I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For

I see a lot of "roll for character" for dnd 5e, but i start to understand its not what would suit for me, so

i make a pathfinder 1e version!

I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For
I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For
I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For
I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For

feel free to use it for art or for creating a character!!

More Posts from Troubledworldwriter and Others

1 month ago

Cool Places for TTRPG PCs to meet

Places where people meet

Inn (you heard this one before)

Singles' mixer

Party

Convention

Jobs fair

School

Work

University

Expeditions (safari, mountain climbing)

Shared carriage/uber/train/boat

Pirate ship

Hospital

Waiting room

Summer camp

Wedding

Grand opening

Pride event

Potluck

Charity event

Church

Model UN

Bookclub

Parent/teacher conference

PAC meeting

HOA meeting

Senior's home

Ball

Ren faire

Farmer's market

Christmas tree farm

Exposition

Adult's class

LARP camp

Coronation

Running event

Car lot

Protest

Online chatroom

Social media

Public places for the inciting incident to take place

Public swimming place (pool, lake, ocean)

Park

Coffee shop

Fair

Circus

War camp

Campsite

Bathhouse

Concert

Public speaking engagement

Funeral

Parade

Museam

Ice cream shop

Art exhibition

Library

Archive

Haunted house

Open house

Apartment complex

Elevator

Grocery store

Field trip

Gym

Cruise ship

Hotel

Casino

Volcano

Airplane

Ferry

Power station

Sale event

Factory

Farm

Premier

Apiary

Gardens

Dig site

Ancient temple

Aquarium

Theatre

Mineshaft

The inciting incident is taking place

Hired for the same job

Being kidnapped

Murder suspects

Witnesses to a crime

Wildly impractical execution methods

Detention

Athletic competition

Refugee camp

Tournament

Alien abduction

Hell

Heaven

Isolated together somewhere (island, prison, last man on earth)

Villains lair

Shared dream

Political campaign

Game show

Audition

Jail


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1 month ago

you know how in some fantasy worlds, deities only exist when people worship them, and deities become real when people worship them?

what if spells worked the same way? what if people who wanted to make new spells needed them to go viral before they worked? what if you were using an indie spell and suddenly it was way more powerful and then you found out a wizardtok influencer had used it in their latest video? what if people posted spells on tumblr with the caption "likes < reblogs < usage"? what if there were ads for spells on podcasts?


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1 month ago

How do you make your fantasy world feel lived-in?

How Do You Make Your Fantasy World Feel Lived-in?

Making a world feel lived-in requires more than just describing the landscape or architecture—it’s about creating the sense that the world has a history, a heartbeat, and its own rhythms of life. Here’s how I approach it:

Layered History: Every city, village, and ruin in my world has a past. I try to tie in subtle references to historical events, old conflicts, and forgotten legends that shape how people live today. By letting the remnants of the past—such as crumbling statues, faded murals, or cultural taboos—linger in the background, I create the impression that the world has been evolving long before the story begins.

Daily Life and Rituals: I focus on the small details of everyday life—what people eat, the music they listen to, how they celebrate and mourn. By showing the rhythm of daily activities, from bustling marketplaces to quiet moments in a temple, I give readers a glimpse into the culture and traditions of the world. These details make it feel like people are living their everyday lives outside the main plot, even if the protagonist isn’t there to see it.

Architecture and Geography: The physical layout of the world matters—how cities are built around rivers, mountains, or deserts, and how architecture reflects the culture and resources available. I like to create buildings and cities that tell stories themselves, with intricate designs, magical defenses, or decaying remnants of a once-glorious era. The way people interact with their environment adds depth to the world.

Senses: I try to engage all the senses when describing a setting—the smell of the sea, the taste of the air before a storm, the grit underfoot on a well-worn path. These sensory details make the world tangible, giving readers something they can feel, not just visualize.

The Mundane and the Magical: In a fantasy world, magic and the supernatural are often present, but I balance that by showing how the mundane aspects of life coexist with the extraordinary. Maybe magic is used casually, like enchanted brooms sweeping the streets, or it’s feared and tightly controlled. Either way, showing how the mystical fits into the everyday helps make the world feel more real.

