So I've been playing Deep Rock Galactic a lot lately (for those unaware, it's a horde shooter game about space dwarves in an alien planet) and it's got me thinking.
Space dwarves, in this universe, exist. Obviously. So do elves, because the dwarves constantly mention "leaf-lovers." Space elves. The voice over at Mission control is likely a human, owing to the lack of a beard and very different accent/tone. Goblins are also implied to exist via voicelines, though it's only like one or two mentions (via insults in case of friendly fire).
Now, of course, this is just one game. There have been other cases of elves or dwarves or similar-looking creatures in sci-fi, such as Warhammer 40k, with the Eldar, and the Orks.
But it's the first instance (that I am aware of) where true fantasy races, with no augmentations, reached technological advancement high enough not only reach space, but develop their own intergalactic or at least interstellar civilization.
If all the classic fantasy races went to space, what would they all be doing?
The dwarves would be miners, obviously. Like in DRG, they'd like their weapons, have an eye for precious metals and gemstones, and love mining and underground locales. It's in their blood.
On the other hand, the elves might be more nature-centric. They might be more dedicated to protecting planets that are full of life from expansion and industrialization, mostly by humans, as humans do what humans do: expand, conquer, wage war, all that jazz. They showed this to a certain degree in DRG's seasons 1 and 2, with a gargantuan rival incursion. While it's not stated who runs the rival company, it's likely humans, due to how advanced the tech is, and the fact that they only use tech. No living organisms are sent down into the planet's caverns.
Orcs? They'd probably continue to wage war. Question is, would they be like the Orks of Warhammer 40k, with eyes only to destroy and conquer other peoples, or could they be hired? Say, "we'll give you a shit ton of gold and riches and in exchange you go kill off anything bad on this planet, ok?"
That's just my ideas, though. Who knows, maybe DRG will expand upon this lore in later seasons (I sincerely hope they do).
My very first worldbuilding project is perhaps one of my favorites to date. Sure, it desperately needs revamping, yet the ideas (however poorly executed) still resonate with me. I made it in my freshman year of high school, so it was bound to be exceptionally bad, but what can I say. It was heavily reliant on fun tropes that I enjoyed at the time, but the core concept behind it was the one that I liked the most:
What if Earth was tidally locked to the sun?
What if one side of the Earth always faced it, and one side always looked away?
Science says that it would have been a wasteland. If any water had existed in the enlightened hemisphere, it wouldn’t anymore, as the very earth would have been scalding, pure magma, or close enough to it that it might have resembled what Earth looked like in its infancy. Meanwhile, the darkened hemisphere would have been so absolutely cold after billions of years of nothing but the black void of space that even the atmosphere would have frozen over and snowed to the ground.
A slightly more fantastical world would have had the idea of all life being centered around the border between the enlightened and darkened hemispheres, a band of warmth and life that extended around the world.
I wanted a fully living world.
Granted, I never really came up with a good solution other than “ooo magic exists now so it’s fine,” but that can be worked on later (if I ever return to the world to revamp it).
I envisioned the border to be roughly cutting through the North American Midwest and western Asia (Russia, Kazakhstan, Afghanistan/Pakistan, maybe a little bit of India), with the Enlightened Hemisphere illuminating the North American East Coast, South America, Europe, Africa, and West Asia, while the Dark would have comprised of almost all Asia, as well as the totality of Oceania and the North American West Coast.
I did this because I wanted a couple things, starting with my wants for the enlightened hemisphere:
The center of the enlightened world needed to be Europe, as a pinnacle of humanity’s endeavors in science and technology. NYC would fit its name of “The City That Never Sleeps” even more, considering it would never be night there. South America would be a tropical paradise, with the jungles growing to utterly insane heights (and I wanted to introduce a kind of semi-sapient giga tree that could house entire cities within its branches). I had this really nice idea of Russia having a civil war within itself between its dark and light halves, with neither side really being “better” or “in the right,” they simply just existed and were warring across the horizon zone. Lastly, I had this idea of buffalo grazing upon the great plains in eternal twilight.
