Logics-posts - Jude

logics-posts - Jude

More Posts from Logics-posts and Others

1 month ago

neolithic inhabitant of the andean plateau: hmm i wonder if there are any good edible tubers growing around here

the humble potato:

Neolithic Inhabitant Of The Andean Plateau: Hmm I Wonder If There Are Any Good Edible Tubers Growing
1 month ago
Https://somniladon.itch.io/husker
Https://somniladon.itch.io/husker
Https://somniladon.itch.io/husker
Https://somniladon.itch.io/husker

https://somniladon.itch.io/husker

You are Wish. Your purpose is rend the structure of this reality apart.

My freshman indie dev project, Husker, is out and free to play on itch right now! Inspired by surreal explortion projects such as Yume Nikki and Garn47, Husker is a game about traversing deeper and deeper down surreal rabbit holes of a hollow univers.

1 year ago
Dont Support Industries That Are Driving Animals To Extinction Thank You!

dont support industries that are driving animals to extinction thank you!

1 year ago
Welcome To Build-a-Frog!

Welcome to Build-a-Frog!

Click here to enter

2 years ago
Indie Game Spotlight: Garden Story

Indie Game Spotlight: Garden Story

Gather your fishing rod and farming tools for this week’s Indie Game Spotlight! Garden Story is a pixel-art community-sim with Action RPG mechanics! You play as Concord, the youngest inhabitant of the Grove, a small island overrun with sentient creatures. Travel through four towns to fix, fight, and forage for the friends you make along the way!

We spoke to Picogram, the solo-developer for Garden Story who did all the art, code, game design, and writing. Phew. Read on!

What’s the story behind the title of the game?

The whole game is about cultivation, like improving life for the people of the Grove in a lot of different ways. I wanted the theme of steady growth to take front and center for the player. And the word “story” is in there because the game has a…story? (And I’m a really big MapleStory fan.)

image

How did the team come up with the animation style?

I’ve been a pixel-artist and animator ever since I had my hands on a computer. My animation style is literally whatever is fastest and easiest to iterate on. Most people say my style is most reminiscent of Mother games, but I really go for what feels good in the moment, like giving Concord a li’l bit of squishiness.

Garden Story has many elements fulfilling requests, exploration, solving puzzles and more. What are some of your favorite features?

My favorite feature has definitely gotta be the Memory system. I basically blended the concepts of Perks, Achievements, and Experience into one system. Any time Concord does something for the first time, they get a Memory that can be equipped. Each one has a specific perk and a little snapshot of what you did!  I’m really hoping to get it scrapbook-themed, so you kind of have a diary of all your accomplishments!

image

Is there a stamina bar or some type of restriction on how long your character can exert energy?

Yes! Concord has a stamina bar for actions like running and attacking. It depletes and regains points more like a Dark Souls game and less like the stamina system in Stardew Valley. The players’ stats ultimately determine Concord’s maximum stamina and regeneration.

Who are some of the characters we can expect to meet?

There’s a whole island of characters, each belonging to one of the four regions of the Grove. People seem to really like Rana, the scout-frog from Spring Hamlet! The Summer Bar has a lot of sea-themed characters, like the carpenter-fish Woody and the Clam triplets. Some NPCs are a bit harder to find, hidden in some secret spots!

What character do you most identify with?

Definitely, the bubbly Rot Oozes you have to fight all the time. Who wouldn’t like to just be a slime? Simply sublime.

Who’s ready to explore the Grove? The team is currently running towards making the game available on PC/Mac but you can stay up to date on more here on Steam.

8 months ago
1 Year Patch Difference!!! One On The Left Has A Good Amount Of Wear From Being On My Vest Too >:))

1 year patch difference!!! One on the left has a good amount of wear from being on my vest too >:))

2 years ago
logics-posts - Jude
Indie Games Plus
Mothmen 1966 sees a couple, a gas station owner, and a paranormal investigator through a night of bizarre visions of winged, red-eyed monstr
2 years ago

Dragon Quest IX’s postgame is probably one of the weirdest things I’ve ever born witness to, proving that going through the effort of uncovering the DLC was definitely a good idea. Every time I think I’ve hit the outer limits of the insanity, something even crazier occurs.

The Luminary quests: Basically your normal prestige class fare, not even DLC, just relegated to the postgame, which in itself offers up a lot of options for characterization since it’s the upgrade to the main character’s vocation.

The concept of the recruitment quests, even the one ending in literal time travel: Hey, free party members. Not sure how worth using they are when you’ve probably got a perfectly fine party already, but if you feel like putting in the effort to grind them up, they’re yours.

The inn-based mafia: Okay, that’s basically normal Dragon Quest.

The start of the Yore arc: …I’m sorry, you want tools dropped from what?

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