call me lee harvey oswald the way my head is life changing
*chess voice* hamster to microwave interior
women who say poggers gotta be one of my favourite genders
fuckin in the sex club dressed as steve from minecraft
nothing slaps quite as hard as renard
The furry community know how to make music godamn
oh there was an update?
that’s pretty neat. what else?
>:[
skim milk is the lacroix of milk
not a unity or godot user (so feel free to ignore) but for 2D games I usually just use SFML or GLFW+OpenGL since the graphics for 2D only takes a few days to program. it’s pretty simple if you are comfortable with C++ but i’ve never used this technique for anything more complex than an NES Zelda clone.
overall though I think it’s a pretty underrated method that gives you really fine-grain control over the graphics/structure of your game.
Fellow game devs who are fleeing Unity, what are your thoughts on Godot vs Unreal for making 2D games? I know Unreal is pretty over-powered for most 2D development, but given I'm used to Unity, how is Godot feature-wise? Are there any features it's noticeably lacking?
she derive on equation until i steady state solution
tech bro stuck on the freeway in a phone call be like: “traffic is bearish today, boss”
i promise i’ll start posting interesting graphs and datascience and other such stuff here soon.
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