Typically splitting the writing/explanation of the magic helps me to convey my point.
What is it?
just a general explanation of what the magic actually is, maybe a vague explanation of how it works. Who can wield it? Is it genetic or learnt? What does it look like? Stuff like that.
Purpose
The narrative purpose of the magic is it used for flashy fights that hold more emotional weight through the outcome of the battle, or is it the enchantment of an item and the giving of such an item, means something?
Origins/history
This is self-explanatory and I personally believe this is important, although really only works with medium-hard magic systems, soft systems can have it but may cause issues in world-building.
Techniques/methods/Casting
Obviously, it must be explained to some capacity how magic is done and what happens. eg. if đ„ is added to y then đ will occur. Of course, this is respective to what the magic is itself. Itâs mainly the place to further expand on the âwhat is it?â section.
Limitations
THIS ONE IS MY FAVOURITE. Please, cripple your magic to hell, and bring those who wield it down to a level only slightly above the normal person. OR create a cost that is great enough to be debatably not worth it in certain situations. of course this really depends on the hardness of your system. This is also where you put something like the cost and price of your magic.
Progression
how does the magic evolve over the course of a wielderâs life? whether they learn or have it genetically handed down how does one get better at magic?
Iâll be posting an example of how this looks when paired with an actual example soon, so youâre welcome to follow for that, otherwise, I hope this helped! Have a great day :)
I constantly have it in my mind that Gillion is three years older than Chip. Gillion, yes, Gillion mother fucking Tidestrider, is the oldest of the albatrio.
It's funny on a base level, Gillion is oldest yet the others need to babysit him. Gillion is the oldest but he knows the least. Haha.
It's less funny if you think about Chip being 8 years old, happy with the black rose pirates and then Gillion. Gillion who is eleven and training to be a weapon for others.
It's less funny if you think about Jay, 12 and spending time with her mom and sister. Gillion, 13, who can't remember his mom and almost expects his sister's hugs to hurt because the only contact he gets is hit over the head for failing again.
Chip, 14, Jay, 16, able to act out and cause trouble, because they're teenagers, why not goof around? And then Gillion, who's 17 and told to be an adult and act like it. But he can't change how he acts, because being mature has always been the standard expectation, he doesn't know how to be an adult when that's already what he's been his whole life.
Chip, 18 and he is scared to kill someone because killing is bad. Jay, 20 and her sister is dead and she is heartbroken. Gill, 21 and he is already used to killing, and he never sees his sister anyways, and he ruins his life. He ruins his life doing wha he thought was right, doing what they taught him to do.
Gillion is three years older than Chip, a year older than Jay. And it seems insignificant until you think about those years being stolen from him. It took Gillion 22 years to be free. Chip was free off and on, he had a childhood, Jay was never held back, she had a childhood.
Gillion didn't.
18.06.2022
I haven't been very active recently, but today I wanted to make another post related to (fantasy) world building. You can check my post about making a character encyclopedia here, or my other post about making an imaginary country.
Now, onto today's theme:
World building: making a religion
That's right! Religion is an important part of human history and - whether you are or are not religious yourself - you might want to give the people in your country or fantasy world some sort of beliefs or religion.
Today I created my very first imaginary religion and I wanted to share my creative process.
As I did with my country building guide, I will shorten the explanation to four simple steps in order to get started and set the basic traits of your religion. Here we go.
1. Type of religion (general traits)
Before anything else, you must think about what kind of religion you want it to be. These are questions you can ask yourself to get started:
Will it be a monotheistic or polytheistic religion?
If polytheistic, how many gods/goddesses are there? Are they arranged in some sort of hierarchy? If so, make a small diagram to organise it.
If monotheistic, is the god/goddess omnipotent? Are they limited by anything? Did they create humankind and the rest of the species?
Is there any kind of sacred texts, similar to the Bible or so? Or is it a religion transmitted orally?
Is the religion centered on any particular aspect of life (e.g. death, chastity, knowledge...)?
Are there pastors or any kind of religious guides or leaders? Or do the people speak directly to the god(s)/goddess(es)?
Does it give any explanation to what happens after death? Is there some sort of Heaven? Do they believe in Hell?
(I recommend thinking of a name, too, but this is not mandatory.)
2. Develop the ideas written before
This might seem obvious.
For polytheistic religions, try to describe as much as possible about every god/goddess. You can take inspiration from actual religions (always being respectful, of course) or ancient mythology. For instance, I decided to base the religion I created on spirits and natural elements (water, earth & forest, light, night and wind). Give the gods and goddesses some recognisable symbols.
Establish some basic rules, too. Here are some prompt questions.
How strict are the leaders of the religion (if there are any leaders at all)? Are the believers required to do anything in particular in their daily lives? Will there be any punishment if they don't do it?
Are there any forbidden foods or drinks?
Do they have any specific celebrations? Write those down and briefly explain them.
What are some of the legends, myths or stories that are part of the religion?
3. Branches
Of course, this is optional, but it is very likely that a religion will eventually split into different branches or groups.
I would recommend establishing which branch is the most important one. Then you can invent as many smaller groups as you want. Explain why they differ from the main branch of the religion and if they are considered to be a cult by the rest of the community.
Again, here are some more questions you can get inspiration from:
Are they a pacifist group or do they attack other believers/apostates/atheists?
Do all branches live peacefully or are they constantly at war?
What names do these branches receive?
4. Integrate the religion in your world/country
Now you have a solid idea of what your religion is like. It's time to integrate it in your fantasy world.
How powerful are the different branches of the religion?
Have they caused any wars or revolutions? Have they succeed in defeating their enemies?
Did the religion expand across other countries? To which ones? Did they make any changes to it?
personal favorite jrwi screenshot. so correct condi condifiction
heard people were getting into phil's hardcore lore!! also realized I never did a compilation post so two birds with one stone haha
it's not 100% accurate but it was fun to do
Angelstone my beloved
OMG IS THAT THE JARCHIVIST :O
yeah so finally mapped out my jon design though the seasons :) gave him a bit of a design change from my old drawings cause i dont like the old one anymore hbeghrtht
It's Her.
*Crawls in your bed*
*Creeps up behind you*
*Whispers in your ear*
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