Look I love unconditional devotion love stories as much as the next person, but there's really something so deliciously raw about conditional devotion.
I have served you and I have loved you for decades, but I will not give up my principles for you. You cut out part of my heart and took it with you down that path that you insist on walking, but you walk it alone. Even when the bleeding, gaping hole you left in my chest kills me, I will not follow you.
A very detailed character biography to help build characters. I found the original template HERE and edited it to make it more suitable for how I write, and also to add more details, such as a mental illness checklist section for myself (because it helps to know what's wrong with your characters) and other details. You may not need so many minor details for a character, but you never know if you'll end up needing an explanation for something. I'll be using this template myself so I figured I'd share it in case it can help others too. I have edited it in a way that would be more suitable for my medieval fantasy characters, so it will not list any types of modern content (such as cell phones and planes and such) Enjoy. ♡
☆ Trigger Warning - Sensitive Mental Health Details ☆
• Character’s full name:
• Reason or meaning of name:
• Character’s nickname:
• Reason for nickname:
• Birth date/season:
• Age:
• Appears how old:
• Race:
• Gender:
• Weight:
• Height:
• Body build:
• Shape of face:
• Eye color:
• Skin tone:
• Distinguishing marks:
• Predominant features:
• Hair color:
• Hair type:
• Usual hairstyle:
• Voice:
• Overall attractiveness scale:
• Physical disabilities:
• Usual fashion:
• Favorite outfit:
• Jewelry or accessories:
• Tattoos:
• Miscellaneous:
• Good personality traits:
• Bad personality traits:
• Most common mood:
• Sense of humor:
• Greatest joy in life:
• Greatest fear & why:
• What event would be most devastating:
• Most comfortable when:
• Most uncomfortable when:
• Most angry/furious when:
• Most depressed/sad when:
• Most happy/joyful when:
• Priorities:
• Life philosophy:
• Biggest wish & why:
• Character’s soft spot:
• Is this soft spot obvious to others:
• Political views:
• Greatest strength:
• Greatest vulnerability/weakness:
• Biggest regret:
• Minor regret:
• Biggest accomplishment:
• Minor accomplishment:
• Most embarrassing event & why:
• Character’s darkest secret, if any:
• Does anyone else know:
• Miscellaneous:
• Drives/Motivations:
• Immediate goals:
• Long term goals:
• How to accomplish these goals:
• How other characters will be affected:
• Miscellaneous:
• Location of birth/childhood:
• Socioeconomic status:
• Cultural traditions:
• Parents Socioeconomic ranking:
• Parents involvement:
• Type of childhood:
• Siblings/other family involvement:
• Acquaintances/friends:
• First memory:
• Most important memory & why:
• Childhood hero:
• Pets:
• Dream job:
• Education:
• Religion:
• Wealth/inheritances:
• Miscellaneous:
• Current location:
• Currently living with:
• Type of residence:
• Possessions/owned assets:
• Socioeconomic ranking:
• Cultural traditions/practices:
• Religion:
• Sexual orientation:
• Occupation:
• Wealth:
• Acquaintances/friends:
• Pets:
• Miscellaneous:
• Mother:
• Relationship with her:
• Father:
• Relationship with him:
• Siblings:
• Relationship with them:
• Spouse:
• Relationship with him/her:
• Children:
• Relationship with them:
• Other important family members:
• Color:
• Food:
• Form of entertainment:
• Story:
• Mode of transportation:
• Most prized possession:
• Location/place:
• Season/weather:
• Miscellaneous:
• Hobbies:
• Training:
• Magical/special abilities:
• How he/she would spend a rainy day:
• Spending habits:
• Smokes tobacco:
• Drinks:
• Drugs/herbs:
• Activity does too much of:
• Activity does too little of:
• Extremely skilled at:
• Slightly skilled at:
• Extremely unskilled at:
• Nervous tics:
• Usual body posture:
• Mannerisms:
• Peculiarities:
• Places visited for fun/interest:
• Miscellaneous habits:
• Miscellaneous activities:
• Optimist or pessimist:
• Introvert or extrovert:
• Daredevil or cautious:
• Logical or emotional:
• Disorderly/Messy or Methodical/Neat:
• Prefers working or relaxing:
• Confident or unsure:
• Easy to anger:
• Easily pleased:
• Manipulative:
• Accepting of advice:
• Easily bored:
• Accountability:
• Demanding & bossy:
• Submissive & subordinate:
• Chases power/success/glory:
• Self doubt or confidence:
• Depression:
• Anxiety:
• Paranoia:
• Hallucinations:
• Trauma:
• Personality disorder:
• PTSD:
• Obsessive compulsive:
• Talkative or quiet:
• Protective of loved ones:
• Playful or boring:
• Apologetic:
• Stable:
• Mentally/emotionally strong:
• Ambition/work ethic:
• Brave or coward:
• Miscellaneous:
• Feelings about himself/herself:
• One word the character would use to describe self:
