Writing Worksheets & Templates

Writing Worksheets & Templates

will update this every few weeks/months. alternatively, here are all my tagged Writing Worksheets & Templates

Chapter Outline ⚜ Character- or Plot-Driven Story

Death & Sacrifice ⚜ Magic & Rituals ⚜ Plot-Planning

Editing: Sentence Check ⚜ Writing Your Novel: 20 Questions

Tension ⚜ Thought Distortions ⚜ What's at Stake

Character Development

50 Questions ⚜ Backstory ⚜ Character Creation

Antagonist; Villain; Fighting ⚜ Protagonist & Antagonist

Character: Change; Adding Action; Conflict

Character: Creator; Name; Quirks; Flaws; Motivation

Character Profile (by Rick Riordan) ⚜ Character Sheet Template

Character Sketch & Bible ⚜ Interview your Character

Story-Worthy Hero ⚜ "Well-Rounded" Character Worksheet

Worldbuilding

20 Questions ⚜ Decisions & Categories ⚜ Worksheet

Setting ⚜ Dystopian World ⚜ Magic System (AALC Method)

Templates: Geography; World History; City; Fictional Plant

References: Worldbuilding ⚜ Plot ⚜ Character ⚜ Writing Resources PDFs

all posts are queued. send questions/requests here.

More Posts from Troubledworldwriter and Others

1 month ago

a list of 100+ buildings to put in your fantasy town

academy

adventurer's guild

alchemist

apiary

apothecary

aquarium

armory

art gallery

bakery

bank

barber

barracks

bathhouse

blacksmith

boathouse

book store

bookbinder

botanical garden

brothel

butcher

carpenter

cartographer

casino

castle

cobbler

coffee shop

council chamber

court house

crypt for the noble family

dentist

distillery

docks

dovecot

dyer

embassy

farmer's market

fighting pit

fishmonger

fortune teller

gallows

gatehouse

general store

graveyard

greenhouses

guard post

guildhall

gymnasium

haberdashery

haunted house

hedge maze

herbalist

hospice

hospital

house for sale

inn

jail

jeweller

kindergarten

leatherworker

library

locksmith

mail courier

manor house

market

mayor's house

monastery

morgue

museum

music shop

observatory

orchard

orphanage

outhouse

paper maker

pawnshop

pet shop

potion shop

potter

printmaker

quest board

residence

restricted zone

sawmill

school

scribe

sewer entrance

sheriff's office

shrine

silversmith

spa

speakeasy

spice merchant

sports stadium

stables

street market

tailor

tannery

tavern

tax collector

tea house

temple

textile shop

theatre

thieves guild

thrift store

tinker's workshop

town crier post

town square

townhall

toy store

trinket shop

warehouse

watchtower

water mill

weaver

well

windmill

wishing well

wizard tower


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1 month ago
[🔗Building A Diverse Culture] [🔗Elements Of Culture] [🔗Cultural Iceberg]

[🔗Building a Diverse Culture] [🔗Elements of culture] [🔗Cultural Iceberg]

🗺️Geographic Distribution

Why knowing where your culture is important:

Enviroment ➡️ Materials from the enviroment ➡️ affect their clothes, food, weapons etc.

Enviroment ➡️ Certain resources are limited ➡️ plays into their values

Areas, planets where the culture is primarily found

Migration patterns throughout the world

Influence of the environment on their everyday lives

🍵 Values, Beliefs and Traditions

Values and Beliefs:

Core values and principles that guide the culture's behavior and decision-making

Moral and ethical codes that shape their interactions with other cultures and their environment.

Beliefs about the universe, spirituality, the afterlife, and the nature of existence.

Customs and Traditions:

Rituals, ceremonies, and traditions that are significant to the culture's culture

Celebrations, Festivals, holidays, or coming-of-age rituals.

Customs related to birth, marriage, death

Belief Systems and Religion:

Religious or spiritual beliefs practiced by the culture

Deities mythologies and legends

Rituals, ceremonies connected to their faith

sacred sites

👯Relationship and Communication

Social Structures:

Hierarchies and social classes within the culture

Systems of governance, including monarchies, democracies, councils, or communal decision-making. [see government template]

Gender roles, family structures

Interactions between different generations or age groups

Language and Communication:

Unique language(s) spoken by the culture

Dialects and variations within the language

Non-verbal communication, gestures

Written scripts, alphabets, or symbolic systems used for recording and transmitting knowledge.

Relationships and Interactions:

Protocols and etiquette for social interactions, greetings, and forms of address.

Values placed on community, cooperation, or individualism.

Attitudes towards outsiders, including hospitality, suspicion, or xenophobia.

