from an indie author who's published 4 books and written 20+, as well as 400k in fanfiction (who is also a professional beta reader who encounters the same issues in my clients' books over and over)
show don't tell is every bit as important as they say it is, no matter how sick you are of hearing about it. "the floor shifted beneath her feet" hits harder than "she felt sick with shock."
no head hopping. if you want to change pov mid scene, put a scene break. you can change it multiple times in the same scene! just put a break so your readers know you've changed pov.
if you have to infodump, do it through dialogue instead of exposition. your reader will feel like they're learning alongside the character, and it will flow naturally into your story.
never open your book with an exposition dump. instead, your opening scene should drop into the heart of the action with little to no context. raise questions to the reader and sprinkle in the answers bit by bit. let your reader discover the context slowly instead of holding their hand from the start. trust your reader; donn't overexplain the details. this is how you create a perfect hook.
every chapter should end on a cliffhanger. doesn't have to be major, can be as simple as ending a chapter mid conversation and picking it up immediately on the next one. tease your reader and make them need to turn the page.
every scene should subvert the character's expectations, as big as a plot twist or as small as a conversation having a surprising outcome. scenes that meet the character's expectations, such as a boring supply run, should be summarized.
arrive late and leave early to every scene. if you're character's at a party, open with them mid conversation instead of describing how they got dressed, left their house, arrived at the party, (because those things don't subvert their expectations). and when you're done with the reason for the scene is there, i.e. an important conversation, end it. once you've shown what you needed to show, get out, instead of describing your character commuting home (because it doesn't subvert expectations!)
epithets are the devil. "the blond man smiled--" you've lost me. use their name. use it often. don't be afraid of it. the reader won't get tired of it. it will serve you far better than epithets, especially if you have two people of the same pronouns interacting.
your character should always be working towards a goal, internal or external (i.e learning to love themself/killing the villain.) try to establish that goal as soon as possible in the reader's mind. the goal can change, the goal can evolve. as long as the reader knows the character isn't floating aimlessly through the world around them with no agency and no desire. that gets boring fast.
plan scenes that you know you'll have fun writing, instead of scenes that might seem cool in your head but you know you'll loathe every second of. besides the fact that your top priority in writing should be writing for only yourself and having fun, if you're just dragging through a scene you really hate, the scene will suffer for it, and readers can tell. the scenes i get the most praise on are always the scenes i had the most fun writing. an ideal outline shouldn't have parts that make you groan to look at. you'll thank yourself later.
happy writing :)
Something a little different, I tried to make a monster inspired by an art! Here it is!
The illustration below is by one of my favorite artists, Abigail Larson. Enjoy, please!
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Lacencu (la-SEN-koo) combine traits of centaurs, succubi, and lamia, but their origins are murky. Lacencu might be related to all three of these species, or none. To date, investigations have proved inconclusive; it doesn’t seem like the lacencu remember their ancestors well, nor do they care. Rumors abound, but their most popular origin story involves a tribe of centaurs trapped underground, never to see the sun again. Ill-suited to the endless caves, these centaurs made pacts with various eldritch powers for survival. Over time, fiendish influence and the Underdark’s unusual conditions molded the centaurs into lacencu, charming but paranoid masters of enchantment.
Observers are shocked at the lacencu’s agility; their ponderous centaur-like physiology doesn’t look suited to climbing or flying, yet the lacencu do both with elegance. The lacencu seem to dance about the rocks, switching between hopping like mountain goats, climbing with their arms, clawed wings, and prehensile tails, and flapping short distances with fluid ease.
The lacencu are typically friendly, and they love to hear stories of the surface world. But the lacencu know their numbers are small compared to other Underdark races; lending some credence to the “lost centaurs” theory, they fear extinction, and know danger lurks around every corner in the Underdark. So the moment a visitor displays any violent, duplicitous, or otherwise untoward behavior, the lacencu employ their innate magic to turn these visitors away, back into the darkness of the underground. If magic manipulation fails, or if the lacencu fear this enemy will come back with a vengeance, they’ll take up arms as a tribe and slay the interloper.
Despite their embedded fear of extinction, most sentient residents of the Underdark have no quarrel with the lacencu – except the drow. Lancencu raid drow outposts and city outskirts for supplies, artifacts, weapons, and fashions. The lacencu pick on the drow partly out of necessity; out of all their Underdark neighbors, drow are the closest in body type (from the waist up) compared to the stout duergar, the diminutive svirfneblin, or hulking quaggoths. Most items made with drow in mind, the lacencu can use too.
