by Writerthreads on Instagram
A common problem writers face is "white room syndrome"—when scenes feel like they’re happening in an empty white room. To avoid this, it's important to describe settings in a way that makes them feel real and alive, without overloading readers with too much detail. Here are a few tips below to help!
You don’t need to describe everything in the scene—just pick a couple of specific, memorable details to bring the setting to life. Maybe it’s the creaky floorboards in an old house, the musty smell of a forgotten attic, or the soft hum of a refrigerator in a small kitchen. These little details help anchor the scene and give readers something to picture, without dragging the action with heaps of descriptions.
Instead of just focusing on what characters can see, try to incorporate all five senses—what do they hear, smell, feel, or even taste? Describe the smell of fresh bread from a nearby bakery, or the damp chill of a foggy morning. This adds a lot of depth and make the location feel more real and imaginable.
Have characters interact with the environment. How do your characters move through the space? Are they brushing their hands over a dusty bookshelf, shuffling through fallen leaves, or squeezing through a crowded subway car? Instead of dumping a paragraph of description, mix it in with the action or dialogue.
Sometimes, the setting can do more than just provide a backdrop—it can reinforce the mood of a scene or even reflect a theme in the story. A stormy night might enhance tension, while a warm, sunny day might highlight a moment of peace. The environment can add an extra layer to what’s happening symbolically.
The bookstore was tucked between two brick buildings, its faded sign creaking with every gust of wind. Inside, the air was thick with the scent of worn paper and dust, mingling with the faint aroma of freshly brewed coffee from a corner café down the street. The wooden floorboards groaned as Ella wandered between the shelves, her fingertips brushing the spines of forgotten novels. Somewhere in the back, the soft sound of jazz crackled from an ancient radio.
Hope these tips help in your writing!
I use my blog to share writing resources that I’ve collected over the years. I’ve recently gotten some new followers, so I thought I would make a list of many of these resources for easy reference.
(However, this is not a complete list of all the resources I’ve posted. For more writing resources, feel free to check out my blog.)
Encouragement for Writers
Writer’s Block & Procrastination
Writing Your Story’s Plot
How to Write a Scene
Choosing a Setting for Your Story
Character Arc & Character Development
Character Traits
How to Write Heroes & Villains
Elemental Magic & Superpowers
Writing Magic Systems
Fantasy Writing & World-Building
Writing Fight Scenes
Swords and Bows
Writing Mermaids
Writing Relationships & Romance
Romance & Relationship Prompts
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I’m a writer, poet, and editor. I share writing resources that I’ve collected over the years and found helpful for my own writing. If you like my blog, follow me for more resources! ♡
How a Character’s Anger Can Show Up Quietly
Anger doesn’t always slam doors. Sometimes it simmers. Sometimes it cuts.
╰ They go still. Not calm... still. Like something is pulling tight inside them.
╰ They smile, but their eyes? Cold. Flat. Done.
╰ Their voice gets quieter, not louder. Controlled. Measured. Weaponized.
╰ They ask questions they already know the answers to, just to watch someone squirm.
╰ Their words are clipped. Polite. But razor-sharp.
╰ They laugh once. Without humor. You know the one.
╰ They leave the room without explanation, and when they come back? Different energy. Ice where fire was.
»» Saying “I’m fine” while their hands shake.
»» Laughing a little too loudly at something not funny.
»» Keeping their posture perfect while their jaw clenches.
»» Dodging emotional questions with charm or sarcasm.
»» “It’s not a big deal,” said like a prayer and a lie.
»» Crying alone in a bathroom stall.
»» Changing the subject every time it gets personal.
»» Numb silence after something devastating.
»» Scrubbing their hands like they can wash away a feeling.
»» Suddenly cleaning or organizing something—anything.
»» Avoiding mirrors.
»» Letting anger slip in where sadness lives.
»» Staring into space with their mouth slightly open, lost in it.
»» A tight smile that doesn’t even reach their cheeks.
»» Hugging someone stiffly—like they don’t know how anymore.
»» Not reacting when they should.
»» Punching a wall.
»» Pressing fingers to their temple like they're trying to hold their head together.
»» Keeping a secret so deep they forgot it was there.
