DEMO [To be announced...]
Finally, I look up at the looming prison ahead of me. High, black-stoned walls are covered in ice and snow while two high spires jut into the clouds on the farthest corners. It’s huge, and seems to go on forever- but that thought only makes me tremble in fear. An endless place of pain and torture, and we are walking right towards it…
The gates slowly open, metal screeching and clunking as the frozen chains work to pull the heavy iron. There are 6 guards lined up outside the gates, their hands on their weapons as if any of us would try and step out of line.
We all shamble into the outer courtyard; the centerpiece, of which, is a dark gray statue of the twin Goddess and God, Ruka and Rune. They stare down at us with matching expressions of hardened acceptance… an acceptance that we defiled their world with use of magic, that which only they can use.
You were ripped away from your home, your life- all because you were accused of using magic. Sent away on carriages, bursting full of others like you, being brought to Kenneski Prison. It’s a prison made specifically to hold those that can wield magic, making it so you are powerless. It’s a death sentence for most that go there.
But not for you.
[[Kenneski is an 18+ interactive fiction that takes place in an ancient, fantasy world. Content warnings will be available before each chapter.]]
In this IF, you can find...
Customizable MC; including name, pronouns, appearance, and more.
4 [?] ROs
Mysteries about the world, some of which you can help solve
A prison escape! Whether it's successful or not is depending on your choices...
Multiple endings, many branching paths, and choices that are life or death.
Fantasy religion, fantasy politics... all that fun stuff
Romantic options...
Halson ‘Hal’ Bennett [Male] 29 years old Height- 6’2’’ Eye/c- Icy blue Hair/c- Dark brown INFO- Hal is not only known for being a magic user- but one who uses dark magic. More specifically, necromancy. He is from a noble family, and it is definitely strange that his family didn't bother with the accusations against him. He claims there was a reason he was learning about necromancy, but he never actually performed any of its rituals. He is kind, but can sometimes have an ‘air of nobility’ about himself, and he seems to be rather useless when it comes to knowledge about some everyday things. [Like- things that his servants usually did for him.]
Sazora Clarano [Female] 25 years old Height- 5’5’’ Eye/c- Dark brown- glows white/lavender when she uses her magic Hair/c- Black INFO- Sazora is a thief from the major city of Evandore. She belongs to a guild of thieves named The Fulgur Clan. She was caught when a heist went wrong, and she was caught while using her speciality- lightning magic. Although lightning magic is really difficult to control, she has somehow mastered it enough for it all to work in her favor. Until she’s collared at Kenneski prison. But her magic isn’t the only thing she’s mastered- she was a thief for a reason. She’s smart and cunning, sly like a fox, but she does sometimes let her temper get the best of her.
Roman Silok [Male] 24 years old Height- 6’5’’ Eye/c- Hazel Hair/c- Dusty blonde INFO- Roman is a guard at Kenneski Prison. He was forced to join the guard when he turned 18 by his father, when he refused to take on the family butcher business. He’s a kind soul, and doesn’t want to hurt anybody. He believes that what the Kenneski officials are doing to magic users is wrong, and wants to put a stop to it. He’s huge- both height and width wise because of his muscles. He’s very intimidating- until you get to know him, that is.
Nephinae Wylder [Female] 30 years old Height- 5’10’’ Eye/c- Amber Hair/c- Pale blonde INFO- Nephinae is one of the head magisters in Kenneski Prison. She’s rather daunting, tall and quiet and mysterious. Her father is the head priest of The Church, the same church that is imprisoning 'magic users'. And although she is technically walking in her father's footsteps, she wants to do what is right, knowing that what is happening to magic users is not it. There is something else about her, as well, something that tells you there is more you need to learn about her that you just aren’t able to in the prison.
??? [Male] ??? years old Height- ??? Eye/c- ??? Hair/c- ??? INFO- ???
??? [Nonbinary] ??? years old Height- ??? Eye/c- ??? Hair/c- ??? INFO- ???
Links...
DEMO [To be announced...]
KOFI
SPOTIFY PLAYLIST [No made yet...]
