... suppose to give room for side comments in a way, might still be annoying to the player
^ side box for less important dialogue, maybe ill have it come out of the speaker like cross code
Slowly putting it together... It's just undergoing a few hiccups, totally not bugs arising from my janky programming skills
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Made this invisible trigger to move the camera around. All it does is tell my camera to focus on a new position and has settings to create a new focus point between the player and a defined position around the trigger. The transition could use some work tho haha.
A dump of some things. I briefly mentioned how I had rewrote the game in Godot 4. During the transition I decided to give up on pure 2D and just make a 3D game that looks 2D... so in my own words, pearlessential is now a Psuedo2D game. Here are some captures from early in the transition.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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