A “Mary Sue” is that charact. Perfect; bends the story to their will, faces no meaningful struggles, and often feels too idealized to be relatable. The thing I like most is when an author makes a character, a situation, a scene, realistic. I like heavy realism in my books. I know we read to escape reality, but there's a way to do that.
1. Give Them Flaws Not the checklist kind. Not "clumsy" or "bad at math" unless that genuinely bleeds into who they are and how they move through the world. I mean the kind of flaws that crack open relationships. That drive certain choices. That make you want to shake them. Flaws should cost them something. Otherwise, they’re decoration.
2. Let Them Fail Failure is the most human thing. It brings shame, doubt, growth, all the stuff that makes a character feel alive. Let them try, and stumble. Let them mess up something important. Let them hurt people and not know how to fix it. Failure opens narrative doors that perfection just slams shut.
3. Don’t Make Everyone Love Them If every side character is just there to admire your MC, you’re not writing a story—you’re writing propaganda. Let people mistrust them. Let some hate them. Not everyone sees the same version of a person. Maybe someone sees behind their act, maybe someone’s immune to their charm. That gives perspective.
4. Make Their Skills Believable A skill with no backstory is just plot armor. If they're good at something, show why. Time. Training. Failure. Maybe they’re not even the best—just someone who works harder than they should have to. That’s infinitely more compelling than someone who just is talented for no reason.
5. Avoid Overloading Them With Traits They don’t need to be smart, funny, hot, tragic, a prodigy, a rebel, and an empath who bakes when sad. Choose what matters. Strip it down to the few traits that define them, the ones they carry into every scene. Complexity is about layers, not a pile of labels.
6. Give Them Internal Conflict We all contradict ourselves. That’s the beauty of it. Your character should wrestle with decisions. Regret them. Say one thing and feel another. Inner conflict is what separates a walking trope from a person we believe in.
7. Let the Plot Push Back The world shouldn’t bend for your character. The plot should push them, break them, make them bleed for the win. Their goals should cost something. The story isn’t just their playground—it’s the pressure cooker where they get tested. If they’re never cornered, what’s the point?
8. Ensure They Don’t Eclipse the Entire Cast Other characters are not props. Give them wants, voices, limits. They don’t exist to spotlight the protagonist—they exist to breathe life into the story. And your MC is more interesting when they’re surrounded by people who push them, contradict them, challenge them.
9. Avoid Unrealistic Morality Nobody’s always right. And honestly, it’s annoying when they are. Let them justify things that aren’t justifiable. Let them fail to see another perspective. Let them believe they’re in the right—until they’re not. Give them a compass that doesn’t always point true north.
10. Make Them Struggle to Earn Trust Trust is a slow build. People remember hurt. They hesitate. Let your MC do the work—prove themselves, fail, rebuild. Trust earned over time is more satisfying than instant loyalty that comes out of nowhere.
I hate perfect characters. Especially when it’s pretend perfection. Like what do you mean he has abs when he has no time to workout? Like what do you mean she is so put together all the time? In this economy?
let's write something raw, something realistic.
i feel like not enough people bring up that he actually looks decently upset before annie calls him in the ending cutscene
i was gonna ramble a little bit about how i like all the subtle details with this guy and its all lost bc this game is kinda hot ass but i forgot the nitty gritty so yeah
3 is my fav of the games but i also fucking hate it bc it sucks and the other 2 games are way better but im still way too attached to the cast of THIS game to really gaf about characters other than frank and chuck if you catch my drift
Love doesn’t just blush and flutter. It aches. It stumbles. It leaks through the cracks, even when a character is trying to play it cool. Here’s what love looks like when it’s happening in the body before the character’s brave enough to say it.
╰ They lean in—and don’t realize it.
It’s instinct. Subconscious. Like their body is quietly screaming, closer. A slow drift during conversation. A head tilted slightly too far. A step forward they don’t take back.
╰ They can’t quite make eye contact—but they can’t stop looking.
They glance. Look away. Glance again. Maybe their gaze drops to the mouth. Maybe it hovers on the hands. Eye contact is too dangerous, it sees too much, but looking away entirely? Impossible.
╰ They fidget in specific, revealing ways.
Tugging sleeves. Adjusting jewelry. Touching their mouth when the other person talks. These aren’t nervous tics, they’re little release valves for all the don’t-say-it-don’t-feel-it energy.
╰ They mirror the other person.
Their gestures sync. Their laughs overlap. They cross their arms a beat after the other person does, and don’t even notice. Their body’s doing the bonding for them.
╰ They hover instead of touching.
The space between two people in love-but-not-there-yet is holy. Brushing hands. Shared drinks. Standing so close their shoulders almost touch, but never quite. Like if they make contact, it’s game over.
I don't know if this is anything, I just love these blorbos so much
It's me, I'm queer people, I fuckin love that L4D analog horror series. Seeing that salt and pepper Nick did something to my brain that was like the equivalent of dropping a lit match in a gas station pump lmao
Agumon ST20-10 and WarGreymon Ace ST20-11 by Spareribs, Tentomon ST20-07, Kabuterimon ST20-08, and MegaKabuterimon ST20-09 by GOSSAN, Gatomon ST20-05 and Angewomon ST20-06 by NIJIMAARC, Biyomon ST20-02, Birdramon ST20-03, and Garudamon ST20-04 by Takeuchi Moto, Tai Kamiya & Izzy Izumi ST20-13, Sora Takenouchi & Kari Kamiya ST20-12, Our Courage United ST20-14, Island of Adventure ST20-15, and Koromon ST20-01 by Iori Sunakura
So dapper
Alright, Dead Rising fans hear me out on this ship please...
I made this a while back but 😔 Idk protag shipping is fun
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower