Don't Mind, Just Started Tests With A Digitizer Tablet Days Ago And I'm Already Feeling Like The Ultimatum.

Don't mind, just started tests with a digitizer tablet days ago and I'm already feeling like the ultimatum.

Just got to buy a digitizer tablet… and the courage to grow back my artistic roots this year :P

*This post is nothing but just randomly rambling*

First tests!

[My digitized handwriting]
Pen testing in Clip Studio.
Random drawing of a man, using Clip Studio Paint, Idk.

And it'll take time for me to adapt with stare at the screen while tracing on the tablet 🫩

For a still parents-dependent ass, I had to borrow an old laptop from my uncle for a few days to draw on it.

In my impressions? It's an okay tablet for non-seniors (including myself in this), so far, I could have just bought one with a digital screen right away, but… low-income sucks as well.

The tablet.

One by Wacom CTL-472

Idk, I felt to write this, even though I'm not open about my life around the internet (not bonkers enough to do that, kek), and no one in the world won't even read it btw.

Well, finishing here, hoping to keep along the habit forwardly and wishing me luck through incoming news 🌟

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When asked about how his music for Silent Hill strikes fear in players, Akira Yamaoka responded: “First and foremost is ‘irregularity.’ People are analog creatures… When things don’t happen as we expect, or when the rhythm breaks, we start to get very nervous… In short, I betray the user’s expectations.” In the game, as Yamaoka notes, individual loops of music contain irregular rhythms and sound events, most of which would defy accurate transcription with conventional Western notations for duration, pitch, and timbre. On a broader scale, however, several of the game’s tracks actually achieve an oppressive effect by repeating samples with unwavering regularity. Much of this music can be parsed into melodic and rhythmic cells lasting no longer than a few seconds each. These recycled noise fragments evoke a hellish labyrinth in which paths toward escape and resolution are persistently concealed or deferred.

Cheng, William, 'Monstrous Noise: Silent Hill and the Aesthetic Economies of Fear', in Carol Vernallis, Amy Herzog, and John Richardson (eds), The Oxford Handbook of Sound and Image in Digital Media, Oxford Handbooks (2013; online edn, Oxford Academic, 16 Dec. 2013)

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