Mummification, along with live video features and chatbots are one of the most talked about event trends today. Even though the term gamification is spread like wildfire throughout the event industry, there is still confusion about what gamification is and how it can enhance an in-person event.
Read full insights: gamification and event management
Internet of Things (IoT) is the trending technology nowadays, and it is gearing up fast to connect any hardware devices to the smart devices. The increasing threat to Internet of Things has led to an urge to find practical solutions which may address this issue and reduce the rate at which cyber actors are attacking IoT devices.
Here are Five solutions that can be adapted to increase the security of IoT devices: https://goo.gl/X8tZDy
SASE stands for a secure access service edge, and it is the next big thing in the enterprise networking industry. The technology category meets the WAN edge and network security into a cloud-based, as-a-service delivery form. As per Gartner, the union is steered by customer demands for scalability, flexibility, simplicity, low latency, and persistent security. Read More
The new found capability of the Internet of things enables enterprises to create value in many new ways. This world of internet connected things, where humans interact with machines and machines talking to other machinery devices (M2M) are here to stay. In reality, M2M is viewed as a subdivision of Internet of things (IoT).
It is an encompassing phenomenon that includes Machine-to-human communication (M2H), Radio frequency identification (RFI), Location-based services (LBS), Lab-on-a-chip sensor (LCS), augmented reality, robotics, and vehicular telematics. The adoption rate of IoT is increasing five times faster than the adoption of electricity and mobile devices.
IoT sector finally stepped into PKI (public key infrastructure) which is a mechanism for naming and distributing public encryption keys. PKI plays a crucial role in increasing IoT security. This enables the secured exchange of data across the internet.
Using PKI, sending or receiving of data can be easily validated. PKI deployments have jumped to 23 percent since 2015, and about 49 percent of IoT firms are partially encrypting data. The rate of hiring percentage of IoT specialists has also increased.
For the protection of IoT users, Jerry Brown, the governor of California has signed first IoT security legislation into law which will be active by 2020. This legislation includes vital points like stopping unauthorized access, preventing unwanted modifications, and providing a unique password for every IoT devices. IoT devices not only share the information across the networks but also aid in financial transactions.
Complete Insights Here: How to Face Threats in IoT/M2M
Robin Williams and Jonathan Winters on The Tonight Show with Johnny Carson, 1991. With Park Overall trying to get a word in edgewise, good luck with that… (33 minutes)
One of the most insane nights ever on late-night television and a father-and-son reunion of the Mork & Mindy stars. Robin is promoting his appearances in movies Hook and The Fisher King, Jonathan is speaking about his winning an Emmy (which he didn’t attend, them ribs were too good) for his role in one of my favorite TV shows, Davis Rules.
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The next breakthrough for Cyber Command’s Unified Platform program will be a fully built software factory, a platform for consolidating applications and inventing new tools. This will help integrate and deploy analytical capabilities for the cyber mission force.
Besides consolidating, the platform will standardize the variety of big data tools used by Cyber Command and its subordinate organizations, including the Defense Information Systems Agency. The common platform will allow organizations to easily share information and build tools that can be used across the service cyber components leading to greater interoperability.
In 2002, a British programmer and inventor, Nick Pelling coined the term gamification in which the advent gaming concepts are introduced in real life to achieve better user interface design amongst electronic transactions.
Up to the year 2011, the gamification is not popular until Gartner realized the advantages of gamification and introduced the concept into his Hype Cycle list.
Gartner, a leading IT research organization, has predicted that more than 50 percent of the organization will be replaced with gamification in the future and will be implemented in almost every part of the life cycle.
In recent years, design features captured through gamification has bought notable changes in the field of academia as well as industry. However, due to the dearth in comprehensive understanding and lack of resources has made gamification to fail.
Full article here: Gamification tied to Business Needs
Technology has advanced exponentially in the last decade. Apart from social media apps, better mobile phone cameras, quicker laptops, technology has resolved issues that could not be resolved a few years ago. One amongst these issues is access to high-quality, customized education for students.
Edtech apps have used Artificial Intelligence (AI), machine learning, big data, and linguistic communication process to revolutionise education over the last five years. All children are unique and have distinctive learning desires. On addressing these desires, the educational method can enable a positive development.
However, a tutor within the room cannot teach sixty categories in sixty alternative ways. With decent time, it will give qualitative feedback for a lot of complicated response formats like essays, long answers, and opinion articles, which can boost the overall learning curve.
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