A side blog where I'll *try* to keep things organised.yeahthatsnotgoingtolastlong
241 posts
(made using the pattern here! though i made the wings with my own patterns, and downsized the head some.) little man COMPLETE! took several months to make because i FORGOT i had NO PLASTIC BEANS to fill this guy with. and then struggled with embroidering the eyes on because as it turns it out that is Very Hard to do when you've already assembled all the fabric pieces together. so. his eyes get to stay closed. permanently sleepy....
Hello, friends!
I reworked the ol' "Schweizer Guide to Spotting Tangents" lecture from my comics-teaching days, figured I'd share it here. If you want a free, printable PDF for yourself or to share (especially if you're an educator), you can find it at the bottom of this same lesson on my website.
-Chris
anyone have good resources for learning how to knit cables? im struggling to find tutorials or even basic explainers that are written well, and video is not accessible to me.
i want to get good at cables because the only knitwear my husband has any interest in wearing is cardigans/sweaters with complex cabling š
Oh hey, do you know what time it is? It is highly specific resource time!
Today we have the Royal School of Needlework Stitch Bank! There are HUNDREDS of stitch types in the RSN Stitch Bank.
And more added regularly, letās look at a recent addition
I picked the first one in the 25 recently added Elizabethan stitches, the Elizabethan French Stitch
The stitch bank provides written and photo tutorials as well as a video option to learn to do it yourself. There are examples of the stitch in use, resources, references, everything but a needle and thread!
rsnstitchbank.org
What are some resources for people who want to better get into and analyze character design? Iāve been seeing posts in relation to a franchise I enjoys character design, and unlike a lot of people, Iād like to have my opinion be a bit more informed.
I always struggle to answer this kind of thing because my answer is "read a lot of criticism and maybe get a humanities degree in something."
This is art, so it's not really... there isn't really a handbook for this stuff. Everything in character design is utterly contextual, basically every rule that's true in one place is reversed in another.
I wish there were some books I could recommend, but the trouble is every time I've tried a book claiming to be "about character design" they tend to devolve into art tutorial books, or only speak to one very specific genre, or are more like personal treaties from specific artists outlining their specific approach.
All of these can be useful, to be clear! I'm not saying they're not worthwhile books. But I've yet to find something that addresses what people usually seem to be asking for, which is something like a learner's guide, or a kind of "introduction to character design."
ngl about five minutes away from deciding to write a book on character design myself, at least the very, very basics, it bothers me that somebody smarter than me hasn't done it yet
Most of what you need in order to understand and critique character design, though, you will find in art and literary history and in media studies of various forms. Learning a bit about semiotics is useful, learning a bit about media criticism and critical scholarship is useful.
Character design is a big complicated soup of things, so there's a big complicated list of ingredients that go into it. Read broadly, study broadly, the more things you understand and are familiar with, the more complex your thinking about design can become.
All you need in life is a color picker willing to expose you to the unbounded madness we call color vision.
me, absolutely clueless: "I want a color just like this one, but in red" color picker: Fuck you think you are, a Mantis Shrimp? Don't talk to me again until you can afford a wide gamut monitor.
Another worldbuilding application of the "two layer rule": To create a culture while avoiding The Planet Of Hats (the thing where a people only have one thing going for them, like "everyone wears a silly hat"): You only need two hats.
Try picking two random flat culture ideas and combine them, see how they interact. Let's say taking the Proud Warrior Race - people who are all about glory in battle and feats of strength, whose songs and ballads are about heroes in battle and whose education consists of combat and military tactics. Throw in another element: Living in diaspora. Suddenly you've got a whole more interesting dynamic going on - how did a people like this end up cast out of their old native land? How do they feel about it? How do they make a living now - as guards, mercenaries? How do their non-combatants live? Were they always warrior people, or did they become fighters out of necessity to fend for themselves in the lands of strangers? How do the peoples of these lands regard them?
Like I'm not shitting, it's literally that easy. You can avoid writing an one-dimensional culture just by adding another equally flat element, and the third dimension appears on its own just like that. And while one of the features can be location/climate, you can also combine two of those with each other.
Let's take a pretty standard Fantasy Race Biome: The forest people. Their job is the forest. They live there, hunt there, forage there, they have an obnoxious amount of sayings that somehow refer to trees, woods, or forests. Very high chance of being elves. And then a second common stock Fantasy Biome People: The Grim Cold North. Everything is bleak and grim up there. People are hardy and harsh, "frostbite because the climate hates you" and "being stabbed because your neighbour hates you" are the most common causes of death. People are either completely humourless or have a horrifyingly dark, morbid sense of humour. They might find it funny that you genuinely can't tell which one.
