tragedy enjoyers when even good intentions lead to ruin
tragedy enjoyers when even good intentions lead to ruin
i made a little quiz game! it would make me so happy if you took a look ^-^
Shame isn’t guilt. Guilt says I did something bad. Shame says I am something bad. It’s corrosive. It rewrites self-worth. And most of the time, it whispers, not screams.
✧ Start with silence. Characters carrying shame don’t confess it on page one. They avoid. They deflect. They joke. They become perfect. Shame thrives in secrets. Let it fester before it speaks.
✧ Show the disconnect. They don’t feel lovable, even when they are. Compliments bounce off them. Praise feels like a setup. They think kindness is a trick. Show them flinching at affection.
✧ Give it a backstory. Shame doesn’t appear from nowhere. Maybe they were told they were too much. Not enough. A mistake. Shame is always planted by someone else, then internalized. Find that origin moment and make it hurt.
✧ Let them sabotage good things. They get a healthy relationship? They run. They succeed? They downplay it. They get seen? They shut down. Shame convinces people they don’t deserve good things and they’ll act accordingly.
✧ Body language matters. Hunched shoulders. Arms crossed. Averted eyes. Shrinking into themselves. Shame has a physical posture. Write it.
✧ Watch their inner voice. Shame doesn’t sound like “I’m the worst.” It sounds like “Why would they care about me?”or “Of course I messed it up.” It’s casual. Constant. Cruel.
✧ Make healing slow and clumsy. Shame doesn’t vanish after one pep talk. It takes safe spaces. Relearning. A lot of awkward baby steps. Let your character accept one small good thing and then panic about it later.
✧ Let them rewrite their own story. Eventually, they’ll have to look at who they were and say, “Even then, I was trying. Even then, I deserved love.” Let them get there. Let it be earned. Let it feel impossible and then let it happen anyway.
The vast stretches of lone trees and wild grass of the rural countryside lures the ego overboard, pulling consciousness off course into addiction, delusion and seduction’s disintegrating madness. You barely pull yourself home from there every evening, the sun telling your time, the birds your weather forecast. One day you might not return home at all.
From the Mud is a Midwest gothic inspired horror set in a solitary countryside occupied only by two small towns and stretches of untamed nature. You play a troubled cowboy/girl/puncher who‘s ground deep into a maddening, repetitive routine that a string of deaths suddenly upends. The sheriff of the neighboring town along with a driven journalist and an old friend whose bridge you’ve long since burnt comes to town having heard the news. As you’re hunting for the culprit and running from yourself, your quiet life on the ranch is disturbed, forcing you to keep your cards close and choose your company carefully. But the most pressing matter proves to be whether you can trust your own mind.
☆ Interactive fictional psychological horror written in choice script
Play as either a man, woman, or other
Choose your appearance from overall features to minor details
Experience nuanced romance as either straight, gay, or bi, or forgo romance altogether
Choose whether you’re religious or not in an overly christian rural town
Experience the world react differently towards you depending on who you identify as
Get wrapped up in the chaos to solve the mystery of several murders
Lose touch with reality and slowly question everything around you
Reject the possibility of unnatural forces at play, or believe
Rot in a jail cell
Ride a horse!
Play a game mostly not driven by numbered stats but meaningful actions and a fuck ton of trackers
Basics about some of the important characters and other below
The Sheriff ☆ Zachariah “Zach” Mallory ☆ a man in his mid thirties
Sheriff Mallory works from his office in Two Rocks, and though his occupation means working closely with other people and seeing to their needs, it would be indolent to describe him as being good with people. At all. Being abrasive and ill-natured, the man does, however, suit the role of authority well. When the angry crease on his forehead soften, you might find there is something else within his tired eyes.
The sheriff has dark brown, chin-length hair and a matching little effort short beard. His sand-colored skin is sun-kissed from being outside, the circles under his eyes almost a purple kind of shade. Under a heavy set of brows sits a pair of dark blue, almost stormy gray eyes. Standing at an imposing height, Mallory is nigh refused anything, and can’t be forced to wear the ugly uniform his rank requires. Instead, he sports a simple white fitted t-shirt and a pair of well-loved denim jeans.
