Slay The Wolf
You are on a path in the woods. And at the end of that path is a cabin. And in the basement of that cabin is a wolf. You're here to slay him. If you don't, it will be the end of the world.
...I wanted to make three of these but I got tired of seeing this in my drafts
using background art by Abby Howard
dragon age 4 catering to me and me specifically by having a goth sword wielding bird lesbian
Solas and Varric inaudible argument dialogue...
I managed to clean up the dialogue audio of Solas and Varric "arguing inaudibly" in the background during ritual while you're running to break scaffolding.. I wanted to know exactly what they were saying! :) If anyone else is interested and couldn't hear it in the game... ๐
"Mais ma meilleure ennemie, c'est toi Fuis-moi, le pire, c'est toi et moi
Mais si tu cherches encore ma voix Oublie-moi, le pire, c'est toi et moi"
i dont remember the post i saw or who made it so this doesnt count as a vague but 'actually it's good bioware retconned the agents of fen'harel because it would've been Bad Representation to have an antagonistic faction made up of the in-universe oppressed minority' well no it was straight up cowardice and the refusal to grapple with the reasons why marginalized peoples might come to believe their best recourse for a world that wants them dead top to bottom is fundamentally changing the nature of the world in a way that, yes, may read as apocalyptic to those currently in power, but the alternative is for the forgotten to continue slowly bleeding out to sustain their comfort
Not that bioware could have landed that but don't pretend it's More Nuanced not to even try. and it's literally just narratively stupid as hell
you are as beautiful as the day I lost you
Dragon Age Veilguard, doodles 4
Them๐ค๐ค๐ค
Fen'Harel ma Ghilana
(Solavellan but like an opera)
They didn't let Solas interact with Kieran in dai bc he'd smell the June on him and have a melt down thinking about their own parallels and also Kieran would doxx him on fantasy roblox by accident
DA:TV Solas-themed narrative sketches and captions by Nick Thornborrow, under a cut due to spoilers and length:
[caption is for images below] Nick Thornborrow: "These sketches were tools of pre-production where we were exploring possibilities and challenging assumptions about the story of Veilguard without the constraints of production, or the birds eye view afforded by new iterations."
Nick Thornborrow: "I only say that because I've picked up on discourse lamenting cut content derived from concept and narrative art that isn't reflected in final game. Emphatically, I want to state it's not cut content. Pre-production is where ideas are weighed for going into production."
Nick Thornborrow: "When cuts are made, it's typically at a more advanced stage of production that involves multiple disciplines, Whereas scruffy sketches like these are useful in pre-production to see what resonates because they're quick to draw and the emotional toll of throwing them out is minimal."
[source thread]
Art by Nick Thornborrow.