An alchemist class whose "potion of hurting" is just an empty bottle that shatters into glass shards to inflict damage
A follow up to this post about Maggie, our lovely lady who goes off to crossdress and sneak into the army, looking her best in uniform.
A couple drawings of Tua, a slightly illegal and very gay magician from my original (WIP) story, Kopavus.
His magic? He can change the color of anything he touches, mostly using his ability to sneak around, have magical makeup, and make his hair bright red.
Parting words
Haven’t drawn the Dryad in a good while
Posting some more art fight attacks now that the event is over! Not all of the ones I did, but some of my favorites :) Character credits under the cut.
Top to bottom, left to right:
Velos | LonerEevee (Tumblr, Artfight)
Fein | Yampie (Tumblr, Artfight)
Horntail | RandomObject (Artfight)
Ansel | Kaiiquz (Tumblr, Artfight)
Zenaku Jintao | Shadowflux (Artfight)
No. You know what, no. Fuck you. *un-hypers your fixation*
Ramen are one of the best confort foods.
Food Baby, my 42 pages, full color zine, is available for individual sale !
Inside you’ll find recipe comics, food related journal comics, eggs adventures and a exclusive introduction comic.
I hope you’ll consider it !
*climbs into your askbox like an old friend* I just wanted to come and say I vibe so hard with your feelings about Outer Wilds! Unfortunately for stupid reasons of physical impediment I'm unable to play games with a controller and it is, as it turns out, pretty impossible to play on mouse and keyboard, so i had to experience it through other people's playthroughs which was a huge shame. but nevertheless, I absolutely agree with "rewrote my brain"!!
Interestingly enough, I had the exact opposite experience with the control schemes -- I played the game using keyboard & mouse pretty comfortably, and absolutely would have suffered with controller. In the early game the controls do take some getting used to (particularly the delayed jump and zero-gravity maneuvering) and I was using a pretty awful button mapping setup earlier on, but with the exception of [THAT SECTION] that controller can arguably-slightly-cheese I preferred the ease of looking around and aiming my scout that kb&m provided. Though I'll admit I'm biased in that regard, as I've gone to pretty comical lengths to avoid having to use a controller for anything (looking at you, Sonic Adventure 2) and thus never really learned how to hold/use them.
That aside, even though you didn't get to play the game on your own, I'm glad you were able to enjoy other folks' playthroughs -- there are some seriously awesome ones out there. Since it's impossible to replay Outer Wilds for obvious reasons I always try to push people towards experiencing it on their own first, but in a situation where you can't I'm glad you still got to see it through one way or another.
As for the actual point of the ask hahaha, yeah, gosh, this game just fundamentally dug into me in a way others haven't. I legitimately went through the five stages of grief over the game's ending.
The game is also just great at putting you in the shoes of the Hatchling. With the exception of like, continuing a save after getting the kazoo meme ending which technically "doesn't happen," you explore the world and learn everything entirely in-character, which made it all hit much harder for me. It didn't feel like I was observing a story, it felt like I was the one making it and uncovering the mystery and having all of this happen to me. That and the fact that I had some personal things going on in my life around when I played Outer Wilds that aligned with the game's themes, leading to it kinda taking me out on a very personal level.
Outer Wilds also just seemed perfectly engineered to suck me in, haha. It's got computer simulations! Black holes! Quantum mechanics! I was the kinda kid who lived for space documentaries so getting to fly around and explore everything was amazing. Going through environmental puzzles, reading adorable exchanges with the nomai, getting to see the most incredible sights (the door falling away at the [SPOILER] and having to make a leap of faith to get across the gap was amazing), and putting it all together in a wild red-string conspiracy board...I completed the entire game over the course of like, 2-3 days as I recall? Just entirely immersed for that time.
It's inspired me so much in my stories and how I think about mysteries. It's the best time-loop game out there, and the presentation of the sandbox mystery is just unparalleled in any other game. Hence why everyone who's played it is left looking up Youtube playthroughs and chasing that high again -- personally I think going into the original Subnautica game blind touches some of the same feelings, but you're never really gonna get the Outer Wilds Experience again.
The mechanics are great, the mystery is presented wonderfully; I fell in love with the environments and the characters and the dialogue. The themes were tied into the story very naturally and hit me right in my core. Obviously I can't really replay it, but I do sometimes boot it up just to reread some sections or go hang out on Giant's Deep for the ambiance; it's comforting and nostalgic in a weird sort of way.
Sorry that this response isn't anywhere near coherent. I'm very, very tired right now, and I love Outer Wilds a lot and won't pass up a chance to ramble about how great it is. It's a very special game to my heart and dug into me in a way other games often can't do. It's not for everyone, but if it is for you it's REALLY for you. Clearly I like it and clearly you like it. So thanks for climbing into my askbox and setting me off, haha.
it's giving princess celestia
Conglomerate blog of whatever media I'm getting really into at the moment. PMs/Asks are always open!!
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