Economy and Trade: Who trades with whom? What resources are valuable, and how do people get by in different regions? By grounding the world in economics—whether through thriving markets or resource scarcity—I give the setting a practical edge. These systems help define the way people interact, where power resides, and what drives the tensions in the world.

Flawed Systems: No world is perfect, and by including corrupt governments, failing infrastructures, or struggling populations, I show that this world isn’t static—it’s evolving, sometimes deteriorating. Conflict isn’t always about the grand battles; it’s also about the slow decay of a once-great city or the quiet resistance of a village against an oppressive regime.

By combining these elements, I make my worlds feel like places that exist beyond the plot—places with their own stories, lives, and rhythms that readers can immerse themselves in fully.


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1 month ago

A worldbuilding idea for making your fictional nation interesting: choose a crime, taboo, etc. and make it legal, perhaps even engraved in the culture.

For example, cannibalism. It could be tradition to hold a feast in the honor of the recently deceased, devouring them as a way to signify their sacrifice will not be wasted. That could be not only the main way of holding a funeral, but it could be embedded in the culture. Perhaps it arose from the early days of the nation, when the founders resorted to cannibalism to survive.


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1 month ago

Could you give me some ideas for currencies and the measurement of time, preferably both in a more dark fantasy setting involved with nature?

Currency and Time Measurement in a Dark Fantasy Setting

-> feel free to edit as you see fit.

Currencies

Leaf Coins: Thin, pressed coins made from the leaves of sacred trees. The type of leaf determines the coin's value, with rarer leaves being more valuable.

Bloodstones: A currency made from dark red gemstones that are said to be formed from the blood of fallen warriors.

Shadowshards: Small, dark crystals that absorb light and shimmer with a ghostly glow. They are collected at dusk and are traded as currency, often used in shadowy dealings. The more shadow a shard absorbs, the higher its worth.

Grave Dirt: A unique form of currency, this is literally dirt taken from sacred burial grounds. It is believed to contain the power of the dead. Merchants trade small pouches of it, and its value increases based on how many souls it has been touched by.

Wyrm Scales: Scales from mythical serpents that once roamed the land. Each scale has a distinct pattern and is highly valued due to its rarity and the protective magic it is said to bestow upon its holder.

Fungal Credits: Small, luminescent fungi that can be harvested at certain times of the year. Their glow indicates their value.

Measurement of Time

Moon Phases: Time is measured in moon phases, with each cycle representing a month. Each phase is associated with different rituals and events in nature, such as the “Blood Moon” for harvest and the “Waning Moon” for reflection and atonement.

Nightfall Cycles: Instead of days, time is counted in cycles of nightfall, where each cycle is divided into periods marked by darkness and light. A cycle may last for varying lengths of time based on seasonal changes, with longer nights in winter.

Sundrop Hours: Each hour is marked by the position of a special sundial that has been enchanted to reflect the essence of the sun. During certain times, the sundial emits a soft glow, indicating a magical time when rituals can be performed.

Eclipses: Significant events are measured by the number of eclipses that have occurred since a pivotal moment in history.

Blood Seasons: Time is divided into seasons based on nature’s cycles and the harvesting of life. For example, “Bloomspring,” “Darksummer,” “Crimsonfall,” and “Frostbite,” with each season lasting as long as it takes for specific plants to grow or animals to thrive.

Night’s Breath: This measures time through the cycles of natural events, such as the sounds of nocturnal creatures or the rustling of leaves in the wind. Each breath is a period marked by significant changes in the environment, like the blooming of nocturnal flowers.


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1 month ago

How to Make Worldbuilding Easier and More Efficient

Hey everyone! I recently found a method that makes worldbuilding much more efficient and structured, so I thought I’d share it here. Maybe it’ll help some of you! :)

Step 1: Approach Your World with a “Why?” Mindset

Whenever you add an element to your world, ask yourself **why** it exists. Keep questioning it like a curious child. This method prevents inconsistencies and ensures that every part of your world is connected.

Step 2: Use a Checklist to Stay on Track**

To make this process easier, you can create checklist of key questions to answer. Here’s an example:

• Does your world have magic? → Yes?

