So, whenever I see character sheets, most people just put a little paragraph for that section. If you’re struggling and don’t know what your character should say or do, what decisions they should make, I guarantee you that this is the problem.
You know your character’s name, age, race, sexuality, height, weight, eye color, hair color, their parents’ and siblings’ names. But these are not the things that truly matter about them.
Traits:
pick traits that don’t necessarily go together. For example, someone who is controlling, aggressive and vain can also be generous, sensitive and soft-spoken. Characters need to have at least one flaw that really impacts how they interact with others. Positive traits can work as flaws, too. It is advised that you pick at least ten traits
people are complex, full of contradictions, and please forgive me if this makes anyone uncomfortable, but even bullies can be “nice” people. Anyone can be a “bad” person, even someone who is polite, kind, helpful or timid can also be narcissistic, annoying, inconsiderate and a liar. People are not just “evil” or “good”
Beliefs:
ideas or thoughts that your character has or thinks about the world, society, others or themselves, even without proof or evidence, or which may or may not be true. Beliefs can contradict their values, motives, self-image, etc. For example, the belief that they are an awesome and responsible person when their traits are lazy, irresponsible and shallow. Their self-image and any beliefs they have about themselves may or may not be similar/the same. They might have a poor self-image, but still believe they’re better than everybody else
Values:
what your character thinks is important. Usually influenced by beliefs, their self-image, their history, etc. Some values may contradict their beliefs, wants, traits, or even other values. For example, your character may value being respect, but one of their traits is disrespectful. It is advised you list at least two values, and know which one they value more. For example, your character values justice and family. Their sister tells them she just stole $200 from her teacher’s wallet. Do they tell on her, or do they let her keep the money: justice, or family? Either way, your character probably has some negative feelings, guilt, anger, etc., over betraying their other value
Motives:
what your character wants. It can be abstract or something tangible. For example, wanting to be adored or wanting that job to pay for their father’s medication. Motives can contradict their beliefs, traits, values, behavior, or even other motives. For example, your character may want to be a good person, but their traits are selfish, manipulative, and narcissistic. Motives can be long term or short term. Everyone has wants, whether they realize it or not. You can write “they don’t know what they want,” but you should know. It is advised that you list at least one abstract want
Recurring Feelings:
feelings that they have throughout most of their life. If you put them down as a trait, it is likely they are also recurring feelings. For example, depressed, lonely, happy, etc.
Self Image:
what the character thinks of themselves: their self-esteem. Some character are proud of themselves, others are ashamed of themselves, etc. They may think they are not good enough, or think they are the smartest person in the world. Their self-image can contradict their beliefs, traits, values, behavior, motives, etc. For example, if their self-image is poor, they can still be a cheerful or optimistic person. If they have a positive self-image, they can still be a depressed or negative person. How they picture themselves may or may not be true: maybe they think they’re a horrible person, when they are, in fact, very considerate, helpful, kind, generous, patient, etc. They still have flaws, but flaws don’t necessarily make you a terrible person
Behavior:
how the character’s traits, values, beliefs, self-image, etc., are outwardly displayed: how they act. For example, two characters may have the trait “angry” but they all probably express it differently. One character may be quiet and want to be left alone when they are angry, the other could become verbally aggressive. If your character is a liar, do they pause before lying, or do they suddenly speak very carefully when they normally don’t? Someone who is inconsiderate may have issues with boundaries or eat the last piece of pizza in the fridge when they knew it wasn’t theirs. Behavior is extremely important and it is advised you think long and hard about your character’s actions and what exactly it shows about them
Demeanor:
their general mood and disposition. Maybe they’re usually quiet, cheerful, moody, or irritable, etc.
Posture:
a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Posture is how the character carries themselves. For example, perhaps they swing their arms and keep their shoulders back while they walk, which seems to be the posture of a confident person, so when they sit, their legs are probably open. Another character may slump and have their arms folded when they’re sitting, and when they’re walking, perhaps they drag their feet and look at the ground
Speech Pattern:
a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Speech patterns can be words that your character uses frequently, if they speak clearly, what sort of grammar they use, if they have a wide vocabulary, a small vocabulary, if it’s sophisticated, crude, stammering, repeating themselves, etc. I personally don’t have a very wide vocabulary, if you could tell
Hobbies:
a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Hobbies can include things like drawing, writing, playing an instrument, collecting rocks, collecting tea cups, etc.