Now combine them: Grim Cold Bleak Forest People. The summer lasts about 15 minutes and these people know every single type of berry, mushroom and herb that's edible in any fathomable way. You're not sure if they're joking about occasionally resorting to eating tree bark to survive the long dark winter. Not a warrior people, but very skilled in disappearing into the forest and picking off would-be invaders one by one. Once they fuck off into the woods you won't find them unless they want to be found.
You know, Finland.
okay so if you need more veggies/fruit, protein or fibre (bc most people do NOT eat enough) in your diet but you struggle to do so, hear me out:
look up recipes (especially snack recipes) that are child/toddler/baby-friendly
i can guarantee there is a woman with a cooking blog out there who has found away to pack a bunch of vegetables into a surprisingly delicious little snack for her kids. this process has never failed me when i feel like i am not eating enough fruits and veggies. my entire flat is eating spinach muffins at the moment, which doesnāt sounding particularly appealing to most people and yet somehow. theyāre delicious.
Serows have a tendency to look like ungodly goat-wolf hybrids and i just
i really appreciate that
guys listen
mermaids would have to be dark-skinned and chubby to survive in the oceanĀ
water isnt a great means of protecting oneself from the sun theyd have to be very dark if they were shallow mermaids and they didnt want to be constantly sunburnt and they may be paler if they lived deeper in the water but theyd have to be buff and/or chubby as hell to resist the water pressure and cold of the deep sea
what im saying is pale-ass white skinny mermaids are just unrealistic
i know we joke about cis artists having the weirdest sense of anatomy, but also even when the anatomy is fine, no one seems to want to draw women doing normal things
wikipedia no longer being anywhere near the top of search results when looking up anything feels eviscerating
Oh, uh. I guess I should mention that Iāve made this thing. Three months after release sounds like a perfect time. Untitled Tile Painter is a quirky little drawing tool that lets you lay down funky geometric Bauhaus-inspired patterns. Itās 50% a useful thing for actual people and 50% me wanting to stretch my UMG muscles on something. Itās also a little bit like a control panel of an alien spaceship, as far as UX goes. Give it a go, if it looks like your kind of thing! Itās entirely free and all generated images are yours to keep and use as you see fit.
The 2021 LTSC is available in the plain vanilla version,Ā Windows 10 Enterprise LTSC 2021, with end of mainstream support scheduled January 12, 2027, andĀ Windows 10 IoT Enterprise LTSC 2021, with an extended end date of January 13, 2032. They are not quite the same as the ordinary consumer editions of Windows 10. They don't include the Windows Store or any "modern" apps. Apart from the Edge browser, they have almost nothing else: no OneDrive, no Weather or Contacts apps, and no Windows Mail orĀ whatever it's called this week.
...no OneDrive, Copilot AI, or all of the other useless crapware cluttering up the Start menu? AND patches/support through 2032??
Don't threaten me with a good time, Microsoft.
