MGS3 Arguably Has The Most Relevant Symbols Of What I Call The MGS Cycle (MGS1, MGS2, And MGS3... And

MGS3 arguably has the most relevant symbols of what I call the MGS Cycle (MGS1, MGS2, and MGS3... and MGS5. Though MGS5 is more like a supplement and less a cyclic element. )--

--The reason MGS4 doesn't count, is because it breaks the narrative cycle, by convoluting its characters, turning the symbols meaningless, and well, ending the story without use of the cycle motifs--

MGS3 is a kind of map legend to the MGS Cycle motif. It breaks down the basic archetypes into their most obvious selves. EVA represents the Love Interest, Ocelot still dominates his archetype as the double-triple-crosser, the Sniper character in the End, the Ninja in the Fear, the in-over-his-head science-tech type found in Sokalov...

Ecctra, ecctra.

But the one prominent one that's important, that MGS3 puts in your face Look-Here Blazing-Signs because it is that important... and that's who the Boss stands for.

The Boss appears out of the fog of her first introduction, like a legend out of the fogs of myth. She is constantly praised as not just a Legend, but The Legend, the Mother of Legends even. She is the mentor, to where even Big Boss is but a student.

( Character analysis? She is also a broken women that has had literally everything robbed from her, including cognition, but still marches forward regardless. She is the embodiment of the saying that one can control nothing in life but their attitude. Quite frankly, I got real sick of hearing people praise her and questioned how come nobody is trying to actually Help her. She says things that come out of left field and don't make a whole lot of contextual sense, like she's not always present, and that's saying something given that we're in Metal Gear. The only time she ever seems to truly focus and is present is when she's on mission--Yes she was a legend, we know, but fuck, she needed Help, not Praise. What the hell is wrong with the MGS3 Cast. )

The Boss is represented by a snake, yes, given she leads the Cobra Unit and she is arguably where Naked Snake himself gets all his icons (which he will later drop as Big Boss), but she is also represented by the Horse.

And not just any Horse either... though we do see her literal horse, which is why this narrative symbolism is even being considered.

And Remember that MGS3 is when we get introduced to Chinese elements through Eva, just as Ocelot introduced / introduces Wild West elements.

One of the more important Chinese Horse symbols, is the Idea Horse or the Horse of Will. It is the embodiment of the indomitable human body and spirit, and often paired up with the Monkey of Mind, or the embodiment of the unfettered human mind.

There was a famous Chinese story that ran with these exact motifs--and that's Journey to the West.

Only instead of Sun Wukong (Who is arguably the more fitting of an setting filled with Hollywood Action Films that MGS likes to mimic), MGS embodies and centers around one of the other disciples--Bai Long Ma, the White Horse Dragon, and representative of the Horse of Will.

( And that's not getting into how horses and snakes are often combined mythologically anyway )

Through both narrative motifs, ancient literary symbols (The Horse), and of course, MGS cycle archetypes (The Snake), the Boss represents the indomitable human will.

There is, in fact, no opponent in the MGS Cycle that we face, that represents that archetype, though it is the most important archetype of all MGS.

Because we've faced them as an opponent before, but we have played them as a player character.

And that's Solid Snake.

ADDENDUM: THE REASON MGS IS (MEANT TO BE) A CYCLE

The reason I call it the MGS Cycle, is because it is a repetitious story, inspite of background elements.

The Indomitable Will (Solid Snake) is at the end of his trials of Self, and takes his last trial of self--Facing the Building Blocks of Life and History experienced (MGS1 whose key word is Gene, the literal building blocks of Life and all villians in MGS1 will claim that the steps experienced in their history has made them who they are), and facing down his worse self, his shadow, (Liquid Snake).

A new trialer begins their trials of self (Raiden), which starts facing what makes up their mind (MGS2 keyword is Meme--is your mind real, or is it merely made up of what you're informed is real), where the rookie asks himself what is real, what to believe, what led him to this point, and facing himself lest he fall into delusion.

The Indomitable Will, seeking to break the cycle to allow the world to remain as it was, mentors the new trialer (often through grueling methods) as he takes on his new trials.

Now the mentoree (Jack / Naked Snake), strong through his teacher's teachings, after succeeding his Trial of Mind, he now must face his Trial of Reality (MGS3's keyword is Scene, the World is a stage, now that you know you are real, is the world you're in real?) as the warrior he was built to be. Unfortunately, this trial involves facing off against the Indomitable Will who has already taken all her trials (The Boss).

... and the Mentoree fails, because by defeating the Indomitable Will, he breaks his own will in the process and, wins the mission but fails the trial. He becomes an aspect of the trials for the next Indomitable Will to face down.

This is how the cycle, by its motifs, works. If MGS4 had followed the set narrative cycle, it would've resulted in Raiden killing Solid Snake, just as Naked Snake killed the Boss, and setting Raiden up to become the next "Big Boss" archetype.

... And then the cycle starts over.

MGS5 is an odd supplement, because its worth more if you place its story motifs between MGS2 and MGS3, rather following after MGS4. It details how the Indomitable Will, in spite of its rebellion against the cycle, would get re-entrenched into the cycle. The Boss, for all her will power, is, for some reason, insanely shackled by loyalty to something that she knows means her harm. MGS5 shows the metaphorical shackling--how do you shackle the Indomitable Will? By forcing it into a false form.

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tomatomustache - i like pencil sketches
i like pencil sketches

cw nudity and suggestive images. he/him, πŸ‡ΊπŸ‡¦, born 1999. posting bad art bc it is the way to posting good art. you should post your art now!

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