they are these wonderful tiny predatory birds
With great camouflage for multiple environments
And lovely plumage dependent on their species
BUT BEST OF ALL IS THEIR MOUTHS, which look small then their beaks are closed (they’ve even got cute lil’ whiskers!)
BUT ARE ACTUALLY HUUUUGE
BEST BIRD
Things that will make your computer meaningfully faster:
Replacing a HDD with an SSD
Adding RAM
Graphics cards if you're nasty
Uninstalling resource hogs like Norton or McAfee (if you're using Windows then the built-in Windows Security is perfectly fine; if you're using a mac consider bitdefender as a free antivirus or eset as a less resource intensive paid option)
Customizing what runs on startup for your computer
Things that are likely to make internet browsing specifically meaningfully faster:
Installing firefox and setting it up with ublock origin
adding the Auto Tab Discard extension to firefox to sleep unused tabs so that they aren't constantly reloading
Closing some fucking tabs bud I'm sorry I know it hurts I'm guilty of this too
Things that will make your computer faster if you are actually having a problem:
Running malwarebytes and shutting down any malicious programs it finds.
Correcting disk utilization errors
Things that will make your computer superficially faster and may slightly improve your user experience temporarily:
Clearing cache and cookies on your browser
Restarting the computer
Changing your screen resolution
Uninstalling unused browser extensions
Things that do not actually make your computer faster:
Deleting files
Registry cleaners
Defragging your drive
Passively wishing that your computer was faster instead of actually just adding more fucking RAM.
This post is brought to you by the lady with the 7-year-old laptop that she refuses to leave overnight for us to run scans on or take apart so that we can put RAM in it and who insists on coming by for 30-minute visits hoping we can make her computer faster.
A Writing Cheat Sheet: for linking actions with emotions.
As always, click for HD.
I love that RPG race trail rations post, and it got me thinking about non-Eurocentric fantasy trail rations. I focused on Central and South Asian cuisines (as I also needed the information for a project I’m working on). I looked for foods that were easy to carry (dry or dehydrated), easily obtainable in markets/easily foraged, easy to cook/not needing cooking at all, and high in protein/generally filling. Many foods had language-specific names and some overlapped into different regions, so I bare-bones’d the names. This is what I came up with:
Dried curd comes in many forms – kashk, aaruul, quroot, etc. – and was of particular interest to me, since I learned it was used since (and before) medieval times as a trail ration for soldiers and travelers because it is lightweight and high in protein. The more you know. 🌈
Tempeh is one of my favorite food options, but I should note that it originates from Southeastern Asia, Indonesia in particular.
Bamboo is extremely handy for use as both a carrying and cooking vessel, and would save a character the hassle of bringing a skillet with them (provided the character is in an area with large bamboo and a water source). It’s a method still used today because it’s extremely efficient. Storing eggs in rice is a good way to travel with them and keep them from cracking for a short time.
These are just some basics and I’m only scratching the surface, so if anyone has foods to add from these regions (East and Southeast Asia, too!), or any non-European region honestly, don’t hesitate to add them!
All you need in life is a color picker willing to expose you to the unbounded madness we call color vision.
me, absolutely clueless: "I want a color just like this one, but in red" color picker: Fuck you think you are, a Mantis Shrimp? Don't talk to me again until you can afford a wide gamut monitor.
closely related to sharks but with long, flat bodies and wing-like pectoral fins, mobula rays are ideally suited to swooping through the water - here off the gulf of california - yet seem equally at home in the air, so much so that they have earned the name “flying rays”. mobula rays can reach heights of more than two metres, remaining airborne for several seconds.
mobula rays are quite elusive and difficult to study, so biologists are not quite sure why they jump out of the water. theories vary from a means of communication, to a mating ritual (though both males and females jump), or as a way to shed themselves of parasites. they could also be jumping as a way of better corralling their pray, as seen with them swimming in a circular formation.
what is known about mobula rays is that they reach sexual maturity late and their investment in their offspring is more akin to mammals than other fishes, usually producing just a single pup after long pregnancies, all of which makes them extremely vulnerable to commercial fishing, especially as a species that likes to come together in large groups.