The Journalist ☆ Candy Tillman ☆ a woman in her early thirties
Working for the local news station in Two Rocks, Ms. Tillman has through work experience and excellent mentoring from her predessessor become a hound chasing stories and truths. She is both idealistic and romanticizing (that which shouldn’t), and yet entirely unsusceptable to bullshit. When her facade falters who will accept her then?
The woman with the sweetest name has blonde hair that falls to the middle of her shoulder blades, which she loves to blowout. Her tan skin is contoured by a natural style of makeup, her small, light blue eyes painted. Candy is average height, reaching taller stature with her go-to minimalist pumps. The journalist prefers simple, feminine silhouttes of clothing, keeping up with the times.
The Best Friend ☆ Blythe Abel Goodwin ☆ a woman in her mid twenties
Blythe is your best friend who you grew up with in Ashley and who stuck around when everyone left, though you know she would’ve loved to leave just as much as you once did. In response to the death of her dreams and the narrow-minded opinions of the general inhabitation of the area, she has defiantly become a person of unique and unpredictable character. You’ve known each other through thick and thin, but is there a side to her yet to be discovered?
Your childhood friend is a contrast-filled woman just under average height. Long, black, cascading hair falls from her head down to her mid-back. Choppily home-cut bangs frame her small face. Her fair skin turns rosy in the cold. Blythe’s almond eyes that are sometimes obscured by a pair of reading glasses, are hazel. She wears whatever the fuck she wants.
The Colleague ☆ Ford Wiley Mallory ☆ a man in his early twenties
Ford Wiley is the younger half-brother of Sheriff Mallory and your colleague on the ranch. Working there only half-time, the younger Mallory is dedicated and driven only in the field of his passion; music. His band has only ever played at the local bar, though. Reserved and perhaps somewhat more thin-skinned than most living out on the countryside, Wiley makes do with refreshing optimism. Whether this optimism is genuine or fabricated is yet to be revealed.
Your part-time cowboy coworker has long, wavy brown hair that he sometimes makes an effort to style, and otherwise lets it live its own life. He and his half-brother have little in common, appearance included; Wiley has olive skin covered in freckles. His eyes are dark brown, and he is of average height. The musician’s clothes consist of unwanted (by himself) hand-me-downs from Zachariah and ill-gotten items.
The Old Friend ☆ Sawyer “Saw” Brennan ☆ a gender selectable person in their late twenties (m/f)
You grew up with Sawyer along with Blythe, and the three of you braved your childhood and youth in this godforsaken place for years. But they left when things got hardest, and you haven’t been able to get past it even after all these years. Over the years Sawyer has been away they’ve grown into a person you barely know anymore, and you struggle with their sudden return. Will you be able to understand and forgive them for leaving?
Sawyer has inky brown curly hair, worn long (f) or short (m) and loose, carefully taken care of and styled. They have warm brown skin and sharp eyes to match. Your old friend is tall, fitting their frame into oversized graphic t-shirts and either color matched sweats or baggy jeans.
My intentions with this game: It is not supposed to be a beautiful story, it is supposed to be ugly. Writing this game in the way I am is my taking a step away from perfection and seeing where my unpolished writing takes the story. I have been ruled by fear of inadequacy and a desire for ‘perfect timing’ long enough. If I continue to wait for the ‘right moment’ to create, I will end up not creating at all. My only desire now is to simply create, and continue doing so until I have something to show for it.
Technically I have one more week and should be workin on my last essay but I am excited. Anyways I’ve begun writin the prologue~
I still dunno how to code thought :), but that’s whatevs until later.
Clawing at the walls of my enclosure. The enclosure is the 2 week end of the semester period. It cannot end soon enough
You don't know if the ritual worked, but your code compiled, and a student is dead.
Everyone knows that the fast-track to a superstar games development career starts at the secluded Royal Highland University. But just as it seems your dreams are coming true, Simon Harcourt is found drowned in the Loch, and truths, involving chaos magic, messy relationships and psychedelic drugs are revealed.
Matrix Drowning is a WIP interactive fiction focusing on university life, romance, and an all-consuming obsession that ends in death. Think The Secret History meets Bandersnatch.
sometimes it's not even enemies to lovers. sometimes you get handed the leash of a snarling, barking dog against your will and realize with dawning horror that you are now responsible for teaching it not to bite
Hik | They/Them | Aspiring IF writer, we're workshopping stuff rn | Expect project related art now and again
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