1. Capital City - The central hub of political power and culture in the realm.
2. Harbor Town - A bustling port city crucial for trade and naval activities.
3. Elf Village - A serene settlement hidden within a forest, home to elven inhabitants.
4. Dwarven Mines - An underground city where dwarves mine precious metals and gems.
5. Nomad Camp - A temporary settlement for wandering tribes and traders.
6. Market Square - The commercial heart of any major city, filled with vendors and artisans.
7. Sky City - A floating metropolis held aloft by magic or advanced technology.
8. Mystic Forest - A dense, magical woodland filled with ancient trees and mythical creatures.
9. Enchanted Lake - A serene body of water with mystical properties.
10. Secret Cave - A hidden cavern that might contain treasure or danger.
11. Dark Swamp - A treacherous wetland often home to dark magic and creatures.
12. Forbidden Desert - A vast, arid expanse known for its harsh conditions and ancient secrets.
13. Floating Island - A landmass suspended in the sky, often home to unique flora and fauna.
14. Hidden Valley - A secluded, fertile valley protected from the outside world.
15. Charmed Meadows - Peaceful fields imbued with protective enchantments.
16. Wizardās Tower - The abode of powerful sorcerers, filled with arcane knowledge.
17. Sacred Temple - A place of worship and spiritual significance, often protected by divine magic.
18. Haunted Castle - An ancient fortress inhabited by ghosts or malevolent spirits.
19. Necromancerās Crypt - The lair of a dark sorcerer who practices necromancy.
20. Oracleās Sanctuary - A holy site where oracles deliver prophecies and visions.
21. Magical Academy - An institution where young sorcerers learn the art of magic.
22. Alchemistās Workshop - A place where alchemists experiment and create potions and elixirs.
23. Time Portal - A gateway to different eras, allowing travel through time.
24. Ancient Ruins - The remnants of a once-great civilization, often hiding secrets or dangers.
25. Dragonās Lair - The home of a fearsome dragon, filled with treasure and peril.
26. Cursed Forest - A dark, haunted woodland where malevolent forces dwell.
27. Battlefield - The site of a significant past conflict, often haunted by the spirits of the fallen.
28. Volcanic Wasteland - A desolate, fiery landscape wrought with volcanic activity.
29. Giantās Keep - A massive fortress built and inhabited by giants.
30. Pirate Cove - A hidden inlet where pirates gather to plan their exploits.
31. Shadow Realm - A dark, parallel dimension filled with malevolent entities.
32. Frosty Tundra - A vast, icy wasteland where few dare to venture.
33. Royal Palace - The lavish residence of the ruling monarch and their court.
34. Thievesā Guild - A secretive organization of thieves and rogues.
35. Warriorās Training Grounds - A facility where soldiers and heroes train for battle.
36. Arena of Champions - A grand coliseum where warriors compete in combat.
37. Goblin Market - A chaotic and colorful marketplace run by goblins, offering exotic goods.
38. Hermitās Hut - The secluded home of a wise hermit, often sought for advice.
39. Secret Hideout - A concealed refuge used by rebels or outlaws.
40. Ethereal Gardens - Magical gardens with rare plants and enchanting beauty.
41. Celestial Observatory - A tower dedicated to studying the stars and celestial events.
42. Sanctuary of Lost Knowledge - A hidden library containing ancient and forbidden texts.
43. Sunken Ruins - The underwater remnants of a lost civilization.
44. Gryphon Nesting Grounds - A mountainous area where gryphons make their nests.
45. Spiral Staircase - An enigmatic, seemingly endless staircase leading to unknown depths.
46. Giantās Keep - A colossal fortress built and inhabited by giants.
47. Protean Plains - A region where the landscape constantly changes, reshaped by powerful magic or ancient curses.
48. Treasure Hunterās Camp - A gathering spot for explorers seeking lost relics.
49. Relic Seekerās Cave - A cave rumored to contain powerful artifacts.
50. Explorerās Outpost - A base for adventurers preparing for expeditions into unknown territories.
***
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Skipping the sales pitch, I spent all day just to make this and I'm very happy with the result!!
If anyone else has the urge to crochet a tiny little guy for yourself or someone you care about, you can download the pattern below and fold it into a zine <3 (pls tell me if this works. I'm happy to update this with a pdf instead!)
Available in both english and swedish as always!
A short explanation of my layer by layer drawing of Central/Eastern Ukrainian folk attire, for anyone who might be interested.
hey when you make posts, i just want you to know, thou/thee/thy/thine/ye are like he/you(object)/your/yours/you(subject) okay? "thou art wearing shoes," "i will wear shoes for thee," okay?
you say thine if the next word starts with a vowel and thy if the next word starts with a consonant and they both mean "your" so "thine own shoes," "thy shoes," okay?
and ye means you and refers to the subject of a sentence, "ye members of the brotherhood of shoes," okay? you need this information to create better knight yaoi. i'm personally more interested in nun yuri but we are a community
long-distance mech pilots donāt need to worry quite so much about traveling light. when youāre walking around in several tons of metal, especially one built to wander, you arenāt quite to the point of needing to choose which of two keepsakes you have room in your bag forā thereās plenty of space for both.
Things are different for interstellar knights.
You see, whether wandering alone or setting off on some quest for their lord, a knightās only home is their armor. Anything they bring with them, they must carry within that armor, even through battlesā and as such, every gram and every cubic centimeter can make the difference between life and death, and every calorie chosen to replace a keepsake can make the difference between survival and starvation. As such, a knightās inventory is heavily optimizedā and so is their armor itself. What matters more, the heating system or the EVA boosters? The extra fuel storage or the emergency release mechanisms? Pick one, and youāll have no room for the other unless you can cut corners somewhere else. Every single element of a knightās armor is there because they made the conscious decision to put it there. Every weapon theyāve attached to their shell had to replace some traditional aspect of a life support system. Every inch of their shells are packed full of every system that can fit until itās tight against the pilotās skin to leave them bruised whenever they exit their shell.
it doesnāt take long for them to realize which superfluous components are the weakest link.