»» “No, really. I’m good.” Said like a lie they need to believe.
╰ Make their unpredictability a feature, not a bug
A dangerous character isn’t just the guy with the gun. It’s the one you can’t quite predict. Maybe they’re chaotic-good. Maybe they’re lawful-evil. Maybe they’re smiling while they’re plotting the next five ways to ruin your day. If the reader can’t tell exactly what they’ll do next — congrats, you’ve made them dangerous.
╰ Give them a weapon that's personal
Anyone can have a sword. Yawn. Give your character a weapon that says something about them. A violin bow turned garrote. A candy tin full of arsenic. Their own charisma as a leash. The weapon isn’t just what they fight with, it’s how they are.
╰ Let them choose not to strike and make that scarier
Sometimes not acting is the biggest flex. A truly dangerous character doesn’t need to explode to be terrifying. They can sit back, cross their legs, sip their coffee, and say, “Not yet.” Instant chills.
╰ Layer their menace with something else, humor, kindness, sadness
One-note villains (or heroes!) are boring. A dangerous character should make you like them right up until you realize you shouldn’t have. Let them charm. Let them save the kitten. Let them do something that makes the eventual threat feel like betrayal.
╰ Show how other characters react to them
If every character treats them like a nuclear bomb in the room, your reader will, too. Even if your dangerous character is polite and quiet, the dog that won’t go near them or the boss who flinches when they smile will sell the danger harder than a blood-soaked axe.
╰ Make their danger internal as well as external
It’s not just what they can do to others. It’s what they’re fighting inside themselves. The anger. The boredom. The itch for chaos. Make them a little bit scary even to themselves, and suddenly they’re alive in ways pure external "baddies" never are.
╰ Don't make them immune to consequences
Even the most dangerous characters should get hit—physically, emotionally, socially. Otherwise, they turn into invincible cartoons. Let them lose sometimes. Let them bleed. It’ll make every moment they win feel twice as earned (and twice as scary).
╰ Tie their danger to what they love
Real threats aren't powered by anger; they're powered by love. Protectiveness can be feral. Loyalty can turn into violence. A character who's dangerous because they care about something? That's a nuclear reactor in a leather jacket.
╰ Remember: danger is a vibe, not a body count
Your character doesn’t have to kill anyone to be dangerous. Sometimes just a glance. A whispered rumor. A quiet, calculated decision to leave you alive — for now. Dangerous characters control the room without ever raising their voice.
Writing realistic characters can be challenging because there's a lot to consider. Even though I've touched on this subject before, it's a complex topic that requires vast knowledge to get it right. Here's a guide on what to consider when writing people in your stories:
1. Similarities to Real People: Just like in real life, your characters need to share traits with real people. This helps readers connect with your story and characters on a more personal level.
2. Negative Traits: It's important to explore your characters' negative traits to make them more believable. For example:
- People often think of themselves first because it's part of our DNA to protect and care for ourselves. Your characters should share these qualities.
- People pretend to be something they aren't or act differently in front of others due to fear of not being liked. This affects almost everyone at some point.
- People are easily distracted and often miss important lessons or moments that contribute to their growth.
- People are dishonest at times to protect themselves, making it hard to fully trust them.
3. Outside Influence: Your characters are also influenced by external factors, just like you are in real life. Consider these suggestions to help you along the way:
- People tell you what to think, feel, believe, and how to act. They often tell you that you're not good enough. These are common issues we go through as humans, making it important to your stories.
4. Realism vs. Idealism: While we sometimes want to write stories filled with fairy tales of a perfect world, sadly, that doesn't exist. There will always be someone who breaks your trust, and writing about this is important. You can take this information and practice cause, effect, and solutions to these situations to see what you come up with.
I hope this helps you on your writing journey. Happy writing!
Having an “expert” character conveniently fuck up right when the plot needs it to happen, when they otherwise would never, always loudly looks like the hand of the author sabotaging things. Which is exactly what’s happening.
However, if you set up that scene in a way where that fuckup is possible and warranted, you can turn “this is so contrived” to “omg I knew that was going to happen”.
Some suggestions!