• One paragraph description of how the character would describe self:
• Character considers their best personality trait:
• Character considers their worst personality trait:
• Character considers their best physical characteristic:
• Character considers their worst physical characteristic:
• Character thinks others perceive them:
• Character's aspect they would change about themself:
• Miscellaneous:
• Opinion of people in general:
• Does the character hide opinions/emotions from others:
• Most hated/Biggest enemy & why:
• Most loved & why:
• Best friend(s):
• Love interest(s):
• Who to go to for advice:
• Who they're responsible for/Who they take care of:
• Who character feels shy or awkward around:
• Who character openly admires:
• Who character secretly admires:
• Most important in character’s life before story starts:
• Most important after story starts:
• Opinion of relationships with family:
• Opinion of relationships with lovers:
• Opinion of relationships with friends:
• Treats strangers:
• Treats authority figures:
• Opinions of authority figures:
• Treats subordinates:
• Opinions of subordinates:
• Treats the opposite gender:
• Opinions of the opposite gender:
• Treats other races/cultures:
• Opinions of other races/cultures:
• Treats children:
• Opinions of children:
• Treats others with different tastes/interests/activities:
• Opinions of others with different tastes/interests/activities:
• How they treat others who admire them:
• How they treat others who love them:
• How they treat others who betray/harm/bully them:
• How they treat others who disrespect/harm others:
• How they react when someone needs their help:
• How they react when someone tries to help them:
• How they react to sexual/romantic advances:
• Opinions of sex & brothels:
• Miscellaneous:
Recipe Information:
BG
1-4-8 serve
Recipe Category: Appetizer, Lunch, Dinner, Vegetarian
Can cook without cooking skills
Healthy lifestyle
Ingredients are optional. One version:
Other recipes can be downloaded by tag Recipe Download
The recipe contains a custom cooking mesh- Sim slices bread, spinach and various vegetables
🤍Public Released on September 24th 2022
the most horrifying part of this is that it's only going to get worse from here. this is the most stable climate this planet is going to have for the rest of our lives
Fish nature and flowers
Also
Oh fishmas tree oh fishmas tree (the 7th one..)
Thank you so much for this this, your spotted fish lead to me learning something new about emoji kitchen
Happy pride, be gay, protect queer kids, especial trans kids. We all deserve to live our full lives with joy.
Have some phone backgrounds and banners/repeating pattern tiles, the prairie loves you
Set of electric wheelchair poses for your Sims 4 game. I hope you enjoy! 💙
5 poses total
The Sims 4 in-game poses
Place the teleporter(s) in the middle of the wheelchair
you’ll need:
pose player
teleport any sim
electric wheelchair by @tns-ts4
Download: katverse.com
TOU | INSTAGRAM | YOUTUBE | KO-FI ☕
Whereas humans have one receptor on their tongues that can detect all sorts of sweet things, from real sugar to artificial sweeteners like aspartame, insects have many receptors that each detect specific types of sugars. The new research reveals one way insect receptors are able to be so selective. The new discovery will help us understand how animals decipher the chemical world and how we might mimic that ability in the future, the researchers say.
Continue Reading.
This set includes 2 unisex hairstyles, 2 tops, and 2 bottoms. More infos under the cut! Enjoy 🎄⛄
Keep reading
More Traits
This mod adds more traits to the game. The traits are maxis match so they will blend into your game nicely.
Just like you would add any other CAS trait for your Sims. For reference, you can look at the photo and these are all the traits you would find in the game.
Traits and Descriptions
Serious: Sims with this trait can hardly get playful. They will usually have moods that lean more on the serious side, like focused and confident, and rarely energized or happy, and even more rare for them to be in a playful mood. Whimsical Sims annoy serious Sims.
Stoic: Sims with this trait will usually just be fine. Their mood will not really fluctuate as much. The fine emotion is usually overpowering. These Sims will also not really be sad or angry. Their angry or sad moods will have to be super powerful for your sims to go feel this way.
Peaceful: Sims with this trait don't like to fight with other Sims. Negative interactions with other Sims won't impact their relationship as much as it might when it happens to other Sims. If you have Parenthood they will develop the emotional control skill much faster. Their Wellness and Herbalism skill increases at a faster rate.
