you, reading this. you're a creature now. reblog to creature your followers
So uh….some dude apparently recreated Adobe Photoshop feature-for-feature, for FREE, and it runs in your browser.
Anyway, fuck Adobe, and enjoy!
If you wanna protect AO3 or character ai. Or Wattpad. Or Tumblr. Or discord. Or even the right for undocumented people and minors to use the fucking Internet reblog this I swear to God. Reblog this and reblog as many KOSA posts as you can go on their website and contact your Representatives. Do it. Do it. Do it.
Tired of having your artwork used for AI training but find watermarks dismaying and ineffective?
Well check this out! Software that makes your Art look messed up to training AIs and unusable in a data set but nearly unchanged to human eyes.
I just learned about this. It's in Beta. Please read all the information before using.
Have been sick these past few days, but being unable to work is depressing so I tried to kill time by making scenes in Foundry for Fabula Ultima. I think the results are turning good so here's a breakdown (as well as links for the ressources and modules used) for people who would be interested. The basis is generaly 2 to 4 tiles to represent the background, as well as a tile used as a roof tile for the character portraits.
The sort of character portraits menu is made of different interface items from Fire Emblem Three Houses. The portraits themselves are easily swappable placeholders, these ones are from Final Fantasy War of the Visions. Each portrait has an invisible tile which opens a corresponding character sheet using Monk's active tile trigger.
The backgrounds come from Fire Emblem Heroes. They all come already separated in several layers, and surprisingly most of them loop perfectly when it comes to overlays (such as dust or smoke) and underlays (ie. clouds, skies). They're an incredible ressource for Fabula Ultima combat screens! To have the skies and overlay move, I used Ripper's Tile Scroll module. It's super easy to use. If you have several overlays (like in the factory scene), placing the moving one between the immobile ones adds a sense of depth to the scene with very little effort.
For the rain and the snow, it's simply using ghost's FXMaster module. The FEH backgrounds also have a few panels of snow, cherry blossom petals, flowers, motes of light, etc... I don't think they'll look as good, but some of them can have their use. In a volcanic environment, having motes of fiery lights constantly raising from the bottom of the screen to the top using tile scroll could work to denote heat.
As for the tokens, I simply used the ones made for the quickstart by Tiny-Overlord. Flying Minotaur's portrait maker is also an incredible ressource for this kind of setup. As the name states, it can even be used to make portraits and not just token, so you could make your NPCs with it too. The mech on the left comes from Final Fantasy VI.
Have fun saving the world, adventurers!
I'm working with a bunch of fans to create a full comic dub of The Crow Strider AU. I'm busy putting all the parts of it together right now, but figured I could post a wip clip.
When this thing is ready it'll probably be released on a weekly schedule, but that won't be for awhile. Months at least. If you're interested in this series, subscribe to my channel and turn on the bell icon so you'll get notifications when the episodes start dropping.
I need some cash for gifts. Send me a message and I'll draw pretty much whatever you want.
$5 for a sketch/doodle
$10 for lines and/or color
learn to coupon
what to do when you can’t afford therapy
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my moving out masterpost
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The official debut of "The Crow Strider AU: The Animated Comic Dub" is here!
Random ass crossover time
Names are the Barterer and Parrot! (ft. Jellie slugpup)
Extra sketches:
Scar has managed to trade rocks for explosives and other good items simply by convincing scavs that they’re super valuable
Uk peeps!! Let’s get this going! 🏳️⚧️🇬🇧