I have a story with a group of protagonists, like team avatar or RWBY, like the typical group of characters in an action cartoon or something similar. But I can’t find a way to make them all plot important consistently. For most of them I can’t really find a character arc spanning the whole thing. Most of the character development gets blown in the first 4th of the plot and i don’t know how to fix that because the plot is built around character development. Characters will do certain plot important things only because their character developed to a certain point.
Hello, Chosenwads! My apologies for not responding to this sooner. I am really terrible with keeping tracks of these.
But my advice to you would to be:
to take a step back and review your work from the beginning. I’m other words your characters to be exact. Sometimes when it comes to writing, people create characters first then work around a plot, or plot then characters.
As writers we all create a Character Bible. This Bible contains information and details about the character you created. It contains, name, physical details, family information, or any information you found important to the story.
Take a look at this and double check if what you had written still coincides with your vision of the story, and if it doesn’t that’s okay, rework the character till it does. There is nothing wrong with omitting characters if they just don’t fit with your plot, idea, or themes.
Second piece of advice would be:
to review the plot it’s self.
maybe take a look at story outlines to help you make out the story just a little more. There are multiple type of story outlines out there that can help and re-inspire you.
Third would be to:
Take a look at your character’s dialogue. Mayen you somehow didn’t write them out as you wanted to and created me morphed them into something else.
Reviewing your character’s dialogue is a great way to find out if this is the case.
It will also help you rework and edit the character if you made changes to their bible.
Fourth would be:
I know it can be forgotten sometimes, but immerse yourself with the character.
Think what about what you would do or what your goals would be and how would you achieve them.
One thing as a writer is to always try “but what if..”
You said your character’s reached their character development try “but what if…”
Okay so character A reaches their goal and character development of being a better person but what if one of the people that helped them along the way backstabbed them and throws out their goal and challenges character A.
It’s a silly example but always ask “but what if…”
If all else fails there is nothing wrong with shelving the project and starting another one and working on it in the future. I’d say never throw out a project but maybe keep it in your back pocket.
I hope this helps! And I apologize for the delay in responding!
Let’s talk about subtext. It’s one of those things you feel when you read, but maybe don’t consciously notice, and yet—it’s everywhere. It’s in the way characters talk to each other, the details they avoid, the glances that linger, and the things left unsaid. Subtext is what gives a story depth, pulling readers into the unspoken layers underneath the surface. It’s like the heartbeat of a scene, or the feeling you get when you’re reading and know there’s more to what’s happening than meets the eye.
So, why is subtext important? Because it makes stories feel real. Life isn’t always clear-cut; people don’t say exactly what they mean, emotions can be complex, and motives aren’t always laid out on the table. Subtext reflects that complexity, making your characters and situations feel richer and more relatable.
Here are a few types of subtext and how to use them effectively:
This is probably the most common type of subtext, especially in romance or drama. Think of characters who clearly like each other but won’t admit it. They argue, they bicker, they avoid eye contact, but all that is subtext for “I’m secretly into you.” Use this when you want your readers to root for a connection that isn’t obvious or acknowledged yet.
Not all conflict is overt—sometimes it’s in the snappy dialogue or forced politeness. A character might “agree” with something on the surface while feeling the complete opposite. This kind of subtext is powerful because it lets readers see two conflicting layers: the polite conversation happening outwardly, and the resentment or anger bubbling underneath.
This is when the reader knows something the character doesn’t, creating tension or humor. Subtext here involves leaving hints in the writing that make readers feel “in on it.” For example, if a character is convinced their plan is foolproof but readers already know something’s about to go wrong, you create an undercurrent of impending doom or anticipation.
Subtext isn’t just for characters; it can also layer meaning into the theme of a story. If your book’s theme is about, say, identity, you might use subtext to show how a character hides certain parts of themselves around certain people. They might be saying one thing while subconsciously revealing their discomfort or need for acceptance.
Sometimes the best social commentary is subtle. Rather than outright saying, “This society values material wealth over happiness,” you might show a character who’s obsessed with buying status symbols while feeling deeply unfulfilled. This approach can make readers reflect on the message more personally and deeply.
To work subtext into your writing, trust your readers. Give them just enough so they can pick up on what’s below the surface without spelling it all out. Here’s a small exercise: write a scene between two characters who are pretending to be friendly but actually dislike each other. Notice how tone, body language, and word choice convey the tension without anyone actually saying, “I don’t like you.” It’s all about restraint.
How to keep making ttrpgs? I just made my first one+ a couple game jam entries and i feel like i hit a rock , all i have is a vague idea, what do i do?
aw well i'm so happy you made a bunch of games and want to keep making them!
there are multiple answers to this, but mine is: take a break! i had on-and-off ttrpg burnout last year, and forcing it never helps. so i used that burnout time to get into a new hobby i've been meaning to try for forever: fighting games! now i go back and forth between writing my games and getting better at guilty gear! i'm even trying to learn a new type of controller?? it's real fun. on top of that, seeing other types of game formats is a great way to get new ideas!
and some days i just chill with my partner and my pet reptiles. REST is so important. not as a way to work more in the future, but just for its own sake.
the ttrpg design flow will be back soon enough. after HEXFALL and Caltrop Core, i was like 'idk what other kind of games i wanna make. have i done everything i can do here?' but sure enough, i got the idea for EMERGE8, an entirely new SRD, then got the idea for TANK!, Decadent Salvo, and more.
tl;dr don't force it. take a break and your brain will be itching to give you fresh new ideas soon enough!
