So-called Polite Canadians

so-called polite canadians

originally by https://bsky.app/profile/robbiejobobby.bsky.social/post/3lguffpyh4s2g

More Posts from Bigskeletonfanilovebones and Others

I am not immune to making creatures

I Am Not Immune To Making Creatures

Extra bits about them:

They’re most often malevolent and tricksters

They aren’t capable of much magic feats besides what’s been listed

They communicate telepathically

Once they lose their mirror, they transform into mortal centipedes

They’re very diverse in shape and color, for example:

Horns overgrown into antlers

Round or oval shaped mirrors

Large amounts of hair vs very little amounts

Splotches of color

Blank antennae vs fluffy

[by Snake On Twitter]

[by Snake on Twitter]

absolutely obsessed with these live concert recordings of frequency posted by a non-official source. thank you takashi white

adore how hard kota hoshino goes when he sings. there's the feeling of desperation to wring out every bit of singing energy he's got. he's basically screaming near the end. the unique intro. THE VOICE DISTORTION AT THE END. the slightly out of sync playing everyone has, giving it a kinda raw and unrefined feeling even though these are all professional composers at fromsoftware. raw. raw awesome. love it

The Citadel Is Marathon For People With A Guro Fetish.

The Citadel is Marathon for people with a guro fetish.


Tags

Stomach Book is music for people with a guro fetish

rat taxi rat taxi rat taxi

Look, there's a lot to be said about the contemporary gaming industry's preoccupation with graphics performance in contemporary video games, but "no video game needs to run at higher than thirty frames per second" – which is something I've seen come up in a couple of recent trending posts – isn't a terribly supportable assertion.

The notion that sixty frames per second ought to be a baseline performance target isn't a modern one. Most NES games ran at sixty frames per second. This was in 1983 – we're talking about a system with two kilobytes of RAM, and even then, sixty frames per second was considered the gold standard. There's a good reason for that, too: if you go much lower, rapidly moving backgrounds start to give a lot of folks eye strain and vertigo. It's genuinely an accessibility problem.

The idea that thirty frames per second is acceptable didn't gain currency until first-generation 3D consoles like the N64, as a compromise to allow more complex character models and environments within the limited capabilities of early 3D GPUs. If you're characterising the 60fps standard as the product of studios pushing shiny graphics over good technical design, historically speaking you've got it precisely backwards: it's actually the 30fps standard that's the product of prioritising flash and spectacle over user experience.

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bigskeletonfanilovebones - bonesbonesandmorebones
bonesbonesandmorebones

22 years old, genderless creature of flesh and blood, something very wrong with brain.

22 posts

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