So, Full Disclosure, I Haven't Been A Solas Fan Before.

So, full disclosure, I haven't been a Solas fan before.

I am now.

And that's because of Veilguard and the many, many ways in which I felt let down by this game.

The aspect that bothers me most is the reduction of nuance and complexity.

Rook's hero's cakewalk (because “journey” really isn't the right word) is a ready-made path that offers no deviation at all and never challenges the player in any meaningful way.

Sure, you can spend some time pondering the pros and cons of saving Treviso or Minrathous. Ultimately, it makes no difference. Rook does their best, they just can’t be in two places at once.

Same with the companion character arcs. What does it mean if you decide to you turn Emmrich into a lich? For the most part, it's idle musing. Indulgence. He’ll be happy either way, there are no real stakes. Yeah, your actions do have consequences, just not the sort of consequences that make a substantial difference. It’s the illusion of choice – reduced to cosmetics.

The problems with decisions that cost nothing is that they don’t feel like an accomplishment. They also don’t allow for character growth. Rook doesn’t change, they remain static. Even the section in the Fade where Rooks faces their regrets is easy and comparatively lightweight. Varric was killed by Solas, Harding resp. Davrin died in combat and either Bellara or Neve was abducted by Elgar’nan. It’s not like Rook’s decisions actually caused these events, it’s not like Rook actually failed through a choice they had to make that turned out to be the wrong one. Everyone was there willingly and volunteered to fight the good fight. Rook’s regrets are not about real guilt, they are about feeling sad and guilty. And that – it needs to be said – is not the same thing. At all.

At the same time, the story carefully avoids any kind of true ethical dilemma.

It's not even about the lack of mean or edgy dialogue options; that’s just a symptom. The cause is the writers’ unwillingness to let realism intrude in Rook’s fairytale – the lack of anything that would require Rook to compromise on morals, or fight temptation. Rook is never faced with any sort of moral conundrum, or allowed to act out any kind of vice that realistic characters have. In its straight-path simplicity, Rook's story is apparently written for children and people who remain child-like in their yearning for simple, uncontested truths.

Of all the sorts of conflicts that a story can offer, Veilguard carefully avoids the most realistic and (in my opinion) interesting ones: Character vs. self and character vs. society, aka, politics. The game firmly refuses to go there. To the point where it creates a completely unrealistic consensus on all sides that eliminates yet another sort of conflict: character vs. character.

If Rook and their companions would talk politics, they’d all be on the exact same side. In a two party state, they’d all cast the same vote.

I am sure that there are many players who feel comforted and reassured by that fact, who sincerely believe that this is how stories should be written. That stories should reflect the world not as it is but as they think it should be. But for everyone who likes their stories a little more realistic, that lack of meaningful interpersonal conflict, that lack of real diversity which comes not from appearance but from different cultures and opposing viewpoints amounts to a frankly cringe-worthy, artificial and juvenile surface-level interaction between characters. Or, to phrase it differently: the diversity remains skin-deep and doesn’t extend to the philosophical, and even in the few instances where it does, it shies away from the political.

Which means that the only conflicts that remain are the most boring and stereotypical ones: character vs. monsters resp. the supernatural, where all foes are evil in the blandest way (Supremacist Venatori! Fascist renegade qunari! Power-hungry necromancers!). These conflicts are resolved through exploring maps and endless, repetitive combat.

The only thing that brings a bit of nuance to the game is Solas’s story. And there is an element of character vs. character in Rook’s and Solas’s relationship, but the sad truth is that what could have been a fascinating mirrored character journey falls flat for all the reasons already explained – because where Solas is a character as layered and controversial as it gets, Rook is anything but.

Solas’s story shows how even people with the best intentions and the greatest integrity are ultimately broken by what life throws at them, both by the decisions that are forced upon them and the choices they make on their own. It shows how a prolonged war is always a sunk cost fallacy: I’ve gone this far, if I stop now, it was all for nothing.

Rook’s victories, on the other hand, come without a cost – both in terms of moral corruption and in accountability. The guilt Solas bears is real. The fight against the titans, followed by his war against the Evanuris, requires compromising his own morals, one day at a time, one century after another, he’s trying to save the world yet doomed to fail. Sacrificing the spirits to win a battle after the war has gone this far? Every single war leader around the globe would make the same decision. In fact, all of them do: They do sacrifice the lives of others if it will help them win, they do send soldies into the trenches to die, whether these soldiers want to or not, and they are rarely, if ever, truthful about the reasons why.

In a certain way, the story of the spirit of wisdom turned flesh is reminiscent of the biblical Fall of Man: the original sin. Solas has fallen, and he’s broken. In trying to heal the world, he’s trying to heal himself. The burden is too heavy, the responsibility to great, the knowledge that he is responsible for all of it too devastating. Solas’s greatest conflict is character vs. self. It has the potential to be great. In a way, it is. It’s the single redeeming quality that, depending on your interpretation of what went on behind the scenes, the writers managed to salvage from the original concept of Dreadwolf or the lone pillar that withstood all their attempts to bring it down.

Only sadly, infuriatingly, in the end, that fallen hero’s ending is put into the hands of a protagonist who judges him from the perspective of someone who has never even stumbled – not because they are wiser, braver, or kinder. No, just because the writers were gracious – or cowardly? – enough to never let them fail.

The game gives Rook a moral high ground which isn’t earned in the slightest because Rook never had to walk even a quarter of a mile in Solas’s shoes. They don’t know what they would have done in his stead, they have no idea what it actually means to see the sorry shape the world is in and know that it was your hands that shaped it. And even where Rook might actually be culpable – the interruption of Solas’s ritual that freed the remaining Evanuris – anyone is quick to assure Rook that it wasn’t their fault.

Whatever regrets Rook carries, they’re born from self-doubt and trauma response. Survivor’s guilt, mostly. When compared to Solas’s immense guilt, Rook’s regrets are, for lack of a better term, insignificant. That Rook manages to face them doesn’t mean that they are more truthful or emotionally mature, it just means that Rook’s story is a tale for children and Solas’s is not.

It’s not that I’m necessarily opposed to the idea that the player decides Solas’s fate through their actions. It’s the injustice of it all that bothers me: The player is led through a game that provides a safe space for their character, one that is devoid of any interpersonal conflict and any ethical quandary. Rooks succeeds through kindness and heroism and taking their companions on team bonding exercises.

As if Solas could have won the war against the Evanuris if he’d taken the time to take his companions on coffee dates.

The juxtaposition – Rook vs. Solas – fails, simply because of this deep divide. Rook’s story is detached from reality and yet Rook gets to be Solas’s judge, jury, and executioner. On what grounds?

As I said, right in the beginning, I haven’t been a Solas fan before. But by the end of Veilguard, I was firmly, irrevocably, Team Solas, just because I was so annoyed that the narrative put Rook in a position of moral superiority. I detested my own character. Jesus, what a goody two-shoes! I was rooting for Solas simply because his story was so much more: a genuine tragedy, a study in complexity. Rook, on the other hand, remains bland, snotty, unchanged. Untried.

The thing is, I don’t believe that my reaction was one the writers had intended. I strongly feel that they didn’t mean for me to pick up on their double standard, that they expected me to walk away fully satisfied, convinced that Rook and The Team were the Good Guys because they went on picnics and petted the griffon, their final victory well-earned and just. If only Solas had had a Team and taken care of their emotional needs – he could have taken down the Evanuris with nary a scratch!

It’s all so very disingenuous.

Rook and, by extension, the player exist in a bubble of sanitized content. That is clearly deliberate. The player is meant to like it there. (In that sense, it’s only logical that they changed the title from Dreadwolf to Veilguard.) And clearly, it does resonate with a certain kind of their player base: mostly with people, I think, who would like their real life to be a bubble too and whose only experience with moral corruption is when they find it in others.

More Posts from Monolorialet and Others

3 months ago

Hi I was wondering if it’s bad to use ai like not for posting just for myself like character ai? I kinda low-key got bullied out of a fandom and haven’t been able to write in a long time that I feel like I have forgotten how to because of how traumatic and depressed I got from it so I’m trying to get back into it again. Anything I’ve wrote on my own just isn’t working so trying to use a character to kinda help I guess is what I’ve been trying to do. I know it’s a big discussion right now but I’m not posting anything to claim it’s mine I know that’s wrong to do

character AI still has a lot of the same ethical issues as any other generative AI in that it is still stealing other people's work to function, and is still as bad for environment as any other generative AI.

however, I understand that these tools exist and are not going away, and I can't tell you what to do or not do in your own time for your own private use. that's a decision you have to make for yourself according to your own values and principles!

if you wind up creating any work based on these prompts or use these chats as the basis for any creative work that you DO ultimately share, you should definitely disclose that, however.

