neolithic inhabitant of the andean plateau: hmm i wonder if there are any good edible tubers growing around here
the humble potato:
https://somniladon.itch.io/husker
My freshman indie dev project, Husker, is out and free to play on itch right now! Inspired by surreal explortion projects such as Yume Nikki and Garn47, Husker is a game about traversing deeper and deeper down surreal rabbit holes of a hollow univers.
dont support industries that are driving animals to extinction thank you!
Gather your fishing rod and farming tools for this week’s Indie Game Spotlight! Garden Story is a pixel-art community-sim with Action RPG mechanics! You play as Concord, the youngest inhabitant of the Grove, a small island overrun with sentient creatures. Travel through four towns to fix, fight, and forage for the friends you make along the way!
We spoke to Picogram, the solo-developer for Garden Story who did all the art, code, game design, and writing. Phew. Read on!
The whole game is about cultivation, like improving life for the people of the Grove in a lot of different ways. I wanted the theme of steady growth to take front and center for the player. And the word “story” is in there because the game has a…story? (And I’m a really big MapleStory fan.)
I’ve been a pixel-artist and animator ever since I had my hands on a computer. My animation style is literally whatever is fastest and easiest to iterate on. Most people say my style is most reminiscent of Mother games, but I really go for what feels good in the moment, like giving Concord a li’l bit of squishiness.
My favorite feature has definitely gotta be the Memory system. I basically blended the concepts of Perks, Achievements, and Experience into one system. Any time Concord does something for the first time, they get a Memory that can be equipped. Each one has a specific perk and a little snapshot of what you did! I’m really hoping to get it scrapbook-themed, so you kind of have a diary of all your accomplishments!
Yes! Concord has a stamina bar for actions like running and attacking. It depletes and regains points more like a Dark Souls game and less like the stamina system in Stardew Valley. The players’ stats ultimately determine Concord’s maximum stamina and regeneration.
There’s a whole island of characters, each belonging to one of the four regions of the Grove. People seem to really like Rana, the scout-frog from Spring Hamlet! The Summer Bar has a lot of sea-themed characters, like the carpenter-fish Woody and the Clam triplets. Some NPCs are a bit harder to find, hidden in some secret spots!
Definitely, the bubbly Rot Oozes you have to fight all the time. Who wouldn’t like to just be a slime? Simply sublime.
Who’s ready to explore the Grove? The team is currently running towards making the game available on PC/Mac but you can stay up to date on more here on Steam.
1 year patch difference!!! One on the left has a good amount of wear from being on my vest too >:))
Dragon Quest IX’s postgame is probably one of the weirdest things I’ve ever born witness to, proving that going through the effort of uncovering the DLC was definitely a good idea. Every time I think I’ve hit the outer limits of the insanity, something even crazier occurs.
The Luminary quests: Basically your normal prestige class fare, not even DLC, just relegated to the postgame, which in itself offers up a lot of options for characterization since it’s the upgrade to the main character’s vocation.
The concept of the recruitment quests, even the one ending in literal time travel: Hey, free party members. Not sure how worth using they are when you’ve probably got a perfectly fine party already, but if you feel like putting in the effort to grind them up, they’re yours.
The inn-based mafia: Okay, that’s basically normal Dragon Quest.
The start of the Yore arc: …I’m sorry, you want tools dropped from what?