this did not go in the direction I expected.
Visual communication project brief: do something inspired by one of three given songs
Grimes - Be a Body
[1/3]
Basic plan of the s7sa coffee shop! Still not finished, mind you.
The awkward wall between the middle and left third is because the left third was the original coffee shop; the old man who ran it in the 60s had been saving up two buy the other two to expand the shop and bought them only a month before he died; wanting to continue with the plan, his nephew began to work on knocking down the walls, only to find that the majority of the original wall had to be kept for structural reasons. More of a businessman than a shop owner, he decided to use this to his advantage; the two new sections became a jazz cafe adjoined to the old shop.
Patience knew the coffee shop before it became a jazz cafe, but started a little while it was taken over by the nephew. She started off as a waitress but spends most of her time behind the counter nowadays.
So yesterday and today I've had about 3 hours to draw this using the school graphics tablet
It's a wip but I'm not sure how long I'll continue it for, probably until I have a satisfactory background
I'm pretty pleased with it considering I'm not using any references?
It's meant to be a metaphor for peace, hence "pax" [In my view peace is pretty badass okay]
more work on the game concepts
testing out how the carboard cutout concept works in the 3D environment (placeholder colours)
A view from the front for promo purposes, as you’ll only see inside when playing!
Along with the wondie sketch, these are (unfinished) stuff I've been doing for a uni brief with littlesmartart of "adult ABC": We chose the theme of fictional heroines of popular media... Here are Fiona, Ofelia, Queen Tara, Leia and Irene Adler
Art of Eireni Moutoussi. BA Graphic Design & Illustration, MA Games Art. hello! My name is pronounced Ee-ree-nee.
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