Meanwhile on the Darkened Hemisphere, I wanted it to be a place of magic and wonder, to contradict the Sols (the people on the light side) forgoing magic to learn about science. The Nox people were something similar to elves, with pale skin and long ears, but were most notable for their massive eyes compared to Sols, who looked the most human (if you want a reference, think Alita: Battle Angel). For the dark, I wanted a few things:
Almost every plant or animal would be bioluminescent of some kind, making the world dark, but still very glowy and beautiful. China would be the center of the Darkened World, being the home of magic and wonder. They’d still have their infamous glowing lanterns, but they’d be biological, as a kind of gourd-like fruit hanging from trees. Either they’d put candles inside them, or a kind of bioluminescent bird (called Pseudo-Phoenixes) would make nests inside their carved-out innards to have shelter from predators below. Australia would be even more chaotic than normal, being a mish-mash of dangerous biomes with even more dangerous fauna. Finally, the American West Coast would actually be populated almost entirely by indigenous peoples, having managed to resist American expansion across the horizon due to them having the advantage (they are all Nox, having migrated across the land-bridge and spread out over both Americas) and establishing their own nation made of many different kinds of tribes that either natively lived there (such as the Navajo or Apache) or migrants (such as the Cherokee or Seminole).
That’s just the basics, though. There’s a lot more nuance I put into this, but this post is already insanely long and it’s probably time to put a stop to this before I get so distracted that I can’t do my work later today. Thanks for reading if you make it to this part, though.
Alright, so, uh, hi! Intro post time.
I'm Ophion, he/him, and I am a gargantuan fucking nerd. I love good worldbuilding or interesting concepts, and because of that I have often found myself obsessing over tv shows, games or movies with awful fandoms. I liked their ideas, don't judge me.
My main hyperobsession is Pokemon, though (yes, I'm neurodivergent. ADHD diagnosed, high probability of having autism as well). Probably because I'm a biology nerd, and I'm studying Bio in college right now. I play a shit ton of video games, and read a LOT of fanfictions. Mostly the ones trying to tell a good, cohesive story, though. You could hold me at gunpoint and you could not force me to read anything unsavory.
I'm mostly planning on posting my worldbuilding ideas for either those media bits or personal worldbuilding projects. Or just inane ramblings somewhat related to those things.
You've been warned.
Poison types already had a bad rap before the Rocket Age, despite what many seem to claim. Poison types are widely considered to be an “evil” type, among Dark and Ghost types, for the reason that many species of poison types naturally have “toxic” personalities. These species are considered reclusive, territorial, and in some cases, sadistic, taking enjoyment out of the suffering of their prey or enemies under the influence of poisons, toxins, or venoms.
However, this is a stereotype that has been unfortunately applied to all poison types, regardless of demeanor, especially after the infamous Rocket Age, where the grunts primarily used specific normal and poison type Pokemon, which were known for reproducing easily, or were extremely common at that point in time (Grimer and Muk being prime examples, as many cities at this point in time were struggling with pollution and litter). As a result of this, and several other terrorist organizations to sprout up in the following years, such as Galactic and Flare, poison types gained a horridly bad rap that the public could not shake off.
Despite this, poison types, while often considered difficult and mostly suited for highly skilled trainers, are mostly comprised of loyal Pokemon, if not completely average Pokemon, that simply use poisons, toxins or venoms in their arsenal. For example, one of the most loyal and incredibly beginner-friendly Pokemon is the Nidoran lines. If you bond well to a Nidoran, it will often carry young trainers through at least their first few badges, if not well into the League (there have been quite a few documentations of Indigo Conference participants having Nidokings or Nidoqueens on their rosters).