A nature-centric commune reveals itself to be more cultish than cordial when your gap year trip takes a turn and you stumble onto their soil one ill-fated night.
demo tba.
'In The East' is an upcoming interactive story that follows you and your two best friends, Ryan and Dahlia, as you embark on a road trip across the mesmerising west coast to celebrate your recent graduation. Your journey takes an unexpected turn an accident leaves you stranded in a seemingly idyllic commune called Eden, inhabited by nature-centric people devoted to harmonising with the earth.
In Eden, you find solace and temporary refuge, but as you settle into the peaceful commune, you begin to sense an eerie undercurrent beneath its serene facade. Not all is as it seems to be, and you start to uncover unsettling truths about the communes practices.
As the days pass and the once-clear boundaries between reality and illusion blur, you're faced with a hard decision. You must choose whether to embrace the allure of the unknown; adopting the communes strange rituals and beliefs, or to resist, and seek out a way to your old life. Your relationships with Dahlia and Ryan, alongside others you meet, are put to the test as you grapple with opposing viewpoints, navigating the complex dynamics of cult-living, and the consequences that will arise from the choices you make.
Full customisation options for your MC. Choose your pronouns, sexuality, appearance, personality, and more. Take control of your interactions with the world: experience Eden through a personalised new scope.
Form deep connections with the supporting cast and romance options. Witness their growth, explore their personalities and experience the highs and lows of their true selves as the cult takes grip.
Your choices matter. With branching paths and multiple endings, both good and bad, play through a story where what you do makes a real impact.
Engage in the complex moral dilemmas put on display. You will be made to confront difficult choices that explore themes of loyalty, freedom, and the blurred lines between devotion and manipulation.
Karma [F] Karma is an enigma within the commune, a devoted member and the daughter of its leader, Amanda. Radiating with an aura of kindness and a truly gentle touch, Karma embodies the very essence of the commune's philosophy. Her actions are always driven by a genuine desire to nurture and support those around her, offering a comforting presence and a listening ear to anyone in need. Karma is 18, 5'5 and white.
Rowan [M]
If you ask about Rowan in Eden, you will get a similar answer from everyone: free spirited, extroverted, the kind of person to help old women cross the street or play soccer with children on a whim. He’s charismatic, warm-hearted and kind, but underneath his show of nonchalance you can see something unforgiving, something broken, waiting to be brought to the surface. Rowan is 20, 5’11, and mixed: brazilian and white.
Lilith [F]
Lilith lurks in the shadows of Eden. You can often find her in her bedroom, painting fervidly in dark shades of blue and green, usually scenes from her nightmares that so many believe are prophetic. She is reclusive and secretive, but in gaining her confidence you will gain insight into the beliefs and secrets of Eden, which have dictated her whole life. Lilith is 19, 5’8 and black.
Echo [M]
Echo is a mysterious and dark presence in the commune of Eden, contrasting its warmth with the essence of rain and dark days. With one pure black glass eye, he exudes suspicion and solitude. Yet beneath his tough exterior lies a perceptive and intuitive soul. Echo's resolve is clear – he believes you don't belong in Eden. Gaining his trust will be a delicate dance, if you're dedicated enough. Echo is 20, 6'0 and mixed: white and korean.
Fern [NB]
Fern is the embodiment of sunrises in Eden. With their connection to the earth and unappeasable craving for the knowledge pouring from Eden’s teachings, they are an example of the happiness that has been brought about by the commune. However, they are prone to shyness, and their studiousness can be overbearing at times… if not dangerous. Fern is 18, 5’3, and white.
Primrose [F]
Primrose is a whirlwind of madness, with a mind that dances to its own chaotic tune. Her unpredictable and manic nature makes her both exhilarating and alarming to be around. Like a lit fuse, she carries an air of impending explosion, and her reckless tendencies can lead to confrontations, leaving others in awe (and fear) of her aggressive prowess. As you interact with her, you'll experience the thrill of navigating her volatile moods and uncover the reasons behind her devotion to the cult. Prim is 19, 5'11 and white.
