Sleep-ing-mars - Mars

sleep-ing-mars - Mars

More Posts from Sleep-ing-mars and Others

4 years ago
The Apothocary

the apothocary

2 years ago

definitely a “i’m going to make it your problem” type. i never really got the hang of masking besides copying adults so people just saw me as a bitch and rude. allistics just don’t like honesty but whatever. i kinda just got use to not getting along with anyone

reblog w if ur a “i don’t inherently understand social cues so now it’s everyone else’s problem” type autistic or a “i don’t inherently understand social cues so ive spent years studying them and now i pick up on social cues neurotypical people have never even heard of” type autistic. it’s for science

6 months ago

The deeper the trauma the longer the hair I guess 👁️

The Deeper The Trauma The Longer The Hair I Guess 👁️
The Deeper The Trauma The Longer The Hair I Guess 👁️
The Deeper The Trauma The Longer The Hair I Guess 👁️

Tags
tma
8 months ago

You know what. Fuck you.

*unhallows your ween*

6 months ago
The Cat Encyclopedia Was Not Just Any Book... It Was A Leitner.

the cat encyclopedia was not just any book... it was a leitner.

( @ultramarinaa's cat martin n jon designs! )


Tags
8 months ago

Slay the Princess Concept Art

We shared a bunch of concept art on Twitter today. Sharing it here, too, where you can find it all in one post. Post contains spoilers, so proceed with caution (or just play the game already if you haven't 😉)

Going to start with the first piece of concept art Abby drew for the game.

Slay The Princess Concept Art

In the earliest stages of development, we toyed around with the concept of there being multiple "end game" forms of the Princess.

The initial outline, rather than being tied together by an overarching metanarrative, structured a full playthrough as a 5-6 chapter long, self-contained journey down a single route, determined by your decisions in chapter 1. Here's an alternative late-game form:

Slay The Princess Concept Art

The idea of deviating end-game forms didn't lost for very long, though. As we explored the game's themes more deeply, it made the most sense for there to be a singular "true" form.

If your reality is shaped by subjectivity and perception, then the "truth" has to be what's left when that subjectivity is swept away. the Shifting Mound's final design feels like that initial truth for the Princess, though there's also another truth if you push back against her and press on into the final cabin.

We really liked this "void" design, and I played around with the idea of it being an intermediary to the final form. The "void" Princess would be what you saw upon encountering the final Princess without understanding your own truth, but once you had that understanding, you would see her as the Shifting Mound, as depicted in the game.

That gave way to the intermediary design of the SM being a sea of disembodied limbs, and we also took parts of both designs and incorporated them into the protagonist (particularly the wings.) You can see the eyes and feathers for this void form in the ending card of the original trailer below:

Slay The Princess Concept Art

You can see extremely early concept art for the spectre (top), nightmare (top-right), stranger (left), beast (bottom) and ??? (right) as well!

The eyes became a motif in the Nightmare route (Paranoid's manifestation of the fear of being watched), but I also like to think of them as a part of The Long Quiet's truth. You are space and emptiness, but you're also that which observes those things, and it's your perceptions that give the Shifting Mound shape.

Slay The Princess Concept Art

Anyways, on the note of the original original concepts for the game, the Princess was initially going to remain human for several loops before taking on more monstrous forms. Some concepts of that are below. Had to get Abby to tone down some of the more horrifically cartoonish designs because they creeped me out and I didn't want to romance them in a video game.

We had to hold our cards close to our chest in the non-metanarrative early drafts, which is part of why, even in the first demo, the cabin doesn't really change much in chapter 2. More room to subtly play with the concept of transformation over time.

Slay The Princess Concept Art

There were a lot of reasons we moved in a different direction for the full release. The branching was unmanageably large to write, and the game felt like a slog to write.

Using an overarching narrative as a framing mechanism in the final version gave us a lot more freedom to explore wildly divergent ideas within routes while still driving the player towards the originally planned finale.

Anyways, now we've got some concept art for individual princesses. There's a lot more than this lying around somewhere, but it's all in sketchbooks, and we'll probably wait until we make an art book to show it off.

First is the tower, who really didn't change much at all. (She got a little thicker, I guess. All of the Princesses did)

Slay The Princess Concept Art
Slay The Princess Concept Art

Not a lot to say about her, other than the fact that we knew we wanted a set piece where she gets so big that the trees and cabin orbit around her.

Slay The Princess Concept Art

The stranger went through many many redesigns over the course of development. Here, she was a "princess skin" filled with a hive of sentient bugs. The script wasn't working for me, though, so instead she became a peak behind the curtains without the necessary context to know her.

A lot of people ask how these earlier drafts of the Stranger route would have played out, and the answer is I can't tell you, because I couldn't figure out something worth writing.

The writing process for individual routes didn't really start with outlines or plot beats. Rather, the routes started from a theme and a relationship dynamic, and I organically found their outcomes by exploring actions within those themes, and then seeing if those passed Abby's editor brain.

Neither of us found actions we wanted to explore with those versions of the Stranger, at least actions that weren't a beat-by-beat retelling of chapter 1, which contained way too much variation to put on a single chapter 2 route.

If each princess examines a relationship formed by perception and first impressions, the Stranger examines one that's fundamentally unknowable. One where you've seen too much, too quickly.

An insect hive-mind pretending to be a person seemed like a good starting point, but it was too difficult to write any interactions that didn't immediately feel knowable, if still strange. So the final version of the Stranger was designed in such a way where her unknowability makes interacting with her on a human level fundamentally impossible, and you don't get to have a real conversation with her unless you satisfy extremely specific criteria.

Slay The Princess Concept Art

Anyways next up is the razor's final form. We decided she needed more swords.