Quirks:
a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Quirks are behaviors that are unique to your character. For example, I personally always put my socks on inside out and check the ceiling for spiders a few times a day
Likes:
a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes are usually connected to the rest of their personality, but not necessarily. For example, if your character likes to do other people’s homework, maybe it’s because they want to be appreciated
Dislikes:
a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes can also contradict the rest of their personality. For example, maybe one of your character’s traits is dishonest, but they dislike liars
History:
your character’s past that has key events that influence and shape their beliefs, values, behavior, wants, self-image, etc. Events written down should imply or explain why they are the way they are. For example, if your character is distrustful, maybe they were lied to a lot by their parents when they were a child. Maybe they were in a relationship for twenty years and found out their partner was cheating on them the whole time. If their motive/want is to have positive attention, maybe their parents just didn’t praise them enough and focused too much on the negative
On Mental and Physical Disabilities or Illnesses
if your character experienced a trauma, it needs to have an affect on your character. Maybe they became more angry or impatient or critical of others. Maybe their beliefs on people changed to become “even bullies can be ‘nice’ people: anyone can be a ‘bad’ person”
people are not their illness or disability: it should not be their defining trait. I have health anxiety, but I’m still idealistic, lazy, considerate, impatient and occasionally spiteful; I still want to become an author; I still believe that people are generally good; I still value doing what make me feel comfortable; I still have a positive self-image; I’m still a person. You should fill out your character’s personality at least half-way before you even touch on the possibility of your character having a disability or illness
Generally everything about your character should connect, but hey, even twins that grew up in the same exact household have different personalities; they value different things, have different beliefs. Maybe one of them watched a movie that had a huge impact on them.
Not everything needs to be explained. Someone can be picky or fussy ever since they were little for no reason at all. Someone can be a negative person even if they grew up in a happy home.
I believe this is a thought out layout for making well-rounded OCs, antagonists and protagonists, whether they’re being created for a roleplay or for a book. This layout is also helpful for studying Canon Characters if you’re looking to accurately roleplay as them or write them in fanfiction or whatever.
I’m really excited to post this, so hopefully I didn’t miss anything important…
If you have any questions, feel free to send a message.
- Chick
🛌- Does your muse prefer to sleep under many layers of blankets or only under a few? 🎀- Does your muse like to accessorize? What are their favorite pieces of accessories? 🎐- Does your muse like to collect/hoard anything? 🛋- Does your muse like to have company over? 📱- Is your muse the “oversharing” type? 🐰- Does your muse prefer soft, plush textures or smooth and glossy textures? 💎- Is your muse drawn to things that sparkle? 🔖- Is your muse a daydreamer? What do they tend to think about? Have they ever caught themselves while lost in thought? 📰- Does your muse like to read the news? 📇- Is your muse a gossiper? 🕹- What does your muse do to occupy themselves when bored? 🏚- Does your muse like to explore dangerous places? 🌋- Has your muse done something stupid and not regret it? ⛪️- Does your muse enjoy attending churches they don’t belong to? 🛣- Is your muse considered a wanderer? 🐺- Would your muse consider themselves a lone wolf or a social butterfly? 🤝- Does your muse forgive others easily? 🖖- What “Fandoms” would your muse belong to? 🎖- Does your muse enjoy praise? 🎟- Do they like “so bad it’s good” movies? 🎠- Does your muse like amusement parks/carnivals/festivals? 🏝- Could your muse survive on an uninhabited island all by themselves?
She don’t wanna tell lies She just wanna feel alive She just wanted more time I’m looking for a long ride She just want a test drive Now you on the west side I’ll see you in the next life
1/7 @therealjacksepticeye
DEPUTY/THE SEEDS: joseph | john | faith | jacob
Do you have any advice on how to write a grieving character? Thank you!!
Hi!
Grieving isn’t pretty. It isn’t always dramatic, either – while some people certainly do go home and throw their favorite vase against the wall, some people retreat into themselves and become emotionally unresponsive (that’s what I do). Violence or anger is more likely to occur if the death is sudden – so is retreating into an emotional shell, really, because it’s often a result of shock. But both can occur outside of a sudden death – cancer isn’t always sudden, but many people still become angry when their loved one is diagnosed with or dies because of it. Basically, if the death feels unfair in any way – if it’s sudden, or if it feels like it happened too early, such as in the case of cancer or of some sort of cardiac disaster (a heart attack, a stroke, etc) – it’s more likely to provoke anger or shock, depending on your character’s temperament and attachment to the dying/dead character.