Another incredibly beginner friendly Pokemon is Gulpin and Swalot. These Pokemon have gelatinous bodies, which are not actually poisonous at all. Instead, their poison comes from their incredibly potent stomach acids, which is one of the highest grade acids on the globe, with a pH of 0.04. Despite this, all you need to win a Gulpin’s loyalty and affection is a steady diet of basically any kind of food or organic substance that tastes remotely good (most of the time, they’re not picky, though they do appreciate better tasting foods). As many have described them, they are a budget Snorlax. Be warned though, while Gulpin are mostly safe, Swalot does upgrade its poisonous capabilities by sweating out excess stomach acid it generates, which can be weaponized.
But the point stands, poison types are incredibly versatile, and do not deserve the reputation they have garnered by human factors.
do you have any recommendations for support Pokémon for autism related sensory overloads? I’m getting mixed results on Rotom Search
a roselia might be useful since they’re pretty common & are pretty soothing, esp if they learn aromatherapy and grass whistle, plus sweet scent (if youre into like. scented candles and stuff). ive also heard solosis gel can be soothing as something to stim with. take my words with a grain of salt because theres no one-pokémon-fits-all for autism, look for things that suit your needs specifically rather than the blanket diagnosis
motherfucker ate all my crabby cakes
So I watched the new Spiderverse movie a couple weeks ago and all of my friends just immediately wanted to make spidersonas (I had no idea what that was at the time lol). Anyway, their little sketches ended up inspiring me to make my own!!! Basic idea behind this guy is that in his universe, it’s the not-so-distant future and the world kinda ended? But like everyone lives underground in cavern cities now. To counteract the gloomy atmosphere of subterranean NYC, most of the lights are all neon, to make a really pretty nightlife. Also, the whole city runs on chemical energy, so it fits the vibe. Anyway, this guy here also fits the vibe of the city with a funky neon suit! Also maybe neon powers? IDK I’ve barely figured out their powers or the whole worldbuilding lol But yea, I’m not very good at art, so I’m really proud of how this turned out!!! I think it might be my favorite piece of artwork I’ve ever done, so I hope you guys like it too!
A little bit of a color palette thingy
Hooboy alrighty
Elias, Talia, Hera, AND Reagan posting
These lovely things are characters belonging to myself and @ophionswill
Their story takes place entirely within the Pokemon worldbuilding project Ophion has been working on! He's been posting about it a bit, so I suggest taking a look :-)
I’ve kinda wondered what would happen if you took little trope inside jokes or realizations off the internet and made them into full games. For example, this is Tumblr after all. What would happen if someone saw our many, many ramblings about humans being space orcs and made a full game off of it? What would it look like?
For me, if I had to design a “Humans Are Space Orcs” Game, I think I’d do it as an MMORPG. I think I’d actually start it off as a completely human-free game, where you get to choose an alien species to play as (with various benefits and drawbacks) being part of this gargantuan intergalactic collective of species and peoples and planets. There’d be classic “go out and do stuff adventures,” but I think I’d also take stuff from the idea behind that MMORPG called “Albion Online” where everything is a player-built economy, and have highly expansive routes you could take for crafting things. Though now that I think about it, that might just be “EVE: Online” but with aliens. So there probably would be a lot more options in terms of alien ships and weapons and parts and all that.
However, the “humans are space orcs thing” would come in a form of one of those crazy expansions and events MMORPGs do. I’d have a sector of this one galaxy be hyper-dangerous, known as the “Dead Sector,” not because it’s lifeless, but because that’s what it does: make you dead. Quickly. A high population of gargantuan interstellar space worms, death worlds, all that jazz. Entering it would yield high resources, if you could make it out alive.
However, in this expansion, would enter THE HUMAN RACE and all the marketing would make them sound like they were weird and foreign and strange. They wouldn’t be playable yet, that would only be unlocked after the next major update, when they’ve really started to proliferate across the galaxies. But the whole “story” of that update would be learning about the humans and their culture, exploring Earth and slowly dawning upon the realization that oh my god these people are fucking insane.
