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50 Questions â "Well-Rounded Character" Worksheet
Basics: How to Write a Character â A Story-Worthy Hero
Basics: Character-Building â Character Creation
Key Characters â Literary Characters â Morally Grey Characters
5 Personality Traits (OCEAN) â 16 Personality Traits (16PF)
600+ Personality Traits
East vs. West Personalities â Trait Theories
Character Issues
Character Tropes for Inspiration
Tips from Rick Riordan
Allegorical Characters
Binge ED
Childhood Bilingualism â Children's Dialogue â On Children
Culture â Culture: Two Views â Culture Shock
Emotional Intelligence â Genius (Giftedness)
Emotions â Anger â Fear â Happiness â Sadness
Facial Expressions
Fantasy Creatures
Happy/Excited Body Language â Laughter & Humor
Hate â Love
Health â Frameworks of Health
Identifying Character Descriptions
Jargon â Logical Fallacies â Memory
Mutism â Shyness
Parenting Styles
Psychological Reactions to Unfair Behavior
Rhetoric â The Rhetorical Triangle
Swearing & Taboo Expressions
Thinking â Thinking Styles â Thought Distortions
Uncommon Words: Body â Emotions
Voice & Accent
Writing References: Plot â World-building
If you need a simple way to make your characters feel pain, here are some ideas:Â
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a characterâs judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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Do you have any tips for recreating the Deltarune sprite style?
Hmm... I'm not entirely sure if I've got any 100% full proof tips for the style (nor will I pretend I'm an expert on the style), but I'll give what I can for ya! So, first up, for any given color on a sprite, I'd suggest only using two colors. One brighter highlight, and one darker base/tone. the shading in DR doesn't tend to get super complex, so most of the time having only two tones for a part should work super well. Bonus points if one or both of the colors are then reincorporated into other parts too, like using one section's highlight as a shade for another, or using the same shade for multiple colors.
Second, a few in-between pixels can help give depth to sprites. You ever see those one or two pixels in-between an outline and the base color, and it uses the same color as the shade? Well, those are in-betweens, and while UT and Lightworld style sprites don't tend to use them, the Darkworld sprite tends to have way more of them, and they help distinguish Darkworld sprites. Third, don't be afraid to use a different color than outright black for your character outlines. There are a lot of sprites that use pure black like Lightworld sprites or sprites for Darkners, but if you're making a darkworld sprite for a Lightner, than get a little creative. Use a very dark tint of whatever their main color is, and that'll help them feel like more of a lightner. It's not a hard-n-fast rule (Berdly uses a black outline despite being a lightner), but it's a tool that can be used.
Fourth, use plenty of ref material. Take other DR sprites, compare them to your work, see what might be different, how you could fix it, and just try your best. And finally, remember that DR's stlye isn't perfect, has plenty of imperfections, and that it's ok to go for designs that aren't super consistent. It's part of the charm in my opinion, because even if it's definitely improved since UT, the spritework is still obviously no Metal Slug or anything, and I kinda love it for it. If you've got differences or flaws between your sprite and the official style, just remember that the official DR sprites are also pretty inconsistent, so your problems might not even register as looking wrong. Sometimes it's even fun to embrace a sprite's initial mistake and then turn it into something amazing/fun. And so uh... yeah, there's my tips. Not really sure if it helped all that much, but I hope they do! If I'm being totally honest here, my style's actually more closely based upon the style of the Undertale mod Bits and Pieces, as it's what I originally was mimicking, and it just so happened to be conveniently similar to DR's style. These are a few character sprites that I made in the style of the mod, with these all being the winners of a contest the community had to get NPCs into the mod (and the final two are mine).
I'd also made some sprites in past that were for a game project I was helping out with. It never saw fruition, though the styled was obviously influenced by the Undertale style, but they were different and they were also... well, a little rougher considering I made them when I was just getting into pixel art. I still like them and I don't think I did too bad for at the time, but it definitely doesn't match my current style (plus, the project's kinda dead in the water anyways)
Bleeding:
Blood is warm. if blood is cold, youâre really fucking feverish or the person is dead. itâs only sticky after it coagulates.
It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.
Unless in a state of shock or fight-flight mode, a character will know theyâre bleeding. stop with the âi didnât even feel itâ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.
blood flow ebbs. sometimes itâs really gushinâ, other times itâs a trickle. could be the same wound at different points.
itâs slow. use this to your advantage! more sad writer times hehehe.
