THE PRICE OF RESURRECTION

quote reading "you don't get to die and be reborn the same. you come back, but you come back wrong. this is the price you pay for resurrection"
a photograph of a person standing on a pathway with tilled dirt on either sides of them. there is a house in the far distance.
quote reading: [enter antigone and ismene] 
antigone: and we begin in the dark and birth is the death of us
a painting of a black horse and a house on a hill. there is smoke coming out of the house's windows and doors and coming from the horse's eye
quote reading "I am someone who did not die when I should have died"
lyrics reading "ain't no grave can hold my body down there ain't no grave can hold my body down"

THE PRICE OF RESURRECTION

nathaniel orion g.k / anna ådén / antigone - sophocles, tr. anne carson / jenna barton / grief lessons - anne carson / ain't no grave - claude ely

More Posts from Blutire and Others

3 years ago
This Whole Situation Is Very Funny
This Whole Situation Is Very Funny
This Whole Situation Is Very Funny
This Whole Situation Is Very Funny
This Whole Situation Is Very Funny
This Whole Situation Is Very Funny

this whole situation is very funny

credit to @cryptvokeeper for the idea!

1 year ago

Christmas in Wayhaven.

It’s magical.

…Quite literally.

--

Christmas has come to Wayhaven, and you and Unit Bravo have been thrown into another mystery with a little more sparkle than usual!

Upside-down Christmas trees, toys springing to life, and an army of waddling plastic Santas are just some of the magical festive pranks being cast on townsfolk and places alike.

To find whoever is casting these supernatural antics, you and the team of vampires are sent chasing around town in search of the merry Christmas culprit before magic is revealed to everyone in Wayhaven.

But the festive spirit brings with it a dreamy air that makes all too easy to get distracted by just how romantic Christmas can be with a vampire at your side…

-

Enjoy this short, novella-style interactive side-story set within the world of Wayhaven, where you are the main character! It’s a Christmas tale filled with cozy festive fun and plenty of fluffy romantic moments.

(This game can be played as a Stand-Alone story away from the main series of The Wayhaven Chronicles. But it should be noted that it does involve characters and relationships that have developed already during the main games, but extra explanation is provided throughout where needed to help you enjoy it to the fullest!)

Stock Media provided by ikoliks / Pond5

3 years ago

concept: a death god that is actually surprisingly supportive and on the side of the good guys, supporting actions and promoting policies that will lead to the kingdom growing and thriving instead of being destroyed, because the more the kingdom grows, the more people there are, and the more people there are the more people will eventually  die, and when you’re an immortal god of death, you know there’s no need to rush. you’ll get them all in the end

5 years ago

Friend: Wanna hang out tomorrow?

Me: I actually performed an Activity yesterday. Please wait the three day recovery period to submit another inquiry

2 years ago
YOU’RE INVITED • APRIL 6TH 2023 • THE WAYHAVEN CHRONICLES BOOK 3

YOU’RE INVITED • APRIL 6TH 2023 • THE WAYHAVEN CHRONICLES BOOK 3

2 years ago
SOMEONE WILL REMEMBER US, I SAY, EVEN IN ANOTHER TIME
SOMEONE WILL REMEMBER US, I SAY, EVEN IN ANOTHER TIME
SOMEONE WILL REMEMBER US, I SAY, EVEN IN ANOTHER TIME
SOMEONE WILL REMEMBER US, I SAY, EVEN IN ANOTHER TIME
SOMEONE WILL REMEMBER US, I SAY, EVEN IN ANOTHER TIME
SOMEONE WILL REMEMBER US, I SAY, EVEN IN ANOTHER TIME
SOMEONE WILL REMEMBER US, I SAY, EVEN IN ANOTHER TIME
SOMEONE WILL REMEMBER US, I SAY, EVEN IN ANOTHER TIME
SOMEONE WILL REMEMBER US, I SAY, EVEN IN ANOTHER TIME

SOMEONE WILL REMEMBER US, I SAY, EVEN IN ANOTHER TIME

kelsey beachum, outer wilds // david mitchell, cloud atlas // ian dallas, what remains of edith finch // robert kurvitz, disco elysium // lin-manuel miranda, in the heights // william safire, the safire memo // kelsey beachum, outer wilds: echoes of the eye // louis l’amour, lonely on the mountain // david gregory, from generation to generation

transcript below the cut

Image 1: A screenshot of an space traveler from the game Outer Wilds. The caption reads: "The past is past, now, but that's... you know, that's okay! It's never really gone completely. The future is always built on the past, even if we won't get to see it."

