um did i post this before i forgot
i think it's fairly common knowledge that pebbles represents the brain and moon represents the heart? even if you haven't read the dev commentary it can still be gathered from context clues (primary cortex, the room names in lttm/submerged). i have thought about this extensively and i believe that if we saw no significant harassment in-game his superstructure would be themed around the lungs.
in the dev commentary itself, andrewfm says this
and while the canonicity of downpour is debated i'm going to assume it's 100% canon for the purpose of this analysis. this statement tells us that the organ moon and pebbles are associated with directly correlates to their characters, instead of simply being related to the function of their superstructure.
now vanilla doesn't give a whole lot of nsh lore past the lore pearl that hunter carries in their campaign, but downpour gives us quite a bit more during spearmaster's campaign with the introduction of the broadcast tokens. many of these broadcasts consist of nsh trying to talk things out with and help seven red suns, who is feeling guilt over causing both pebbles' and moon's predicament. this, coupled with the effort he took to save moon, shows that he is a very caring person (despite possibly sending feet pics through pearl?).
the most basic explanation of nsh lungs is pretty much just "he resuscitated moon, i.e providing oxygen to the heart". however i brought up the broadcasts cause i think it goes a lot deeper than that --- his role in the story is to save everyone else, in a way. it's more subtle than that, because rain world's story is largely told through implications and guesses, and it tells us that he goes out of his way to help out his friends. he sends a message to pebbles telling him to stop acting so childishly, and while he probably only sent this with the intent to help moon, the outcome is still that he is trying to get him to stop being so self-destructive. he helps everyone because that's who he is, and the fact that he supplies this assistance to people is what makes him the lungs.
there's also much to be said about him and hunter and why he didn't send an overseer after hunter to guide them, but that's mostly unrelated so i'll leave that for another rant .
neon tetras
also just remembered that moon said in 1654.110 that pebbles had been unresponsive LONGER than those 2 preceding cycles. ha
does five pebbles often disappear for very long periods of time or something
suns. what do you mean "not in a long while" he has literally been radio silent for 27,552 cycles. i understand that iterators perceive time as faster than we do but what the fuck . is pebbles disappearing for tens of thousands of cycles a normal occurrence why were they so casual about it if you say 1 cycle = 24 hours (it is probably longer) that makes 27,552 cycles = 75.5 years. it only took 6 cycles for moon to become desperate enough to force communications with pebbles so she was probably dead by then as well. how did this even happen without suns having any idea about it. talk to other local groups a bit more jesus christ dude
There's paint on the blueprint
I wanted to finish it more. What a bummer🥴
you turn into L I G M A
this is what im choosing to do with my free time before i start my first job
"#can i have any better references then?" the . the official wiki with all of the pearls on it. and the game. uraniumeater is also good
I mean two years ago I was obsessed with this game and remember alot but now since I been getting into RW again, I have seem to forgotten a lot of the lore and I don't want Fanon to skewer my view of Canon. Does anyone else have this similar problem?
i think about the fact u can find pebbles' overseers in her can a lot
posting in case i don't finish this
The Abandoned Children of The Watcher DLC (a ramble)
(Spoilers ahead, obviously, but this is just a quiet sort of pondering I've been having with myself, feeling an ache so profound where the child in me - lost and afraid and so, so cold - resides.)
I love the thematic change that the Watcher DLC presents us with. I know it's been a point of complaint for many, and to each their own, but I can't help but feel that throwing aside these painful, heartfelt themes, writing them off as rushed design is doing the beauty of the tale that we've been given a disservice.
Rain World - the base game - felt primal. You are an animal, wandering the world - eating, fighting, running and dying, thinking and moving like a rat in a maze, the maze being a god you could never truly hope to understand. And why would you? You have a family to find, and even they are soon forgotten in the pressure of the cycle, drowned out by the rain and the echoing, burning call of the Void.
The Downpour DLC was much more narrative-driven. It was character-based and iterator-focused, putting emphasis on these dying gods that feel less like gods and more like abandoned children, growing in their lonesome and their bitterness, losing themselves in their self-destructive tendencies until there's nothing left but metal slag and somewhat-organic rubble. That seems to be a repeated theme, here.
The Watcher DLC feels much more... personal.
A tale of two children, abandoned, never made to grow up. The Watcher themselves, so plagued by naiveté, busying themselves with toys instead of confronting what the little lost echo tried to tell them.
Spinning Top searching endlessly with a tragic sort of fervor for any evidence that anyone ever missed them, never having been taught the weight of what they were supposed to do, only doing what others did, what they were taught was right, and nothing more. A child, a little girl playing with spinning tops and plushies, made to ascend through that "white door" and leave the reality that they had just barely begun to set foot in behind.
The Prince, even, simply… learning. Growing. A toddler, smashing and breaking and rotting all in its path with delight, seeing what he's doing as something so wonderful. The tragic part about it is that he truly does - for all that he represents, he means well, but the Cycle is callous and omnipotent and cares not for the wishes of a mere child.
A cold, golden hand, marked with an X and sprouting flowers from its palm.
An endless repeating pattern that will consume you utterly if it so wishes.