There's certainly Something about singularities in Bungou Stray Dogs presenting as massive, myth-derived creatures with more than passing resemblances to kaiju given the setting predates its analog to World War II.
Gojira and the kaiju genre were born in the aftermath of Hiroshima, Nagasaki, and the Lucky Dragon Incident (in which an American hydrogen bomb test rained radioactive ash on a Japanese fishing boat and much of the South Pacific). Life form singularities (like Chuuya and Verlaine), the Seven Traitors, the Transcendants, Mori's fixation on skill-based warfare, and everything else about the Great War all indicate that skills are akin to nuclear arms.
But unlike nuclear arms, skills are generally framed as intrinsic to their user. They're neurological; as much as part of skill users' wiring as the rest of their synapses. Even for Kyouka, whose skill was inherited but not fully integrated, her skill more resembles hereditary neurochemical wiring than it does nuclear proliferation.
Gojira (1954) ends with Dr. Serizawa's promise that hydrogen bombs would always assure nightmarish, monstrous manifestations of the horrors of war. You'd think Dazai's gift, then, would be the enigmatic focal skill of the series; he's capable of nullifying hydrogen bombs, after all.
But it's Atsushi and his celestial Byakko that Shibusawa calls the antithesis of all other abilities. And, as explained in 55 Minutes, Byakko doesn't heal or regenerate Atsushi, it negates his wounds. Atsushi isn't only a particularly tenacious shounen protagonist, Byakko compels him to stand when he's been cut down. When Atsushi is at the edge of death, Byakko consumes him completely, and Atsushi is lost within him, moreso than even Chuuya is in his Corruption state (Chuuya is fully conscious in Corruption— if Atsushi is conscious, he's either repressing or sluggishly recalling the memory of what occurred). Akutagawa also mentions during the Cannibalism arc that Atsushi's claws cut through skills themselves (even Rashoumon, which eats space). Akutagawa also becomes aware, in 55 Minutes, that Byakko can be triggered by Atsushi's peril, and Akutagawa does so to negate the manifestation of a seemingly transcendant skill that otherwise had utterly defanged them (although he seems sorry to have to do it).
Nevertheless, although Atsushi's Byakko seemingly negates the metaphorical horrors of the Great War illustrated by the others and their relationships with their skills, it's Atsushi who posits that perhaps skills aren't innate. He says to Kunikida, "Maybe they come from somewhere else and stick to us. Maybe they're something we can't understand... I don't really know how to put it into words, but that's how I feel."
Much of 55 Minutes is colored by Atsushi's fear of Byakko and his understanding that Byakko could devour him. His fear is seemingly validated by the antagonist, a manifestation of a skill that seemingly swallowed its human. But although textually consistent with his expressed fear, Atsushi's tone, demeanor, timing, and thought processes from when he speaks that line until the light novel ends aren't. His musings reflect his namesake's exploration of and uneasy relationship with the nature of existence, which he understood to be constructed by one's culture and environment better than most due to his somewhat rootless childhood.
I think it's interesting that someone with a skill capable of cutting through other skills, negating wounds, and antithesizing all skills challenges whether skills are innate at all. And if they're not, what does that imply about the parallels between skills, the horrors of war, and the fear of nuclear holocaust?
It's important to me that the scars of American imperialism and disregard for the sanctity of life are not erased from the narrative when discussing the world wars and nuclear proliferation. So I hesitate to posit anything about what skills may be in Bungou Stray Dogs that is too abstracted from trauma wrought by Western imperialism, Japanese imperialism, or the horrors of World Wars I & II. But perhaps that's it; when Atsushi speculates that skills are something that sticks to you, I'm reminded of how trauma has shaped and informed his own. He is certain that Byakko's negation and restless hunger are connected to his birth and subsequent suffering. At first, I thought we were being teased with his early background. But there's no need to tease; the reason so many characters in Bungou Stray Dogs are orphans directly relates to the Great War and the generational trauma still reverberating in its aftermath, and amid the threat of another, even more destructive war.
Perhaps Atsushi was implying that skills are constructs born not from any innate self, if there's such a thing, but from traumas, experiences, needs, cultures, and environments. Which is to say that skills aren't separable, exactly, from their users, but they're not innate either. They're like our personalities: immutable once shaped in the crucible of our most formative years, but nevertheless reflections of not only ourselves, but of what we need and who we become when confronted by others, in all of their beauty and horror.
Thus, perhaps it isn't Atsushi's skill that's so very antithetical to all others. It's his understanding of it, his ability to cut through to others, his compassion, his cowardice, his curiosity, and his separation from his sense of self that both inflicted him with Byakko and which will allow him to transcend it to become who he desires to be. It reminds me that, shortly before his death, his namesake decided to become a writer. And that although he wrote and lived only briefly, his sincerity, thoughtfulness, and introspective skepticism cut, and continue to cut, with a brilliance emblematic of life.
Anyway. Atsushi is both the main character and protagonist of Bungou Stray Dogs. Dazai knows this, too; even if he can nullify Byakko, he's just as impacted by Atsushi's brimming earnestness as everyone else Atsushi encounters. Atsushi liberates the narrative so that it's not a warning that the horrors of war will proliferate so long as we are capable of mass destruction, but instead it's a promise that hope needn't be intrinsic to persist all the same.
re: Nikolai: nah i get what you mean by earning. There is no clear A->B->C that would course-correct early any assumptions readers may get from one appearance to another. Given having to hash out losing sleep over how legit is anything he says is, on every installment readers run the chance of reasoning their way into a perfectly valid read - only for the author to slap it down with a different conclusion. And yeah, mismanagement of expectations happens 100% because of lack of screentime, but doesn't this sort of look… anthropic principle-esque? i mean, when the reader peeks into the plot, Nikolai can only pop up if he's relevant to it. And for the character to be relevant, they do have to move it forward somehow (= plot device), or do things with the core themes and ideas (which tbh is a blind spot to me, but the vibe i'm getting is: he's only tangentially related, hence short screentime).
...themes of the story... ...endless pursuit of freedom... ...has flawor but it's bad... …trash opinions but poorly writt--
CONDEMNED TO BE FREE
-Jean Paul Satre super rough TL;DR: having any preference at all <=> making a decision. +If the only question in philosophy that matters is suicide (- Camus!!!), then continuing to exist is already a made decision +If one is not free, they would be unable to make decisions. but see above. +as a bonus not making a decision is a decision in an of itself ("living in bad faith")
if one assumes BSD is blasting us with absurdism/theme of "meaning/purpose of one's life" - as many wonderful tumblr analysts point out, of course Nikolai would be [vague hand gestures]! Existentialism is a completely different branch of philosophy/cluster of attitudes, of course he's jobbing! of course it comes off weird; freedom if basically already solved, as a concept! He just circles and circles and circles never reaching this point! And… now that "perfunctory fact check" lead me to good ol' Wisecrack, they bring up an interesting point: "MUH FREEDOM" at it's rawest conflicts very hard with social reality (and thus, goes against the grain of whatever social commentary Asagiri is going for, by the virtue of not giving a shit about any of that; the underdog is the character who disagrees with the author).
…where were we? ah yes, funni comic book about writer twinksonas. As for characters relegated to plot progression units: there is only a limited amount of screentime to be had; if the manga's flavor is unbreakable plot armors, instead of getting killed off characters will be shuffled to the side; it's not plotted too thoroughly (see also: nary a Fukuchi poster in any of the earlier chapters), so naturally the author will flip thru a rolodex for setups and resolutions that don't have to be properly introduced again. For sake of the core idea, why is plotdevicification bad? I haven't actually read Bleach, but didn't Tite Kubo like the characters introduced in anime fillers so much they occasionally popped up in canon later? When you put it this way, the writing style does have that energy. But without the meme/gossip of "the cure to writers block is new characters".
rephrase of previous query: what would be the in-canon proof that Asagiri Gets the essence of Gogol and is in dialogue with it? (and what would be the absolute worst you can imagine him do?) re: roots: On one hand: so what you liked is the introduction/comedy part of a comic before jokes run out and Cerberus Syndrome Serious Businesses-up the narrative. On the other: doesn't it kind of fit the in-story events? up to Cannibalism you could place arbitrary windows of unknown time between most of events. Even between Fitzgerald arriving and Moby Dick infiltration you could stretch it out a bit, as negotiations continue to break down, plans are made to capture Q etc. But with DoA, what ADA interfaces with is the tail end of the plan, where all the rapid, loud plays are backloaded to. As such, pace of the plot mirrors the hurried scramble of the focus characters. This is why demon duo were relegated to the comedy interlude: they're the only ones of the main characters/monster of the week faction for whom time passes like molasses. If played out properly, post-climax of DoA should give space for cleanup of loose threads (being detailed would slow down the perception of speed; i've seen a piece of writing advice that went for slow moments, use long, verbose, descriptive phrasing. high stress is short. fast. punchy.) or to decompress - if only because it wouldn't make sense for the characters to go brr at full speed for this long.
Also i've noticed that the manga gets unpleasant when one tracks details i.e. characters chapter to chapter to chapter. It is best when one vibes with (≠ focuses on) what's happening in the moment within the chapter. As for clusterfucks: doesn't this mean that his initial setups are delicious, but as more details are added all the flaws become more apparent? the mystery of 'what's in the box'; whatever the answer is, it's never as satisfying as the possibility space of all the ways the wave function can collapse, so to speak?
Asagiri researches everything for BSD. You obsess over Gogol alone. this skews perspectives
can we form a coup against asagiri and make you the writer instead? genuinely... I am not taking the Fyodor immortal information well.. please help............................ ( ´,_ゝ` )
Oh, I would absolutely not do BSD well either. I just wish Asagiri had stuck to his roots more. He was a great comedy writer, and the beginning of the story was great for it. It's the action and Death Note stuff he can't seem to get mastery of. But for the immortal part: I'm not entirely sold that Fyodor's immortal, yet. It seems like yet another twists that will twist to reveal oh, shocker, he faked his memories to confuse Sigma/the ADA... or something. Could very well be immortal, but not 100% guaranteed.
#everything is a fucking lie from both sides at this point
No it isn't. The product defends itself.
So is everyone gonna just ignore the fact that the leaked Document that PM sent over to the Union states that Vellmori was the one to resign herself and was the one who didn't want the info being spread around?
Like, I'm not saying PM handled this shit well, because they absolutely didn't, but the whole thing of her being fired is apparently just a straight up fucking lie.
And, if the Document PM sent to the Union is to be trusted (which, if they lied about that, I imagine that would be even more legal trouble than is worth for them with all this shit going on), that means that everyone being mad at PM for not saying anything more is being mad at them for Following Vellmori's Wishes.
Again, I'm not saying that PM handled Any of this well. They absolutely should have made sure that Vellmori didn't feel so threatened that she felt the need to resign. They absolutely fucked up in that department.
But the main thing people focused on, Vellmori's firing, allegedly just wasn't even real.
What the fuck is even going on anymore.
//Btw, here's the source for the translation of the Certificate of Contents that PM sent to the Union and which was later leaked.
see also:
Hannibal also skipped all of Roman navy and most ground troops by crossing Alps, north of Rome. From northern Africa (then Carthage).
Salamis aka Bottleneck Good
Marathon: similar to Cannae, but wikipedia makes it seem like a combination of other causes
inflatable tanks!
Calais: "hi come in" middle ages edition. Please note a bribing attempt that enabled this.
honorable mention: SO. MANY. SHENANIGANS. in preparation for Normandy landing
good enough to boost.
Fukuchi's page is likely to be a fake. Keeping a page unused runs the risk of someone retconning what was already written on it, especially since they would see the exact phrasing used. But is the page does have some empty space, Fukuchi would like to keep it on his person as an assurance no ratly concerns are solved with it. So for the sake of good PR you give out a replica - when Fuku decided to use it, it would be either to do finishing touches (at which point it would happen to late to properly react to it's fakeness), or to cover a major fuckup (at which point, it's fakeness is the final nail in the coffin). If he suspects it's a fake, testing it out on something smol would risk eating up squares/space on the real page, but acknowledging the possibility prevents using it to it's full extent (as to hedge one's bets).
Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.
So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.
That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.
Sounds good? Awesome. Under the cut we go, wheeeee!
Let's start with the most important part - the Sins themselves.
I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.
Whatever those associations are, I want you to throw them away.
That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.
This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.
And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.
Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.
However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.
...God I really need to stop writing massive preambles and just get to the fucking point.
So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.
The flames of revolution burn bright in the face of cold winds.
Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.
There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.
A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.
Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.
One's base insticts go all the way back to that genetic code.
Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.
Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.
Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.
A stone will not care for what happens to it, nor the world around it.
Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.
To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.
Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.
Plants never stop waging wars, always wanting just a little bit more.
Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.
The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.
The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.
Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.
When a wave of emotion rises, many will be swept away in its wake.
Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.
While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.
In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.
Be careful, for that double-edged sword may cut you as well.
Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.
One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.
The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.
Thorns don't go out of their way to harm, they merely react to your touch.
Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.
Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.
Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.
...
Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.
The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.
However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.
So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?
Here is the method that I believe works best in my experience:
The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.
Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.
Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.
Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.
Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.
Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.
Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.
So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...
Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.
Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.
This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.
Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.
In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.
That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.
An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.
The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.
Now... There is one more thing about E.G.Os that I don't really talk about.
Sin Resistances.
The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.
So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...
Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.
I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.
write. your. own. if not now, when? if not you, who? i certainly started crying at code out of sheer lack of gameplay as good as ruina; and implore you to do the same. The other option is to just be miserable, with no end in sight.
...that said, seems like this fandom needs to learn of the existence of Wisecrack:
After talking with people in discord for the week that this has been going on, I think my feelings on the Project Moon situation are just. Like, this was a company I felt was "safe". Obviously corporations are not your friends, but this was a studio that consistently pushed out games with progressive - and at times even radical - messaging. This was a studio that has consistently written solid characters with gender as an absolute afterthought. Emma is a boy! Harold is a girl! That's how little gender matters, which, ironically, is something that matters.
I can't think of another franchise I've engaged with that just... writes women as people. I've heard George R.R. Martin is like that, but I never engaged with the TV series that introduced the US to the concept of filler or the book series it was based on. I'm gonna gloss over Lobotomy Corporation a bit here because the story only has 13 characters, but 12 of them return for Library of Ruina. In Ruina you have Binah, Angela, Nikolai, and Elena as assertive women that take control of the situations they're in. You have passive uwu smol beans like Hod and Eileen! You have characters who are war criminals and that's not a mark of a villain, that's just a part of their backstory! Some of the women here have just Done Crimes! One of the women IS a crime! And men are treated the same! There are characters with traumas and behavioral disorders who act like real people would! Lesti saw the aftermath of Love Town and started talking about food! Beef intestine no less! Philip saw his colleagues get murdered and physically manifested a mental breakdown! Xiao saw her husband get murdered and physically manifested literal burning rage!
All of the writing has been good! All of it! And it has consistently written women in a way that is flat out rare, even in 2023. And Limbus has been doing the same! Outis is assertive! Ryoshu is assertive! Hermann is assertive! Don is an idiot and Faust refuses to talk half the time! Heathcliff is assertive! Meursault is assertive! Gubo is assertive! Hong Lu is an idiot and Sinclair is/was a pathetic sop! Across the board, the character writing is just GOOD. As Lobotomy Corporation progresses, Ayin's shitty behavior becomes more and more apparent! And that all culminates with Angela being tossed aside like garbage once she's no longer useful to him, as you hear her desperate wishes to just be seen!
All of that, or at least most of that, was Kim Ji-hoon. But Kim Ji-hoon is also the person who hastily fired VellMori at 11 PM, over the phone, while he was out of office in Japan, because some incels accused his company of being sympathetic to feminists in 2023.
And it fuckin hurts that the source of those stories, the stories that I just spent three paragraphs praising, the stories that are so important to me, could turn heel in half a second like that. As if he was writing completely different stories than the ones I've been reading. And I hate that? I hate that. Because there isn't a replacement! I don't get Grandma War Crimes and Dumbass Justice Enactor in other stories! Like, maybe some will come close, maybe some will have the same exact character somewhere, but never all of it together. Never written as amazingly as the City is.
So it hurts. And the silence is loud.
these could be 'tumors' that spawn as byproducts of enkephalin box farming/spawned from careless storage thereof, as fitting bases that self-destruct - and else why would Carmen's anything be in LobCorp branches, but through all the looping in that game, they're never brought to attention in the main one?
…we know, as per Mephistopheles eating live/freshly dead people, that eveyone has a bit of cogito in them. What if people start producing golden boughts from themselves, instead of the usual pipeline? they would then make it easier for others to distort. …now how do you make it a chain/runaway reaction for maximum capacity for casualities…
False Apple has another, much less spicy angle to the 'it's deception on meta-layer'. It's a boss that has a second form distinct from the 1st one, including a namechange. Absolutely noone notices on the 1st go, because we're too genre savvy not to expect something with more teeth than "gimmick: boss with regen", even if the tutorial nature of it would overshadow that the regen doesn't have numbers big enough to have ever threatened the player. The 2nd form also sort of changes the bosses' strategy, such as it is: self-heal starts as passive healing+clash numbers so the player could be lured into doing 1-sideds into a clashed tile and hope they can out-attrition it… but the 2nd form has it's healing on it's attacks, and is simply more aggro with it's attrition aspect - instead of shields to stall it's bleed, to which we just don't have outs, nevermind on release.
do you see how easy it is to snowball with this shit???
that's why we love it, yes?
re: the forbidden fruit: it does come up in the theme tune, to the tune of this topic!
Stole from the tree’s hands A regretter’s friend — the forbidden fruit I bite off the skin Chewing on its tender flesh Quaff down its lukewarm pus
once more, flesh of an apple <=> flesh of a person. …which routes back to Burrowing Heaven and it's fruits. But then… why are the fruits forbidden? Surely we're not suddenly feeling shy about cannibalism? We have District 23 which is fine with it… because the city is fine with it… when flipped, it would make the fruit forbidden because it's made of people. When flipped, that would mean 'to not use people as means to an end, but as ends in an of themselves' aka. Kant's "Formula of Humanity". …a stable distortion as in 'one that paints the world in their own colors, ignoring the others' vs Effloresced EGO, which does not? Kali defending others, Vergilius wanting to raze the city, Dongrang wanting to kill the past?
tbh i think there would be some ground gained by splitting up comparing humans to plants, and to inanimate objects. Plants look inanimate, but are not. Have You Become Strong turns people into toy robots. My Form Empties covers/turns it's host into a statue. In both cases they're objectified, but most plant-like examples presented are mostly just vibing. It's the robots and the murti and the tourbot and the clay dolls that aggressively exist at you. (also, sidenote? in Canto 1 that ex-L corp employee pretended to be one to not die). Inquisitors seem somewhere inbetween, being both meaty and in your face - but also, wikia says the feral ones are turned Kleinhammers (and mechanically it takes a bit for them to 'wake up'), snake ones are (more brainwashed/fanatical) 'greater' Mittelhammers start aggro and then kind of… undulate with their Instinct stacks.
Everything There corrosions (lesser Mittelhammers) are somewhere between, starting with some Instinct that gets removed when they take damage (skillsets have no block/dodge). Like sure it gives them buffs, but then since player will read to focus-fire them why not just have them start at 0 Instincts + base stats up + lower trigger on behavior change + more buffs per instinct stack. …actually no that doesn't make for engaging gameplay, how do you keep getting past 'Because Good Game Design, That's Why'?! …so in a way, wouldn't some kind of objective of some party be 'to turn clay of the city into people'? re: Golden Boughs: specifically, even if the objective isn't replacing the current world with some other version, whoever (->Dante) we feed enough Boughs can become a God of the City? If rewriting reality is just what Boughs can be used for, isn't literally every objective that uses them also include destroying whatever they're overwriting? and thus, i'm not quite sure if old Dante getting beheaded (ha) is quite on par of with sinners having one continuous line between their past selves and their current selves. Even if we pull Alchemy of the Self motif on it and all that but… something about this just doesn't gel. The city still has influence over new Dante which flavor-wise makes sense to be less important than friendly interacting with Sinners on roughly equal ground, but also? that's not now we're solving either Gacha Eternity nor The City as a metaphor for South Korea. The goal will not succeed for meta reasons. But the goal was never new Dante's, and thus lessening/abandoning it will fit neatly into the above. …split the Bough's power between the sinners which dilutes the impact?
Stuck in Heaven (ego gift: Late-bloomer's Tattoo) has been grinding my gears for a while now. It has an idea - and a clear one at that - but i can't figure out what it *is*. Wiki has the event transcript. Pls send help
Alright, back to my proper analyses, and... *cracks knuckles* Oh this one's gonna be fun. I want to say that since this one won't need to get into E.G.O analysis, then this post will be a bit shorter than my other full-length analyses...
But. You know how it is with me. For all I know this one might end up ridiculously long anyway. Also, uh, spoilers for Lobotomy Corporation and Library of Ruina ahead.
So, before we can talk about Stuck in Heaven, we need to talk about the other Abnormality it's directly related to - The Burrowing Heaven.
The Burrowing Heaven debuted in Lobotomy Corporation, but later made a return in Library of Ruina as one of the Abnormality Battles. For the sake of completion, I will be taking a look at both of its appearances in the series.
In its original appearance, Burrowing Heaven takes on the form of a tree-like entity, made up of a fleshy material, with branches that seperate into wing-like shapes and many eyes.
Its main mechanics in Lobotomy Corporation is that the Abnormality needs to be on-screen to prevent it from breaching and teleporting away once it does breach. This mechanic is reflected in a lot of flavor text about it, most directly in the description of its E.G.O Gear, which includes the sentence "Just contain it in your sight."
Burrowing Heaven's story further expands on this idea. The Abnormality is repeatedly said to "live inside your eyes/gaze", to feed on the attention and focus others give it by looking at it. However, the moment one looks away for too long, it begins to stretch the stalks of its wings for two reasons - one, to gather corpses as food for the fruit it bears; two, to reach towards the sky and sun, as if to cover it up.
Religious imagery and symbolism is used all over for this Abnormality. From the act of stretching its limbs being compared to praying to an old-forgotten god, to its wings reaching the skies being compared to an angel, to the action of it growing its thorns and burrowing being described as for the purpose of "reaching heaven inside one's vision".
Now, there's a very interesting part of Burrowing Heaven's story in LobCorp that I want to point out. Usually, when those stories are said in first person, it's either through the use of "we" (to reflect the company/employees writing those down as a whole), or with the passage being specified as either some testimony or log or otherwise being quoted.
However... That's not the case here. For Burrowing Heaven, there is a whole section in its story written in first person, with no clear note of it being quoted from something else. Allow me to paste the segment in its entirety.
"That's what a gaze is. Attention. An invisible string that connects us. Sole focus. Do not come here, as there is no place for you to rest. But you see, I could only bear fruit when I stood inside your sight. Is this what you wanted to see? When your tears dry up at last, tell me your answer."
Interesting, isn't it?
However, we're not done yet. There is still the context of its appearance in Library of Ruina, so let's look at that, shall we?
In Library of Ruina, Burrowing Heaven's Abno Battle is placed on the Floor of Religion, aka Hokma's Floor, alongside Price of Silence, Blue Star, and WhiteNight.
Narratively, this Library Floor explores the faith and dedication that Carmen's group put into her and Ayin, especially from Hokma's perspective, who unconditionally put his trust into Ayin back when he was known as Benjamin. Thus, all of the Abnormalities fought on this symbolically represent Carmen's unwavering dedication to gathering like-minded people to make her dream come true, and the devotion those who followed felt towards her and her goals.
When it comes to the Burrowing Heaven, there is some more info we can gather from its Abno Battle in this game, starting off with its new appearance:
As you can see, the previously tree-like form has been replaced with one that very clearly represent a human's central nervous system, brain and spinal cord included. The bloody wings and eyes still remain though.
...Now. Those who have played Lobotomy Corporation might recognize what Burrowing Heaven is meant to represent in this form. And for those who haven't, allow me to show you something.
This is what became of Carmen after her death:
A disembodied central nervous system, with its nerves spread out in an almost wing-like fashion.
While most of the flavor text here repeats what we know about the Abno from LobCorp, there are a few unique pieces of text I want to shine a spotlight on right here.
"The desire for the unreachable will only grow bigger. And to pursue it… is to tread a path riddled with thorns."
"Basking in everyone’s gaze and attention… It will finally come to fruition and spread its wings."
"The one who spread their wings sacrificed everything they had, and yet…"
"Just close your eyes. That’s right, you’re doing good…"
"If we ever open our eyes again, will we get to see the fruit of our labor in that gaze?"
...In case you were wondering why I was being so scant on the interpretation part of this analysis, this is why. This connection is what changes Burrowing Heaven from a nebulous concept to a direct parallel.
Burrowing Heaven, at its core, is a reflection of Carmen. More specifically, Carmen's dream, and the way she and her followers acted to reach her goals. How, to pursue it, they had to single-mindedly focus on that goal, to make many sacrifices for the sake of reaching what seemed unreachable.
It could also represent how Carmen's seeming demise and the following tragedies happened because nobody paid attention to the warning signs, nobody focused on Carmen when she was at her lowest. And yet, those very tragedies are what led to even more attention being put on making progress towards that goal, towards Carmen's wings spreading out and reaching ever closer towards the heaven she so desired.
The gaze being put on her may have put her deep underground, in the vat where her nervous system became a source of Cogito... but it also eventually led to the breathtaking sight that was the Light. And now that there is no more gaze left on her, her wings can spread everywhere, blocking out the sun with her own Light.
When you think about it, isn't that how Distortions take place under Carmen's influence? Just close your eyes and ignore the world around you. Let your desires guide you. Just like Carmen is encouraging you to do, patiently. That's right, you're doing good, following what she says.
...Okay that's all fine and good, but what the fuck does all this mean for Stuck in Heaven? Let's get to that.
From just a cursory look at its physical description, Stuck in Heaven appears to be the next step of progression in this Heaven line of Abnormalities. From the tree-like form of the LobCorp Burrowing Heaven, to the brainstem in Library of Ruina, to Stuck in Heaven taking the form of growths directly growing over a person.
Interestingly enough, the Mirror Dungeon event describes Stuck in Heaven as having "the appearance" of a branch, yet being human. Curious.
This is also where a difference is established between Stuck in Heaven and Burrowing Heaven, with the event text directly referencing the Abnormality that Stuck in Heaven is related to.
"Heaven sometimes burrows; other times, it makes a home in the heart. Once taken root, that heaven will only be visible through the eyes of others."
Immediately, this tells us one major thing - Stuck in Heaven does not burrow like Burrowing Heaven, it does not need to feed on the attention people give through vision. Rather, the thing it aims to take root in is the heart.
The text you get from taking the [Close your eyes.] option explains why Stuck in Heaven does that. When it takes root in one's heart, closing one's eyes is not enough to get it out of one's gaze, as the sight it sought out is that coming from the heart itself.
I believe this is also why actually trying to [Return the gaze.] with one's eyes does nothing. With Burrowing Heaven, which actively sought out one's eye vision, one can find many references to it being alive and actively watching its observer back. However, trying to do so with Stuck in Heaven results in it ignoring the observer. The heaven Stuck in Heaven is looking for is not in the eyes, but past them. "Behind me", as the text puts it.
Now... all of that might not have much meaning without further context. After all, what's all this looking with one's eyes and looking with one's heart stuff about?
And this. Is where we get to The Little Prince.
Yeah, remember how Demian seems to be representing the titular Little Prince himself, through him directly quoting the kid?
Yeah, that's not the only thing Limbus Company borrows from that book. In fact, from what I've gathered, The Little Prince might just be one of, if not the most important books when it comes to the themes Limbus Company is setting itself up to explore.
And the main theme that Limbus Company borrows from that book is the theme of seeing with the eyes vs seeing with the heart. It is all over this narrative. The constant focus on perception and what everyone is percieving through their senses. The equal focus on the heart, of how subjective reality is when looking at the reflections of one's heart, yet how one has to follow the heart to reach the unreachable. I mean, for fuck's sake, the word Limbus can refer to both a part of the eye and a part of the heart!
Most importantly, I think it's also the key to understanding Stuck in Heaven a bit better. In The Little Prince, a clear divide is established between the Little Prince, who uses his imagination to understand his reality, and "the grown-ups", who focus solely on the physical world.
Stuck in Heaven's E.G.O Gift is named Late-Bloomer's Tattoo. A late-bloomer is someone who takes a long time to develop one's skills or grow up. For Stuck in Heaven to be able to leave its mark (or Tattoo) on someone, to take root in their heart, one has to not be a grown-up yet, to still be able to see the world with one's heart rather than one's eyes.
So... What does it all mean?
I'll be honest, I don't fucking know! I don't even know if Stuck in Heaven even still has connections to Carmen the way Burrowing Heaven does!
What I can say however, is that Stuck in Heaven is likely extremely interconnected with the main plot and themes of Limbus Company, the same way Burrowing Heaven was for Lobotomy Corporation and Library of Ruina.
Does it represent the goals of Limbus Company itself? Faust? The Golden Boughs? The fucking Mark of Cain?
The reality of it all is... we just aren't far enough along in the story yet to be sure. The way it connects to one of the bigger themes of Limbus Company, alongside it being directly related to the Abnormality that was so directly paralleling the end-game reveals about Carmen in LobCorp, means that we likely just don't have enough of the puzzle pieces yet to see the full picture of what Stuck in Heaven truly represents.
I'm sure as we head closer towards Limbus Company's endgame, the true meaning of Stuck in Heaven will become much, much clearer to us. But, until then, all we can do is wait and see what comes next. It's definitely a subject I'll want to revisit later on, once we get a better grasp on the overarching plot and will be able to start properly connecting the pieces.
Sorry that I couldn't give a more definite answer as to what Stuck in Heaven's exact meaning is, but from all the analysis I've done I genuinely think this is the best answer I can give. That it's a direct parallel to something within the main plot of Limbus Company that we have yet to learn, similarly to how Burrowing Heaven is a direct parallel to Carmen and the path taken to reach her goals.
could the apple in Rose Hunter's MD art be Golden Apple, without it's lying sheen, as well? Or perhaps, Golden Apple is the one that couldn't/wouldn't actually grow a full body and move, instead of just rotting away (with gluttony from being too busy lying for survival) Also, sort of hash collisions with Eris' Apple of Discord - Faust/runaway being a point of contention. Golden/False Apple is weak to sloth, Greg's Legerdemain is weak to wrath and sloth. Also, from wikipedia: "Recurring themes depict a hero retrieving the golden apples hidden or stolen by a monstrous antagonist." - So Gesellschaft/Jia familiy OR Limbus Company. At the same time. Plus, is Rose Hunter in this context the 'hero' or 'abductor'?
the other EGO that are both victims and victimizers are all Hex Nails
Verg's flow might link to Heraclitus' "Panta rhei", that everything flows like a river, and their combined flows make up the flow of events, and one cannot step into the same one twice. That is to say, not a River itself but still sharing some of it's traits for purposes of explaining Rivers further (can you drink Verg's driving assistant? no)
Regarding Hong Lu's Lasso EGO. The abno of Rose Hunter in its MD event actually has two 'parts', of the apple and the hunter. Given how he shares this one with Faust of all people, I do think it may be referencing how they are both the one forcing the story to go on and the one being forced to go along with it. This is about Hong Lu I swear its just the more you dig the more he somewhat parallels her. One vs two blue eyes I guess.
For Faust this is via the Gesellschaft. Her as the apple in the way she must bend to the will of the collective Faust as one with a defined role to play. And as the hunter with how she - for the sake of someone else just the abno has its 'client' (there's a few who could fit this description, like Limbus Company as a whole, whomever is financing the whole operation, the Gesellschaft again) - ensures via various methods like keeping certain things from the sinners that things go according to plan.
