GIVING C!TOMMY AN ADDICTION WAS ACTUALLY A FUCKING INSANE CHOICE BUT ITS SO GOOD

GIVING C!TOMMY AN ADDICTION WAS ACTUALLY A FUCKING INSANE CHOICE BUT ITS SO GOOD

naur bc of course they used invisibility. OF COURSE the chosen substance literally covers all of his trauma. can't be seen, can't be chased. he can spy and brew potions like he used to do in lmanburg days. can't cause problems if he can't be seen. he feels strong. in control. like he can't be touched, even. do yall see how fucking genius this choice was

god DAMN this was a dangerous move but holy shit is it a good one like it's such a realistic direction for c!tommy to pivot to. he's probably been living under crazy stress for the past YEAR (yes. dream escaped prison a year ago), especially since the whole stunt with the disc under his house. if he can be seen, if he can be located, he can be trapped. he can be ambushed. of course he would turn to something that makes it impossible for anyone to get ahold of him unless he wants them to. not being seen, when it feels like someone is always watching you, is obviously one of the few modicums of control you could get back over your life when the person that's always watching is seen in your head as an unstoppable force. it was an absolutely insane choice, and they could have moved to drug use in ANY capacity and it would have made sense, but SPECIFICALLY INVISIBILITY was such a good move on cc!tommy's part. he's a genius for that one and thats the gospel truth

More Posts from Sleep-ing-mars and Others

6 months ago
Finally Gotten To That Episode
Finally Gotten To That Episode
Finally Gotten To That Episode

Finally gotten to that episode


Tags
tma
2 years ago
Generation Loss Art
Generation Loss Art
Generation Loss Art
Generation Loss Art
Generation Loss Art
Generation Loss Art
Generation Loss Art

Generation Loss art

2 years ago
Guys Its Working Keep Posting Cringe We Really Can Keep Them Out

guys its working keep posting cringe we really can keep them out

2 years ago

Making my interpretation/what i want c!ranboos finale to be. hopefully should be done in a week but here’s a sneak peak (yes it’s a happy ending im not a monster)

Making My Interpretation/what I Want C!ranboos Finale To Be. Hopefully Should Be Done In A Week But Here’s

Tags
7 months ago

things jon missed while stalking his colleagues:

the fact that sasha had been half lined up for gertrude's job and how that would be a pretty good murder motive

the discrepancy between elias's hiring in 1991 and how he said he was working as a filing clerk in 1972

tim's brother's mysterious disappearance/death directly preceding his change in careers

martin's real age and literally any of his academic or employment history

conclusion: he's bad at this <3


Tags
tma
8 months ago

Slay the Princess Concept Art

We shared a bunch of concept art on Twitter today. Sharing it here, too, where you can find it all in one post. Post contains spoilers, so proceed with caution (or just play the game already if you haven't 😉)

Going to start with the first piece of concept art Abby drew for the game.

Slay The Princess Concept Art

In the earliest stages of development, we toyed around with the concept of there being multiple "end game" forms of the Princess.

The initial outline, rather than being tied together by an overarching metanarrative, structured a full playthrough as a 5-6 chapter long, self-contained journey down a single route, determined by your decisions in chapter 1. Here's an alternative late-game form:

Slay The Princess Concept Art

The idea of deviating end-game forms didn't lost for very long, though. As we explored the game's themes more deeply, it made the most sense for there to be a singular "true" form.

If your reality is shaped by subjectivity and perception, then the "truth" has to be what's left when that subjectivity is swept away. the Shifting Mound's final design feels like that initial truth for the Princess, though there's also another truth if you push back against her and press on into the final cabin.

We really liked this "void" design, and I played around with the idea of it being an intermediary to the final form. The "void" Princess would be what you saw upon encountering the final Princess without understanding your own truth, but once you had that understanding, you would see her as the Shifting Mound, as depicted in the game.

That gave way to the intermediary design of the SM being a sea of disembodied limbs, and we also took parts of both designs and incorporated them into the protagonist (particularly the wings.) You can see the eyes and feathers for this void form in the ending card of the original trailer below:

Slay The Princess Concept Art

You can see extremely early concept art for the spectre (top), nightmare (top-right), stranger (left), beast (bottom) and ??? (right) as well!

The eyes became a motif in the Nightmare route (Paranoid's manifestation of the fear of being watched), but I also like to think of them as a part of The Long Quiet's truth. You are space and emptiness, but you're also that which observes those things, and it's your perceptions that give the Shifting Mound shape.