Daredevil: Daredevils love to be energized and are excited in the presence of danger. For example, if there is a fire at your house they will never freak out. They will usually even get a positive moodlet near the fire. These Sims build the fitness, rock-climbing, skiing, and snowboarding skill much faster.
Logical: This is not the same as the "genius" trait. They may be related but they aren't the same. You can be logical without being a genius. Sims with this trait just think before they act. They try to rationalize everything in life. Their mental skills do develop faster because they apply logic in real life which enables them to understand things at a faster rate.
Whimsical: Whimsical Sims love to see beyond life. They see beauty and greatness in a lot. They tend to daydream a lot and just live in another world. Sims with this trait will get the playful emotion easily and they will also be inspired easily. Because of their ability to open their minds up to so many possibilities they also are really good at writing and will develop the skill really fast. Whimsical Sims also enjoy and are good at other creative activities.
Shy: Sims with this trait struggle to build relationships with other Sims. Their relationship bar won't advance as quickly and you will need to try harder to build romantic or platonic relationships with them. They can also get stressed around Outgoing Sims because of how different they are social. Their social bar will still decay at the same rate. They may be shy but they do have the same social need as other Sims.
Grumpy: Grumpy Sims get angry really easily. They also don't get positive emotions easily. Sims don't really like interacting with them because of their personality. If Sims are around Grumpy Sims they will get a moodlet to be careful around them because of how easily they can get angry.
Sexist: Sexist Sims think they are superior to the opposite sex. They will have a hard building platonic or romantic relationships with them. They will also have a hard time building empathy and life skill if you have parenthood.
Generous: Sims with this trait love to give money away. They are happy to do it too. Even if they aren't rich and don't have a lot they will still enjoy sharing with you. They can give some money to every Sim ranging between $100-$1000 or a huge amount of money to Sims they have a higher relationship with ranging from $10,000 to $100,000
Sincere: Sincere Sims build strong relationships with others. There are honest and do not like to be around evil or mean sims. Evil and mean sims also hate being around Sims with this trait. They have a hard time increasing their mischief skill too. If they are in the criminal career they would start stressing out at a certain point.
Endurant: Endurant Sims needs deplete at a much slower rate. Their bladder, hunger, and energy will be able to last much longer. They are also really good at fitness.
Unforgiving: These Sims will have a hard time making up with sims once they have a bad relationship. If you get into an argument or fight with them the relationship bar will drastically reduce. If you have parenthood it will be hard for your sims to build the conflict resolution and the empathy skill.
Cowardly: Cowardly Sims are terrified of a lot of stuff. They will get scared so easily. If they see sims in a fight they will run away and get scared or tense. Sims with the cowardly trait will also freak out if they get in a fight. Even if they won the fight. Their fitness skill will develop at a much slower pace.
Cunning: Cunning Sims know how to talk to other Sims and are really good at convincing. They build relationships with others really fast. These sims will also be naturally good at Charismatic and the Acting Skills. They make really good politicians.
Hedonistic: Sims with this trait really enjoy the funner things in life. They live simply for pleasure. They want to have fun. A lot of it and do not think about the consequences that might follow. Their fun needs deplete really quickly and fill up relatively slowly. If you have parenthood their responsibility skill will be hard to increase.
Spoiled: Spoiled Sims are used to getting what they want to they aren't very gifted. They will easily get bored and angry. If they aren't socialized with enough or entertained their mood will plummet rather quickly. If you have parenthood their empathy, responsibility, and conflict resolution skill will be hard to increase.
Judgmental: Judgemental Sims have a hard time building relationships. They enjoy judging other sims and gossiping about them. If they are bored for a long time they will turn to other Sims to judge them about whatever. Parents with this trait don't really do well with the parenting skill. Their kids will also have a hard time building positive relationships with them.
Warm-Hearted: Sims with this trait are genuinely good Sims. being in a friendship or relationship with them is very wholesome. They only want what is best for people and relationships with them decay at a slower pace.
Heartless: Heartless Sims do not care about anything or anyone. Their mischief skill can increase really quickly. They are also really good in the criminal career path. These Sims will not cry or shed a single tear if they hear news of a Sim who passed away. Or a Sim who passed away in their presence. They might be a bit upset if their Best Friend dies, but even then it will be hard. If you have parenthood the empathy skill will basically never go up.
Pompous: There are Selfish Sims and Snob Sims, but Pompous Sims are very annoying. They simply do not care what others think about them because in their head they are just superior. They don't develop relationships with other Sims easily, but it doesn't bother them because they have themselves. Their acting skill will go up faster. If you have parenthood empathy and conflict resolution skill will decay fast and hardly increase.
What else do I need for the mod?
Nothing.
