Occult Legacy Challenge, Revamped For The Sims 3

Occult Legacy Challenge, Revamped For The Sims 3

occult legacy challenge, revamped for the sims 3

this is a revamp of asphodel moon's occult legacy challenge to be more compatiable for the sims 3. credits to asphodel moon for the inspiration and majority of the introductory writing.

generation one; the scientist

After leaving home for the first time, you find yourself living on the outskirts of a desert town. You’re not there for very long before you start to notice strange things flying through the skies and the locals seem to act as if nothing is out of the ordinary especially the odd green ones. You apply for a job at the local lab as these irregularities inspire you to question; what’s out there?

✧ lifetime wish; scientific specialist or creature-robot cross breeder. ✧ required traits; genius, socially awkward, coward ✧ career; scientist. ✧ spouse; no marriage. ✧ location; strangetown. ✧ children; product of abduction only. ✧ limit on children: no, but the heir must be an alien. ✧ max skills; logic, handiness. ✧ other; become a grand master of chess.

generation two; the alien

Your parents were always honest when they said you were different from all the other children in class. Throughout your life, you strive to get back to your roots and find your true, authentic self. You're always finding yourself feeling jealous of those who fit in oh so easily and know who their true authentic selves are. This pushes you to become super interested in space and are determined to visit and meet more people like you.

✧ lifetime wish; renaissance sim or the tinkerer. ✧ required traits; bot fan, workaholic, over-emotional . ✧ career; astronaut (military). ✧ spouse; marriage allowed, must be human. ✧ location; lucky palms. ✧ children; must be human. ✧ limit on children; no, but the heir must be human. ✧ max skills; science, bot-building/inventing. ✧ other; build a simbot/plumbot.

generation three; the gardener

After growing up in a super hot, super sandy enviroment, you want nothing more than to live somewhere cooler, more green and closer to nature. You find yourself moving to a place that's somewhat of your expectations even though the congestion of the city slightly irriatates you.

✧ lifetime wish; the perfect garden. ✧ required traits; green-thumb, loves the outdoors, eco-friendly. ✧ career; gardener profession. ✧ spouse; marriage allowed, must be a like-minded sim. ✧ location; twinbrook or riverview. ✧ children; must be human. ✧ limit on children; only one allowed. ✧ max skills; gardening. ✧ other; grow a forbidden fruit, become a plant sim.

generation four; the paranormal

Your parents love of nature and the enviroment has a great influence on you, but only with regards with being happy somewhere green. You find yourself living in a small gloomy town with a lot of history and oddities; two topics you find the most interesting.

✧ lifetime wish; paranormal profiteer or master of mysticism. ✧ required traits; neat, perceptive, brave. ✧ career; ghost hunter or fortune teller (mystic path). ✧ spouse; marriage allowed. ✧ location; midnight hollow. ✧ children; humans or ghosts. ✧ limit on children; two, but the heir must be a ghost. ✧ max skills; photography, painting. ✧ other; collect all seven types of spirits,

generation five; the spirit

Your mother's love of the paranormal lead to the surprising conception of you, you seem to be a spirit but you age just like everyone else. You don't stay long in your hometown before you start jetsetting across the globe to adventure.

✧ lifetime wish; great explorer or seasoned traveler. ✧ required traits; adventurous, commitment issues, clumsy. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; players-choice. ✧ children; no restrictions. ✧ limit on children; no, but the heir must be a vampire. ✧ max skills; marital arts. ✧ other; no friends until young adulthood, learn all songs from each vacation world.

generation six; the vampire

Your parents felt a connection over their oddities and similarities to the undead which resulted in you, a fanged bundle of joy. Born a creature of the night you struggled to maintain relationships with non-occults which lead to a dislike to anyone who wasn't like you. You end up finding yourself in a city that never sleeps with a thirst for something other than plasma.