Slay The Princess Concept Art

Anyways, on the note of the original original concepts for the game, the Princess was initially going to remain human for several loops before taking on more monstrous forms. Some concepts of that are below. Had to get Abby to tone down some of the more horrifically cartoonish designs because they creeped me out and I didn't want to romance them in a video game.

We had to hold our cards close to our chest in the non-metanarrative early drafts, which is part of why, even in the first demo, the cabin doesn't really change much in chapter 2. More room to subtly play with the concept of transformation over time.

Slay The Princess Concept Art

There were a lot of reasons we moved in a different direction for the full release. The branching was unmanageably large to write, and the game felt like a slog to write.

Using an overarching narrative as a framing mechanism in the final version gave us a lot more freedom to explore wildly divergent ideas within routes while still driving the player towards the originally planned finale.

Anyways, now we've got some concept art for individual princesses. There's a lot more than this lying around somewhere, but it's all in sketchbooks, and we'll probably wait until we make an art book to show it off.

First is the tower, who really didn't change much at all. (She got a little thicker, I guess. All of the Princesses did)

Slay The Princess Concept Art
Slay The Princess Concept Art

Not a lot to say about her, other than the fact that we knew we wanted a set piece where she gets so big that the trees and cabin orbit around her.

Slay The Princess Concept Art

The stranger went through many many redesigns over the course of development. Here, she was a "princess skin" filled with a hive of sentient bugs. The script wasn't working for me, though, so instead she became a peak behind the curtains without the necessary context to know her.

A lot of people ask how these earlier drafts of the Stranger route would have played out, and the answer is I can't tell you, because I couldn't figure out something worth writing.

The writing process for individual routes didn't really start with outlines or plot beats. Rather, the routes started from a theme and a relationship dynamic, and I organically found their outcomes by exploring actions within those themes, and then seeing if those passed Abby's editor brain.

Neither of us found actions we wanted to explore with those versions of the Stranger, at least actions that weren't a beat-by-beat retelling of chapter 1, which contained way too much variation to put on a single chapter 2 route.

If each princess examines a relationship formed by perception and first impressions, the Stranger examines one that's fundamentally unknowable. One where you've seen too much, too quickly.

An insect hive-mind pretending to be a person seemed like a good starting point, but it was too difficult to write any interactions that didn't immediately feel knowable, if still strange. So the final version of the Stranger was designed in such a way where her unknowability makes interacting with her on a human level fundamentally impossible, and you don't get to have a real conversation with her unless you satisfy extremely specific criteria.

Slay The Princess Concept Art

Anyways next up is the razor's final form. We decided she needed more swords.

Hearts became an accidental motif very quickly in the development process, too. (The fact that it is only strikes to the heart that fell her in the demo was accidental, but it felt poetic so we extended it to the rest of the game.)

So on top of adding more swords, we made her heart visible. This is something we did with the fury as well, as a way of showing their emotional (and physical) vulnerability.

Slay The Princess Concept Art

Here's an early version of the Adversary and what would eventually become the Eye of the Needle, back when she was still called the Fury. Originally her hair was going to be fire (as seen on the right), but it didn't feel right in its execution.

She's hit the gym since this concept art. Good for her :)

Slay The Princess Concept Art

And we're going to end with the Beast, who at this point was called the Adversary. I think this was before the Witch was added? The Beast was originally designed to be a Questing Beast who lurked in the shadows, where you'd only see glimpses of her, and where each glimpse would make her appear to be a different animal. This was too difficult to execute, though we gave her a more chimera-like appearance in the final game.

This design was from when we still has the Voice of the Obsessed, and the route was going to be a more feral mirror of what eventually became the Adversary, but it felt too thematically similar while being less interesting, so we moved in the direction of making the Beast about consumption as a form of love.

Anyways, that's all we've got for you right now. Hope this was fun!

2 years ago

Haiii!! I’m Mars i use star/moon/void pronouns. i’m an autistic lesbian and a slow artist

I Enjoy: JRWI, DnD, TMA, and Slay the Princess

you can read my carrd for more info ^—^

2 years ago
 Another. Sceen From @leafcabbage ‘s Fic (i Have No Impulse Control And Cant Stop Drawing It)
 Another. Sceen From @leafcabbage ‘s Fic (i Have No Impulse Control And Cant Stop Drawing It)
 Another. Sceen From @leafcabbage ‘s Fic (i Have No Impulse Control And Cant Stop Drawing It)
 Another. Sceen From @leafcabbage ‘s Fic (i Have No Impulse Control And Cant Stop Drawing It)
 Another. Sceen From @leafcabbage ‘s Fic (i Have No Impulse Control And Cant Stop Drawing It)
 Another. Sceen From @leafcabbage ‘s Fic (i Have No Impulse Control And Cant Stop Drawing It)
 Another. Sceen From @leafcabbage ‘s Fic (i Have No Impulse Control And Cant Stop Drawing It)
 Another. Sceen From @leafcabbage ‘s Fic (i Have No Impulse Control And Cant Stop Drawing It)

another. sceen from @leafcabbage ‘s fic (i have no impulse control and cant stop drawing it)

2 years ago
Um...

um...