THEN:

• Why do people have magic?

• Does everyone have it, or just specific groups?

• Where does this magic come from?

• Are there rules or restrictions for using magic?

• Are there different types of magic?

• Are there beliefs tied to magic (e.g., religious, cultural, or political conflicts)?

If, for example, magic comes from gods, then suddenly you have:

✔ A mythology

✔ Different groups with different beliefs

✔ Possible conflicts between those groups

Step 3: Use Worldbuilding to Shape Your Plot

Once your world has structure, it naturally helps shape the plot

For example:

• If there are different groups with opposing beliefs, you already have a conflict

• If magic is restricted, maybe your main character wants to change the system

• If there’s a prophecy, maybe someone wants to break or fulfill it.

Instead of creating random events,each event should naturally lead to the next

A → causes → B → causes → C

This makes your plot more organic and keeps everything connected!

Hope this helps! Let me know if you have any other worldbuilding strategies that work for you! :)


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1 month ago

Fantasy Worldbuilding Questions (Health, Healthcare, and Medicine)

Health, Healthcare, and Medicine Worldbuilding Questions:

What is a common illness or blight afflicting this world? How is it treated (or is it incurable)? Does it evolve or change over the story's course?

What does healthcare consist of in this world? Is there advanced medicine, or are folk and herbal remedies predominate?

Who has access to healthcare? Is there a rich/poor divide or is it universal?

Who would want to become a medical professional in this world, and why?

Where are the best places to receive medical treatment in this world, and why?

Where do medical practitioners train (and what is their curriculum like)?

When someone falls ill, what are typical ceremonial or other practices?

When was the last major public healthcare crisis (such as a pandemic), or when will the next one be?

Why is healthcare in this world scarce or in adequate supply?

Why might someone struggle to get the care they need when sick or injured in this world?

❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings


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1 month ago
[🔗Building A Diverse Culture] [🔗Elements Of Culture] [🔗Cultural Iceberg]

[🔗Building a Diverse Culture] [🔗Elements of culture] [🔗Cultural Iceberg]

🗺️Geographic Distribution

Why knowing where your culture is important:

Enviroment ➡️ Materials from the enviroment ➡️ affect their clothes, food, weapons etc.

Enviroment ➡️ Certain resources are limited ➡️ plays into their values

Areas, planets where the culture is primarily found

Migration patterns throughout the world

Influence of the environment on their everyday lives

🍵 Values, Beliefs and Traditions

Values and Beliefs:

Core values and principles that guide the culture's behavior and decision-making

Moral and ethical codes that shape their interactions with other cultures and their environment.

Beliefs about the universe, spirituality, the afterlife, and the nature of existence.

Customs and Traditions:

Rituals, ceremonies, and traditions that are significant to the culture's culture

Celebrations, Festivals, holidays, or coming-of-age rituals.

Customs related to birth, marriage, death

Belief Systems and Religion:

Religious or spiritual beliefs practiced by the culture

Deities mythologies and legends

Rituals, ceremonies connected to their faith

sacred sites

👯Relationship and Communication

Social Structures:

Hierarchies and social classes within the culture

Systems of governance, including monarchies, democracies, councils, or communal decision-making. [see government template]

Gender roles, family structures

Interactions between different generations or age groups

Language and Communication:

Unique language(s) spoken by the culture

Dialects and variations within the language

Non-verbal communication, gestures

Written scripts, alphabets, or symbolic systems used for recording and transmitting knowledge.

Relationships and Interactions:

Protocols and etiquette for social interactions, greetings, and forms of address.

Values placed on community, cooperation, or individualism.

Attitudes towards outsiders, including hospitality, suspicion, or xenophobia.

Education, training, and knowledge transmission practices

🪐History and Origins

Mythology or creation stories related to the culture

Historical events that shaped their culture and identity

Moments of triumph, struggle, or transformation in their history.

Conflicts, wars, or alliances that influenced their development and interactions with other Cultures.

How do they prerve the past? (Art, oral traditions, written texts, artifacts, monuments ?)

Are there any guardians of historical knowledge? (historians, scholars?)

Historical Figures and Heroes:

Notable individuals who played pivotal roles in their history

Legendary figures of inspiration within their culture.

Stories and folklore surrounding these historical figures and their impact on the culture

Cultural Revivals (If there was any)

Periods of cultural revivalthat brought about significant artistic or intellectual growth

Factors that sparked these revivals, like social movements, political changes, natural disasters or technological advancements.

How much of these revivals are still affecting them today?

Where do they keep their cultural items?

Interactions with Other Ethnicities/Cultures:

Relations with other culture in the past (conflict, alliances, trade, etc.)

Cultural exchange, assimilation, or integration with other groups

Prejudices, stereotypes, or tensions between different culture bleeding from past events

Are they welcoming?

🎨Art and Architecture

Arts and Entertainment:

Describe their forms of artistic expressions: visual arts, music, dance, storytelling, theater, etc.

Cultural appreciation for literature, poetry, oral histories.

Clothing and Fashion:

Traditional clothing styles and attires specific to the culture, fashion trends

Materials, colors, or patterns commonly used in their garments

Dresscode, Clothing related to social status, ceremonies, events (symbolic accesories, wedding gown, mourning attires, etc.)

Symbolism or cultural significance of specific garments and accessories

Architecture and Built Environment:

Unique architectural styles, construction materials, design principles.

Landmarks, sacred sites, structures of cultural importance.

Adaptations to their homeworld's environment ,technological advancements in their architecture

🎙️ Economics and Technology

Economic Systems:

Modes of production, distribution, and trade

Economic practices (bartering, currency, communal sharing)

Attitudes (or even predujices) towards wealth, resources, material possessions.

Economic activities and industries prominent

Currency, barter systems

Technology and Advancements:

Technological prowess specific advancements

How their technology shapes their way of life and cultural practices

Interaction between traditional and advanced technologies

🍱 Food

Traditional dishes, cooking techniques, culinary customs

Staple foods, spices, ingredients

Rituals and etiquette associated with food preparation, sharing, and dining

Sacred abd holiday dishes.

Impact of environmental conditions on their culinary practices

🏦 Law and Leadership

Political systems or governing structures within the culture

Leadership roles, decision-making processes, and power dynamics

Forms of governance (monarchy, democracy, tribal council, etc.)

Conflict Resolution and Justice:

Methods of conflict resolution

legal systems

Cultural attitudes towards justice, punishment, and rehabilitation.

Traditional systems of governance, decision-making in matters of conflict


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1 month ago

worldbuilding holidays; possible traditions for holidays based on historical events:

commemorating victims of the historical event

parades

mass lighting candles

displaying art related to the event

cooking traditional dishes

organizing discussions and lectures to educate the public

planting commemorative trees

family trips to museums

discussions with people who lived through the event

reenacting the event

family reunions

wearing awareness accessories (ribbons, etc.)

political figures giving commemorative speeches

fundraisers for victims of the event

workshops to educate children in schools

building monuments/statues

feel free to add more!


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1 month ago

Small fantasy worldbuilding elements you might want to think about:

A currency that isn’t gold-standard/having gold be as valuable as tin

A currency that runs entirely on a perishable resource, like cocoa beans

A clock that isn’t 24-hours

More or less than four seasons/seasons other than the ones we know

Fantastical weather patterns like irregular cloud formations, iridescent rain

Multiple moons/no moon

Planetary rings

A northern lights effect, but near the equator

Roads that aren’t brown or grey/black, like San Juan’s blue bricks

Jewelry beyond precious gems and metals

Marriage signifiers other than wedding bands

The husband taking the wife's name / newlyweds inventing a new surname upon marriage

No concept of virginity or bastardry

More than 2 genders/no concept of gender

Monotheism, but not creationism

Gods that don’t look like people

Domesticated pets that aren’t re-skinned dogs and cats

Some normalized supernatural element that has nothing to do with the plot

Magical communication that isn’t Fantasy Zoom

“Books” that aren’t bound or scrolls

A nonverbal means of communicating, like sign language

A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)

I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.


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troubledworldwriter - and so it begins..
and so it begins..

just a girl obsessed with creating worlds to escape to | fantasy, ttrpg, gaming, and more 💚

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