✧ lifetime wish; turn the town. ✧ required traits; evil, snob, supernatural fan. (?) ✧ career; writer. ✧ spouse; no restrictions. ✧ location; bridgeport. ✧ children; vampires or werewolves. ✧ limit on children; no, but the heir must be a werewolf. ✧ max skills; writing, piano. ✧ other; reach level five celebrity status. (?); snob and materialistic are bascially the same thing in ts3 so i decided to put supernatural fan so that the sim may be less inclined to talk to non-occults.

generation seven; the hound

After growing up in the big city, surrounded by odd looks and flashing lights; you want nothing more than a bit of peace and quiet. Oh, and some normality. You move to a hidden town in the mountains, away from all the hustle and bustle where you start your own life and maybe a family.

✧ lifetime wish; leader of the pack or surrounded by family. ✧ required traits; loner, family-orientated, friendly/good. ✧ career; part-time jobs, oppurtunities only. ✧ spouse; marriage allowed. ✧ location; hidden springs. ✧ children; a mix of humans/witches and werewolves. ✧ limit on children; five, but the heir must be a witch. ✧ max skills; fishing, sculpting. ✧ other; turn atleast one person into a werewolf, max all the part-time jobs.

generation eight; the spellcaster

With such peculier ancestors, magic brews within you. After growing up in Hidden Springs and noticing the slight magical occurances around, you decide you need to be somewhere where magic has deep roots which is why you find yourself in Moonlight falls. You want to prove that you're just as much a witch as anyone else here, will you succeed in this venture?

✧ lifetime wish; alchemy artisan or mystic healer. ✧ required traits; bookworm, perfectionist, neurotic. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; moonlight falls. ✧ children; human or fairy. ✧ limit on children; no, but the heir must be a fairy. ✧ max skills; alchemy, violin. ✧ other; become a master witch - be able to cast reanimation ritual.

generation nine; the fae

After living in a town with such deep magical roots and pecularities all around, you feel like you blend in a little too much which drove you a little crazy - you dream of a life in the spotlight which provokes your move to a dazzling city that's all about stardom.

✧ lifetime wish; vocal legend or master acrobat. ✧ required traits; social butterfly, insane/unstable, diva. ✧ career; players-choice/based on lifetime wish. ✧ spouse; yes, two marriages; first with a human and last with a genie. ✧ location; starlight shores. ✧ children; any. ✧ limit on children; four, but the heir must be a female genie.** ✧ max skills; guitar, charisma. ✧ other; obtain the genie lamp through anyway other than the rewards store (exploring the catacombs, dimensional gate, etc), free the genie. ** this is so your next generation's mermaid will be born into the household.

generation ten; the wishgiver

Born from a fairy and a genie, you've always been told you were magical but after growing up near the beaches of Starlight Shores the only thing that seemed magical in your life was the sea, this inspired you to move somewhere that seems like it was created from your very own wishful love of the ocean.

✧ lifetime wish; deepsea diver. ✧ required traits; loves to swim, absent-minded, athletic ✧ career; self employed/diver. ✧ spouse; no marriages. ✧ location; isla paradiso or a world alike. ✧ children; mermaids or genies. ✧ limit on children; three, but the heir must be a mermaid. ✧ max skills; fitness, scuba diving. ✧ other; complete the pearl diver challenge, do not see the merchild's other parent again after his/her birth.

generation eleven; the merchild

Your mother loved the sea so dearly which shines through you as you are a child of the ocean; a merchild. You never knew you father growing up but that never stopped you from seeking him out later in life. Your story and ancestry seems to hold so many mysterys, what will you uncover?

✧ lifetime wish; players-choice ✧ required traits; family-orientated, unlucky, gatherer. ✧ career; players-choice. ✧ spouse; no restrictions. ✧ location; isla paradiso until other tasks are completed, then players-chouce. ✧ children; any. ✧ limit on children; none. ✧ max skills; three skills of the players-choice. ✧ other; don't meet your father until young adulthood, befriend him to the max relationship. complete three skill challenges. collect all seashells. ~ I left this last generation as a do what you wish with some challenges; this was my first time recreating a challenge so any feedback would be amazing; once again credits to asphodel moon for creating the original challenge!

