characters made as NPCs for some ttrpg oneshots i ran some time ago (they went well!)
We love xkcd :D!!!
As someone who’s reported alt-right harassment and rhetoric on various social media sites and been told “there’s nothing here that violates our TOS,” seeing what RPGnet is doing is a welcome breath of fresh air.
Please, more social media sites need to do this.
Every time, my attitude is the same:
Look. I will listen to your political interests, but if you're being hypocritical I WILL be pointing that out
people are literally so boring a male character will kill 10000 people and steal candy from babies and theyll be like omg thats my king! but a female character is rude once and theyre like i hope she dies violently
I LOVE THIS TOO MUCH
future archaeologists will know you were (not) a boy
gotta take some decent pics of it one of these days but ITS DONE :)))))))))
Someone on reddit wanted this drawn as Storch x Kolibri! so I drew it >:3!!!
@m-to-z-andbackto-m
hey, so i’m betting a lot of us have seen this graph before:
i think it’s very true, and a great comfort during slumps. but sometimes a slump goes on for a really damn long time. even though i’m almost always very happy with the art i make, i sometimes see art of a much higher quality than mine and realize how far i have left to go. and then i look back on my own art over the past year or two and see little to no improvement at a glance.
the Reminder that i really needed today was that improvement can be significant while also being subtle. speed is a skill. shape consistency is a skill. drawing something with fewer Undo’s is a skill. adding new characters, species, clothing, etc to the list of Things You Have Drawn is a skill. learning a new art program is a skill. tweaking and experimenting with brushes to find one you like is a skill. changing your process for constructing shapes and figures more easily is a skill. all of these skills feed off one another and all of them contribute to your overall Skill At Making Art. you can be honing all of these skills over the period of months or years, and yet by just looking at your history of finished works you can easily overlook it.