Ryan [M]
Your best friend's boyfriend. Ryan is the quintessential golden boy, your friend from an affluent family whose future appears paved with success. With his impeccable academic record and connections, prestigious colleges eagerly await his arrival. However, beneath the polished exterior, Ryan is an adventurous and carefree party boy, forever seeking the glimmer of joy in every moment. Despite his dying romance with Dahlia, Ryan aims to keep the peace and plans on letting her down easily... when the time is right. Ryan is 18, 6'2 and black.
polyamorous routes will be available with lilith + karma, rowan + primrose and ryan + echo.
WARNING: In The East is a cult horror IF with elements to its storyline that may be disturbing or triggering for some readers. Potential topics of controversy are suicidal ideation, graphic scenes of violence, drug use, strong language, allusions to brainwashing, use of propaganda, amputation of limbs, auto-cannibalism, religious imagery, infanticide and engagement in spiritual rituals. Read at your own discretion.
Absolutely no progress on any of my projects during my month long break. Recovering from semester exhaustion and got super sick for a good portion of it. I'm like 80% sure it was covid. And now classes have begun again, so let's hope I can get back that drive I lost.
I finished the writing, now to code it. And then look for all my typos but omg this is so exciting. I'm in actual shock that I managed to complete a thing? It's pretty small but eeeee~
So the prologue is definitely not coming out by the end of this month, I am slow and this is a a lot longer than anticipated. But (fingers crossed), I will not be completely empty handed by month's end. I always have a million ideas in my head, it is actually a problem, so I'm doing a short and sweet twine thing to get one idea out of my head.
There will be vampires :)
DEMO TBA
After the deaths of your four oldest siblings, taken from you by war, your older sibling, Nour, once fifth in line for the Solar Imperial throne, is now the heir.
This day never should have happened.
As recompense for the ravages your kingdom’s war has inflicted upon the Lunar kingdom of Celestyl, and as assurance it will not happen again, your sibling is to be sent to Celestyl to marry the Lunar King’s heir. An arranged marriage, meant to unite the kingdoms. Or, at least that’s how everyone prefers to phrase it. But you all recognize this for what it really is: a guise. Your sibling will be a political hostage.
And—Theia, grant you guidance—you have had a premonition this is not the worst to come. Should your sibling go to Celestyl, they will not survive.
So you will take their place.
Stygian Sun: Total Eclipse is a dark fantasy interactive fictional story where you play as the sixth child in the proud and grandiose Solar Imperial Dynasty and leave your homeland for a foreign country, where you will take your sibling’s place in an arranged marriage to the heir to the Lunar Kingdom. But something sinister simmers on the horizon—you have felt it in your premonitions; apprehension crawls beneath your skin, foreboding pricks at the back of your neck, dread sinks low and heavy in your stomach. Theia is warning you—of what, you know not, but you have seen the way the Lunar King looks at you. His stare, the dagger, and you, the sacrificial lamb on the altar. Beware the wolf, little lamb.
Content Warnings: "Stygian Sun: Total Eclipse" contains many upsetting themes, such as arranged marriage, child abuse, child neglect, death, murder, sexually suggestive scenes, suicidal ideations, and more. "Stygian Sun: Total Eclipse" is intended for mature audiences. Viewer discretion is advised.
Customize your MC's name, gender, pronouns, appearance, personality, and sexuality. Play as straight, gay, lesbian, bi, poly, or asexual.
Shape your personality through your choices and see how it affects dialogue with other characters.
Navigate through the difficulties of court life in a foreign country.
Develop your magic—powers bestowed upon you through your divine bloodline.
Romance one or more of five romantic options, including your betrothed, the Lunar heir; your charming and overly flirtatious retainer; your acolyte, a priestess in training; a kind yet darkly mysterious Celestylian noble; or a peculiar and chaotic mage.
Develop deep and lasting friendships or make enemies.
Kill some parents.
Uncover a sinister plot that threatens everything you hold dear—and decide what you will risk to protect it.
