Writing Tips For Long Fics That Helped Me That No One Asked For.

Writing tips for long fics that helped me that no one asked for.

1.) Don't actually delete content from your WIP unless it is minor editing - instead cut it and put it in a secondary document. If you're omitting paragraphs of content, dialog, a whole scene you might find a better place for it later and having it readily available can really save time. Sometimes your idea was fantastic, but it just wasn't in the right spot.

2.) Stuck with wording the action? Just write the dialog then revisit it later.

3.) Stuck on the whole scene? Skip it and write the next one.

4.) Write on literally any other color than a white background. It just works. (I use black)

5.) If you have a beta, while they are beta-ing have them read your fic out loud. Yes, I know a lot of betas/writers do not have the luxury of face-timing or have the opportunity to do this due to time constraints etc but reading your fic out loud can catch some very awkward phrasing that otherwise might be missed. If you don't have a beta, you read it out loud to yourself. Throw some passion into your dialog, you might find a better way to word it if it sounds stuffy or weird.

6.) The moment you have an idea, write it down. If you don't have paper or a pen, EMAIL it to yourself or put it in a draft etc etc. I have sent myself dozens of ideas while laying down before sleep that I 10/10 forgot the next morning but had emailed them to myself and got to implement them.

7.) Remember - hits/likes/kudos/comments are not reflective of the quality of your fic or your ability to write. Most people just don't comment - even if they say they do, they don't, even if they preach all day about commenting, they don't, even if they are a very popular blog that passionately reminds people to comment - they don't comment (I know this personally). Even if your fic brought tears to their eyes and it haunted them for weeks and they printed it out and sent it to their friends they just don't comment. You just have to accept it. That being said - comment on the fic you're reading now, just do it, if you're 'shy' and that's why you don't comment the more you comment the better you'll get at it. Just do it.

8.) Remove unrealistic daily word count goals from your routine. I've seen people stress 1500 - 2000 words a day and if they don't reach that they feel like a failure and they get discouraged. This is ridiculous. Write when you can, but remove absurd goals. My average is 500 words a day in combination with a 40 hour a week job and I have written over 200k words from 2022-2023.

9.) There are dozens of ways to do an outline from precise analytical deconstruction that goes scene by scene to the minimalist bullet point list - it doesn't matter which one you use just have some sort of direction. A partial outline is better than no outline.

10.) Write for yourself, not for others. Write the fic you know no one is going to read. Write the fic that sounds ridiculous. You will be so happy you put it out in the world and there will be people who will be glad it exists.

More Posts from Flareheart8 and Others

1 year ago

The RoosterTeeth site will be deleted May 15th 😔 do yourselves a favor and start archiving EVERYTHING you can now. RageQuit, RvB, X-Ray & Vav, the Minecraft Let's Plays, RWBY, etc. RT is warning us as nicely as they can that there's a p good chance we won't be able to access ANYTHING by next year, including the YouTube channel. Download!

5 years ago
Hey Everyone! I Finally Made A Tumblr Account, So That’s Nice. I Will Soon Start Posting More In The

Hey everyone! I finally made a tumblr account, so that’s nice. I will soon start posting more in the future. Stay tune.

1 year ago

Your art is super gorgeous! inspirational really!

Do you have any tutorials or online classes that you learned about doing backgrounds? I really want to learn how to do backgrounds/landscape like you!! qwq

(Sorry if you get this a lot!!)

Thank you! ;u;

Something important that a lot of people don't seem to know is that backgrounds and illustration are the same. I don't think they should be considered separate parts of a drawing because it makes it harder to research and learn.

In my experience, whenever I try to research how to do backgrounds, most of the resources I find aren't very helpful. It's mostly stuff like how to paint rocks, trees, water, etc. which can help! But they only talk about rendering those things. You need to know about shape language, contrast, perspective, light/shadows, brushwork, and composition which illustration tutorials/courses give you. Every rock, tree, clump of weeds/grass, etc. need to fit together with everything else in the landscape.

So! From the top of my head, the online sources I learned from that helped me the most is Tyler Edlin on youtube. Specifically these videos:

Random tips:

color relativity is real and you should use more grey

think of painting like you're sculpting instead

Imply detail: your brushwork should be creating most of the details/texture, so you don't actually need to zoom in really far and render in tiny texture details with a 6px brush (detail is the least important part of the painting imo)

4 years ago
Finish It Days Ago, Just Forgot To Post It.

Finish it days ago, just forgot to post it.


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4 years ago

Hnk 89 analysis

Like a goddamn clockwork, here I am again

Disclaimer: Same as every time. I’m an ex-theravada buddhist, studied that for a decade or so, but not mahayana like in hnk. Also most sources I know of are in thai/sanskrit, and my ability to translate those two into english is limited, so I can’t properly cite anything. However, if you take the sanskrit key words or names I mentioned here and google them, you will find additional information or the full explanation of them.

