That Last Post Reminds Me, I've Been Meaning To Do This Up For A While.

That last post reminds me, I've been meaning to do this up for a while.

An incomplete list of games I personally recommend as a narrative dev from a "Gosh I loved their narrative design and these aren't AAA" perspective, some of which are on sale in that celebration:

Mutazione: "A mutant soap opera where small-town gossip meets the supernatural. Explore the Mutazione community as Kai as she cares for her ailing grandfather. Discover magical gardens, new friends & old secrets. They can survive an apocalyptic meteor strike, but can they survive their small-town drama?" I adore this game. It has lingered with me since I played it in 2019. The character writing is excellent, and the structure of the narrative is delightful. A gem that deserves to be far more widely known.

Amarantus: "Arik's been told two things all his life: a tyrant is ruling the country, and somebody needs to do something. Now forced to flee his house after a midnight attack, his parents captured and his house torched—maybe somebody means you. It's time to gather a party, head to the capital, and take the Lord down. Along the journey, this crew of old friends and new strangers will grow closer—or further apart—as your choices guide Arik to win friends, make enemies, play matchmaker, and break hearts. Romance is not guaranteed: messiness is." (Disclaimer: friend of a friend made this) Amarantus is a deeply gripping visual novel, which plays with the format in a very compelling way. The worldbuilding is intricate, the characters incredibly human and incredibly messy, and it rewards multiple playthroughs to develop a deeper understanding of the overall situation. I would also strongly rec If Not Us, by the same developer, for the same reasons.

Sunshine Shuffle: (Disclaimer: friends made this) "Play cards with a group of adorable animal friends who robbed the largest bank on the Eastern Seaboard 12 years ago, and are willing to let you decorate their boat in return for not being executed by the mafia." Sunshine Shuffle is not for everyone, but it uses the structure of the poker games to deliver the narrative with a controlled pace that has really gripping emergent tension. The character writing is as ever the strongest part of the experience, and I think this is one of the more niche Strange Scaffold titles but it's also my personal favourite.

Roadwarden: "Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction." Roadwarden is at the time of writing $5.39NZD and you should play it. Please play Roadwarden. It's a ridiculously ambitious project, sprawling and lush with some cutting choice branches that had me get up and physically go pace around as I thought through the ethical ramifications as well as the roleplay ones.

Citizen Sleeper: "Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future." I adore Citizen Sleeper, another incredibly ambitious project that is able to get away with everything it does thanks to the heavy stylization (you will notice a trend here). I can't wait to play the sequel, I find this one hard to talk about because I never want to risk spoiling anything about it. Just an absolute treat. Left me feeling uplifted and hollowed out in equal measure at times. Big wins for fungi fans also.

The Life and Suffering of Sir Brante: "A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!" Another incredibly ambitious RPG project and one that haunts me deeply. Punishing, fascinating, with excellent character writing and immense replayability. I've done at least 9 runs of this game. I am chomping at the bit for the sequel. If you like exploring fictional theology, you'll potentially have a fantastic time over here.

Murders on the Yangtze River: ""Murders on Yangtze River" is an Ace Attorney-like detective game that takes you on a journey through early 20th century China as you solve a series of intriguing cases. Use your logical reasoning and deduction skills to uncover clues, interrogate suspects, and solve the mysteries." One of my recent favourites. Plays with the format in a very refreshing way, has rock solid mystery writing, and provides also an educational encylopedia to provide historic context around a lot of the things that come up! I've so far convinced at least 7 people to play it, and not a one has regretted that choice.

Tyrion Cuthbert: Attorney of the Arcane: "In Tyrion Cuthbert: Attorney of the Arcane, you play as a defense attorney who practices law in a world of fantasy and wizards. You must defend clients accused of various crimes committed using magic and use the rules of magic to prove them innocent." Far more directly than the last title in this list, TCAA is directly influenced by AA in an absolutely undeniable way, borrowing from the stylistic presentation of that series near 1:1 at times. However, beyond that aesthetic presentation is rich mystery writing that plays with its premise in a really fun way. You're basically playing as a lawyer in a D&D setting, and using the written spell descriptions in the cases. I found myself wishing they went in a little harder on that at times, but it's a really really fun ride that has some interesting innovations. I'm looking forward to the next project from this team immensely. Only a couple of frustration points based around needing to use very specific phrasing to progress.

Mouthwashing: "The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching." If you haven't heard of Mouthwashing at this point, you should. Absolutely stellar. Only game that's ever made me dig out video editing software so I could assemble a private personal chronological viewing experience. Really hard to talk about without spoiling the whole thing. Not a light playthrough.

Wandering Sword: "Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be." Ohhhh my god I love this game. It's vast. Dizzyingly ambitious for a debut RPG. Yuwen Yi is a fantastic authored protagonist and I would die and kill for him. I need to play the DLC and cry some more. The combat system is incredibly fun. I undid hours of progress to save my favourite rat man from destruction. I saved another man's life by not liking him.

The Rewinder: "The Rewinder is an adventure puzzle game based on Chinese mythology. You play as Yun, the last known Rewinder, who can communicate with spirits and explore other people's memories to alter the past" Absolutely stunning presentation on this one. A relatively short experience, but very compelling. Did make me do math, which I personally needed help for, but I loved the story it told and how it did it.

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More Posts from Quandrixing and Others

7 months ago

I've been sick for a year and will be working with pt to rebuild strength, but I'm excited to use these as well.