Nour al’Teia, your older sibling. (Gender dependent on MC’s. She/her. He/him. They/them.) Non-RO Once fifth in line for the Solar Imperial throne, Nour was perfectly content to play a supportive role to Parim, first in line, and the rest of their siblings. Now first in line for the throne, Nour is doing their best to step into a role they were never prepared to fill. Despite their best attempts to reassure you, you can tell this weighs more heavily on them than they let on. (Character portrait coming soon.)
Kieran Zeleskas, the Lunar Heir. (Gender Selectable. She/her. He/him.) RO The Crown Prince/ss of Celestyl. Though not of noble birth, events put into motion by their father have elevated them to this position, one they seem to have adapted to rather well by all appearances. Stoic and aloof, they seem less than pleased about this arrangement between the two of you. You’re inclined to agree.
Alektis de Celestys, the lone princess. (She/her.) Non-RO The adoptive sister to Kieran. The slaughter of her family during the coup that brought Kieran’s father to power has rendered her irascible and hostile to most everyone. Though she mostly keeps to herself, with only her retainer, Nihm, for company, you often find her tumultuous glare trained on you, a complex look on her face you can’t quite decipher. (Character portrait coming soon.)
Nihm de Circené, the guardian. (They/them.) RO Devoted retainer to Alektis and last surviving member of House Circené. Kind and sociable, Nihm is well-regarded in both noble and commoner social circles alike. However, their warm and affable disposition cannot completely hide the apprehension in their gait, nor the trembling in their hands. Still, they do their best to welcome you in a place where everyone seems dead-set on hating you. (Character portrait coming soon.)
Aurynn Anouar, the retainer (He/him.) RO Seeming to have appeared from out of nowhere, Aurynn rescued you from a dire situation during your first battle experience, and afterwards was appointed your retainer and has served you as such ever since. Charismatic, laidback, and flirtatious to a fault, Aurynn tends to either charm or annoy everyone he meets. Despite his insistence that he is an open book, sometimes you can’t help but feel the opposite; indeed, everything about him seems shrouded in secrecy.
Samira Nahdiri, the priestess (She/her.) RO Certain events left her family deeply shamed and nearly destitute until her exceptional accomplishments as a healer elevated her to the renowned position as your acolyte, drawing upon the power of your blood to learn healing magic in her pursuit to become a priestess. Strong, loyal, and compassionate, she is devoted to caring for her family above all else, and she counts you among them.
Lilith/Lucien de Arcanis, the mage. (Gender Selectable. She/they. He/they.) RO The adopted heir to House Arcanis, a line of powerful and highly skilled mages. Wild-eyed with a wolfish grin, their peculiar and eccentric mannerisms tend to unsettle their peers, leaving them rather isolated in social circles—a circumstance which doesn’t seem to bother them one way or the other. For better or worse, it appears they’ve taken a rather intense interest in you. (Character portrait coming soon.)
Poly Routes (subject to change): Kieran/Aurynn, Samira/Aurynn, Lilith/Lucien/Aurynn.
You never thought you'd go to college, due to your circumstances. But you especially didn't dream you'd be forced to attend the prestigious Vales Grove University after being attacked by wraiths in their library. What started as a visit to a long time friend, ended with your hands burned, your innocence questioned, and the startling realization magic is real. To apologize for what's happened to you, or more accurately, to keep an eye on you, the Headmaster himself offers you enrollment with all fees waived. With no real choice in the matter, you become a student, and try to ignore the suspicion everyone throws your way. Besides, you have worse things to deal with. Like how you've started to attract ghosts and other dead things, or the fact that there is a very living thing inside your head, waiting for you to lower guard and take control. And most pressing of all, managing your obligation to a family that hasn't been such a thing in years. Tread carefully, if the ghosts don't devour you, the university certainly might.
Customize the MC; gender, appearance, personality, etc!
Romance six questionable love interests, or not!
A morality system. Do you belong to the day, the night, or somewhere in between?
A complicated family, which you've been shackled to your whole life. Will you ever be able to escape them? Do you even want to?
Survive college, your job, and attempt to not have a quarter life crisis.
Avoid getting devoured by all the things that go bump in the night.
Retain your free will.