Large monstrosity (sapient), typically neutral good
Armor Class 13
Hit Points 78 (12d10 + 12)
Speed 30 ft., climb 30 ft., fly 50 ft.
STR 14(+2) DEX 16(+3) CON 13(+1) INT 15(+2) WIS 16(+3) CHA 17(+3)
Saving Throws WIS +5, CHA +5
Skills Acrobatics +5, Athletics +4, Nature +4, Insight +5, Perception +5, Survival +5, Persuasion +5
Damage Resistances psychic
Senses Alignment Sense, Darkvision 60 ft., Passive Perception 15
Languages Infernal, Sylvan, telepathy 100 ft. (only works with other lacencu), Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
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Innate Spellcasting. The lacencu’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components.
At will: detect magic, detect thoughts
3/day each: scrying, suggestion
1/day each: geas, sleep
Flyby. The lacencu doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Multiattack. The lacencu can make multiple attacks: either 1 each with hooves and spear, or 1 hooves and 2 wings.
Clawed Wings. Melee Attack: +5 to hit, reach 10 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.
Hooves. Melee Attack: +4 to hit, reach 5 ft., 1 target. Hit: 11 (2d8 + 2) bludgeoning damage. Lacencu can also attack backwards with their hooves by bucking.
Poisoned Spear. Melee or Ranged Attack: +5 to hit, reach 10 ft., thrown 20/60 ft., 1 target. Hit: 8 (1d10 + 3) piercing damage plus 6 (2d6) poison damage.
Charm. One humanoid the lacencu can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the lacencu’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this particular lacencu’s Charm for the next 24 hours.
The lacencu can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
Aura Reading. Detect magic and detect thoughts are bonus actions for lacencu.
~
DESIGN NOTES
Yes, I came up with the name by remixing the syllables of centaur, succubus, and lamia.
Took me way too long to realize I should give these folks darkvision and a climbing speed, since they live in the Underdark, and there’s stuff in the flavor text about how they climb good.
Oh my gosh. I just found this website that walks you though creating a believable society. It breaks each facet down into individual questions and makes it so simple! It seems really helpful for worldbuilding!
THE LAST OF MY OLD POSTER REMAKES this one took a while on account of “I forgot I was doing these”
It’ll definitely be a poster– will it be a foil poster someday? maybe. We’ll see if I remember to order it!
Some say that an invisible red string is tied around the fingers of soulmates meant to be together forever. As it turns out, you can see these red strings, and have therefore created a highly successful matchmaking business.
A currency that isn’t gold-standard/having gold be as valuable as tin
A currency that runs entirely on a perishable resource, like cocoa beans
A clock that isn’t 24-hours
More or less than four seasons/seasons other than the ones we know
Fantastical weather patterns like irregular cloud formations, iridescent rain
Multiple moons/no moon
Planetary rings
A northern lights effect, but near the equator
Roads that aren’t brown or grey/black, like San Juan’s blue bricks
Jewelry beyond precious gems and metals
Marriage signifiers other than wedding bands
The husband taking the wife's name / newlyweds inventing a new surname upon marriage
No concept of virginity or bastardry
More than 2 genders/no concept of gender
Monotheism, but not creationism
Gods that don’t look like people
Domesticated pets that aren’t re-skinned dogs and cats
Some normalized supernatural element that has nothing to do with the plot
Magical communication that isn’t Fantasy Zoom
“Books” that aren’t bound or scrolls
A nonverbal means of communicating, like sign language
A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)
I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.
That ol’ chart of mine makes the rounds online periodically and it drives me crazy because it’s frankly not very good. So, I finally got around to remaking it.
I doubt this will get anywhere near as popular, but I wanted to make it.
Good reference for animation, comics, and for visualizing phonetics!
oyster mushrooms!!!
idea: scene with two characters eagerly stripping each other clearly about to bone, but they keep getting interrupted by finding carefully concealed weapons in each other’s clothing, so they keep just unholstering, revealing and unstrapping increasingly ludicrous amounts of hidden guns and knives as the clothes come off, and it’s lowkey killing the mood a little
YE!!!!
Super proud of this one!!! ^w^ The eye crowns especially I really loved working on :D
23, Australian, this is where I'm dropping my writing inspo and pieces.
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