That was just a general disclaimer. Now, onto the meat of grieving!
Firstly, grieving can begin before the person is technically dead – you don’t have to wait for the person to go flatline and physically stop breathing for your other characters to feel a sense of loss. If your character suffered a medical disaster or an accident that rendered them comatose, or if your character is obviously fighting a losing battle (again, terminal cancer comes to mind), your other characters could start grieving them even though they’re still breathing and their heart is still beating. However, the likelihood is that your characters won’t be able to really start working through the five stages of grief until your character actually does physically die, because rarely does death really hit home until it has occurred.
Speaking of the five stages of grief, those are important! They’re as follows:
Denial/Isolation: your characters can’t believe your dead character is really dead. This is a defense mechanism of sorts for your mind – a way to delay at least some of the pain, and give yourself time to process what’s happened (although that processing happens subconsciously, because on the surface you’re denying that anything’s happened at all). If the dead character fought a long battle with an illness before death, this stage may be expedited by the fact that your characters had time to process the character’s dying as it was happening. If the death was sudden in any way, this stage may be prolonged, because it will be harder to comprehend something that happened so quickly, and shock will be more likely to occur.
Anger: the pain your characters were masking in the denial stage starts to come to the surface, and as a response to the pain, your characters get angry (just as many other vulnerable emotions, such as fear, are expressed as anger – anger is a tough emotion, as opposed to fear and grief, so most people subconsciously opt for anger because it makes them feel less vulnerable). They may feel they’ve been robbed of your dead character’s companionship. Their anger may manifest itself in many different ways: isolation, irritability, or self-destructive behavior, to name a few. Their anger may also direct itself at various places: the medical professionals who failed to save your dead character’s life, God for taking your dead character, even the dead character him/herself, if they could in any way be responsible for their own death (if they were driving intoxicated, if they never ate healthily and suffered a heart attack, etc.).
Bargaining: before death, this stage may manifest itself as “please God, just let them live and I’ll tithe my ten percent and go to church every Sunday”, or “please, [Dying character’s name], just hold on and get better and we’ll [do that thing the dying character has always wanted to do]”. (Keep in mind that most people have an astounding impulse to be religious during a time of crisis, whether they’ve been religious in the past or not.) After death, this stage may manifest itself in the “could’ve-should’ve-would’ve” philosophy: “if only we’d taken them to the doctor sooner”, “I should’ve made him stay home”, “I knew there was something wrong with him!”, and so on. This stage is generally an attempt to regain control of the situation – your characters feel like they’re taking some kind of action by offering a proposition, or by placing blame.
Depression: there are two types of depression associated with grief. In the first (which is almost more similar to anxiety) your characters worry more about others: what if I haven’t been there for people when they needed me, how are we going to pay for the funeral/burial services, and so on. Basically it deals more with the practical aspects of the character’s death. The second type is more introspective – your characters may retreat into themselves and analyze old memories of your dead character, and their feelings on everything that’s happened. This type is private, and your characters probably won’t share much about their thoughts if they experience it.
Acceptance: this stage is marked by withdrawal and calm – it can sometimes be difficult to distinguish from depression. It’s not a stage of joyous frolicking and exclaiming, “It’s okay! I understand everything about [Dead Character’s] death!”. Your characters may still not understand the purpose of your dead character’s death, but understanding and acceptance are not synonyms, nor are they mutually inclusive. The important thing about this stage is that your characters can make peace with the death, and can move on.
Keep in mind that while I’ve listed these stages in what is regarded as their general order, every person (and character) grieves differently – they may experience these emotions in a different order than that above. They may also go through one or several of the stages more than once, or cycle through the first four of them multiple times before reaching the fifth. Some characters may not even reach the fifth at all – depending on the circumstances of the death and the character’s attachment to your dead character, they may never fully accept your dead character’s death. The stages above are just a general framework for grieving.
Also, keep in mind that if your character’s death was tied in any way to traumatic incidents for your other characters, it may complicate the grieving process for those other characters, because the character’s death will be tied to other painful or triggering memories.
I hope this helps! If you need anything else, please feel free to ask. - @authors-haven
I dream of culling the herd every night.
Elizabeth Olsen behind the scenes of Avengers: Infinity Wat/Endgame.