Rook Bellerose [M]: A "best friend" you've known for almost a decade now. He's never let you get close even after all this time. He's the king of jokes and immaturity, but after the events which led to your enrollment at Vales Grove, something's changed. Maybe it's the guilt, or maybe it's the mask finally slipping.
Beck Castro [M]: Rook's detested roommate, although you aren't sure why. He's the kind of guy who likes to hear himself talk, and he's pretty good at it. He can captivate a room or get himself out of any situation. For whatever reason, he's taken a keen interest in you, and has offered his help for whatever you might need.
Rhea Windsor [F]: The Headmaster's daughter. Everyone who talks about her often complains that she's the traditional prim and proper young woman one would expect from a Headmaster's daughter. However, the more you talk to her, the more you realize she's the exact opposite with a dorky personality and a streak of clumsiness.
Zoe Ripley [NB]: A loner who hides in the library to avoid people. They saw what went down the day you get forced to attend Vales Grove. Despite their prickly attitude, you get the sense they aren't a bad person, and despite how they act, they've never refused to help you. If anything, you seem to be the one person on campus who doesn't get on their nerves, professors included.
Lars Angel [M]: The most exhausted person you've ever seen, and that's saying something. He's a grad student, and one you keep running in to. He can't stand you, and the feelings mutual. With a sharp tongue and a bitter disposition, he wants nothing to do with you. Too bad you both keep running into each other. It looks like fate has other plans.
???: The thing which haunts you. You have no idea how the two of you got connected, but you can feel it in your blood, organs, neurons, synapses. You know it's evil, you know it wants to consume you, but tell me? Has anything ever cradled your soul so gently before?
CW: Gore, violence, parental neglect, alcoholism, mtc
I have made good progress in the prologue, mhmm. Another 1000 words in. I'm nearly done with this half of the prologue, then I can get on to the next bit. And then...code it...
Very happy with today's progress 😌
That I got no writing done yesterday
I thought about writing.
*round of applause*
Hello! Welcome to Sanctuary. It’s a short, entirely free to play Twine based story with sci-fi and fantasy elements. You play an injured traveller on the way to one of the few stable strongholds on earth some time after an environmental disaster. During your recovery, you befriend a bandit, romance a lonely farmer and ruminate on loss, starting over, and the beauty of the night sky. Also milk some cows, maybe! Win over a grumpy horse… if you can.
The Traveller👤: You. Part of a group heading towards Eden, a stronghold for survivors, toward stability. That was then. Now? You’re injured, exhausted, not to mention very, very dusty.
The Farmer (Crane Lowry, RO)🌱: 5’11”. Tawny skin and soft dark brown eyes. Striking dark eyebrows and long black hair. Crane is Mississaugas of the Credit First Nations.
A botanist and farmer. He saves your life after your ill fated trip, and lets you recover in his quiet, almost idyllic home. He doesn’t seem to want you there, but he’s not asking you to leave. Check out Crane’s pinterest board here
The Bandit (Jack Arthur)🥷🏾: 5’7”, Umber brown skin with a cool undertone. Piercing dark brown eyes. She has tightly coiled hair, cut very close to her scalp. Jack is Black Ojibwe. Check out Jack’s pinterest board here.
Crane’s childhood friend and a friendlier bandit than you expected, given her line of work. She agrees to be your escort to Eden when you can make the journey.
The Horse (Mutton)🐴: An Ojibwe pony. He has black and white colouring similar to that of a cow. Mutton does not appreciate this connection very much.
Mutton is Jack’s disagreeable horse. Well, he only seems to despise you. Probably because you never have any snacks on hand.
‼️Sanctuary is rated 16+ for mature themes and depictions of grief, loss and trauma.‼️
I will release chapters on a semi-regular basis of every two months or so, if nothing happens health wise (alas i am a sickly victorian child)
I’m not sure how many chapters this will be yet, but i’ll write until i’ve run out of plot lol.
i do not accept nsfw asks.
Follow me on itch
Hik | They/Them | Aspiring IF writer, we're workshopping stuff rn | Expect project related art now and again
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