They start small, at firstā often as simple as a haircut to help a tighter helmet fit better. Some try to lose weight, but quickly regret it when they find themselves near starvation on some distant moon. The ones that survive past their first year are the ones that are willing to take things a bit furtherā the toes on both feet, to make room for a slight jump booster. One of their ribs, perhapsā replaced with a battery that connects to the armor through a cable that winds around bones and muscles. Itās only a matter of time before they do something about those bones and muscles too.
those who have only heard the stories will say that a knightās armor is their home. Those who have met one, seen them exit their armor and seen just how little is left of the body insideā they will say that a knightās armor is a part of their body. Integrated into them until they cannot survive without it. Both are wrong. Even some knights cannot pin down the true answerā what they really feel as they connect their armor to the components of it that they have placed inside of them. The best ones do, though. They know it well.
A knightās armor is not a part of their body. Their body is a part of their armorā their home, to be renovated and optimized as they see fit. To be replaced, improved, amputated and eviscerated so that it can be remade into the glorious works of art that the heroes of the galaxy become as they charge into battle and become a story worth remembering.
As the armor learns to reach into your veins, pulling oxygen from the carbon dioxide you exhale and weaving it back into your blood, the space once taken up by inefficient organic lungs becomes the home of the heating system, warming you from within no matter what part of the void between stars you find yourself in. As it recycles amino acids into proteins again and infuses them back into what tissues remain, youāre free to remove your old digestive organs and find a home for your armorās main computer, kept safe at the center of your shell. Many knights choose to put their own organic brain down there next to it, incidentally making room for more optical systems in their skulls.
Your armor is no longer simply āa part of youā and you are no longer simply āa part of it.ā It is you. You are it. Your bones, its power cells, your organs its systems. You are its brain and its CPU in equal measure and its beautiful exterior plates, painted with the symbols of the lord you serve or simply the cause you stand for, will inspire others to take up arms themselves and let themselves become part of it.
your body, your home, your masterpiece
All you need in life is a color picker willing to expose you to the unbounded madness we call color vision.
me, absolutely clueless: "I want a color just like this one, but in red" color picker: Fuck you think you are, a Mantis Shrimp? Don't talk to me again until you can afford a wide gamut monitor.
So, tattoo shop AUs are really popping off lately and personally I love it. Whatās more romantic than bleeding for art? Nothing!
But as someone married to a tattoo artist, I have been experiencing some mild She Wouldnāt Say That regarding tattoo culture. So hereās a few quick tips that may help inform your AU. With a grain of salt for my mostly-second-hand knowledge:
NO ONE REPUTABLE SHOP WILL TATTOO A DRUNK PERSON. EVER. or even a person they suspect of any kind of inebriation. This is not just for Regret reasons, but also because alcohol is a blood thinner. If someone is on an acute dose of blood thinners, you generally do not want to stab them dozens of times per second.
Maybe this is regional, but in my experience most tattoo places donāt call themselves parlors anymore. It has a kind of seedy vibe. I see shop or studio a lot but rarely parlor.
Most tattoo artists are hot, yes, but none are as hot at my wife
Tattooing janks up your hands. Sometimes in a RSI way but definitely in a changing-gloves-every-five-minutes-fucks-up-your-skin way.
Artists themselves are rarely if ever employees of the shop. They will be independent contractors who pay the shop either a cut of their sales or rent on their station like a hair dresser. They are also (usually) responsible for taking care of their own supplies, tools, etc. except for the stencil printer. What kind of dweeb would have their own stencil printer?
There is always a line for the stencil printer. Always.
Artists generally spend orders of magnitude more time working on art, replying to emails, doing consults, etc compared to time with their needles in skin.
A typical schedule for an artist might be: wake up at noon and guzzle half her body weight in coffee, one appointment from 1-4, and another from 6-9. Home to eat one (1) real meal at 10 pm. Drawing until 5 am. This is good for her actually and good for our marriage and sheās so healthy all the time.
An ideal shop receptionist needs to be friendly, knowledgeable, and encouraging. They also need to be willing to get out the baseball bat that is kept behind the counter.
If a shop has to choose between āgood people skillsā and āwill promptly rebuff Nazis and the obviously inebriatedā the later is often a more important consideration.
At any given moment in any given shop thereās going to be at least one apprentice or someone bumming around hoping to be taken on as an apprentice. They spawn on tic and this feature cannot be disabled.
