Syu and Taka playing Destiny *~*!!!!
Wacaco has redefined coffee-on-the-go with its innovative portable coffee machines, notably the Nanopresso and Minipresso. These compact devices have become game-changers for coffee enthusiasts seeking a quality espresso experience beyond the confines of cafes.
The Nanopresso and Minipresso embody convenience, offering a simple yet effective way to brew espresso anywhere, anytime. Whether you're camping, traveling, or at the office, these handheld machines provide a solution for those who crave a freshly brewed espresso shot.
The Nanopresso, equipped with an innovative pumping system, achieves an impressive 18 bars of pressure, resulting in a rich and creamy espresso. Its ergonomic design and compact size make it an ideal companion for outdoor adventures, allowing users to enjoy quality espresso without compromising on taste or quality.
On the other hand, the Minipresso, available in various models, is equally efficient in delivering espresso excellence. Its intuitive operation, requiring only hot water and coffee grounds, makes it user-friendly for coffee aficionados of all levels.
Both devices prioritize simplicity. With no need for electricity, they rely on manual pressure, giving users complete control over the brewing process. The result is a well-extracted espresso shot with a layer of crema that rivals that of traditional espresso machines.
Moreover, Wacaco's attention to detail is evident in the construction of these portable machines. They are durable, easy to clean, and designed to withstand the rigors of travel, ensuring longevity and reliability.
What makes these portable coffee machines stand out is their ability to deliver espresso shots that compete with those from professional espresso machines. Wacaco has successfully bridged the gap between convenience and quality, allowing coffee lovers to indulge in their favorite beverage no matter where they are.
In summary, Wacaco's Nanopresso and Minipresso have revolutionized the way espresso is enjoyed on the go. With their portability, ease of use, and exceptional espresso quality, they have become must-have companions for those who refuse to compromise on their coffee experience, even outside the comforts of home.
"you have to buy switch 2 games, don't you think the workers deserve to be paid?" that's not how that works. that's not how any of this works. you dumb motherfucker. they get a salary. they don't get royalties
Gather your fishing rod and farming tools for this week’s Indie Game Spotlight! Garden Story is a pixel-art community-sim with Action RPG mechanics! You play as Concord, the youngest inhabitant of the Grove, a small island overrun with sentient creatures. Travel through four towns to fix, fight, and forage for the friends you make along the way!
We spoke to Picogram, the solo-developer for Garden Story who did all the art, code, game design, and writing. Phew. Read on!
The whole game is about cultivation, like improving life for the people of the Grove in a lot of different ways. I wanted the theme of steady growth to take front and center for the player. And the word “story” is in there because the game has a…story? (And I’m a really big MapleStory fan.)
I’ve been a pixel-artist and animator ever since I had my hands on a computer. My animation style is literally whatever is fastest and easiest to iterate on. Most people say my style is most reminiscent of Mother games, but I really go for what feels good in the moment, like giving Concord a li’l bit of squishiness.
My favorite feature has definitely gotta be the Memory system. I basically blended the concepts of Perks, Achievements, and Experience into one system. Any time Concord does something for the first time, they get a Memory that can be equipped. Each one has a specific perk and a little snapshot of what you did!  I’m really hoping to get it scrapbook-themed, so you kind of have a diary of all your accomplishments!
Yes! Concord has a stamina bar for actions like running and attacking. It depletes and regains points more like a Dark Souls game and less like the stamina system in Stardew Valley. The players’ stats ultimately determine Concord’s maximum stamina and regeneration.
There’s a whole island of characters, each belonging to one of the four regions of the Grove. People seem to really like Rana, the scout-frog from Spring Hamlet! The Summer Bar has a lot of sea-themed characters, like the carpenter-fish Woody and the Clam triplets. Some NPCs are a bit harder to find, hidden in some secret spots!
Definitely, the bubbly Rot Oozes you have to fight all the time. Who wouldn’t like to just be a slime? Simply sublime.
Who’s ready to explore the Grove? The team is currently running towards making the game available on PC/Mac but you can stay up to date on more here on Steam.
hello would you consider making a tutorial for diy pins :)
Yes yes i can, i have some stuff goin on today but i think ill have time later in the afternoon (at least in my time itll be afternoon) so later today ill try and put it out