the reason theres no voidspawn in pebbles is because the rot is basically bug repellent to them
Recently, @iteratorsex and I discovered that Voidspawn behave somewhat differently for the Hunter compared to other slugs. I decided to do some digging to figure out exactly what the differences are, and thought I'd present them here. There are a few different ways you can encounter Voidspawn in Rain World:
First of all, there are a number of rooms in Shaded Citadel where free-swimming Voidspawn spawn naturally. Specifically, they swim towards SH_D02 (the room with Monster Kelp and a karma flower at the bottom of the region) and mill about there. These Voidspawn do not appear at all for the Hunter.
Next, In the caverns beneath the Depths, Voidspawn are seen swimming towards and down into the Void Sea. These Voidspawn behave identically on all slugs, with some slight adjustments due to the state of Subterranean in the Saint's campaign.
Finally, there are the Voidspawn Eggs, small, round objects that can appear at specific locations throughout Shaded Citadel, Subterranean, and Shoreline. These locations are fixed across all campaigns, but for the Hunter, each individual egg only has a 6% (~1/17) chance of actually appearing. This is compared to a 100% chance on all other slugs. When the player touches a Voidspawn Egg, its Voidspawn is released and slowly wanders offscreen.
Normally, the Voidspawn released from eggs make their way out of the room through a designated exit, one chosen by Rain World's developers when they placed that particular Voidspawn Egg. However, for the Hunter all Voidspawn released from eggs are aimless: each one swims offscreen in a different, completely random direction. In the screenshots above, I artificially added many Voidspawn Eggs to a shelter. As you can see, for the Survivor they all swim in generally the same direction, while for the Hunter they each have a different heading, and far fewer Voidspawn spawned overall.
I'm not sure, though it's all clearly very intentional. I can think of two general ways to explain the differences, at least. Either:
There is something special about the Hunter that makes it more difficult for them to see Voidspawn. It could be their disease, or related to whatever prevents them from encountering Karma Flowers.
Voidspawn are simply rarer outside of Subterranean prior to the Hunter's campaign. Perhaps the reactivation of Looks to the Moon drew more Voidspawn to the adjacent regions.
What do you all think? Which sort of explanation do you lean towards? Any ideas why the Hunter's Voidspawn should be so aimless compared to other campaigns?
vulture ontogeny and sexual dimorphism
sometimes i feel ive got to
We all considered Khaled to be like an older brother to Ahmad. He was close to all of us, but he held a special place in Maryam’s heart she loved him dearly, and he loved her just as much.
Exactly one month ago and on the morning of April 3rd, Maryam asked my father if she could go visit Khaled. She missed him and wanted to play with the children her age in his neighborhood.He agreed. She went on her way, and not even a few minutes had passed before a missile struck the area she had just headed to.
In that moment, nothing else mattered to us but one question screaming in our mind : “Where’s Maryam? Is she okay?”
My father says..
I ran as fast as I could toward the site of the strike, my heart pounding in fear and panic.
When I arrived, I was shocked by the scene. Dozens of men were rushing around, carrying injured children. All of them every single one had blood covering their faces and severe injuries. I began shouting at the top of my lungs, “Maryam! Maryam! MARYAM!” until I saw her...
But my heart still wasn’t at peace. I couldn’t leave. I ran again this time toward the place I feared Khaled might have been.
With every step closer, my dread grew. “No... it can’t be him...” But when I arrived, I found Khaled’s house two stories high destroyed.
Khaled was there. After a long struggle, we managed to pull him from the rubble... but it was too late. Khaled had passed away.
Khaled is gone... and the world no longer feels the same. The earth is emptier now without Khaled.
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that one zombie baby hivewing and his babysitter
albino worm is dead and gone. im so sorry
Brain World Time!
The true nature of the cyclic world (cerebral realms) is brain, and you can see it slowly get unveiled as the worlds get pushed to the fringes of reality
Fetid Glen has a lobetree (C10) and sentient rot spores floating through it. Fetid is also a future alternate version of Salination (see F05), and both regions only connect to each other and Shattered Terrace, which is incredibly odd.
Perhaps Fetid is not meant to exist, and is being pushed further and further outwards by the ripples. The brain-thoughtform nature of the world slowly beginning to bloom right before you
All the rot (vanilla) regions have the braintree talks and lobetrees too, the Unstable Fringes. OTR does as well, but you see it paired without the rot!
It's clear that the braintree stuff comes first, and THEN the rot
(Notice how similar the stalks seen here are to the Brain Tree from the kickstater? The one that never got implemented but was apparently somehow important? Isn't that so fucking awesome. I always stood by you Brain Tree :) )
As the brain world nature of these strands becomes apparent, it becomes unstable and begins to decay and fall apart. After all, if you had your skin peeled off, wouldn't it get infected more easily?
The rot that Watcher drags along with them is not the same. There is no brain-related imagery that comes with it. Instead these odd trees show up, along with the rot and goop we all know
What's happening in Watcher is that Spinning Top and Watcher have basically been touching the diseased corpse of fringe cerebral realities never meant to be explored and getting all that disease onto perfectly fine realms
Thankfully, because none of these realities are of the True Material, the world isn't going to end or anything
The cerebral realms, the ones your mind is stuck in- the STRANDS- are all simply shattered reflections of a TRUE reality in which your body ACTUALLY lies. The one where you wake up, eat, survive, and shelter again. The one where Hunter delivers the payload. Not the ones ST mentions where you are eaten by crawling and flying things
Also considering these realms are all thoughtform realities caused by material realm brain activity it makes sense why they would also fall apart so easily.
These realities are the unfortunate, tangled mess The tall, messy fur you crawl through The fishing net that traps you
It's not JUST about escaping the material reality, its about escaping the constantly moving and shifting brain worlds your mind and soul are trapped in. The Cycle.
Why is it like this? I don't know. This is just how Rain World's metaphysics works