Image 2: A screenshot of text reading: "These forces that often remake time and space, that can shape and alter who we imagine ourselves to be, begin long before we are born and continue after we perish. Our lives and our choices, like quantum trajectories, are understood moment to moment. That each point of intersection, each encounter, suggest a new potential direction."

Image 3: A screenshot of a journal page from the game What Remains of Edith Finch. It reads: "This is where your story begins. I'm sorry I won't be there to see it. It's a lot to ask, but I don't want you to be sad that I'm gone. I want you to be amazed that any of us ever had a chance to be here at all."

Image 4: A screenshot of two men standing next to a run-down building from the game Disco Elysium. A text box in the center reads: "'Glory,' says the graffito, 'to the ghosts of us!'"

Image 5: A screenshot of song lyrics reading: "But who's gonna notice we're gone? / When our job's done, as the evening winds / Down to a crawl, son, can I ease my mind / When we're all done? When we've resigned / In the long run, what do we leave behind?"

Image 6: A screenshot of text reading: "In their exploration, they stirred the people of the world to feel as one; in their sacrifice, they bind more tightly the brotherhood of man. Others will follow, and surely find their way home. Man's search will not be denied. But these men were first, and they will remain foremost in our hearts."

Image 7: Two screenshots of an alien creature from the game Outer Wilds. The captions read, "My kind weren't always like this. We weren't always so afraid. I did what I could to set things right, yet I am still of my kind, and you know now what they did. I cannot promise our fear won't stain your mind. And so, a choice: Are you certain you want to remember me?"

Image 7: A screenshot of text reading: "There will come a time when you believe everything is finished; that will be the beginning."

Image 8: A screenshot of text reading: "It means that we learn from the past in order to create a future. We are merely temporary characters in the huge story of life. Our loved ones teach us and set an example for us and we carry it forward as best we can."

6 years ago

Friend: Wanna hang out tomorrow?

Me: I actually performed an Activity yesterday. Please wait the three day recovery period to submit another inquiry

2 years ago

Demo Update Chapter 2 Part 3

Chapter 2 Part 3 is now Live!

Demo

Have at it!

Demo Update Chapter 2 Part 3

Shenanigans aside, as previously stated this update includes just over 170,000 words, which covers Peyton, Peidyn, Abelyn, and Anadora’s Romance, Platonic, and Friendship Routes (where you can still see their scenes without being on their specific path).

The update will have Broken your save files so make sure to start a fresh game.

Update Notes and Details Below:

There are now four accessibility settings, some old, a few new.

The Unicode Hints, and Panic Switch you should all be familiar with by now. The Script Display and Weights and Measures Switches, not so much.

There is a full explanation in the demo, but in brief:

The Scripts Display switch gives you the ability to swap between using Old English letters like the wynn Ƿ, and using the standard Roman Alphabet. It also changes the display of certain words to match their pronunciation with a British English accent. Since I'm well aware that only a minority of my readership have such an accent I've also included a rough transcript of each word using the IPA on each of the word's journal page.

The Weights and Measures switch allows you to switch between the in story measurements system and the metric system.

All the accessibility switches can be accessed at any point during the game from the Stats Screen Menu.

There are gaps present in the Stats Screen Journal Pages. I ran out of time and brain power before the release deadline -_-

I'll try and get a mini patch out by the end of the week to fix this.

I hope you all enjoy reading the new update, and as always feedback and bug reports are much appreciated.

Now, unless any major bugs emerge in the next 30 minutes or so, I'm off to collapse in a heap.

Have fun everyone!

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blutire - Don q.
Don q.

she/her and nothing more 

153 posts

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