BOOK OF KELLS BOOK OF KELLS BOOK OF KELLS BOOK OF KELLS
Dont know if you were joking about needing catboy references a couple of weeks back but here ya go
Theres one for sheep too if you need that
the sacred texts.... thank you for bestowing it upon me
1. Capital City - The central hub of political power and culture in the realm.
2. Harbor Town - A bustling port city crucial for trade and naval activities.
3. Elf Village - A serene settlement hidden within a forest, home to elven inhabitants.
4. Dwarven Mines - An underground city where dwarves mine precious metals and gems.
5. Nomad Camp - A temporary settlement for wandering tribes and traders.
6. Market Square - The commercial heart of any major city, filled with vendors and artisans.
7. Sky City - A floating metropolis held aloft by magic or advanced technology.
8. Mystic Forest - A dense, magical woodland filled with ancient trees and mythical creatures.
9. Enchanted Lake - A serene body of water with mystical properties.
10. Secret Cave - A hidden cavern that might contain treasure or danger.
11. Dark Swamp - A treacherous wetland often home to dark magic and creatures.
12. Forbidden Desert - A vast, arid expanse known for its harsh conditions and ancient secrets.
13. Floating Island - A landmass suspended in the sky, often home to unique flora and fauna.
14. Hidden Valley - A secluded, fertile valley protected from the outside world.
15. Charmed Meadows - Peaceful fields imbued with protective enchantments.
16. Wizard’s Tower - The abode of powerful sorcerers, filled with arcane knowledge.
17. Sacred Temple - A place of worship and spiritual significance, often protected by divine magic.
18. Haunted Castle - An ancient fortress inhabited by ghosts or malevolent spirits.
19. Necromancer’s Crypt - The lair of a dark sorcerer who practices necromancy.
20. Oracle’s Sanctuary - A holy site where oracles deliver prophecies and visions.
21. Magical Academy - An institution where young sorcerers learn the art of magic.
22. Alchemist’s Workshop - A place where alchemists experiment and create potions and elixirs.
23. Time Portal - A gateway to different eras, allowing travel through time.
24. Ancient Ruins - The remnants of a once-great civilization, often hiding secrets or dangers.
25. Dragon’s Lair - The home of a fearsome dragon, filled with treasure and peril.
26. Cursed Forest - A dark, haunted woodland where malevolent forces dwell.
27. Battlefield - The site of a significant past conflict, often haunted by the spirits of the fallen.
28. Volcanic Wasteland - A desolate, fiery landscape wrought with volcanic activity.
29. Giant’s Keep - A massive fortress built and inhabited by giants.
30. Pirate Cove - A hidden inlet where pirates gather to plan their exploits.
31. Shadow Realm - A dark, parallel dimension filled with malevolent entities.
32. Frosty Tundra - A vast, icy wasteland where few dare to venture.
33. Royal Palace - The lavish residence of the ruling monarch and their court.
34. Thieves’ Guild - A secretive organization of thieves and rogues.
35. Warrior’s Training Grounds - A facility where soldiers and heroes train for battle.
36. Arena of Champions - A grand coliseum where warriors compete in combat.
37. Goblin Market - A chaotic and colorful marketplace run by goblins, offering exotic goods.
38. Hermit’s Hut - The secluded home of a wise hermit, often sought for advice.
39. Secret Hideout - A concealed refuge used by rebels or outlaws.
40. Ethereal Gardens - Magical gardens with rare plants and enchanting beauty.
41. Celestial Observatory - A tower dedicated to studying the stars and celestial events.
42. Sanctuary of Lost Knowledge - A hidden library containing ancient and forbidden texts.
43. Sunken Ruins - The underwater remnants of a lost civilization.
44. Gryphon Nesting Grounds - A mountainous area where gryphons make their nests.
45. Spiral Staircase - An enigmatic, seemingly endless staircase leading to unknown depths.
46. Giant’s Keep - A colossal fortress built and inhabited by giants.
47. Protean Plains - A region where the landscape constantly changes, reshaped by powerful magic or ancient curses.
48. Treasure Hunter’s Camp - A gathering spot for explorers seeking lost relics.
49. Relic Seeker’s Cave - A cave rumored to contain powerful artifacts.
50. Explorer’s Outpost - A base for adventurers preparing for expeditions into unknown territories.
***
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A side blog where I'll *try* to keep things organised.yeahthatsnotgoingtolastlong
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