Please be patient with those of us with auditory processing disorder. We just need more time for the gears to turn in our heads.
[This user has auditory processing disorder.]
you don't "hate kids," you hate being forced into a caretaking role.
you don't "hate kids," you hate censorship passed off as family values.
you don't "hate kids," you hate the constrictiveness of the nuclear family.
you don't "hate kids," you're just not used to occupying fully age diverse spaces so you're not used to the noise or the many different kinds of needs.
you don't "hate kids," most public spaces just aren't built for kids, and so the few kids you see are always uncomfortable and distressed.
you don't "hate kids," you hate the intense social rules assigned to kids and anyone who interacts with kids.
You don't "hate kids," you hate how society reproduces its most restrictive elements and how kids are powerless to resist it.
Happy 14th Birthday to Portal 2
The endless battle between the idea of really wanting to start wearing a wildly different hairstyle, and the knowledge that 'extreme' (read: alternative) hairstyles are not allowed at my corporate job.
Why y'all gotta cramp my style like that?? Damn
It posits itself as this fun, quirky puzzle game, but that's so clearly not what it is even 5 minutes in. This supposedly bustling science facility is completely silent. No one is watching through the observation windows, the test chambers are visibly dirtied and worn, and the only voice you hear throughout the entire game is the "Pre-Recorded" GLaDOS, who is consistently glitching and saying things that are slightly ominous. This feeling is only amplified by Kelly Bailey's masterful soundtrack, which similarly to Half-Life 2, creates this feeling of loneliness and abandonment. It all comes to a head in Chamber 16 when you finally see Doug Rattman's writings for the first time and realize "Something is VERY wrong here." Afterwards, you learn more and more about how fucked Aperture really is, like how the water in the test chambers is actually a result of flooding, how the Turrets are very much NOT a testing element, and how the Iconic Cake is in fact, a lie. This all comes to a head in the final chamber when the illusion completely falls away and GLaDOS is revealed as a killer, leading into the game's final act. However, even after the Reveal, Portal still manages to keep its horror elements, as GLaDOS slowly hunts you throughout the facility. Stalking, waiting. It's still quiet, still lonely. But now the danger is real, and it's coming for you.
Leor Galil of the Chicago Reader wrote an article highlighting the work a handful of us have done lifting up the legacy of Tina Bell. In it, he also unearths more information about Tina’s life and Bam Bam’s story. It’s a long, important, and celebratory ready!