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The inspiration for this challenge came from Deligracy's Tiny Town challenge for The Sims 4 (Original rules HERE). I loved the idea of the challenge, but The Sims 3 has a huge advantage: it already has an open world, so the houses didn't need to be restricted to one lot, but instead, we could build a real community. That's why, in addition to translating, I took some time to adapt it in the best possible way to everything that TS3 offers us.

I kept the characteristics of the Sims from the original challenge as best as I could, but adapted them to keep them as "autonomous" as possible.

I have all the expansions and stuff packs, so feel free to do only what fits into what you already have in your game and/or adapt it as best you can.

Tiny Town Challenge Expanded - The Sims 3

When I saw the Stardew Valley map by @boringbones, I felt this would be a perfect match! You don't have to start on the same map as me, but I strongly suggest you start on a tiny or small mapto really have the proximity between the lots and, even better, if it's empty so you can populate it as you play with the Sims.

I'm just starting to play this challenge, so not all the rules have been tested. I will adapt as needed and welcome suggestions.

Tags: #TinyTownTS3 #tiny town challenge ts3 or tag my "@". I would love to know you're playing too. 😍

The Goal

The goal of this challenge is to build a town with tiny houses for up to 16 Sims (depending on whether you want to use mods or not or which packs you own) that match their desires and skills.

You can watch my gameplay of this challenge on my YouTube channel here. (link to be available soon)

The Stardew Valley map can be purchased here (link for download).

The Rundown

Each Sim has a set skill that you must utilize to fund the construction of their tiny home. For example, Frank Stem likes flower arranging, so you must sell flower arrangements to fund his Tiny House build.

You must also represent each Sim's favorite style and color in the build (see the Sim characters below). You can only work on one Sim's house at a time, moving each Sim in individually as you "unlock" them.

To "unlock" the next Sim, you must complete the previous Sim's home.

How to Play

Start by moving your first Sim into a lot of your choice.

To select your first Sim, you can use an online randomizer or simply choose your favorite.

After moving your first Sim in, use a money cheat to set the Sim's money to $0.

Each Sim should start on their lot with their skill item of choice and some useful items. They also start with a sleeping bag (requires Generations), a mini fridge, and an All-in-One Bathroom (requires Island Paradise, Into the Future, or Movie Stuff). Feel free to adjust these items if you don't have the necessary packs. After placing these items on the lot, set the money back to $0.

After finding your skill items, start earning Simoleons by selling your creations!

Use this money to build your Sim's tiny home!

Since we don't have a sales table in The Sims 3 like we do in The Sims 4, I suggest that all collectibles and creations be sold at the consignment store (requires: NRAAS Consigner - [link HERE]).

Extra Rules and Ideas

Your Sims can contribute to community areas to help other neighbors when they move in and to create a pleasant sense of community and lifestyle. Ideas could be a shared laundry, bathroom, BBQ area, garden, central square, pool, etc.

As you play, your town will grow and your community will become fuller. When you reach the last Sim, you can go back to playing with the first family, and here, my suggestion would be to put everyone in a rotational household using Story Progression and evolve with each family.

If you don't have all the necessary packs, feel free to alter the challenge to suit the packs you have, or use the base game features. There are many ways to make money, including tasks like collecting valuable objects or careers.

You can play on any lifespan, but I suggest playing on epic or disabling aging altogether to get the most out of your Sims.

According to the original rules, you can use cheats, rewards, and anything else to make it easier, but keep in mind that the easier you make it for yourself, the less challenging it will be!