Stab wounds:
I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.
also, bleeding takes FOREVER to stop, as mentioned above.
if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)
whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites
Concussion:
despite the amnesia and confusion, people ainât that articulate. even if theyâre mumbling about how much they love (person) - if thatâs ur trope - or a secret, itâs gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.
if the concussion is mild, theyâre gonna feel fine. untilâŚ.bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.
Fever:
you die at 110F. no 'oh no his fever is 120F!! ahhh!â no his fever is 0F because heâs fucking dead. you lose consciousness around 103, sometimes less if itâs a child. brain damage occurs at over 104.
ACTUAL SYMPTOMS:
sluggishness
seizures (severe)
inability to speak clearly
feeling chilly/shivering
nausea
pain
delirium
symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.
ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.
fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.
keep writing u sadistic nerds xox love you
ALSO I FORGOT LEMME ADD ON:
YOU DIE AT 85F
sorry I forgot. at that point for a sustained period of time you're too cold to survive.
pt 2
also please stop traumadumping in the notes/tags, that's not the point of this post. it's really upsetting to see on my feed, so i'm muting the notifs for this post. if you have a question about this post, dm me, but i don't want a constant influx of traumatic stories. xox
how do you hair .... how do uou draw hair i love how you draw hair
to be completely honest with you I donât really have a lot of ground rules for how I draw hairânot ones Iâm consciously aware of, anyway? Usually I just do whatever feels right depending on the character HOW EVER I do have a few patterns especially when drawing wavy hair or straight hair which curls at the end?
examples of this include
a common rule that I find myself following with all of these is that balance between round and sharp edges, and really big dramatic curls at the ends of the hair.
Lazy diagram I made in 2 minutes demonstrating this
for curly hair (like the giant fucking manes that Gaea and Aster have), I kinda just draw twisty lines until I like the shape, and then go in and add loose curls and layers and stuff.
I still keep that sharp edge at the top of the head though. Really though, only the characters with super long, Heavy hair have that dramatic sharp point. the characters with shorter or fluffier hair generally still have the same swooping motion paired with sharp corners however they lose the dramatic hairline lol
I think thatâs all! Funnily enough, Iâve never really thought about my process before this question? So I kind of had to walk through my own steps and figure out what I do. Honestly, every time is a little different just because all my characters are their own people and all have their own style, if that makes sense? For example, Iris, Aeolus, Freyja and Psyche arenât shown here because they have completely different rules for their hair lol. (Irisâ hair is literal clouds, Aeolus has locs while none of my other characters do, which I will be fixing that soon btw because I love drawing locs, Freyjaâs hair is fire and Psycheâs is fog)
so yeah lol I just get prophetic visions from my characters about how to draw their hair and I just listen
Hey all, hereâs a quick tip about showing the passage of short amounts of time in a scene. I see a lot of beats like this:
She hesitated
He paused
A few seconds later
There was a long silence
He waited for her to answer
She didnât respond
Instead of telling us thereâs a brief moment of silence or pause in your scene, try showing us by creating the feeling that time has passed through action, description, or inner monologue. Here are a few examples.
Before:
âAre you coming or not?â
He waited for her to answer, but she didnât respond.
âClare? Did you hear me?â
âHuh?â
After:
âAre you coming or not?â
Clare scrolled through her phone, her face illuminating with a eerie blue glow.
âClare? Did you hear me?â
âHuh?â
Before:
Jared lingered at the suspectâs front gate. If this guy didnât answer Jaredâs questions, he was screwed.
âHey you!â a voice shouted. âGet off my property!â
Jared hesitated. Finally, he turned to face the man. âIâm afraid I canât do that.â
After:
Jared lingered at the suspectâs front gate. If this guy didnât answer Jaredâs questions, he was screwed.
âHey you!â a voice shouted. âGet off my property!â
Jared patted his holster. He had a gun, but he certainly didnât want to use it. Taking a deep breath, he turned to face the man. âIâm afraid I canât do that.â
Not only does creating a pause instead of describing a pause allow your reader to feel the moment more vividly, it gives you a chance to explain what exactly that pause is about. People hesitate, pause, donât respond, etc. for all kinds of reasons. Give us as much insight as you can into your weird quiet moment.