Hearts became an accidental motif very quickly in the development process, too. (The fact that it is only strikes to the heart that fell her in the demo was accidental, but it felt poetic so we extended it to the rest of the game.)

So on top of adding more swords, we made her heart visible. This is something we did with the fury as well, as a way of showing their emotional (and physical) vulnerability.

Slay The Princess Concept Art

Here's an early version of the Adversary and what would eventually become the Eye of the Needle, back when she was still called the Fury. Originally her hair was going to be fire (as seen on the right), but it didn't feel right in its execution.

She's hit the gym since this concept art. Good for her :)

Slay The Princess Concept Art

And we're going to end with the Beast, who at this point was called the Adversary. I think this was before the Witch was added? The Beast was originally designed to be a Questing Beast who lurked in the shadows, where you'd only see glimpses of her, and where each glimpse would make her appear to be a different animal. This was too difficult to execute, though we gave her a more chimera-like appearance in the final game.

This design was from when we still has the Voice of the Obsessed, and the route was going to be a more feral mirror of what eventually became the Adversary, but it felt too thematically similar while being less interesting, so we moved in the direction of making the Beast about consumption as a form of love.

Anyways, that's all we've got for you right now. Hope this was fun!

6 months ago
That Damn Lighter

that damn lighter

2 years ago
Sleepy Big Man Norman
Sleepy Big Man Norman
Sleepy Big Man Norman
Sleepy Big Man Norman

sleepy big man norman

2 years ago
drawing of purple and mint colored furby being held gently between two uncolored hands

Hold furb like hamburger

2 years ago

please bring her back origins is such a good server when people actually play on it

Ill say it, I miss o!ranboo

  • firefly1012sworld
    firefly1012sworld liked this · 1 week ago
  • radioactiveburger
    radioactiveburger liked this · 1 week ago
  • elizabeth7126
    elizabeth7126 liked this · 1 week ago
  • glinglung
    glinglung liked this · 1 week ago
  • mimjandoodlesstuff
    mimjandoodlesstuff reblogged this · 1 week ago
  • mimjandoodlesstuff
    mimjandoodlesstuff liked this · 1 week ago
  • buggaboos-toybox
    buggaboos-toybox liked this · 1 week ago
  • furthernoir
    furthernoir reblogged this · 1 week ago
  • crooksnation
    crooksnation liked this · 1 week ago
  • yanimodowey
    yanimodowey reblogged this · 2 weeks ago
  • acidgraffiti
    acidgraffiti liked this · 2 weeks ago
  • parvanovel
    parvanovel liked this · 2 weeks ago
  • addictionweb
    addictionweb reblogged this · 2 weeks ago
  • fancyladssnacks
    fancyladssnacks liked this · 2 weeks ago
  • masterzyan
    masterzyan liked this · 2 weeks ago
  • candybisous
    candybisous liked this · 2 weeks ago
  • esthelle-wanders
    esthelle-wanders liked this · 2 weeks ago
  • angelwith-abookclub
    angelwith-abookclub reblogged this · 2 weeks ago
  • aztryo
    aztryo reblogged this · 2 weeks ago
  • o-rus
    o-rus reblogged this · 2 weeks ago
  • damnyoucully
    damnyoucully liked this · 2 weeks ago
  • jabberclocky
    jabberclocky reblogged this · 2 weeks ago
  • uni-sparkless
    uni-sparkless liked this · 2 weeks ago
  • thepineapplecult
    thepineapplecult reblogged this · 2 weeks ago
  • thepineapplecult
    thepineapplecult liked this · 2 weeks ago
  • forestslocaldead
    forestslocaldead liked this · 2 weeks ago
  • pillowforsoul
    pillowforsoul liked this · 2 weeks ago
  • jonsrolling
    jonsrolling liked this · 2 weeks ago
  • changementpermanent
    changementpermanent liked this · 2 weeks ago
  • turdofanerd
    turdofanerd reblogged this · 2 weeks ago
  • turdofanerd
    turdofanerd liked this · 2 weeks ago
  • just-a-random-tired-weeb
    just-a-random-tired-weeb reblogged this · 2 weeks ago
  • just-a-random-tired-weeb
    just-a-random-tired-weeb liked this · 2 weeks ago
  • exielimon
    exielimon reblogged this · 2 weeks ago
  • exielimon
    exielimon liked this · 2 weeks ago
  • sanzako
    sanzako liked this · 2 weeks ago
  • nopenototdaysatan
    nopenototdaysatan liked this · 2 weeks ago
  • zeldaaarmstrong
    zeldaaarmstrong reblogged this · 2 weeks ago
  • zeldaaarmstrong
    zeldaaarmstrong liked this · 2 weeks ago
  • freaky-always
    freaky-always liked this · 2 weeks ago
  • noomyz
    noomyz reblogged this · 2 weeks ago
  • cassieisinthebasementt
    cassieisinthebasementt reblogged this · 2 weeks ago
  • twilighttranquil
    twilighttranquil liked this · 2 weeks ago
  • perryelornitorrinco
    perryelornitorrinco liked this · 2 weeks ago
  • minishime
    minishime reblogged this · 2 weeks ago
  • secreticestarlight
    secreticestarlight liked this · 2 weeks ago
  • choking-on-a-mandarina
    choking-on-a-mandarina liked this · 2 weeks ago
  • nekosoralove
    nekosoralove liked this · 2 weeks ago
  • off-mozzarella
    off-mozzarella reblogged this · 2 weeks ago
  • off-mozzarella
    off-mozzarella liked this · 2 weeks ago

catJam || ic-Kitsuneisithttps://sleepingmars.carrd.co/

212 posts

Explore Tumblr Blog
Search Through Tumblr Tags