That’s how I’d do it, anyway. It’d probably be fun.
this guy gets it
Ok, hear me out.
Humans are weak as hell. Compared to Pokemon, they’ve got no semblance of a chance in a fair, one-on-one fight. Pokemon can breathe fire, or control nature, or shift the earth with merely a thought. Humans? We can… punch, I guess. Kick. And it’s far weaker than any fighting type.
When humans evolved in a world of Pokemon, they needed to find other ways to even the odds. Tools, first. Then makeshift weapons. Then machines. Civilizations sprung up out of necessity, specifically in places where humans could have a chance of surviving: breeding grounds. Fertile areas, full of resources, food, and great places to nest made these little areas less prone to extremely strong Pokemon, places like the Indigo Regions, or Hoenn, Unova, Kalos, etc etc.
And that’s probably it. These little places on the coasts of great continents, carved out of the wilderness with back-breaking effort and so so much time are the only bastions humanity has against the terrifying, powerful depths of whatever lies outside the borders. Crossing the wilds is unthinkable, it’s suicide. The only option for travelling between regions is by sea, or by air (excluding Kanto-Johto). So these regions are all that humanity has. Little islands of safety in a world of unimaginable power and strength.
TL;DR: Humans are survivors, and had to MAKE their place in the Pokemon World, because otherwise they would have gone extinct a LONG time ago.
Bug types (a personal favorite type of mine) are often underestimated, due to the plethora of weaknesses known to it and very few advantages, which are mostly only useful in specific battling rings or matchups. However, this is partially due to the way that standardized battles are structured in order to create fairness in our League Circuits and Conferences. One-on-one, up to three-on-three battles are all sanctioned by the league, and the amount of Pokemon has be equal on either side. However, this has created significant weaknesses for a couple of Pokemon types, which can be exploited. For example, rock types thrive in this environment, being fully capable of defending themselves on their own, as many rock types live solitary lives finding food and caring for themselves, only living with other members of their species when they are a mated pair, or are caring for young.
Bugs and Dark types are the polar opposites of this. They are often considered frail, having low defense stats in most cases, and often cannot survive long-term, one-on-one engagements. They are not meant for this kind of battle, instead, where they excel is teamwork and numbers.
Bugs are in roughly 90% of species, social Pokemon. They might exist in a small swarm of 3-10, or in a massive hive with thousands of members. Bug Specialists are limited to their 6-Pokemon capacity, often having to focus on bugs that are naturally strong, or are more suited to solitary lives, such as Scizor, Pinsir, Volcarona and Drapion (yes, this isn’t technically a bug, but since it suffers with the third type problem, I’m including it). However, a truly talented bug specialist might have a range of 7-10 Pokemon all suitable and trained for the standardized arenas of the Leagues, while on a personal space, having tens, if not hundreds of smaller bug Pokemon that all work as a part of a trainer-fostered “hive,” as a community, to be unleashed upon a series of targets on a whim.
This has been witnessed several times by bug specialists in the present and the past. A more modern example is Elite Four Aaron of the Sinnoh League. When members of the Sinnoh League were dispatched across the region to try and wipe out any Galactic Bases (the most notable of which is Sunnyshore Gym Leader Volkner, who wiped out an estimated 75% of all bases eliminated by the League on his own), footage of Aaron’s battling style was unveiled to the public: he did not use his signature team as his only fighters, instead unleashing a gargantuan swarm of an estimated 10,000 bugs to infest the base (comprised of Yanma, Ninjask, Ariados, Combee, Venomoth and Beedrill), systematically eliminating anyone (save for civilian hostages) found inside.
So next time you see a bug, don’t underestimate it, as while it may be weak on its own, the swarm might be in another nearby bit of trees, listening for the cry of distress that will invoke the wrath of the collective.