The Tiny Town Sims

Azure Hue:

Skill - Painting (Base Game)

Decor Style - Contemporary/Boho

Color: Blue

Cyprus Handyman:

Skill - Sculpting (Ambitions)

Decor Style - Rustic/Farmhouse

Color: Orange

Frank Stem:

Skill - Flower Arranging/Gardening (Base Game)

Decor Style: Vintage/Garden/Farmhouse

Color: Green

Suggestion: If you want to go with Flower Arranging, I recommend this mod HERE.

Opal Gem:

Skill - Jewelry Making (Supernatural)

Decor Style: Victorian/Fairytale

Color: Purple

Annie Aperature:

Skill - Photography

Decor Style: Industrial/Minimalist

Color: Red

Beatrice Jam:

Skill - Cooking (Base Game)/Baking (Store Content)

Decor Style: Cozy

Color: Pink

Suggestions:

Cooking can be done through the Culinary career. Your world will need to have the Bistro lot or the Rabit Hole rug, which can be downloaded HERE.

Baking can be done with the Deliciously Indulgent Bakery. (requires: NRAAS Cupcake HERE)

Ziggy Yarn:

Skill - Knitting/Crocheting

Decor Style: Mid-Century Modern

Color: Yellow

Suggestion: If you want to make this Sim this way, you will need this mod HERE.

Pippin Playmaker:

Skill - Toy Making (Midnight Hollow)

Decor Style: Colorful and Eclectic. Think of a dream child's room, with furniture of different styles, vibrant colors, toys scattered on the floor, and walls decorated with drawings and posters of cartoon characters.

Color: Rainbow (use and abuse the color wheel)

Sophie Sauvignon:

Skill - Nectar Making (World Adventures)

Decor Style: Rustic and Provençal. Imagine a French country house, with worn wooden furniture, floral fabrics, soft pastel tones, and many elements that refer to nature, such as fresh flowers and wicker baskets.

Color: Burgundy

Morgana Spellbinder:

Skill - Alchemy (Supernatural)

Decor Style: Gothic and Mysterious. Think of an alchemy lab filled with old books, jars of colorful liquids, candles, mystical objects, and dark wood furniture with metal details.

Color: Dark Purple

Melody Harmony:

Skill: Music

Decor Style: Bohemian and Artistic. Think of a music studio with instruments, band posters, vinyl records, comfortable furniture, and vibrant colors.

Color: Sepia (Warm and soft brown)

Oliver Quill:

Skill - Writing

Decor Style: Dark Academia, Cozy. Imagine an office with a wooden desk, a bookshelf full of books, a comfortable armchair, a fireplace, and earthy tones.

Color: Coffee Brown

Newton Gears:

Skill - Inventor

Decor Style: Industrial and Technological. Think of a laboratory with tools, machine parts, wires, neon lights, computers, and metallic colors.

Color: Metallic Gray

Scarlett Zinger:

Skill - Fashion Stylist

Decor Style: Modern and Elegant. Imagine a fashion atelier with mannequins, fabrics, mirrors, designer furniture, and neutral colors with vibrant touches.

Color: Hot Pink

Ink Ryder:

Skill - Tattoo Artist

Decor Style: Urban and Alternative. Think of a tattoo studio with graffiti, urban art posters, metal furniture, dark colors, and neon lighting.

Color: Black. This color represents rebellion, individuality, and the art of tattooing.

Finn Fisherman:

Skill - Fisherman

Decor Style: Nautical and Cozy. Imagine a fisherman's cabin with nets, boats, shells, light wood furniture, shades of blue and white, and elements that refer to the sea.

Color: Ocean Blue. This color represents tranquility, serenity, and the beauty of the sea.

Final Note

Have fun! You can change and adapt the rules as needed. The goal here is to have a lot of fun with the best game ever! So feel free to explore everything a truly open world has to offer.


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3 weeks ago
psycogenic - nell
psycogenic - nell
psycogenic - nell
psycogenic - nell

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rb
2 weeks ago
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )
The Circus So Far. ( ° ‿ゝ° )

The Circus so far. ( ° ‿ゝ° )


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rb
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psycogenic - nell
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