Firstly, if we’re dealing with humans, humans are not machines. Variability in skill even at the expert level happens. Go watch the Olympics or any professional sporting event and people have terrible days all the time.
In fiction, a conveniently terrible day because that’s just how this works doesn’t fly. Diablos ex machinas tend to go over easier than deus ex machinas, but a character failing at a critical challenge in the narrative for no reason screws with a lot of the tension and expectations. “For no reason” takes no effort by the author to set up and pay off, and it reads as cheap.
I am a novice archer. I write expert archers. I do not write supernaturally accurate archers. From the very beginning of my story, my expert, with four centuries of experience, isn’t nailing perfect kill shots with every hit. A) he doesn’t need to and B) leaving his enemy to die slowly and painfully is a low he will absolutely stoop to if he thinks it’s warranted.
He’s as good as he has to be and if he gets the job done, he doesn’t care if it’s a little messy. Him being messy and overconfident is what gets him in the end, too. If he’s trying, he’ll do better, but most of the time “eh, I got close enough, they’ll die eventually” is his mindset.
“Expert” in fiction being “this is a character who will reliably pass the challenges set up for them by the narrative”.
So if you have an “expert,” allowing them to get a little bit lazy and overconfident, or simply not think of themselves as needing to be perfect in a given situation, you allow yourself a lot of wiggle room for them to majorly fuck up.
Doesn’t work very well if I throw my archer into an archery tournament, but I haven’t done that, and I’ll get to that later.
Using the archery example once again: Archery is finnicky and precision is key. So if you’ve got your archer, or any marksman, in a windy environment, they have to work that much harder to factor in the wind when setting up their shot.
If it’s rainy, or the sun’s in their face, or it’s dark, or it’s loud and they can’t focus, these things aren’t exact data points the audience is going to do the math on. Or, if they and their enemy are moving, which, in combat, is highly likely.
Maybe your character didn’t get enough sleep, or they’re stressed about this moment, they’re cracking under the pressure, they’re doubting themselves, the enemy got into their head, or they’re distracted worrying about something else. Or they got drunk the night before, they ate too much or too little. They’re sick, their hands are sweaty, they’ve got a sinus headache. They’ve got cramps, or hot flashes, or earlier they pulled a muscle and it still tweaks.
These are all, once again, introducing doubt into the narrative so that, when they fuck up as the plot demands, the audience should consider “well they weren’t at their best, I believe it”.
—
The sloppy way to do this is to go, in the moment:
“But because it was windy, X missed his shot”.
Is this the first time the reader is learning that it’s windy? Pretty convenient to introduce it right as it becomes important.
Rather, establish your variable beforehand in a disconnected moment. Try to ground it to a different element, otherwise it might look like it’s being mentioned for no other reason than “this is important”. Or, if it’s environmental, bury it with the other sensory descriptors.
When establishing the scene and setting, casually mention how the wind is interacting with the characters—making their hair a mess, throwing pollen everywhere, making skirts billow, etc.
Have another character complain about this variable bothering them
Have the character instantly regret the decision they made the night before for unrelated reasons. Like, if they got drunk, now they’ve still got a headache.
Depends on the story and the audience, of course, but I personally think having the narrator explicitly call out the variable fuckery going on reads a bit hammy. I like letting the audience figure out what went wrong with the clues I give.
If the scene demands, I'll also let my characters get annoyed and upset about their shots going wrong and blaming the environment. So long as it's not "hand of the author here to tell you what went wrong" you've got options.
I wouldn’t pull this trick too many times, otherwise your “expert” ends up consistently not an expert and then their sudden success looks suspect and contrived.
If you are writing some sort of tournament where this character is deliberately setting themselves up for success and is considering all these variables… a great example I like is Todoroki vs Bakugo in My Hero Academia season 2.
Dude is an uncertain mess throughout the rest of his tournament once his “fuck you dad I’m gonna win by half-assing it” suddenly isn’t enough to beat Midoriya. He’s forced to face some Tragic Backstory and it throws him off his game—establishes doubt.
He has a string of successes once he starts taking baby steps with the other half of his powers, and in the finale, he’s up against someone where he really does have to give it his all if he wants to win. His brute force powers are up against someone who has honed his very specific and powerful abilities for a decade.
