bruh
Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link.
Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.
This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.
Hope you like it!
(for more info about this project, check out my FAQ)
Welcome to the space age, ladies and gentlemen
drew some kids today at the stream! as usual, I am apparently only interested in STRONG ORANGE LIGHTING. also, I didn’t realize it until halfway through, but I definitely borrowed the color scheme for Ashivon’s from some of @monoflaxart’s gorgeous fanart!! >O>
my turn on the local bog hags
rick riordan off the shits
Concept: a fantasy setting where cursing people works like serving a subpoena – i.e., you have to provide notice, in writing, of the cause and particulars of the curse in order for it to take effect, and the intended target can avoid being cursed by constructing a plausible argument that they never received the necessary paperwork.