Education, training, and knowledge transmission practices

🪐History and Origins

Mythology or creation stories related to the culture

Historical events that shaped their culture and identity

Moments of triumph, struggle, or transformation in their history.

Conflicts, wars, or alliances that influenced their development and interactions with other Cultures.

How do they prerve the past? (Art, oral traditions, written texts, artifacts, monuments ?)

Are there any guardians of historical knowledge? (historians, scholars?)

Historical Figures and Heroes:

Notable individuals who played pivotal roles in their history

Legendary figures of inspiration within their culture.

Stories and folklore surrounding these historical figures and their impact on the culture

Cultural Revivals (If there was any)

Periods of cultural revivalthat brought about significant artistic or intellectual growth

Factors that sparked these revivals, like social movements, political changes, natural disasters or technological advancements.

How much of these revivals are still affecting them today?

Where do they keep their cultural items?

Interactions with Other Ethnicities/Cultures:

Relations with other culture in the past (conflict, alliances, trade, etc.)

Cultural exchange, assimilation, or integration with other groups

Prejudices, stereotypes, or tensions between different culture bleeding from past events

Are they welcoming?

🎨Art and Architecture

Arts and Entertainment:

Describe their forms of artistic expressions: visual arts, music, dance, storytelling, theater, etc.

Cultural appreciation for literature, poetry, oral histories.

Clothing and Fashion:

Traditional clothing styles and attires specific to the culture, fashion trends

Materials, colors, or patterns commonly used in their garments

Dresscode, Clothing related to social status, ceremonies, events (symbolic accesories, wedding gown, mourning attires, etc.)

Symbolism or cultural significance of specific garments and accessories

Architecture and Built Environment:

Unique architectural styles, construction materials, design principles.

Landmarks, sacred sites, structures of cultural importance.

Adaptations to their homeworld's environment ,technological advancements in their architecture

🎙️ Economics and Technology

Economic Systems:

Modes of production, distribution, and trade

Economic practices (bartering, currency, communal sharing)

Attitudes (or even predujices) towards wealth, resources, material possessions.

Economic activities and industries prominent

Currency, barter systems

Technology and Advancements:

Technological prowess specific advancements

How their technology shapes their way of life and cultural practices

Interaction between traditional and advanced technologies

🍱 Food

Traditional dishes, cooking techniques, culinary customs

Staple foods, spices, ingredients

Rituals and etiquette associated with food preparation, sharing, and dining

Sacred abd holiday dishes.

Impact of environmental conditions on their culinary practices

🏦 Law and Leadership

Political systems or governing structures within the culture

Leadership roles, decision-making processes, and power dynamics

Forms of governance (monarchy, democracy, tribal council, etc.)

Conflict Resolution and Justice:

Methods of conflict resolution

legal systems

Cultural attitudes towards justice, punishment, and rehabilitation.

Traditional systems of governance, decision-making in matters of conflict


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1 month ago

Fantasy Worldbuilding Questions (Clothing and Fashion)

Clothing and Fashion Worldbuilding Questions:

What is considered typical or everyday dress for each region?

What values or status does society confer to clothing (or is it entirely functional, or even non-existent)?

Who is permitted to wear what? Are there taboos, superstitions, or laws governing dress? Why?

Who has access to clothing? Which fabrics are cheaper and which more expensive (and why)?

Where are fabrics and other materials used in clothing sourced, and is their production ethical or problematic in some way?

Where are specific dress codes or uniforms enforced, and what are they?

When do styles or what people typically wear change, are there seasonal, spiritual, customary or other aspects to this?

When have (or will) clothing styles change in the world, and what are the economic, environmental, or other contributing factors?

Why is clothing in this world the way it is, what are the aesthetic beliefs, meanings or symbolism ascribed to colors, and other contributing factors?

Why does gender, class or race impact what people wear (for example, a group may have spiritual or familial meaning attached to the type of jewelry or body modification members embrace).

❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings


Tags
1 month ago

a list of 100+ buildings to put in your fantasy town

academy

adventurer's guild

alchemist

apiary

apothecary

aquarium

armory

art gallery

bakery

bank

barber

barracks

bathhouse

blacksmith

boathouse

book store

bookbinder

botanical garden

brothel

butcher

carpenter

cartographer

casino

castle

cobbler

coffee shop

council chamber

court house

crypt for the noble family

dentist

distillery

docks

dovecot

dyer

embassy

farmer's market

fighting pit

fishmonger

fortune teller

gallows

gatehouse

general store

graveyard

greenhouses

guard post

guildhall

gymnasium

haberdashery

haunted house

hedge maze

herbalist

hospice

hospital

house for sale

inn

jail

jeweller

kindergarten

leatherworker

library

locksmith

mail courier

manor house

market

mayor's house

monastery

morgue

museum

music shop

observatory

orchard

orphanage

outhouse

paper maker

pawnshop

pet shop

potion shop

potter

printmaker

quest board

residence

restricted zone

sawmill

school

scribe

sewer entrance

sheriff's office

shrine

silversmith

spa

speakeasy

spice merchant

sports stadium

stables

street market

tailor

tannery

tavern

tax collector

tea house

temple

textile shop

theatre

thieves guild

thrift store

tinker's workshop

town crier post

town square

townhall

toy store

trinket shop

warehouse

watchtower

water mill

weaver

well

windmill

wishing well

wizard tower


Tags
1 month ago

Cool Places for TTRPG PCs to meet

Places where people meet

Inn (you heard this one before)

Singles' mixer

Party

Convention

Jobs fair

School

Work

University

Expeditions (safari, mountain climbing)

Shared carriage/uber/train/boat

Pirate ship

Hospital

Waiting room

Summer camp

Wedding

Grand opening

Pride event

Potluck

Charity event

Church

Model UN

Bookclub

Parent/teacher conference

PAC meeting

HOA meeting

Senior's home

Ball

Ren faire

Farmer's market

Christmas tree farm

Exposition

Adult's class

LARP camp

Coronation

Running event

Car lot

Protest

Online chatroom

Social media

Public places for the inciting incident to take place

Public swimming place (pool, lake, ocean)

Park

Coffee shop

Fair

Circus

War camp

Campsite

Bathhouse

Concert

Public speaking engagement

Funeral

Parade

Museam

Ice cream shop

Art exhibition

Library

Archive

Haunted house

Open house

Apartment complex

Elevator

Grocery store

Field trip

Gym

Cruise ship

Hotel

Casino

Volcano

Airplane

Ferry

Power station

Sale event

Factory

Farm

Premier

Apiary

Gardens

Dig site

Ancient temple

Aquarium

Theatre

Mineshaft

The inciting incident is taking place

Hired for the same job

Being kidnapped

Murder suspects

Witnesses to a crime

Wildly impractical execution methods

Detention

Athletic competition

Refugee camp

Tournament

Alien abduction

Hell

Heaven

Isolated together somewhere (island, prison, last man on earth)

Villains lair

Shared dream

Political campaign

Game show

Audition

Jail


Tags
1 month ago

Small fantasy worldbuilding elements you might want to think about:

A currency that isn’t gold-standard/having gold be as valuable as tin

A currency that runs entirely on a perishable resource, like cocoa beans

A clock that isn’t 24-hours

More or less than four seasons/seasons other than the ones we know

Fantastical weather patterns like irregular cloud formations, iridescent rain

Multiple moons/no moon

Planetary rings

A northern lights effect, but near the equator

Roads that aren’t brown or grey/black, like San Juan’s blue bricks

Jewelry beyond precious gems and metals

Marriage signifiers other than wedding bands

The husband taking the wife's name / newlyweds inventing a new surname upon marriage

No concept of virginity or bastardry

More than 2 genders/no concept of gender

Monotheism, but not creationism

Gods that don’t look like people

Domesticated pets that aren’t re-skinned dogs and cats

Some normalized supernatural element that has nothing to do with the plot

Magical communication that isn’t Fantasy Zoom

“Books” that aren’t bound or scrolls

A nonverbal means of communicating, like sign language

A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)

I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.


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1 month ago

A worldbuilding idea for making your fictional nation interesting: choose a crime, taboo, etc. and make it legal, perhaps even engraved in the culture.

For example, cannibalism. It could be tradition to hold a feast in the honor of the recently deceased, devouring them as a way to signify their sacrifice will not be wasted. That could be not only the main way of holding a funeral, but it could be embedded in the culture. Perhaps it arose from the early days of the nation, when the founders resorted to cannibalism to survive.


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1 month ago

Could you give me some ideas for currencies and the measurement of time, preferably both in a more dark fantasy setting involved with nature?

Currency and Time Measurement in a Dark Fantasy Setting

-> feel free to edit as you see fit.

Currencies

Leaf Coins: Thin, pressed coins made from the leaves of sacred trees. The type of leaf determines the coin's value, with rarer leaves being more valuable.

Bloodstones: A currency made from dark red gemstones that are said to be formed from the blood of fallen warriors.

Shadowshards: Small, dark crystals that absorb light and shimmer with a ghostly glow. They are collected at dusk and are traded as currency, often used in shadowy dealings. The more shadow a shard absorbs, the higher its worth.