Content

1. RIP box :(

2. A theory about reincarnation

3. Ice floes & realms within Samsara

4. Caste system, its relationship with Buddhism and how it applies to Hnk

5. Enma

1. Box is dead for sure, and he’s in the sea. RIP box. RIP box. You’re dead now. It’s ok. You’re dead nothing can hurt you. You’re dead RIP box. RIP box. RIP box. RIP box. Box’s dead now. RIP box.

image
image

Keep reading

1 year ago
It’s Already Over…I Can’t Believe This…

It’s already over…I can’t believe this…

It’s Already Over…I Can’t Believe This…
1 month ago

HELLO!! big fan of your animatics!! How do you make them and do you have any tips for inspiration, planning, and what software do you use?

Thank you! I'm glad you like them!

I think the realization that revolutionized the way I think about storyboarding the most is that you HAVE to let your imagination drive. I start off every animatic with super loose, super messy, barely legible sketches, with wrong anatomy, janky movement, etc. Instead of focusing on making it look good, I can just focus on setting it up for its potential, and starting my motivation at the highest point it can be. I never let my first draft take more than a few hours over the course of like 2 days max, or else the drive dissipates.

If I start a board right away with the cleanest, most beautiful art I can muster, I'll kill my own motivation, like "Oh god, in my head, I imagined a huge spinning 3D camera shot here, with a bunch of dancing characters. That last panel alone took me like 30 minutes to draw, I don't wanna do this! I'll draw a simpler, flatter scene instead." and then it ends up looking nothing like how I imagined, and I get demotivated before abandoning the project. But if I start with super messy lines, just barely enough to get the idea out onto a screen where I can watch it, the excitement and imagination will drive, like "Wow, this shot with a huge spinning 3D camera and all these complicated characters looks SO COOL! It's gonna take a lot of work, but look how interesting it looks already! I can't give up on this!"

For reference, this was puppet boy's first draft!

Storyboarding is a bit different from a lot of other visual art mediums because it takes a LOOOOT more work before it starts feeling rewarding. Learning to manage your own motivation is a huge part of building the skill that I feel a lot of people don't mention.

But when it comes to learning how to finalize it, study up on your storyboarding rules! Learn about perspective, anatomy, screen direction, and learn to draw FAST (that's a big one). Draw out shots from your favourite movies, study their composition and take note of their camera/character movement, and how it aligns with the shots sandwiching them. Learn from other artists (I recommend Toniko Pantoja, he's a very experienced board artist who makes a lot of videos abt improving your boards and what it's like to work in the industry), and PRACTISE! Your first piece of art, whenever you try anything new, is going to SUCK. You're gonna think its bad. That's just how art goes. But the next time you do it, you'll always, always, improve, even if just a little, even if you can't see it for yourself.

The biggest thing to keep telling yourself when making storyboards is DON'T GIVE UP YET. YOU'RE SO CLOSE TO MAKING SOMETHING COOL. And then you have to keep telling yourself that over, and over, and over, and over, through all the sighs, and the frustrated rage-quitting, and the exhausted temporary give-ups, and then eventually, those animatics you keep building in your head get to be real! And it feels incredible.

3 months ago
Moxy Wanted To Do Something Nice For Lou, But Lou (being His Mean Self) Rejects It. It's Only When Moxy

Moxy wanted to do something nice for Lou, but Lou (being his mean self) rejects it. It's only when Moxy throws it away, Lou secretly takes it, and appreciates her craft.

Hope you guys had a great Valentine's Day.


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1 year ago
A Teaser Of What I'm Currently Working On. Hopefully, I'll Get It Done Soon, Because I Been On This Piece

A teaser of what I'm currently working on. Hopefully, I'll get it done soon, because I been on this piece for a good while now.


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1 year ago

Lou: The Doll Killer AU

Lou: The Doll Killer AU

Ok so. During my time of getting started on my Uglydoll rewrite and strolling around the internet, I stumble upon this wiki page:

Uglydolls (2008 film)
My Scripts Wiki
UglyDolls is a 2008 animated musical adventure-comedy film directed by Scott Stewart and James McTeigue, from a screenplay written by Adam W

This wiki page is a made-up 2008 version of Uglydolls with the same premise, but changed the characters around a bit. The reason I bring this up, because it does something interest with Lou.

Instead of him being a prototype, he was a regular pretty doll that had a kid, but that kid replace him with an Uglydoll. This causes him to get jealous and have a burning hatred towards the Uglydolls. He then changed the factory's system, and founded the Institution of Perfection. Any Uglydoll that found its way into his institution, Lou would separate them by shredding them, which causes him to have this post-traumatic stress disorder due to how brutal it was.

Lou would be the doll killer of this version of Uglydolls, and at the end he would try to kill both the Uglies and Pretties with a Chain Kinger, only to be shredded by his own machine. A very dark, but interesting way of handling Lou's character as a whole. Him being pure evil, thirsty to get revenge on the Uglydolls, all because they made him lose his kid, and can to go to the big world.

I been thinking about after I'm done with my rewrite. I might do an AU of this version, since I could turn it into a murder mystery story or something. Idk. Just something I wanted to share since I didn’t see anyone talk about this wiki page.


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flareheart8 - Art Impact
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