Of course, you donât need to do this every single time. Sometimes itâs fine to say âhe pausedâ or âthe room was quiet for a momentââit could be the best choice for that scene. But look back through your draft and see if youâve used those âtellingâ descriptions more often than you needed to. If so, try to create the feeling of a pauseâperhaps one that gives the reader a bit more informationâusing these techniques.
Hope this helps!
Do you have any tips to give when it comes to designing characters? Especially regarding clothing?
oh my goodness okay so⌠first of all, keep in mind your characterâs setting, personality, their culture, et cetera.
Is the area they live in warm or cold? Do they prefer to be warm or cold? Are they insecure about their body or do they just prefer to dress more modestly? Are they willing to show off some skin?
do they like tight, thick clothing or do they hate feeling restricted? Do they want stiffness or do they want to feel the wind blow through their sleeves and pants? Keep in mind your characters abilities/hobbies/job, et cetera! If they do a lot of things that require agility and mobility, make sure they donât wear anything that could restrict their movements. They need to be able to move quick and freely.
finally, shape language! Do you want your character to feel stiff or loose? Soft or rigid? Somewhere in the middle? Do you want your character to feel strong? Shy? Gloomy? Approachable?
For stronger, firm characters, I recommend angular, boxy clothing. Padded shoulders and straight slacks and skirts are good for portraying this! For approachable, kind characters, loose fabric that is light and flows with the breeze is good, and long, heavier fabrics are good for shy or gloomy characters. Hereâs cosmic as an example and then a few other characters!
Note how Saturnâs coat takes up a lot of space, makes their shoulders seem squared as if theyâre holding their head higher than the others. It makes them seem firm and bold, and confident! They also stand out more because of the contrast of the cooler blue hues in their arms(legs?) against the warmer, beige tones in their coat and the warm brown in their hair.
Seraphâs clothes are loose and lighter, donât take up as much space as Saturnâsâhowever some parts still do! His wings, halos and his sleeves, for example, are extremely long! This is because while he is not as bold and loud, as strong and confident as Saturn, he still carries himself with a lot of comfortability and pride. His design also is more eye-catching because of the stark contrast between the dark purple of his belt, the white in his toga and the browns in his skin and hair!
Aster, meanwhile, is generally much smaller than the other 2 and gets drowned out a little bit by the weight of her hair and clothes. Her skirt also pools around her feet, tethering her to the ground almost! Shes got much softer edges than the others 2 and takes up as little space as possibleâher clothes are also much darker and muted compared to the others 2âalso, all her clothes are much heavier and weighed down, theyâre very droopy which portrays a much more gloomy vibe.
*edit, playing into the temperature thing; Tycho is super cold! Itâs always snowing there. Saturn is cold-blooded so they have to dress warmer, whilst Seraph is somewhat of a walking space heater. Aster might not look too dressed for winter but her skirt is removable and doubles as a cloak! She has pants underneath. :]
other examples include!!
Misery from Ruby Gloom! Misery is a very anxious and melancholy character, and sheâs very hesitant to do anything out of fear of causing problems. Her clothing design reflects this! Sheâs much darker compared to the rest of the cast and almost all of herself save for her face is hidden. Her colours are also much more muted and dull, and there isnât as much contrast between them as there is with characters like Ruby or Frank and Len. All of her clothes are long and hang down and, much like Aster, tether her to the ground. She also takes up a little less space than almost the entire rest of the cast.
Another example is Hobie Brown/Spiderpunk! His clothing is all very angular and dramatic, with a lot of rigid lines and sharp edges, as well as stiff, heavy fabrics like leather and denim. Hobie is a very unapologetically confident character! I wonât go into too much detail because Iâm quite sure everybody knows who he is, but heâs extremely nonconformist and a complete anarchist, and is quite proud about it. Even though most of his clothes are in darker, muted hues, his design is very loud and hard to ignore. Also the classic blue and red of almost every Spider-Man design is just as smart, as theyâre (almost) completely contrasting colours, so they still catch your eye.
Lastly is Darryl from TGaMM! While heâs a little shit sometimes, heâs ultimately still a good friend and brother to Molly, and is generally just having fun without any malice in mind. Heâs very laid back and approachable, but not as excitable as Molly! (Important; Molly's design is much more rigid and high-contrast compared to Darrylâs! Darrylâs colour palette is more muted and harmonious while Mollyâs is a little more all over the place, though itâs still not an eyesore. You feel me?)
I hope this helped! If you have any more questions that I didnât answer or if you need me to elaborate on something feel completely free to let me know!!
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