Her passive is 'sprawling lasso' is possibly a reference to just how many she has, must, encircle for things to keep going. Plus this EGO is Fatal to Wrath and Gloom. This Wrath as her weakness ties into how this is the first time her voiceline, for corrosion, has expressed proper anger and desperation in her voice as far as I remeber. And Gloom I don't quite have a real reason for, perhaps her lament at not doing things of her own will? At being ensared as all others were?
But to loop lasso it back to Hong Lu, for one his awakening voiceline says to 'run along the flow' which has been causing me normal reactions for several weeks now. Regardless, this does tie into a mini theory of mine that the 'flow' followed by Vergillius is in fact one of the subterranean rivers, though I don't have the mythological knowledge to try and pinpoint which one.
And if we do take the stretch of a river = the flow then it connects to what Xichun was doing in Canto 7 and is yet another reference to water, just like in his base ego and in his promo image. This EGO is also weak to Gloom, funnily enough. Sloth too, though I have never had solid thoughts on that sin past it representing acceptance of sorts, typically to a status quo that hurts them. The corrosion line is presumably a reference to him probably just running away from his family the first chance he got, which was probably Faust.
Onto my thoughts on the illustrations, which was meant to be a minor note but we all know how these go. The thorns in Faust’s EGO illust are thinner and look more like rose branches, with one notably going over her leg as she looks up, seemingly about to get on the horse.
Whilst Hong Lu's has much thicker brambles around the edges - though the rose branches do appear near the bottom - striking me as similar to barbed wire, though thicker than in the base EGO illusts (speaking of, in his the wire seems much fuzzier than say, Yi Sang's). He's already saddled the horse and is looking down(?) At something that has already been entangled in thorns, the abno looking over him and who/what has been ensnared in a way that reminds me of judgement.
Ensnared itself, mind, seemingly lacking an arm, having another mangled and literally no legs to speak of, and no rose on its scarf. A drastic departure to how it was in Faust’s EGO, laying traps on the ground with all its limbs freed and intact, with a sunray to its side and a rose placed neatly upon itself, much more alike its MD self. Hong Lu's awakening is not lacking in the scarf rose, though.
Other rapid-fire thoughts: (corrosion) the rose petals on the horses look like it's bleeding as if being slashed from the stomach. (corrosion) Faust still has the reigns and very much uses them which provides her a degree of separation and control over this. Hong Lu does not. Most notable in both of their hurt sprites, Faust’s horse stands on its hind legs on her (or the Gesellschaft's, depending on how you think on it) command, Hong Lu's horse wants to run away and it turning to do so. (corrosion) Hong Lu's noose/lasso arms both have 2 loops each, unlike the one round his neck that has 3. Faust has red laces.
To close this off: I have been switching between their lasso sprites on the wiki and have one question: is Hong Lu smaller on his horse or had my brain made that up, thank you.
Hilarious thing to see before scrolling down and seeing all of this. Anyway. Let's pick this apart a little.
First things - the apple might not actually be a part of the Abnormality itself.
We know from Ebony Queen's Apple's Observation Log that Abnormalities that are conceptually connected through what they represent are in some way able to be aware of each other's existence - Ebony Queen being aware of 'Snow White', aka LobCorp's Snow White's Apple.
Considering that Rose Hunter is seemingly likely connected to the same fable of Snow White as Ebony Queen's Apple and Snow White's Apple are, specifically in that he represents the huntsman sent to kill Snow White on the Queen's orders, and that the way Rose Hunter describes the apple perfectly matches Snow White's Apple ("an apple that will become a princess, not knowing its rightful place"), it's possible that the apple in question *is* just straight up Snow White's Apple, or a representation of it.
I do agree that it's important to keep it in mind when interpreting Lasso, but I believe it's pretty clear that the apple itself might not inherently be a part of Rose Hunter itself.
After all, Lasso isn't the first E.G.O we've seen where the Sinner is shown to be both the victim and the perpetrator. See AEDD and Capote as the major stars of this trend.
I don't have much to comment on regarding your interpretation of Lasso for Faust - I think that works pretty well with what we know. Faust has to follow what the Gesselschaft and Limbus Company tell her to do, and she herself is responsible for keeping the Sinners on track - keeping them ensnared and following the predetermined path of their stories.
I'll touch upon the points you bring up with regards to Sin Weaknesses (and also bring up Sin Resource Costs, which I believe are a bit more important to E.G.O) a bit later.
Because, here's the thing about the Flow Vergilius talks about - we already kinda know what it is. We see it in Leviathan Book 16.
Vergilius's narration describes the Flow as a "shadow hovering over his back". A sort of insight, or pressure that drives him to make specific choices or move in a specific direction.
He also explains how the Flow isn't one singular force - in fact, he explicitly mentions seeing at least two Flows during this chapter. One brightly colored but slow moving Flow that he could see ahead (which he feels would lead him to actually changing the City), and one darker but faster moving Flow that clung to his back. Every time he tries to avoid following the bright Flow, the shadowy Flow always leads him to ruin, to a point where he's inevitably forced to come back to the bright Flow, as all shadows naturally come from light.
It reminds me a lot of "Gravity" from JJBA, in a way. A supernatural force that drives extraordinary people towards each other and towards their inevitable fates, and every attempt to counteract it ends up making things worse for them when it finally catches up to them.
It's also, like, Heavily implied that Carmen is in some way directly involved with what direction the bright Flow takes, as there's an implication that it's trying to direct Vergilius to his inevitable meeting with Carmen that happens in Book 18, considering how much her trying to get Vergilius to distort is telling him how it would give him the ability to change the world to how he sees fit, matching what he believed the bright Flow was leading him towards.
