rain world and its themes of impurity and kegare through the use of death, rot, and mud. and why bitter tea and gravel and embalming and mummification were ritualistic and why the karma gates are referred to as "decontaiminating you" by james somewhere that I need to go find again
they actually have very different styles between each other!
F05 Comparisons. Actually, in Fetid, the Ripples show Salination. This does not happen the other way around
Here's a side by side
You notice how Fetid's F05 doesn't have a top on it, and almost looks as if it was BUILT that way?
Here you can see the ripple showing salination, despite it being entirely different in Fetid
This entire area resembles Salination, yet the style of Fetid everywhere is completely different! Fetid has karma glyph terrain, bridges, large mushrooms, big fans- and Salination doesn't have any of these
There's even other some differences too!
These two rooms are connected, when previously they were seperated
The pipe in F10 is flipped
F12 is missing connections to F11
And some other very very minor differences in rendering and decor of course, but thats not as meaningful
The moment you leave this area and into E05, the tiling goes right back to the Fetid style- the fucking karma glyph flooring.
ALSO!
This area has the gilded wind of Shattered Terrace. Which is not seen anywhere else through the game, meaning that the connection to Fetid into Terrace is a lot more noticeable or prevalent
And you may also notice that Fetid is the only place with naturally spawning Rot Lizards and Sentient Rot, as well as a hidden lobetree
So what do I think happened instead?
I believe that Watcher takes place within the imagined realms mentioned in the Karma Flower dialogue. Each warp region is a bubble reality formed from memory patterns within the strands
So possibly, the bubble realm that contained Salination may have "crashed" or leaked into Fetid, possibly BECAUSE of Shattered Terrace (which is basically Spinning Top's little home, and they may have been the one to cause this)
And because Salination crashed so hard into Fetid, it created a false memory, and also caused Sentient Rot to possibly leak into the region as it begins to unfold and show its true cerebral nature
the worlds most shy animal has just built up enough courage to sniff you
tumblr stop recommending me unrebloggable posts. Do you know how sad I got cuz I realized I couldn't reblog this
ah, what a lovely little unlore shelter. some nice garbage piles so i can exit the room, some tasteful tiling around the edges, but not so much, and- HEY WAIT. HEY. HOW DID YOU GET UP THERE?!
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prev no no no no no no no no no. do not get your lore from daszombes do NOT i BEG OF YOU he is SO AWFUL AT THE LORE 😔😔
I mean two years ago I was obsessed with this game and remember alot but now since I been getting into RW again, I have seem to forgotten a lot of the lore and I don't want Fanon to skewer my view of Canon. Does anyone else have this similar problem?
Something i find deeply hilarious about verdant waterways is that like. this room basically gives us direct confirmation of at least one instance of those fuckass implicit side doors next to the pipe stacks at the ends of corridors/gates. but it also confirms another thing.
And that thing? it's that when given an option between going through some wretched pipe and an Open Fucking Door, both of which lead to the same destination, the slugcat, intelligent creature that it is, will choose the pipe.
I asked Wrayk, the developer behind lower VW about this, and got an enlightening answer to the age old question: