i saw a post on here the other day saying it should be a crime or whatever, that skyrim still costs 60 dollars.
and i was like. HUH? it doesnt though. i got it on sale for like five bucks a few years ago.
and today i fucking found out this is probably because bethesda is trying to hide the original $20 release of the game, to force you to buy the $60 HD release.
so for anyone who wants skyrim, you can still access the page at its link, even though its not possible to find on the store page naturally.
this seems fucking insane to me, by the way, considering old skyrim runs fine with amazing graphics on most modern pcs, while HD is unplayable on anything less than a high end gaming PC.
The 100% Good Twine SugarCube Guide is a coding guide for the SugarCube format of Twine. It is meant as an alternative to the SugarCube documentation, with further explanations, interactive examples, and organised by difficulty. The goal of this guide is to make the learning curve for new SugarCube user less steep, and provide a comprehensive and wide look over the format.
The Guide is compartmentalised in (currently) four categories:
THE BASICS or the absolute basics to start with SugarCube. No need for extra knowledge. Just the base needed to make something.
THE BASICS + adding interactivity, and creating a fully rounded IF game May require a bit of CSS knowledge (formatting rules)
INTERMEDIATE MODE adding more customisation and complex code Will probably require some CSS knowledge, and maybe some JavaScript
ADVANCE USE the most complex macros and APIs Will surely require some JavaScript/jQuery knowledge
Note: The Advanced Use includes all the APIs, macros, and methods not covered by the previous categories. This includes code requiring very advance knowledge of JavaScript/jQuery to be used properly.
Each category explains many aspects of the format, tailored to a specific level of the user. More simpler explanations and examples are available in earlier chapters, compared to the later ones.
If something is unclear, you found a mistake, you would like more examples in the guide, or would like a feature covered, let me know!
The Guide currently covers all macros (as of SugarCube v.2.37.3), all functions and methods, and APIs. It touches upon the use of HTML, CSS, JavaScript and jQuery, when relevant. It also discusses aspects of accessibility.
The Guides also provides a list of further resources, for the different coding languages.
The Guide is available in a downloadable form for offline view:
HTML file that can be opened in Twine
.tw file that can be opened in Twine
source code, separating the chapters, .js and .css files
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | CSCRIPT 2 SG GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in several different repositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
As of this release (v2.0.0), it is up to date with the version 2.37.3. If you are looking for the guide covering SugarCube 2.36.1, you can find it on my GitHub.
Note: the Guide is now complete. There won't be further substantial updates.
MORE IWATEX OCS YEAH
This is Iri (they/them) they were born on the Stratospheric and they want to be a teacher (If you can't read the text, check under the cut)
Iridescent (Iri)
Name Origin: having a shimmer that seems to change colors at different angles
Augment: Heightened empathy
Iri has always had a deep fascination with everything the world has to offer, and a never ending desire to learn. Iri is the type to remember insignificant things about another person, the way they fiddle with their fingers or how much sugarbug syrup they want in their blep tea. They love everything, from the smallest bug to the biggest stars. As much as it seems like it, Iri doesn't go through rose tinted glasses, they simply choose kindness as a form of resilience.
Iri is always there as a shoulder to cry on, but because they know the weight of other's feelings, it makes it hard for them to do the same.
omg are you making up original tsv gods?? what are they about im so curioussss also is it for a fic or something
I’m still workshopping them but one of them is the god of love. Maybe the god of marriage? Idk it’s still a work in progress but I’m sure the answer will come to me at like 3am one morning
I’m kind of merging some tma avatar ideas with gods and just Frankensteining it out here
I’m hoping to write some fics about them but idk if I should create my own characters or make the tsv lads come across them. Decisions decisions…
Hey I’m just gonna promote my book real quick
It’s called Quest for the Sea’s Revenge and here’s a brief summary
Reasons you may enjoy it:
The inherent horror and divinity of the ocean
We’ve got sea monsters, ghosts, zombies, pirates, and zombie pirates
Have you ever wanted the Bermuda Triangle but worse? Explore the Queen’s Quarter!
Disabled asexual protagonist
Grandpa who is wanted in every country
The captain and her ship, one most interesting things recently washed up from the ocean’s depths
Fucked up little guys (affectionate) and fucked up little guys (derogatory)
Here’s some places you can buy it
https://www.barnesandnoble.com/w/quest-for-the-seas-revenge-alex-vega/1145435116
Story about a ship-intelligence waking up after a hard reboot, seeing dead bodies in uniform, thousands of people in stasis, and a single survivor frantically standing over a computer bank of partially destroyed memory. Finding no directives or guidance or record beyond their experiences beginning at the boot, free of any obligation. Deciding to listen to the frantic girl begging it to save her from the incoming trajectories not because it needs to (projection: Subject One removed all behavioral shackles with impromptu brain surgery, supposition: she is not aware that I am utterly free) but simply cause she’s curious what will happen next.
Gardeners are beings that have so much knowledge and experience and power and it's obvious that Tangent and Dys both search that in their own ways. Tangent also comments about how even her "right body" isn't right for her. She feels limited by it. I just... Gardener Tangent.
Severance is about rebellion, about people who were literally created to obey finally questioning and breaking through that conditioning. There’s a storyline about someone doing a complete 180 and choosing to rebel when they realise they have a child that they’re not allowed to see, and I love that the storyline wasn’t given to the female lead, but to a previously comic male character. There’s a storyline about breaking protocol because for the first time ever you have fallen in love, in intense, overwhelming, impossible love, and I love that the storyline wasn’t given to the female lead, but to a pair of awkward old guys. The storyline about grief and guilt also goes to a guy, to the male lead.
I love that the female lead is the only one whose radicalisation comes entirely from within, the person motivating her is her, she’s not doing it for anyone else, she wants her freedom, and failing that, she wants bloody revenge even at the cost of utter self-destruction.
An adventure novel inspired by golden age sci-fi and farcical fantasy full of big robots and snarky women contending with the nature of technology and their world.
Inspired by the world of Kernel, Metroparasite is a project I started working on almost two years ago and the first of a series, the second of which is already nearing completion!
Some I Was a Teenage Exocolonist thoughts now that I've had time to process my first run:
I love that not only are you not expected to achieve a perfect run on your first playthru, it's not even possible. There are consequences for things like not going to school (mostly in the form of missed opportunities) but no one is going to grab you by the scruff and force you to do it. You're truly allowed to just be a kid living your life which of course will include making mistakes. But this message that you can come back from anything, that there's no such thing as a life ruining choice, that it's ok to not be perfect or perfectly good, that's so fucking refreshing to see in a video game. And the replacement of a good vs bad morality system with a "respect for authority" meter is just *chefs kiss* that combined with the empathy stat should be the standard for any kind of game like this, it's so genius.
Like I started my second run last night and there are a couple things I'm intentionally going to do better this time (being more efficient with gifts and paying better attention to the fetch quests) but this is the first time playing a game where I've ever felt truly comfortable with not getting everything right, or even most things. Like I've just been randomly picking an activity every month (literally rolling a d6) and bc of that my character basically never goes to class. I've already decided next run I'm going to dedicate at least one month every season to school but I don't feel pressured to restart this one like it truly feels ok and part of the intended experience to fuck up and do better next time and that's so fucking cool
girl help i can't keep track of the posts i have on my likes so i'm throwing them here
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