The symbology of the Convocation of Fourteen is just... one of my favorite details in ffxiv. And yeah, I know they have zodiac signs because Final Fantasy Tactics had zodiac signs and FF12 had zodiac signs, but 14's spin on them is inspired, and I don't think that gets enough appreciation.
Each of the Ascians is characterized to at least superficially match their sign. Emet-Selch seems like a Gemini, seemingly on both sides of every issue. Fandaniel seems like a Leo who wants to be the center of attention. Lahabrea, The Creator, seems like an artsy Pisces... just...y'know, a horrible one.
And it's not as if "terrible, messed-up version of Zodiac symbol" is new here. Tactics definitely had that already. The thing ffxiv adds to the trope is the presence of the Sun.
Azem's symbol being the sun and not a constellation tells us exactly what their role in the Convocation was supposed to be. The sun's path through the constellations is what gives all those signs their meanings. You can't be a Gemini unless the sun is in Gemini. The sun's passage through the zodiac is supposed to illuminate the best way forward. This is why Emet-Selch calls them both "Shepherd to the stars in the dark," and "Counsellor to the star's people." They're meant to inspire people to become their best selves. This is inadvertently what WoL does in numerous places and times across the game, (and one of the ancients in Elpis even comments on it) because apparently repeatedly dying at the hands of their coworkers and friends for eons did not get them out of having to do their job.
When the sun protested their unspeakbly terrible plan, they went all in on their hubris by casting it down forever. They never replaced Azem. They don't even want to remember they ever had a sun. They don't have the light that illuminates their best selves, their better future. So they can't find it anymore. They don't know how to be themselves anymore, in Azem's absence. In Elidibus' case, literally. He is so desperate for the guiding star he can't even remember having, that he constantly, instinctively, seeks out Azem in different forms. Wearing Ardbert's corpse, and wandering up to WoL for awkward chats, and looking back to the heroes of the past who were definitely Azem shards.
The sun, torn from the heavens, leads to the maker's ruin.
Shadowbringers is about learning how to live.
Your enemy is stasis- everything and everyone is stagnant, they wait and wait for something to happen, but don't do anything to make it so (because the ones who tried before failed, because they don't know what to do/how to do it). People don't change, they don't try, not really. The crystarium is doing well, it's independent and sustainable, but it doesn't have the reach or power to do much outside of Lakeland. The Exarch is more-or-less confined to the city (because of the tower, because he's waiting for you), so even if he had power elsewhere, he'd be limited with how much he, personally, can do.
Eulemore is filled with mindless indulgence, there's no hardships or labour or anything but luxury for the free citizens, and the bonded only have to worry about fulfilling the task(s) they were brought for. The outside world doesn't matter, hard work doesn't matter, personal fulfillment beyond indulgence doesn't matter, everything exist solely in the moment. The people out in Kholusia have pretty much given up, they stay close to the city in the hopes that this time they will be picked, this time they will be saved. They wait and wait and do nothing but wait. The ones who try to live on are dying out or eventually give up and join the rest in waiting.
Ahm Areang, Rak'tika, even Il Mheg are all just waiting for something, anything to happen. They go day to day, surviving simply because it's all they can. Nothing changes.
Until, of course, you should up. You, who causes a ripple of change simply by existing, who can move the immovable by sheer will. You showed them that things can change, that things can, and will happen, if they just try. You show them that they can make things better, that there is an option besides waiting for a slow death, if they'd just grab fate by the neck and tell it "No. We are doing this my way".
And they do. They rally up together and do what they thought impossible. Not all their efforts succeed(not immediately), but they tried. They tried, they failed, and they got up and tried again and again until it did work. They take the chances, not knowing how it'll turn out (because it's not about whether it fails or succeeds, it's about having tried).
They learn how to try, little by little, and every step they learn what it means to really live.
Endwalker is about learning how to love life.
