i make games. check out http://freeve4hserver.ddns.net
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i decided to slightly change the pages:
i also fixed the background for the main menu
before:
After:
i also made gates for the fourth boss, which will transition to the next and final act:
i also made a itch.io page for the game, the link is https://fcddesgames.itch.io/secrets-of-heraby
...and that is all for this devlog!
i decided to remake the lore stuff. now instead of some random tile thing, its a page out of a journal
i have finished most of the fourth boss. all i need to do now is to add a little bit more stuff and i'll be finished.
anyways thats all for this devlog!
After 3 seconds of thought, we have an offical name for fcdesert.
The game is officially 'Secrets of Heraby'.
i will still refer to it as fcdesert because i have gotten used to saying fcdesert.
also i finished the keybinding menu and am working on the fourth boss of the game. it is going to be wild.
i decided that the current knight death animation was not good enough so i made a new one
i also figured out that the spian (i think i'll rename it to throwable pain) will do, it will be a throwable item that does 3x damage, but you lose the item until you pick it up again.
hello and welcome to another devlog for fcdesert.
i added more lore because we know the best way to tell a story within a video game
also i made 2 new items
dodging charm:
when you equip this item, you can sometimes dodge enemy's attacks, with the disadvantage where you take 1.5x damage.
black bow:
this is the most powerful bow in the game, it shoots 4 of your arrows in all directions and it deals double the damage of your sword.
the sequel for this game is already being discussed (finish first game? HAHA TALK ABOUT NEXT GAME GO BRRRRRRRRRRR)
and that is all for this devlog of fcdesert
fcdteam has been renamed to fcddesgames
So there will be 3 acts:
act 1: The Desert this act will start on the bottom of the magical pyramid and ends on the top. each room will be randomized no matter what
act 2: The Castle This act will start at the entrance of the castle and end on the highest tower. this act will have traditional rougelike generation (I just finished making that system and i am almost dead, do you have any idea how many bugs i had to fix)
act 3: ??? generation is the same as last act