So like. Flow isn't exactly directly related to the Rivers. But it's also not not related, considering the Carmen -> Light -> Cogito -> Rivers chain.
I don't think the "flow" Hong Lu is referring to is the exact same Flow that Vergilius can see and talks about, at least not entirely. I believe it's also meant to be a reflection of the reason why he's initially willing to follow his story, similarly to how Faust's awakening line does for her.
While Faust wholeheartedly believes that following the story laid out before her and the Sinners is the "correct" thing to do, Hong Lu simply follows along because he just Goes Along With Whatever He's Told. He figuratively goes with the flow, just agrees and follows until things turn out okay in the end. To quote one of his Base Identity's voice lines: "When you’re distraught, simply remember that life goes on even if what you’re doing now doesn’t work out. Then, you’ll be free of worries." As long as he just keeps moving forward, things will be fine in the end.
So, if the Awakening lines are a reflection of why Faust and Hong Lu would feel like they should follow along the path their story is taking, then I believe the Corrosion is a reflection of the "punishment" that awaits them if they are to stray from it. To quote Rose Hunter's MD event, "Ah... If, however, the course was derailed by your actions, you will be held accountable."
Hong Lu's Corrosion line here is the easier one to read - it's meant to be a reflection of his Family's reaction when they catch up to him after he runs away. Outright calling out that he ran away, calling him a fugitive, and the very clear threat of punishment.
For Faust it's actually a lot more interesting, because she clearly brings up the apple and the idea that whoever she caught is hiding it, rather than implying that whoever she caught is the one she was looking for. Perhaps because that's a reflection of how Faust will disobey the Gesselschaft. While Hong Lu disobeys his fate by running away from his Family, Faust would disobey her fate by hiding something from the Gesselschaft. A Golden Bough, perhaps? Instead of bringing one back to the Company, she could keep it hidden for herself, effectively disobeying her orders and the path she was put on. And an act like that would Anger Them Severely.
The thing you point out about the differences in how the Rose Hunter itself is depicted is fascinating. The one depicted in Faust's illustration seems like a direct parallel to how Faust has acted towards Sinners - she's been trapping them with Limbus Company, using their own wishes as bait and the contracts they sign as the snares.
But then there's Hong Lu's Rose Hunter, itself trapped by the snares and mangled to the point it seems there's only half of it clearly there. Half destroyed... I don't have an exact thought in my head regarding that, but you could definitely interpret it with a Two in One angle. How whoever is resonating with Rose Hunter is only Half There, and how that half is inherently trapped within themself, as the vines ensnaring it are also its own snares. Hong Lu is, in part, trapping himself, specifically Baoyu and Daiyu are unwillingly keeping each other trapped by the circumstance of their current situation.
Now. Let's talk Sin Resistances. I'm going to be using the names for the Floor Theme Packs based around the relevant Sin Weaknesses as a base here, since that's the closest thing we have to a canon confirmation of what the Resistances could mean.
The Gloom-weak floor is called Emotional Flood, the Sloth-weak floor is called Emotional Indolence, and the Wrath-weak floor is called Emotional Repression.
Both Lassos being Gloom weak could imply that whatever experiences Hong Lu and Faust have to recall to use it are heavily emotionally charged, making them susceptible to "Flooding" with negative feelings. It could be a reflection of the anxiety it causes both of them to think about - after all a major part of Rose Hunter is the punishment for not following one's path. Having to actively keep those consequences in mind to use the E.G.O would likely leave them shaken up and weak to such negative reminders.
Indolence means the avoidance of exertion or activity, and it's a close synonym to laziness. Hong Lu's Lasso being Sloth weak could reflect how emotionally numb recalling the relevant experiences leaves him. For him, following the path of the story is all about simply letting things happen and not reacting, just trying to reach the end. He's forced to become avoidant of emotional reactions through being too "lazy" to react. It's not like trying to say anything would change things for him, so why even bother trying? He'll reach the end one way or another. And so, being given even more reasons to not care and become more numb hurts all the more, ridding him of whatever little resolve he might have been holding onto.
As such, Faust's Lasso being weak to Wrath is made all the more interesting - it implies there's a level of intense emotion that the experiences bring out within her that she feels the need to repress and hide. This is different to Hong Lu's Sloth weakness, in that while Hong Lu is just straight up numb and passively avoiding feeling anything, Faust is very much feeling some sort of strong frustration that she has to actively silence. Thus it makes it far more painful to her when she's given more reasons to be annoyed - she's already struggling to keep it contained. Something about having to follow her path leaves her deeply frustrated in a way she feels she cannot let herself express, likely due to the consequences of complaining about it.
I also want to make a quick note on the Sin Resources needed to use the E.G.O, specifically the ones that differ between the two.
While both Lassos require Gluttony and Lust, Faust's Lasso requires Envy, while Hong Lu's requires Pride. This, I think, is actually reflected in their Awakening lines and thus the attitudes they have.
Faust sees following the path as something "correct", as something "right". Her own feelings and thoughts don't matter because the opinion of the story she's following is more important than hers. She's expressing Inferiority - aka, Envy.
On the other hand Hong Lu follows the path because it's something he himself believes to be the best option. He doesn't think there are better options, so he just ignores all the shit he has to go through along the way because in the end, he'll be fine. A very Pride thing to believe.
And yes, Hong Lu for whatever reason is notably smaller on the horse in the awakening sprite. No I don't know why either. It honestly might have been an oversight LMAO.