Yay yayy terapagos magical girl liko coughs
The Gods donβt find you embarrassing. The Gods donβt care about seeming cool and professional for the approval of others.
Make that fucking aesthetic photo collage for Aphrodite with cute pics you found on Pinterest .
Dress up like Hermes and go for a damn walk.
Collect random stones you think are cool and put them on your altar.
Put that photo of that cartoon character that reminds you of your deity on your altar.
Make that Minecraft temple to Hekate, domesticate those damn Minecraft wolves for Cerberus.
Make your deities in the sims!
Write soppy melodramatic poetry for Dionysus that no one else will read.
Make self insert fanfics about your favourite Gods and write them all as your best friends. Let them interact with your edgy ocs.
Create an AU where you and your Gods are all characters from your favourite anime.
Record silly little songs for them
Make them paintings that are full of clashing colors and weird forms.
Draw them a fursona
Wear that bright yellow outfit for Apollon.
Put on a dramatic makeup look for Aphrodite.
Call your closest deity that silly little nickname you have for them and let them call you one too.
Share your special interests with your Gods. Design your God as a pokΓ©mon or a crystal gem, or a sonic character.
Those losers that try to make you feel bad for being passionate will never have what you have.
In the words of the Great Lord Hermes: βEvery human I have ever liked was at least a little bit cringeβ
BE CRINGE. BE PROUD. THE GODS LOVE YOU.
(note ; this is not roleplay, fictionkin, or delusion, though roleplayers, fictionkin, and delusional people are allowed to interact. this is pop culture paganism. please do not call me delusional, as this can cause me to doubt my experiences and reality, which can send me into pyschosis.)
before this post starts, i just want to say that this post isnt meant to be taken as "absolute truth". take what resonates with your own personal practice, and leave behind what does not.
Madokami is a character from the anime Puella Magi Madoka Magica. Canonically known as "Ultimate Madoka", she is a canon god character, and is the law of cycles.
love, the law of cycles, karmic destiny / potential, salvation, life and death, wishes, magic / magical heroes, protection, time (past, present, future), hope, purity / innocence, generosity, compassion
The colors red, pink, white, gold, and galaxy colors, love / symbols representing love, sticks or twigs, bow and arrows, bows and ribbons, flowers, stars, soul gems, feathers
The law of cycles, the savior of magical girls / heroes, protector of magical girls / heroes, she who keeps away witches
Flowers, sweet foods, drinks, or candies, heart shaped objects, crystals or gems, shiny objects, star shaped objects, acts of love or compassion, good deeds, self care, making people or yourself happy, objects that are colored red, pink, white, gold, or galaxy colors, art,
Flowers, sticks or twigs, heart shaped objects, crystals or gems, shiny objects, objects that are colored red, pink, white, gold, or galaxy colors, star shaped objects, art, bows or ribbons
You donβt have to choose between Β Devil Homura or Goddess Madoka. The world is built on complementary forces.Β
Iβd say they both have attributes youβll need in your spiritual journey, thus both are very, very important.Β
Madoka is selflessness and sacrifice, the sacrifice of the self to attain a greater good. She is aΒ bodhisattva. She is passive.
Her love is universal and bright, but reflexive and not passionate.Β
She is hope.
She is the world of Salvation, she is Transcendence.
Accepts that her laws bring about her own dissaparition.Β
She is what a post-modern mage would callΒ βThe Right Hand Pathβ
Homura is doing the bad thing for the juste cause, fixing unfair situations by doing the wrong thing. She is a rebellious goddess of chaos and knowledge, a Lucifer, a Prometheus. She is active.
Her love is focused and passionate, destroys and creates, but above all, it binds.
She is rebellion and change.
She is the Material World, not the unknown beyond.
Accepts that her world will bring her hate, even her own self-hatred.
She is what a post-modern mage would call βThe Left Hand Pathβ
(I hope I can go and add more to this post in the future!)
AAAA tysm !!!!!! :D i love itttt !!!!!!!!
hii !! love ur blog !!!!
could i get a red and black gothic-esque fire themed blinkie that says "irl magical boy !!" ?
tysm, and its okay if not ^_^
It's not the best since it's been SOO long since I made a blinkie. I hope you still like it!!