And he can’t do it.
The final fight stops being a matter of power metrics and who would win if they both were competing at their best with all the tricks in their playbook available, which is what most of the tournament had been up to this point.
Basically—it stops being a numbers game, and starts being an emotional one. If you have a character you need to fail at something, but who wouldn’t otherwise, consider shifting the battle from external to internal, so the task failure is just the catalyst for the real meat of the story: what this loss means to this person in the long run.
**Side note there are of course a ton of anime tournament fights probably better than this one, Rock Lee’s whole arc against Gaara is one of them, I just don’t remember it well enough to comment on it.
Not every reader is going to be savvy enough to go “well that’s going to be important later”. Use betas and editors to help gauge how vague or obvious your foreshadowing is.
But even if you have readers sussing out your foreshadowing: Part of the fun is figuring out how the journey will end, even if we know when and where. Otherwise tragedies and prequels wouldn’t be made.
The dramatic irony of knowing variable fuckery is at play when the character is unaware can be so fun as the audience. Horror films are kind of built on it.
Omg omg omg. It all makes so much more sense when you realise it's not social anxiety but a fear of being perceived.
Why do you feel more comfortable with a long coat and a mask as opposed to summer clothes?
Why do you DESPISE taking pictures? Especially if it's someone else and not you taking them.
Why do you feel like you have to stop doing whatever it was you were doing when someone passes by?
Why don't you want to tell anyone how leisurely you go about your day, taking a nap, going for a snack, sitting on your phone playing games etc. because you know they will comment on it and even though it's not negative or mockery it's still feels like you've been perceived?
Why can't you make eye contact? Why can you do it only if the other person is looking away but the second when they look at you you stop listening and when you're the one speaking you can't bear to look at them because you know their eyes are on you and they are perceiving you?
Why don't you want to dress excessively or wear nicer clothes? Because you will stand out
People mistake you for shy because you don't speak often, but it's really the fear of drawing attention to yourself more than it is the things you actually say, isn't it?
Why do you hate overpopulated areas even when no one is speaking? BUT you still feel more comfortable when more than one person is in the room (but not too many!) so that the burden of being perceived is directed on someone else and you can safely lay back just observing the scene.
It's all a defence mechanism
i can't recommend Jared Pechaček's The West Passage enough - it's a strange, gorgeous fable that I've only hesitated to post about because I've struggled to convey how good it is and why you should read it. It's like being inside the the marginalia of a medieval text. it has the perplexing consistency of Alice in Wonderland and the wistful necessity of the best kind of young adult coming of age. despite its fairytale feel, there's also a real sense of grounding in the world and the material experience of its people. i cried at the end.
and the prose is lovely:
A pigeon launched itself from a courtyard, drawing her eye up to faraway Red Tower, purpled with distance, its beacon dull in the light of day. If a wind came from there, you could get a whiff of the sea. In the windless noon, white smoke from that eternal fire drifted all over the southeastern district of the palace. Much closer was lapis-domed Blue Tower, rising from a field of white plaster walls, swirling with pigeons and the bright flecks of hummingbirds who came to drink from the flowering vines that spilled down its sides.
Use sticky notes to write down and organize major plot points
When inspiration for an idea strikes, write it down every single time. You never know if you might need that idea, and if you don’t write it, you will forget it.
Write the dialogue first. That way, you have a set up for a scene, but don’t have to focus too hard on narration.
Write your story by scene by scene. This way, you can focus on a scene at a time instead of an entire story. This does not mean you should stop focusing on writing a story
Remember to eat and drink
When you get stuck, stir up some conflicts.
Get The Emotion Thesaurus by Angela Ackerman and Becca Puglisi. It’s a guide for nearly every emotion you can write
Use a notebook and write by hand. I know it sounds awful (and for some, it might be awful) but writing with a pen and paper is drastically different than writing on a laptop, and this can make it so much easier
Remember to have a social life. Friends are important for your well-being (and possibly your wip)
Your outline is there to guide you through your story. But if your story disagrees with your outline, derail from the outline and come back to it when/if you get back on track
If you don’t get back on track, either continue with the story and hope you don’t get stuck, or tweak your outline
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