Pokémon FireRed (GBA, 2004)
The monsters in monster prom will say shit to you like "wow you are the most beautiful person in the world, I trust you with my life and my heart and I want to be with you forever. I love you." And then you ask them to prom and they tell you to kill yourself
kuguri sashi tutorial by guccciclone on instagram
sashiko is such an interesting japanese technique for mending clothes! I still have yet to try it yet I want to one day!
"Chilling by the Sunset" F:NV AMBIENT PROJECT
Relax to the sounds of Fallout: New Vegas ambient music, crackling campfire and watch how Mojave Wasteland living it's life. Everything is handpixelled with love and patience.
MAIN LOOP
SOME EVENTS
FINAL VIDEO
There are 17 different events in a final video. Timestamps in description. Enjoy o7
Me right now
EVERYONE SHUT UP WE HAVE CONFIRMATION THAT WE CAN PLAY AS OCTOLINGS IN THE STORY MODE
Gather your fishing rod and farming tools for this week’s Indie Game Spotlight! Garden Story is a pixel-art community-sim with Action RPG mechanics! You play as Concord, the youngest inhabitant of the Grove, a small island overrun with sentient creatures. Travel through four towns to fix, fight, and forage for the friends you make along the way!
We spoke to Picogram, the solo-developer for Garden Story who did all the art, code, game design, and writing. Phew. Read on!
The whole game is about cultivation, like improving life for the people of the Grove in a lot of different ways. I wanted the theme of steady growth to take front and center for the player. And the word “story” is in there because the game has a…story? (And I’m a really big MapleStory fan.)
I’ve been a pixel-artist and animator ever since I had my hands on a computer. My animation style is literally whatever is fastest and easiest to iterate on. Most people say my style is most reminiscent of Mother games, but I really go for what feels good in the moment, like giving Concord a li’l bit of squishiness.
My favorite feature has definitely gotta be the Memory system. I basically blended the concepts of Perks, Achievements, and Experience into one system. Any time Concord does something for the first time, they get a Memory that can be equipped. Each one has a specific perk and a little snapshot of what you did! I’m really hoping to get it scrapbook-themed, so you kind of have a diary of all your accomplishments!
Yes! Concord has a stamina bar for actions like running and attacking. It depletes and regains points more like a Dark Souls game and less like the stamina system in Stardew Valley. The players’ stats ultimately determine Concord’s maximum stamina and regeneration.
There’s a whole island of characters, each belonging to one of the four regions of the Grove. People seem to really like Rana, the scout-frog from Spring Hamlet! The Summer Bar has a lot of sea-themed characters, like the carpenter-fish Woody and the Clam triplets. Some NPCs are a bit harder to find, hidden in some secret spots!
Definitely, the bubbly Rot Oozes you have to fight all the time. Who wouldn’t like to just be a slime? Simply sublime.
Who’s ready to explore the Grove? The team is currently running towards making the game available on PC/Mac but you can stay up to date on more here on Steam.
Divers free a Megamouth shark from a fishing net in Tateyama Bay.
The Megamouth is a large deep-sea shark, rarely seen by people. Despite reaching a considerable adult size of 4m-5.2m, they are the smallest of the filter-feeding sharks, which includes the Basking Shark and the Whale Shark.. Their large mouths are lined with bioluminescent photophores, which are thought to attract plankton and fish to the slow-moving shark.
(source)
Venom – In League With Satan 7″