Does this mod require any DLC?
The mod is BGC. The traits do tap into each pack so having them will create a more full experience. Not required though.
Questions and concerns you might have?
Will you add more to this?
I'm working on an unbundled version. I wanted to release both at the same time, but separating the traits from the one package file I can create is taking way more time than I expected.
I'm experiencing some weird bugs!
Let me know, please. I dealt with a lot of files when creating this mod, so something might not work the way I wanted it to work so please let me know about that so I can fix it.
Report it here: Mod Bug Report
I have different questions about the mod.
Honestly, I don't blame you. I might not have explained everything too well, so if you have questions about something, let me know.
How to install the mod?
Electronic Arts/The Sims 4/Mods <--- Unzip the file and make sure it's placed in this path.
What's next for the mod?
Read the section above for more info about that.
Public Jan 17
Download
Explore the science of pharmacology and delve into the mechanisms of action of commonly prescribed medications, shedding light on how they interact with the body's systems.
In the multifaceted domain of pharmacology, an intricate symphony of molecular interactions orchestrates the therapeutic effects of medications. A profound comprehension of the molecular underpinnings of pharmacological actions is indispensable for healthcare professionals, pharmaceutical scientists, and researchers. In this discourse, we embark on a comprehensive exploration of pharmacodynamics, elucidating the profound intricacies of how medications function at the molecular level.
Pharmacodynamics: A Multilayered Discipline
Pharmacodynamics constitutes the extensive scrutiny of the manner in which drugs interlace with specific molecular targets, often referred to as receptors or enzymes, within the human organism. Medications are meticulously designed to effectuate alterations in biochemical pathways, receptor kinetics, or enzymatic processes, aiming to modulate physiological phenomena to alleviate symptoms or remediate pathological states.
Receptor-Mediated Pharmacological Actions
A pivotal facet of pharmacodynamics lies in the receptor-mediated actions of medications. Receptors are intricate protein entities, frequently situated on the extracellular or intracellular domains of cells, that play a pivotal role in cellular communication and homeostasis. When a medication interfaces with a receptor, it initiates a cascade of molecular events, which, contingent upon the context, may potentiate or impede the cellular response.
Agonists and Antagonists: Puppets of Molecular Dance
In the intricate theater of pharmacodynamics, medications assume roles as either agonists or antagonists. Agonists aptly mimic the endogenous ligands or signaling molecules, seamlessly integrating into the receptor's binding pocket. This engagement sets forth a conformational alteration in the receptor, instigating cellular events replicating or augmenting the physiological response. Conversely, antagonists function as molecular antagonists, obstructing the receptor and forestalling the binding of endogenous signaling molecules. Consequently, the physiological response is negated or attenuated.
Enzymatic Interference: Orchestrating Biochemical Concertos
Certain medications orchestrate their therapeutic influence through the intricate domain of enzyme inhibition. Enzymes are the catalytic workhorses governing biochemical transformations in biological systems. Medications that selectively inhibit or modulate these enzymes effectively regulate the pace or character of these metabolic reactions, rendering them invaluable in conditions characterized by aberrant enzyme function.
Ion Channel Choreography: Modulating Electrophysiological Ballets
A notable mechanism of pharmacological action entails the modulation of ion channels. These proteinaceous conduits, reposing within cellular membranes, govern the flux of ions across these barriers. Medications designed to engage with ion channels effectively influence the electrochemical signaling within cells. The modulation of ion channels is instrumental in conditions such as arrhythmias, epilepsy, and neuropathic pain.
Pharmacogenetics: Personalizing Medication Regimens
The burgeoning realm of pharmacogenetics delves into the impact of an individual's genetic repertoire on their medication response. Genetic polymorphisms can significantly influence drug metabolism, receptor sensitivities, and pharmacological efficacy. Tailoring medication regimens to align with an individual's genetic makeup represents a burgeoning paradigm in personalized medicine.
Pharmacology unfolds as an intricate tapestry of molecular engagements and multifarious mechanisms. Medications, hewn with precision, are intended to engage with specific molecular entities, be it receptors, enzymes, or ion channels, aiming to modulate intricate biochemical processes to achieve therapeutic ends.
References
Rang, H. P., Dale, M. M., Ritter, J. M., & Flower, R. J. (2015). Rang & Dale's Pharmacology. Elsevier.
Katzung, B. G., & Trevor, A. J. (2021). Basic & Clinical Pharmacology. McGraw-Hill Education
Brunton, L. L., Knollmann, B. C., & Hilal-Dandan, R. (2020). Goodman & Gilman's: The Pharmacological Basis of Therapeutics. McGraw-Hill Education.