Your enemy is nihilism- the idea that nothing matters, that there is no real joy to be found that isn't snuffed out by misery. A concept that denounces greys in favor of a black-and-white view where black is all encompassing. Everywhere you go, people are doing what they can to survive, but refuses (or maybe are afraid to, or maybe never knew they could) try to actually save themselves. The Forum plans for escape, to leave their homeworld behind and take whatever they can afford. They will live on, but they won't be saved, no one is saved(and even with escape they aren't safe, Despair is everywhere and She will not stop until all has become Nothing).
The Loporrits love Etheirys, but in the way Winter loves Spring. They know about it, they are so close to it, but they are distant. They're strangers, they've never met. It's love, and it's pure and true, but it's also just love. It's surface-level(because the surface is all they had). Their love is pure but it's instinctual. Programmed. They love because they don't know how to not love. They want to save it's people, save us, but they don't know what it really means to save, so they create refuge instead(because that's what She told them to, because this is how love works for them).
The people of Garlemald are terrified, they are victims of extreme indoctrination, the (deserved) push-back their army got proved them "right"(that we are savage beasts to fear, that they are but prey in the maws of rabid dogs). They want to be build-up again, but what's left for them now? The world hates them(and it's all their fault, the ones who see past the propaganda know this, but who will listen to them?) and they are dying. It's so cold and the fuel is running out. They won't accept help, because they've been filled with the idea that there is no such thing as pure kindness from "savages"(and they are too prideful to question it, to break apart from the illusion that they are surperior, because they're terrified to face the truth).
The sky screams, the earth wheeps and the foundation of existence is overtaken by Despair, misery is around every corner and who knows what will happen now? Where do we go? What do we do? We live and live but for what?
What's the point of it all?
That's the question, and the answer is everything. We live because there is joy to be found. Because there is beauty in the world. Because there are stars in the sky. Because flowers bloom in spring. Because cats purr. Because waves crash against the shore. Because of every single little thing we can see, hear or feel. Because we love and are loved. Because there are things to do and discover. Because why not?
And you tell them this, by letting them see that there is more to life than the little they have seen. The Forum has closed it's eyes to anything but it's own kith and kin, everything outside of Old Sharlayan is irrelevant(non-intervention, always non-intervention) and it takes the entire world coming and telling them "We are here. We are alive, and we will make tomorrow happen." for them to realize they have slowly been killing themselves and what they stand for(you pride yourself on knowledge, but where is your wisdom? What do you truly know of things outside your own bubble? You do not know that which is lived because you refuse to aknowledge anything but the written word).
The Loporrits see Etheirys itself, they experience it's corners and valleys and learn what love can really be. They want to save it, truly save it, because they love and this time it's informed, it's personal(I love you, I love you, and I want you to know I love your loves too).
In Garlemald everything is slow, unsteady and complicated, but it's changing. They're changing. With every person who accepts help the illusion of supremacy and "purity" melts away just a bit, and the wall standing between them and us breaks a little(it will never vanish completely, years upon years of oppression and subjugation and conquest don't disappear like that, but it's a start).
Shadobringers is about learning how to live, but Endwalker is about learning how to love life.
Day 8: Tomorrow and Tomorrow
Let me see the world through your eyes
Ever since I first laid eyes on the EE3 bit about Urianger's parents I have been noodling on one thing in particular. Encyclopedia Eorzea volume 3 refers to "the occult" as Urianger's parents' field of study (and the reason they were so absent from his life). Every since that discovery, I have been curious what that actually means. What is "the occult" in a universe where magic is real, measurable, and a highly legitimate and prestigious field of study?
So, where else is "the occult" referenced in the game?
Thanks to this invaluable searchable transcript, I've found a few other references in MSQ.
The first use of the term "occult" in MSQ that I've found is way back in the Gridania starter quests when some Ixali "Occultists" are trying to summon Garuda at the Guardian Tree. In isolation I'd take this one with a grain of salt since it's very early in ARR, but I think it's consistent with other usages. The description for Whorleater Extreme also uses the term, referencing "the occult knowledge of the Ascians," so from the start there is an association of the occult with Ascian magicks and specifically with summoning.
The only other mention in MSQ comes from Alphinaud in Endwalker, where he and Krile are giving us the tour of Sharlayan, and specifically Phenomenon:
Alphinaud: As the center of what would later become the Studium, it was established to promote the study of aetherological phenomena, hence the name. Alphinaud: Though with aether being a fundamental aspect of nature, its scope expanded to include every conceivable facet of life and even the universe itself. Alphinaud: And then, in the four hundred and thirty-second year of the Sixth Astral Era, Phenomenon was decreed complete and the Studium officially opened as a place of learning. Alphinaud: With a long and storied history, it is without question the world's leading authority in aetherology, the arcane, the occult, astromancy, and countless other fields, standing proud as─ Alisaie and Krile: ...Sharlayan's foremost educational institute!
Okay, so "the occult" clearly falls within the general field of aetherological phenomena and magic, though that we could have guessed already. Something that catches my eye is how in more than one place, "occult" is contrasted with or referenced as distinct from "arcane." This is the case in Alphinaud's speech above, as well as in the Blue Mage quest "Everybody Was Fukumen Fighting," wherein Bluehood says, "No occult tricks or arcane incantations can contend with the all-surpassing might of blue wizardry!"
In the Loporrit Allied Society quests, we also get this odd little quest "Hare-Raising Thrills," in which we're asked to make "Occult Paraphernalia" for a Loporrit called Thrillingway. Depending on crafting job, dialogue with Keepingway will elaborate thus:
"It seems he requires a pair of shears─but not just any pair. No, he desires blades sharp enough to carve fur clean off!"
"He wants a sturdy coil of rope suitable for binding all four limbs of…a 'friend,' allegedly."
"Seems he wants a highly acidic gel for some dubious purpose I did not have the heart to inquire about. Honestly, I think it's best if we don't know."
Which. I mean. Okay. lol. Do what you will with that.
But probably most illuminating is the use of the word "occult" in a couple of Red Mage quests, and in the Sky Pirate raid quests.
In "The Weeping City," Cait Sith says, "Thus did the Mhachi magi construct an occult device that would more securely bind the voidsent to their will..."
And in the Red Mage quests "With Heart and Steel" and "Traced in Blood" we have, respectively:
"The tomes with passages pertaining to the voidsent Lilith are all forbidden occult works..."
and
"...the secrets behind Lambard's occult transformation."
In both contexts, "occult" seems to be connected to voidsent, specifically to Lilith in the case of the Red Mage quests.
And this ties back to the references in ARR as well, since from the beginning Ascians have been connected with the Void, even before we knew what the Void actually was. So it's safe to say at this point, I think, that "occult" can refer to magicks connected to the Void and to Ascians.
There's just one more reference I found that flummoxed me a bit, and that's this description of the Arcanist class, which refers to arcanist weapons as "occult grimoires." I found it odd initially because in most other contexts "occult" seems to refer to magicks seen as illicit, as opposed to the socially acceptable "arcane." But it does make a kind of sense, given that it is from Arcanist that we get Summoner. If summoning of primals is occult, then by extension so is summoning in the arcanist sense, even if it's not truly the same thing. This would seem to be the exception to "arcane" and "occult" being distinct categories, which leads me to believe that the distinction is more cultural than ontological.
So I think from the above, we can consider "occult" to be a fairly broad term that may be used in several distinct but overlapping senses:
Magic related to the summoning of primals.
Magic related to the Void, voidsent, and Ascians.
Magic which is taboo, forbidden, or otherwise outside of that which is socially accepted.
As a footnote, I think this is particularly interesting in the context of Urianger being introduced as our resident expert on primals, despite the fact that that's... really not specifically his field of study but merely adjacent to it. Urianger's primary interest is prophecy, and certainly plenty of prophecy seems to reference primals and Ascians and that's where we see him doing a lot of his research, but it's not the same field, merely overlapping.