Sometimes it feels like the writers of Bee and PuppyCat saw one of those unhinged Tumblr posts that are like "autistic people always say exactly what they mean, so if everyone everywhere was autistic we'd all communicate perfectly and there would be no misunderstandings", and they were like "okay, let's unpack that".
Flawed characters are the ones we root for, cry over, and remember long after the story ends. But creating a character who’s both imperfect and likable can feel like a tightrope walk.
1. Flaws That Stem From Their Strengths
When a character’s greatest strength is also their Achilles' heel, it creates depth.
Strength: Fiercely loyal.
Flaw: Blind to betrayal or willing to go to dangerous extremes for loved ones.
“She’d burn the whole world down to save her sister—even if it killed her.”
2. Let Their Flaws Cause Problems
Flaws should have consequences—messy, believable ones.
Flaw: Impatience.
Result: They rush into action, ruining carefully laid plans.
“I thought I could handle it myself,” he muttered, staring at the smoking wreckage. “Guess not.”
3. Show Self-Awareness—or Lack Thereof
Characters who know they’re flawed (but struggle to change) are relatable. Characters who don’t realize their flaws can create dramatic tension.
A self-aware flaw: “I know I talk too much. It’s just… silence makes me feel like I’m disappearing.” A blind spot: “What do you mean I always have to be right? I’m just better at solving problems than most people!”
4. Give Them Redeeming Traits
A mix of good and bad keeps characters balanced.
Flaw: They’re manipulative.
Redeeming Trait: They use it to protect vulnerable people.
“Yes, I lied to get him to trust me. But he would’ve died otherwise.”
Readers are more forgiving of flaws when they see the bigger picture.
5. Let Them Grow—But Slowly
Instant redemption feels cheap. Characters should stumble, fail, and backslide before they change.
Early in the story: “I don’t need anyone. I’ve got this.”
Midpoint: “Okay, fine. Maybe I could use some help. But don’t get used to it.”
End: “Thank you. For everything.”
The gradual arc makes their growth feel earned.
6. Make Them Relatable, Not Perfect
Readers connect with characters who feel human—messy emotions, bad decisions, and all.
A bad decision: Skipping their best friend’s wedding because they’re jealous of their happiness.
A messy emotion: Feeling guilty afterward but doubling down to justify their actions.
A vulnerable moment: Finally apologizing, unsure if they’ll be forgiven.
7. Use Humor as a Balancing Act
Humor softens even the most prickly characters.
Flaw: Cynicism.
Humorous side: Making snarky, self-deprecating remarks that reveal their softer side.
“Love? No thanks. I’m allergic to heartbreak—and flowers.”
8. Avoid Overdoing the Flaws
Too many flaws can make a character feel unlikable or overburdened.
Instead of: A character who’s selfish, cruel, cowardly, and rude.
Try: A character who’s selfish but occasionally shows surprising generosity.
“Don’t tell anyone I helped you. I have a reputation to maintain.”
9. Let Them Be Vulnerable
Vulnerability adds layers and makes flaws understandable.
Flaw: They’re cold and distant.
Vulnerability: They’ve been hurt before and are terrified of getting close to anyone again.
“It’s easier this way. If I don’t care about you, then you can’t leave me.”
10. Make Their Flaws Integral to the Plot
When flaws directly impact the story, they feel purposeful rather than tacked on.
Flaw: Their arrogance alienates the people they need.
Plot Impact: When their plan fails, they’re left scrambling because no one will help them.
Flawed but lovable characters are the backbone of compelling stories. They remind us that imperfection is human—and that growth is possible.
Dragon Age Inquisition Tarot, full set: 1/4
what is writing you ask
well, sometimes it's being in front of Word and typing sometimes it's spending forty minutes watching advanced tips and tricks on blacksmithing in order to understand a subject you know absolutely nothing about
How different is your second draft from the third draft?
Not much. First to second there's often proper construction work. Second to third draft we're in the territory of "I showed the mss to some friends and I need to fix that thing Janice didn't get in Chapter 5, and the goof that Bill pointed out in Chapter 7 and I probably need to write a new beginning to Chapter 11 because I'm confusing absolutely everyone...."
Clark Kent is a mild mannered reporter. Kal-El is the hero Superman who saves the world every other week. These are 2 separate people, but everybody thinks they are the same person because Clark looks like Kal-El with glasses.
Earth has no idea why humans think global warming hurts her. In fact she is excited! Its been a while since the last extinction. She was already starting to get tired of mammals.