It's real little I need to find the old template I used
ooo i plan to be both!! also im a racoon therian :3
ooh cool !! if you can, could you tell me how being a physical magi works ? i just cant seem to find any information on it :(
and thats super cool !! always love to see racoons
are you a physical type of magi?
im planning on being an astral magi, mainly because i am disabled and also live in a very small town, so i wouldnt be able to properly do my magical duties if i was physical. i also dont know much about physical magi's if im being honest '^^
Hello chicken!
I come to you today with a question I've had for a long time, and I read a post a while ago where you gave tips on entering the astral for people who struggle with it. In this, you mentioned, if I remember correctly, that people who day dream a lot should find a way to tell apart their spiritual travels from daydreams.
The thing isβI'm not only a maladaptive daydreamer since I can remember but also a fiction writer. Meaning my mind comes up with random places and people and story fractures all the time. And when prompted with something, it can run pretty far. I have no way of determining wether or not my spiritual encounters with familiar spirits have been legit or a complete result of my own imagination.
I really wanna know if there's a way to determine if my experience are "real" or made up and how I can go about differentiating them. If you have anything that could help with that I'd be super grateful.
Have a wonderful day and thank you already
We're in reference to this, I think?
This is one of those situations where there are IME never any blanket tips, because everyone has their own needs.
"Real astral travel is fatiguing whereas daydreaming is not" is not a rule of thumb that is helpful to people that don't really get tired astral traveling, or who are exhausted by racing thoughts.
I believe it's vital to experiment for oneself to build up a system of checks and balances that works for you.
That being said here are some ways that travel can be tested (again, consider how these checks may be inadequate depending on the areas you travel, your innate skills, etc).
If you have tips or thoughts to add, please feel free!
You have valid experiences with your spirits if they pan out - if your spirits give you information, spells, techniques, etc., that work. A lot of valid techniques and lore aren't written down, so comparing it to other sources doesn't always work - you have to put it to the test. You can also ask spirits to do things for you - things that should be easily doable - and see if it happens (like, asking them to visit you at a certain time and setting a reminder after the fact).
You can't really control spirits in the astral the way you control daydream characters. Your daydream character can say or do whatever you think even on the slightest of whims. Spirits do not, and if you try to force them to say or do things they can become very upset.
In the astral, there is no story to fracture. It's not a story, there is no narrative. It's a lived experience.
Astral realms are causal, just like our normal physical reality. In a daydream if you realize a character has on the wrong outfit for this scene, based on that mere idea the story might retroactively correct to suddenly have the character be in the right outfit. But in the astral, for a spirit to have on different clothes, they have to go change clothes. And that takes time. They have to leave that location, go to where they keep their clothes, change their clothes, and come back.
There is no fracturing the story into two versions, one where the spirit has on the right outfit from the start, and one where they don't. There is no story.
In a daydream, you control the experience. At the perfect moment, it starts raining in the graveyard for the dramatic reveal. In the astral, you are experiencing something external. You can imagine it's raining, try to force it to rain, or project rain. You might even see rain for a few moments. But your perception will tend to snap back to the actual experience. And then the spirits might be looking at you weird, asking what you're doing. You can't restart the scene because there is no scene.
In a daydream if there is a locked door, that doesn't necessarily stop you in any way. You can know what's behind the locked door, where the key is, how difficult it is to open the door, if there are alternate routes, and so on. You can even know who made the door and the forest the wood came from. The characters might be stuck on one side but you are the omnipotent creator god of that reality and you have all the information you want.
In the astral if you encounter a locked door, you don't automatically know what's behind it. If you don't have the key, you can use magic to unlock it or you can try to break it down. But if you can't, then you can't. If your path is blocked, you won't automatically know any alternative paths forward. The narrative isn't going to be rewritten to account for plot holes; there is no plot. Do you want to know who made the door? Well, how do you intend to find out? Because that information isn't up to you; it exists externally from you.
The characters are at a gorge. The next part of the story is on the other side. Figuring out how to cross the gorge isn't interesting right now, the emotional energy is ready to carry us deeper into the plot. Let's just put a pin in the crossing and figure it out later. For now, we teleport into the future. The characters are on the other side of the gorge, ready to travel into the city.
In the astral, you are stuck on that side of the gorge until you figure out how to cross it. You can imagine or pretend you're on the other side, but eventually you will be bounced back to where you are actually standing.
Daydreams remain static unless you are there to change them. The changes may be sprawling and nigh instantaneous, but they come from you; you are making it up. You are never going to come back to a daydream and realized the fundamental reality of the daydream changed since monday and is irreversible to its prior state.
