Alternative explanations for why your fantasy setting has powerful magic items just lying around where any random schmuck can pick them up:
Up until a couple hundred years ago, the world’s magical background radiation level was much lower than it is today. Most of magic items were once minor lucky charms and simple household conveniences; being designed to function in what’s now considered a low-magic environment, their effects have not only increased considerably in power, but have also become warped in unexpected and frequently ironic ways.
It’s impossible to create a magic item on purpose. Random objects just become magical, and nobody really knows why. Living things are never affected, and the phenomenon seems to favour manufactured objects over natural ones, though it’s unknown whether this is a real trend, or a reflection of the fact that people rarely “use” natural objects in ways that are likely to trigger any powers they might possess.
Magic items are actually the larval form of monsters. They spend the first part of their life cycle sessile, feeding off of the heroic destinies of the adventurers who carry them. When those adventurers eventually TPK, it triggers the next stage of the items’ development; shortly thereafter, the items “hatch” into a new colony of monsters and spawn the next generation of magic items, continuing the cycle.
There exists a possible future where the forces of Order and Chaos fuck up so badly that the world is torn apart and smeared across its own past. The wreckage of that future are/have been/will be raining down over the entire span of history leading up to it. Being indestructible, magic items comprise the bulk of the debris, but sometimes creatures, buildings or chunks of terrain make it through, which is where dungeons come from.
The world’s supply of magic items is actually very limited, but is constantly being manipulated by the gods to place them in the paths of people who will make best use of them – where “best use” is defined roughly as “hey, you know what would be hilarious?”. The random magic item tables the GM rolls on aren’t a game-mechanical conceit, but a completely literal modelling of the gods’ decision-making process.
There are no such thing as magic items. Sometimes ordinary objects just do things when adventurers pick them up. Almost no-one knows this.
I don’t have plots, I have several hundred cool, but vague characters and unconsecutive scenes that may or may not belong in the same universe
Hey, to you sci-fi/fantasy writers out there (and maybe some others, but this is mainly for things that can’t really be researched irl), if you want to write a character who is a driven, passionate expert on something, don’t write about them rambling indifferently about some boring, mundane part of it. Give them a deep, intense hatred of some oddly specific wow-I-did-not-even-know-that-was-a-thing-and-it-would-have-never-occurred-to-me-that-it’s-a-bad-thing thing they’ll gladly rant about.
Write a dragon rider who really fucking hates it when a dragon is trained to bow while being reined. A space ship engineer who is pissed off when perfectly good antimatter ship has been adapted to run on neutral matter. A historian who is still not over the massive failures of a general who lost a specific battle 300 years before she was born.
The guy currently giving us a series of lectures on the restoration of historical buildings really, really hates polymer paint. At the artisan school our stained glass teacher really hated this one specific Belgian artist - we never really figured out what did that guy even do, but he’s been dead for over 200 years and our teacher was glad that at least he’s dead.
Experts don’t just know things you’ve never thought about. They’ve got strong opinions about it.
I laughed way too hard at this
I made a bunch of The Chain Pride symbols to celebrate!
Growing up with your starters
Artist: esasi8794 / Twitter
I want to try so many little hobbies. Candle making, soap making, basket weaving, wood carving, book binding, baking, weaving, I want to try them all.
Can I get a fuckin uhhhh G2, N4, Q5, U4, Y5
G2. what is the most attractive part of their personality?Intelligent but not in a way where he ever makes it a competition.N4. what is the most embarrassing thing they’ve done?Probably a thousand things when he was younger in Capital. Probably did some theatrical romantic gestures like singing in the street to the window of someone he was in to, or something similarly so overboard that even his Riojan buddies thought it was a little too far. I think he’d own it, though.Q5. are they curious?To an extent, sure. If it’s some topic he’s interested in, then by all means; testing spells, following music, going to see new performances, trying new food, inspecting something odd on the job, stuff like that. But not the Mint-tier “I wonder what type of feral creature is hissing inside this barrel” curiosity. U4. have they ever been doubted?Yeah. Early on as a Helltrooper, you’d probably doubt his value as a soldier, too, if all he contributes to a bar fight is the opening war cry of “OH FUCK!” as he gets decked by a single hit. Nowadays I think it’s probably more of a joking doubt from the others, like when some crossbowman doesn’t fall for the old “image of a head peaking around the corner” trick and the other troopers are like “Why do we even keep you around.”Y5. what’s your favorite thing about them?That Paisley is so real in my mind. He’s one of the only characters I’ve written that feels genuinely human to me, contradictions and all, even though I don’t have all the details fleshed out and he’s a fair bit less self-inserty than other characters I’ve had in my head. I just hope I can communicate some of it without it seeming stupid lmao.
The lower table players whisper a lot, i love it
living islands