Without more information we can't know for certain what his parents were actually studying. Maybe they were interested in primals, or Ascians, or the Void. Maybe they were studying Void-related magics. It's also possibly they were simply arcanists particularly interested in the summoner side and we shouldn't read much more than that into the reference to "the occult." Who knows.
But nonetheless, several of these interpretations would mean that in a way, Urianger has followed in their footsteps despite their making apparently little effort to guide him that way, which I find to be an interesting angle to his character and also profoundly sad in its own way--not that he found his own interests in those areas, but that the Augurelts had a child so naturally inclined toward their own interests and still took so little interest in him.
“Though my soul may set in darkness, it will rise in perfect light; I have loved the stars too fondly to be fearful of the night.” 💫
“Though my soul may set in darkness, it will rise in perfect light; I have loved the stars too fondly to be fearful of the night.” 💫
Thinking of G'raha Tia, only 24 years old and simultaneously beyond and behind his peers because of how the archon accepted the fate of locking himself away in the Crystal Tower. Thinking of him, with the optimism of a 24yo and the attention span of a 24yo and the life goals of a 24yo who just realized that the world is a lot bigger than all the books he studied and slept on could ever describe. Thinking of him, telling his new friends and his old friends and his scared inner self that he's not going to die, that he's just going to sleep, knowing full well that he will likely never wake up.
Thinking of G'raha Tia, only 124 waking years old and carrying the memories of people that never lived because of what he did after waking in the Crystal Tower. Thinking of him, with a heart shattered by experiences and with the careful plotting that comes from experiences and with a pure self-destructive goal forged by those experiences who just realized that he is going to have to live in a world that never was but is now and is greater than all his hopes and fears ever conspired to put together. Thinking of him, telling his old friends and his new friends and the one person that he is scared of losing that he is going to be okay, that he is going to not sleep on life, knowing that this is the world he was ready to die for, knowing that he will likely never discover everything about it but is ready to die trying.
Thinking of that moment when G'raha Tia the 24yo meets G'raha Tia the 124yo in the landscape of their unifying mind. Thinking of them, when the life goals of a 24yo collides with the life goals of a 124yo and how the century of experiences between them makes them completely separate people. Thinking of them, telling his younger self that the ambition was fulfilled and it's time to wake up, telling his older self that there is still ambition more and the dream has just begun, telling each other that this is not a type of death but just a change and both of them knowing full well that they are going to die to each other so that G'raha Tia may yet live for one more adventure with their friend.
Thinking of G'raha Tia and that moment of ultimate surrender of self to self.
Thinking.
underrated part of the early DT MSQ was
• finding out that the super epic trailer solo fight in a super epic ancient temple against a supervillain two-headed mamool ja while everyone else was out there enjoying their vacation was actually the wol equivalent of having a piña colada on the beach
• because said two-headed mamool ja is actually an honest-to-gods hero and also the literal king and he invited you to a friendly duel because he's got the Mamool Ja zoomies and can tell you've got the wol zoomies as well (or. nyaswell. for our miqo'te and hrothgar wols)
• the whole thing acted as the somehow non-creepy equivalent of conservative dads wearing shirts that go like "whatever you do to my daughter i will do to you. act wisely"
• directly followed by a very earnest "what do you think of my daughter so far. shes a bit cringe right? but i believe in her" and "please protect and guide her well" speech combo
• which was interrupted by said daughter, very angry at both her dad and you for secretly fighting behind her back (peak teenager moment) in a way that suggested (especially considering the ongoing "dueling as a metaphor for sex") she was actually doing her utmost to not go
at the wol to their face
AND HOW COULD I FORGET
• learning like three weeks later that estinien not only did the same thing, at the king's behest, but that he was paid for his services (😏) and so generously at that that even estinien "it's only one hair tie, alphinaud. what could it possibly cost? 9,800 gil?" varlineau thought it was A Lot. while all we got was a parent-teacher conference post-sexually charged nonlethal duel
12/10 funniest duty ever
antecedent & oracle