Astral realms will change on their own whether or not you're there for it. One day a new path appears that was never there before. You can't "switch back" to the other version because there is not more than one version, it's a living area. One day there is a blockage and you can't go to that location. The next day the blockage disappears, or it remains until you resolve it.
Daydreams tend to be low-energy. You can go through the epic history of an empire in 30 minutes. Astral travel tends to be energy-intensive. You can hang out for 15 minutes and talk to one fish in a fountain before you get tired and sleepy.
Similarly, changes in daydreams can be done with nothing more than the energy of a thought; you can raise up houses, neighborhoods, cities, empires, and solar systems with the blink of an eye. In the astral, if you want a bucket of water, you have to pick up the bucket, go to the well, get the water, and walk back. And if it takes you 15 actual IRL minutes, then that's how long it takes you.
My tl;dr is that if it feels like you're an omnipotent multiversal creator god having adventures in endless stories with clear narratives, side-quests, and character arcs, then I'd be more likely to hazard that you're daydreaming. If it feels like you are a person trying to live your got dang life, if you run into problems that require real time and energy to resolve, and if you drop the ball and the world moves on without you - it's more likely you're traveling.
(The only thing I will say is that time in the astral generally doesn't work like how it does here - time can scroll forward very quickly. But if you have time-god powers like editing the past, jumping around from past to present and into alternate timelines, or flash-freezing the universe to walk around in it, I'd be suspicious.
In addition, what worlds you're going to can have a huge impact - personal astral spaces you're fully in control over are, well, much easier to control than external spaces where you're a visitor.)
ππ βββββββ weapon : bombs ( throwables )
β pick a spot ( inside , outside ) and mark a spot ( high , low , hardβtoβreach , hidden )
β grab a durable stress ball and practice throwing the stress ball at the target while not moving
β once it becomes easy , start trying to hit the target while running around it , you cant stop moving
β once that is easy , increase the difficulty ( ex , throwing at an unhidden spot while moving β’ throwing at a hidden spot while stationary β’ throwing at a hidden spot while moving )
β if all difficulties become easy , start adding obstacles and an area you have to stay in ( ex , you can only stay in a designated area while you throw your practice throwables , with obstacles in your way that you have to dodge while you run around the target point )
παππαππγα‘£π©γππαππαπ
ππ βββββββ weapon : guitar ( melee )
β practice with a plastic bat , hitting a baseball ( thrown by others or yourself )
β find big tree branches ( that are twice the size of you ) and practice dragging them around to work on your strength
β once you can drag it comfortably , practice moving the stick quickly from behind you to infront of you
β practice lifting the stick and hitting trees with it until you can do it with ease
β try hitting moving things with the branch ( have someone throw something so you can hit it with the branch )
παππαππγα‘£π©γππαππαπ
ππ βββββββ weapon : bow ( ranged )
β€· you need a bow and arrow , or something that can fire like one
β practice firing with the bow before you practice aiming , make sure you practice enough to be unaffected by recoil
β mark a spot and practice aiming . if youre using a real bow , use an actual target , or mark a tree . if youre using the mini diy bow i linked , you can use anything as a target
β once you can easily hit the target , practice aiming while moving . use soft tipped arrows if youre using real bow . then try firing while moving
β eventually , i recommend you switch to a real bow , or something that is really similar . the diy bow doesn't fire as accurately or as strongly as a real bow can
παππαππγα‘£π©γππαππαπ
i hope these help someone! i listed my specific weapons but the broad categories they're in, so even if your weapon isn't a guitar or bombs you can still use my tios and tweak them a bit! like, you can use my bombing training as ninja star throwing training! or you can use my guitar training and, instead of hitting things, you can try slashing things!
to our younger mahous, i want you all to know more than anything that it's okay to set boundaries. yes, even hard boundaries. you can say with your whole chest capital N-O to people who you feel are taking advantage of your kindness and generosity. it says nothing negative about you, and it doesn't make you a bad person for setting that boundary.
don't feel like you have to feel guilty about it. you matter, too. your comfort matters. your time matters. your energy matters. your patience and wellbeing matters.
it's okay to set boundaries. set as many boundaries as it takes to make you feel comfortable.
aspiring irl magical boy ^_^16 yrs, queer genderqueer ftmphysically + mentally disabledhost of did sys, anti endo dni
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