Grave Dirt: A unique form of currency, this is literally dirt taken from sacred burial grounds. It is believed to contain the power of the dead. Merchants trade small pouches of it, and its value increases based on how many souls it has been touched by.

Wyrm Scales: Scales from mythical serpents that once roamed the land. Each scale has a distinct pattern and is highly valued due to its rarity and the protective magic it is said to bestow upon its holder.

Fungal Credits: Small, luminescent fungi that can be harvested at certain times of the year. Their glow indicates their value.

Measurement of Time

Moon Phases: Time is measured in moon phases, with each cycle representing a month. Each phase is associated with different rituals and events in nature, such as the “Blood Moon” for harvest and the “Waning Moon” for reflection and atonement.

Nightfall Cycles: Instead of days, time is counted in cycles of nightfall, where each cycle is divided into periods marked by darkness and light. A cycle may last for varying lengths of time based on seasonal changes, with longer nights in winter.

Sundrop Hours: Each hour is marked by the position of a special sundial that has been enchanted to reflect the essence of the sun. During certain times, the sundial emits a soft glow, indicating a magical time when rituals can be performed.

Eclipses: Significant events are measured by the number of eclipses that have occurred since a pivotal moment in history.

Blood Seasons: Time is divided into seasons based on nature’s cycles and the harvesting of life. For example, “Bloomspring,” “Darksummer,” “Crimsonfall,” and “Frostbite,” with each season lasting as long as it takes for specific plants to grow or animals to thrive.

Night’s Breath: This measures time through the cycles of natural events, such as the sounds of nocturnal creatures or the rustling of leaves in the wind. Each breath is a period marked by significant changes in the environment, like the blooming of nocturnal flowers.


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1 month ago

you know how in some fantasy worlds, deities only exist when people worship them, and deities become real when people worship them?

what if spells worked the same way? what if people who wanted to make new spells needed them to go viral before they worked? what if you were using an indie spell and suddenly it was way more powerful and then you found out a wizardtok influencer had used it in their latest video? what if people posted spells on tumblr with the caption "likes < reblogs < usage"? what if there were ads for spells on podcasts?


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1 month ago

How do you create laws and rules for building fantasy worlds? I have a hard time defining these things, especially as a beginner. Do you have any ideas to help me?

Hi, thanks for asking and so sorry for the delayed response. The whole process of creating laws and conventions for your fantasy world can be difficult and altogether complex. Here are some tips.

Define the world's purpose. Think about what kind of stories you want to tell in this world—your themes, genres, tones. This general idea will help you determine what kind of rules and laws are needed.

Establish a foundation. Decide on the basic structure of your world. This can include geography, climate, cultures, and magical systems (if applicable).

Create a hierarchy of laws. This can include physical laws (gravity, physics, etc.), magical laws (how it works, limitations, consequences), social laws (cultural norms, taboos), and political laws (governance, laws of the land).

Consider the consequences. Think about how these laws and rules will impact your characters and the world.

Be consistent but flexible. Stick to your established laws and rules. Consistency is key to creating a believable world. But at the same time, don't be too rigid. Allow for exceptions, surprises, and evolutions that can bring unexpected plot twists or force your characters to think on the spot and come up with new solutions or plans of action.

Keep track of your world-building. Write down your laws, rules, and lore to keep everything organised and consistent.

Here are a few questions and guidelines to consider when defining the laws and conventions of your fantasy world:

Physical Laws:

What is the nature of time and space?

How do the laws of physics differ from our own world (e.g., gravity, motion, energy)?

Are there unique natural phenomena (e.g., magical energies, elemental forces)?

Magical Laws:

What is the source of magic in your world (e.g., innate, divine, arcane)?

How is magic accessed and controlled (e.g., spells, incantations, rituals)?

What are the limitations and costs of using magic (e.g., exhaustion, corruption, moral consequences)?

Social Laws:

What are the cultural norms and values of different societies in your world?

How do social hierarchies and power structures function (e.g., monarchies, democracies, tribes)?

What are the customs and taboos surrounding magic, technology, or any other sensitive topics?

Political Laws:

What forms of governance exist in your world (e.g., kingdoms, empires, city-states)?

How are laws created, enforced, and punished (e.g., trials, punishments, rehabilitation)?

What are the relationships between different political entities (e.g., alliances, rivalries, vassalage)?

Remember, world-building is an iterative process. Don't be afraid to make changes and adjustments as your world evolves, and feel free to add to or modify the questions and guidelines to suit your story and your world. For a more extensive list of questions and guidelines, check out my previous post. Hope this was helpful! Happy writing ❤

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troubledworldwriter - and so it begins..
and so it begins..

just a girl obsessed with creating worlds to escape to | fantasy, ttrpg, gaming, and more 💚

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