Again I can not overstate how hot my wife is
Chai tea bag + lil but of brown sugar + apple cider packet + 16 oz. mug of hot but not quite boiling water
it will not Fix You but like. maybe. maybe.
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Thanks for the love on the last post, Iāve been motivated to continue writing LOL Anyway: Construction/sewing pattern/structure is very important to hanfu!
There are a few important structure conventions when it comes to hanfuāalmost all traditional-cut hanfu follow these rules; you could call them the defining characteristics of hanfu. There are exceptions to every rule of course (I will go over some caveats at the end of this post), but generally if a hanfu design ignores these rules we might consider it to be āincorrect.'
(There will be a longer follow-up pt. 3 post to this explaining the anatomy of a hanfu top/robe, where there will be more detailed in-context illustrations and descriptions. I just figured I should list these ārulesā somewhere separately.)
Take a look at your shirts. Is there a shoulder seam between the front of the shirt and the back of the shirt? Western clothing tends to consist of a front piece + back piece sewn together to create a space for your body to sit inļ¼
Hanfu doesnāt work like that. Traditionally, the garment isnāt separated into a front piece and back piece: itās separated into a right piece and left piece, which are joined together at the vertical center seam. Why? Traditional fabric has a narrower width than the standard ~145cm that we have today, so a long, narrow piece is less wasteful to cut out from a bolt of silk than a wide one.
Therefore there is always a center seam, one running vertically down the front and one down the back. äø = center, ēø« = seam, so äøēø« means center seam. Thereāll be a front center seam ļ¼åäøēø«ļ¼ and a back center seam ļ¼å¾äøēø«ļ¼.
Kind of an addendum onto the previous point? Additionally since the body pieces are separated into left/right rather front/back, thereās no seam at the top of the shoulder here. The fabric is simply draped over the arm/shoulder to hang down, covering the torso on both sides.*
*Caveat: Some modified hanfu that vendors sell today will have a shoulder seam, especially thicker winter garments or short-sleeved garments. This is a design choice made to prevent the fabric from looking too stiff, known as ē “č©/ē “č©/po4 jian1ļ¼literally ābroken shoulder.ā It can look great, lots of hanfu makers do it! But just to be clear, that is a MODIFICATION.
Western clothing patterns tend to have something where the fabric of the sleeve gets connected to the fabric of the garmentās body at the shoulder/armpit, often with a concave arm hole shape to help with the contours of the garment when itās worn.
Hanfu sleeves, on the other hand, are never connected at the armpitāthey are connected halfway down the arm. In other words, the piece of fabric that forms the body extends to also cover the upper arm part of the sleeve. The actual sleeve piece is connected to the body at the bicep/elbow area via a flat seam. (In the case of half- or no- sleeve garments there might just not be a separate sleeve piece.)
Applies to cross-collar, some varieties of round collar, and some varieties of standing collar tops. In the case that the front of the garment crosses over itself, the flap coming from the wearerās left goes OVER the flap coming from the wearerās right. Easiest way to make sense of this is, if youāre looking at someone wearing a cross-collar hanfu top, the cross will look like a lowercase y.
NO RULE EXISTS WITHOUT EXCEPTION!!! These rules exist because a majority of hanfu follow them and they are a standard that people agree on right now. However, there are ALWAYS casesāhistorically or otherwiseāwhere these rules may be broken. For example, there are several Ming Dynasty cross collar robes that happen to be left over right, and the location of the sleeve seam can differ based on what garment you're looking at.
Also, many modern hanfu manufacturers will deliberately choose to break these 'rules' in favor of aesthetics. This is a purposeful design choiceānot one that's done out of ignorance or disrespect. It's easy for common modifications to get mistaken for 'historically accurate.' To be clear, it is 100% okay and super common for modifications to exist! Just don't go around claiming that it was historically that way.
My advice is that if you're starting out with hanfu, try to stick to these rules in the back of your head as closely as possible. Once you've built your foundational knowledge, then you can start exploring the exceptions to the rules. These rules may not be foolproof, but they are a useful tool to help you understand the commonalities and trends within hanfu without overwhelming you.
Last note: it is generally more of a taboo for seams that should exist to not exist in a piece of clothing (i.e. no center back seam) than for extra seams to exist. If you go look in museums for the artifacts that hanfu is based off of, you'll notice that a lot of themāespecially the ones from earlier dynastiesāare a chaotic patchwork of a bunch of random piece of fabric sewn together to create the garment. Fabric is expensive, people don't want to waste it! So it's not all that weird to have seams in random places.
Happy é¤å¤ everyone! ęčęå¾ :>
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