5 simple exercises to awaken dormant muscles

{source}


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8 months ago

Snapshots in Autistic Spiky Skills Profile

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Neurodivergent_lou


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4 months ago
#same Girl FRIED GREEN TOMATOES 1991 — Dir. Jon Avnet
#same Girl FRIED GREEN TOMATOES 1991 — Dir. Jon Avnet
#same Girl FRIED GREEN TOMATOES 1991 — Dir. Jon Avnet

#same girl FRIED GREEN TOMATOES 1991 — dir. Jon Avnet

5 months ago

crown jewel/stained glass jello cakes are like beautiful angels to me. it's fruity and delicious. it's retro kitsch. it's an edible example of midcentury minimalist art in every cross section.

Crown Jewel/stained Glass Jello Cakes Are Like Beautiful Angels To Me. It's Fruity And Delicious. It's

i understand the 50s housewife appeal here. if i rolled up to the potluck with a fugly cobbler and my neighbor brought one of these i may have to end my stupid sloppy fruit life.


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8 months ago

As someone that has a new, complex set of food allergies, thank you for this.

So due to food allergies and other nonsense, the standard "we're out of..." grocery store pads aren't helpful for me - they have a ton of stuff if them that nobody in my house consumes and because I have to do my shopping at 3 stores the organization of the pads isn't terribly useful.

So I made my own as a whiteboard and stuck it on the fridge.

So Due To Food Allergies And Other Nonsense, The Standard "we're Out Of..." Grocery Store Pads Aren't

It's divided into 3 main categories: perishable foods, shelf-stable foods, and foods for specific individuals in the house.

All of us eat veggies and eggs and peanut butter, but large bastard is the only one who eats frozen pizza and sandwich rolls. All of us eat tofu and carrots, but I'm the only one who needs bread from a specific store and eats lunch meat.

This makes it easy for me to tell at a glance where shopping needs to be done (if I need a bunch of stuff then we have to go to trader Joe's, but if all we need are staples we can go to aldi; if we're low on a lot of pantry items but don't need any produce we can go to walmart).

The way that I put together the board is by figuring out the stuff that had most often necessitated a trip to the grocery store for just that one item. I can't tell you how many times I have started getting ready to cook and then had to run out and get onions because I forgot that we were out of onions.

Now if I'm down to one or two onions i put a dot on the board and the next time i go shopping i get onions. When i open the last bottle of tamari or bag of coffee, i put a dot on the board.

It's also a really handy list to have while getting ready to shop because we can stand in front of it and use it as a reminder to *check* what we're low on. Do we need milk? Open the fridge and figure out if we'll run out before the next time we go shopping. Does tiny bastard need more peas to reward her for taking her insulin? Open the freezer before we gather up the shopping bags to find out.

Then it's super easy to take a photo and go shopping, and when we get back to erase the dots for stuff we got but leave the dots for stuff from another store or that was out of stock.

I've been using system for a few months now and it has been very helpful for preventing food waste and for reducing the number of trips we take to the grocery store, both of which save us money.

It's made out of a small whiteboard (about 9x14 inches) that i glued magnets to. The list items are written in permanent marker and the dots are dry erase marker. I put dots in the center of the boxes because if you overlap permanent marker with dry erase, it will wear away the permanent marker.

Anyway. This system has helped me, maybe it will be helpful for other folks as well.

3 months ago

Apparently a lot of people get dialogue punctuation wrong despite having an otherwise solid grasp of grammar, possibly because they’re used to writing essays rather than prose. I don’t wanna be the asshole who complains about writing errors and then doesn’t offer to help, so here are the basics summarized as simply as I could manage on my phone (“dialogue tag” just refers to phrases like “he said,” “she whispered,” “they asked”):

“For most dialogue, use a comma after the sentence and don’t capitalize the next word after the quotation mark,” she said.

“But what if you’re using a question mark rather than a period?” they asked.

“When using a dialogue tag, you never capitalize the word after the quotation mark unless it’s a proper noun!” she snapped.

“When breaking up a single sentence with a dialogue tag,” she said, “use commas.”

“This is a single sentence,” she said. “Now, this is a second stand-alone sentence, so there’s no comma after ‘she said.’”

“There’s no dialogue tag after this sentence, so end it with a period rather than a comma.” She frowned, suddenly concerned that the entire post was as unasked for as it was sanctimonious.


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8 months ago

What if the fade being ripped open in da:i has nothing to do with templars and mages but everything to do with those weird side quests in da:o like activating the places of power and watch guard of the reaching and summoning sciences

I mean the warden did a bunch of weird shit in da:o without fully understanding what any of it does


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4 weeks ago

Remember when I told ya'll last month to be ready to start looking for a Discord alternative?

Remember When I Told Ya'll Last Month To Be Ready To Start Looking For A Discord Alternative?

Yeah things aren't looking good for discord.

3 months ago
OH MY GOD. OH MY GOD. THE BRINE.

OH MY GOD. OH MY GOD. THE BRINE.


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6 months ago
"You Like To Walk A Little Too Close To The Edge..." "So Do You."
"You Like To Walk A Little Too Close To The Edge..." "So Do You."

"You like to walk a little too close to the edge..." "So do you."

LUCANIS DELLAMORTE ❤️‍🔥 Dragon Age: The Veilguard (2024)


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Quandrixing

Just things I find interesting that don't belong in my main.

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