i think their dynamic would be something like this
Have been sick these past few days, but being unable to work is depressing so I tried to kill time by making scenes in Foundry for Fabula Ultima. I think the results are turning good so here's a breakdown (as well as links for the ressources and modules used) for people who would be interested. The basis is generaly 2 to 4 tiles to represent the background, as well as a tile used as a roof tile for the character portraits.
The sort of character portraits menu is made of different interface items from Fire Emblem Three Houses. The portraits themselves are easily swappable placeholders, these ones are from Final Fantasy War of the Visions. Each portrait has an invisible tile which opens a corresponding character sheet using Monk's active tile trigger.
The backgrounds come from Fire Emblem Heroes. They all come already separated in several layers, and surprisingly most of them loop perfectly when it comes to overlays (such as dust or smoke) and underlays (ie. clouds, skies). They're an incredible ressource for Fabula Ultima combat screens! To have the skies and overlay move, I used Ripper's Tile Scroll module. It's super easy to use. If you have several overlays (like in the factory scene), placing the moving one between the immobile ones adds a sense of depth to the scene with very little effort.
For the rain and the snow, it's simply using ghost's FXMaster module. The FEH backgrounds also have a few panels of snow, cherry blossom petals, flowers, motes of light, etc... I don't think they'll look as good, but some of them can have their use. In a volcanic environment, having motes of fiery lights constantly raising from the bottom of the screen to the top using tile scroll could work to denote heat.
As for the tokens, I simply used the ones made for the quickstart by Tiny-Overlord. Flying Minotaur's portrait maker is also an incredible ressource for this kind of setup. As the name states, it can even be used to make portraits and not just token, so you could make your NPCs with it too. The mech on the left comes from Final Fantasy VI.
Have fun saving the world, adventurers!
If you wanna protect AO3 or character ai. Or Wattpad. Or Tumblr. Or discord. Or even the right for undocumented people and minors to use the fucking Internet reblog this I swear to God. Reblog this and reblog as many KOSA posts as you can go on their website and contact your Representatives. Do it. Do it. Do it.
I need some cash for gifts. Send me a message and I'll draw pretty much whatever you want.
$5 for a sketch/doodle
$10 for lines and/or color
I re-blogged this (the first time) in 2014. Today, I tried half a dozen times to re-blog it, and it wouldn’t work. So, I saved the images and re-posted it. I hope it helps make life a little easier. :-) The original post is by iraffiruse.
2,121,566 people are not Amanda and counting!
We’ll find you Amanda.
the older i get the more frustrating i find it how little people recognize or acknowledge it when massive problems start to get solved... i get the concept of focusing on unsolved problems and injustices to keep up the pressure of public opinion, but we should also acknowledge it when great things are accomplished. we just started rolling out the first-ever malaria vaccine which will likely save millions of children's lives. about half a million people die of malaria every year and over half of those deaths are children 5 years old and under. ive seen literally no one i know talking about this huge triumph for humanity
Haven't really done much on here before, but got the urge to share some old animations I made like a year ago. Enjoy, and probably more to come soon!
so im trying to decipher this chart on wikipedia that has common vampire weaknesses in it and
a ‘green/yes’ is a weakness, a ‘red/no’ is something that isnt a weakness, and a ‘?’ is something that has never been addressed but fucking riddle me this
in what lore are vampires weak to getting soggy in milk
What did we do to deserve Bill Nye