I also want to add that writer's block and feeling too depressed to write are things that creatives have dealt with since the dawn of humanity, and there are other ways to move through these things besides resorting to tools like generative AI. I've been there, so I understand how awful it feels to be in that place, but once again, I really want to stress that anything YOU make, even if it's messy, unpolished, rough, etc. is still going to be infinitely more valuable because it came from YOU and your brain and your imagination and that will always be better than something generated by a robot that steals from other people's work. I know it can feel bleak, but trust yourself and your creative instincts!!! you have a unique brain and a unique voice, don't outsource those gifts to a robot!!!! I believe in you!!!!

6 months ago
Epilogue
Epilogue
Epilogue

Epilogue

Fade Couple

[needed to do more...] [part 1]

3 months ago

The text of Solas' romance card at the start of DATV ("Even the Dread Wolf could not foresee what it would mean to fall in love") does confirm for me that Solas had never been in love before Lavellan

3 months ago
In My Dreams, We Are Always Together And There Are No Odds Stacked Against Us. There Are No Wars, No
In My Dreams, We Are Always Together And There Are No Odds Stacked Against Us. There Are No Wars, No

in my dreams, we are always together and there are no odds stacked against us. there are no wars, no fights, and tragedy doesn’t stand between us. there is only you, knuckles in my cheeks. there is only me, palms on your neck. just us and we are at peace and that is all that needs to be said. - in my dreams, we’re together by wt

[solavellan commission by @yelenhol]

4 months ago
EXCUSE ME LOOK AT HOW HE'S LOOKING AT HER WHEN HE'S ABOUT TO LEAVE TO THE FADE. HE WANTS HER TO COME

EXCUSE ME LOOK AT HOW HE'S LOOKING AT HER WHEN HE'S ABOUT TO LEAVE TO THE FADE. HE WANTS HER TO COME WITH HIM SO BADLY, HE WANTS HER SO BADLY BUT HE KNOWS HE DOESN'T DESERVE TO EVEN ASK THAT.

I'm not ok bye.

5 months ago

love all the concept art of lavellan just touching solas' chest. finally the answer to his ass grabbing

6 months ago
The Wisdom To Find A Better Way And The Perseverance To See It Through

the wisdom to find a better way and the perseverance to see it through

6 months ago
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts
Scanned In All The Pages With Solas From The Art Of Dragon Age: The Veilguard :D Love The Concept Arts

Scanned in all the pages with Solas from The Art of Dragon Age: The Veilguard :D love the concept arts so much

4 months ago
He's Never Getting Rest Again

he's never getting rest again

5 months ago

At first I liked the fact that Emmrich was mentoring Dorian, but the more I thought about it, the more questions I had.

Dorian: My family once took me to Nevarra, Cassandra. Cassandra: You undoubtedly saw more of it than I ever did. Dorian: I was young, and all I wanted to do was visit a necropolis. I was desperate. Cassandra: They're dark. And full of undead. And the smell of stale incense still makes me want to vomit. Dorian: Ah. There goes that childhood fantasy. ─────── Dorian: So tell me this: are Nevarran cities of the dead actually filled with undead? Cassandra: Of course. The Mortalitasi lure spirits to possess every corpse buried there. Dorian: And then what? Let them… wander around willy-nilly? Cassandra: Only in the abandoned areas. The rest are sealed up in their tombs, I suppose. Dorian: Forever? I almost feel bad for them. Cassandra: After a time, the moaning grates on the nerves. Trust me.

Dorian has never been in a necropolis, he doesn't even know what it looks like, which is why he sounds disappointed after Cassandra's description, and he doesn't know what the Mortalitasi actually do, but in DATV it turned out that he was taught necromancy at the Grand Necropolis.

I'm fully aware that it was only made up to connect Emmrich with him and has no deep meaning but that’s the problem. Any new piece of lore should not contradict to established story. Dorian's story is well thought out, so the careless addition of details just for the sake of a new character is not a good thing, and in my opinion is even disrespectful.

It may seem unimportant, but it defines DATV. Let's add some facts that contradict the old character lore for the sake of a few cute moments.

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