2 years ago

this is why u have no bitches

ranboo i know this isn’t your area of expertise at all but i’m having a nice convo on a dating app for the first time ever so gimme flirting suggestions

Ranboo I Know This Isn’t Your Area Of Expertise At All But I’m Having A Nice Convo On A Dating App

This image

  • a-casual-mix-of-fandoms
    a-casual-mix-of-fandoms reblogged this · 2 months ago
  • a-casual-mix-of-fandoms
    a-casual-mix-of-fandoms liked this · 2 months ago
  • idontknowlife12
    idontknowlife12 liked this · 3 months ago
  • xirospacecat
    xirospacecat liked this · 4 months ago
  • yeraboo
    yeraboo liked this · 11 months ago
  • enchantingwhispershottub
    enchantingwhispershottub reblogged this · 1 year ago
  • sentientjrpg
    sentientjrpg liked this · 1 year ago
  • mayorkasstuff
    mayorkasstuff liked this · 1 year ago
  • avac11
    avac11 liked this · 1 year ago
  • suzettecastillo10
    suzettecastillo10 liked this · 1 year ago
  • mothofmay
    mothofmay liked this · 1 year ago
  • 0mac0
    0mac0 liked this · 1 year ago
  • honeysandwich
    honeysandwich liked this · 1 year ago
  • ikeep-forgetting-mypass
    ikeep-forgetting-mypass reblogged this · 1 year ago
  • ikeep-forgetting-mypass
    ikeep-forgetting-mypass liked this · 1 year ago
  • sykk-yuno
    sykk-yuno reblogged this · 1 year ago
  • canyoubelievethis
    canyoubelievethis reblogged this · 2 years ago
  • cheloneuniverse
    cheloneuniverse liked this · 2 years ago
  • hnnickname
    hnnickname reblogged this · 2 years ago
  • panxramic
    panxramic liked this · 2 years ago
  • ppangtoki
    ppangtoki reblogged this · 2 years ago
  • ppangtoki
    ppangtoki liked this · 2 years ago
  • itisanelephantobviously
    itisanelephantobviously liked this · 2 years ago
  • aaaaaagayghost
    aaaaaagayghost liked this · 2 years ago
  • vicbutfunnier
    vicbutfunnier reblogged this · 2 years ago
  • vicbutfunnier
    vicbutfunnier liked this · 2 years ago
  • ranbee-99
    ranbee-99 liked this · 2 years ago
  • o000ze
    o000ze liked this · 2 years ago
  • mossrockpog
    mossrockpog liked this · 2 years ago
  • iloveycsstuff
    iloveycsstuff liked this · 2 years ago
  • dreamingblacktabby
    dreamingblacktabby liked this · 2 years ago
  • cardofstars
    cardofstars liked this · 2 years ago
  • foaming-atm
    foaming-atm liked this · 2 years ago
  • mnhvu
    mnhvu reblogged this · 2 years ago
  • mnhvu
    mnhvu liked this · 2 years ago
  • ephri
    ephri liked this · 2 years ago
  • applea3458
    applea3458 liked this · 2 years ago
  • thebrilliant-dogstar
    thebrilliant-dogstar liked this · 2 years ago
  • jellythefishess
    jellythefishess liked this · 2 years ago
  • vaquerodiablo
    vaquerodiablo liked this · 2 years ago
  • theetherealraphael
    theetherealraphael liked this · 2 years ago
  • www-elpis-com
    www-elpis-com reblogged this · 2 years ago
  • www-elpis-com
    www-elpis-com liked this · 2 years ago
  • vanitac-vanitatum
    vanitac-vanitatum liked this · 2 years ago
  • christine-is-only-a-myth
    christine-is-only-a-myth liked this · 2 years ago
  • zoomer-in-a-tomb
    zoomer-in-a-tomb reblogged this · 2 years ago

catJam || ic-Kitsuneisithttps://sleepingmars.carrd.co/

212 posts

Explore Tumblr Blog
Search Through Tumblr Tags