Excerpted from Blood on the Page: A Writer's Compendium of Injuries, Section 1.4: Blunt Trauma > Appendages
Lethality Index
1/5
The human shoulder is a ball-and-socket joint between the glenoid (socket) and the head of the humerus (ball). Stabilized by muscles, tendons, and ligaments, the joint is fairly complicated. The scapula(shoulder blade) protects it at the rear; the acromion process at the top; and, in part, the clavicle (collarbone) at the front.
But the joint does have a weakness. A strong impact to the extended arm can essentially pop the ball out of the socket, known as a dislocation. (A partial dislocation is known as a subluxation.)
The most common – and least damaging – form of this injury is an anterior dislocation, when the head of the humerus pops forward out of the socket. As we’ll see, this is hardly benign and can involve fractures of the bones involved, but it’s certainly not as damaging as a posterior or inferior dislocation.
Therefore, it’s the anterior dislocation we’ll discuss here.
Clinical Signs:
· Deformity of the upper shoulder.
· Difficulty and pain trying to move the affected arm.
· Humeral head bulging under the skin.
Symptoms:
· Pain.
· Numbness and tingling in the arm, from the bone pressing against a nerve.
There are a number of ways in which a shoulder can become dislocated, but the most common are when the character falls on outstretched arms or when the character suffers a blow to the shoulder with the arm extended.
These often occur in contact sports such as MMA (mixed martial arts) fighting, soccer, rugby, American football, or high-velocity sports such as motocross, cycling, and skiing.
The primary treatment for a character with a dislocated shoulder is to sling and swathe the arm so that it’s tucked against the body, with the wrist across the chest and toward the opposite armpit. This can be done with a scarf, a large triangle bandage (“cravat”), a professional sling, or anything that can be improvised in the field.
Characters should receive the attention of a medical provider, but characters who have undergone reduction (relocation) of a dislocated shoulder will be familiar with the procedure. (Actually, there are a great many ways of reducing a shoulder; a few of the most popular are covered here.)
Surgery / Hospitalization
Characters who have a shoulder reduced won’t require surgery or admission unless imaging determines a fracture; or if reduction in the ER is not possible due to (a) overmuscular upper body and/or (b) delayed presentation to ER, resulting in tight tendons and muscles impairing the physician’s efforts.
Emergency Department: Imaging
Characters with shoulder dislocations will have X-rays taken to ensure that there are no fractures of the glenoid or the humeral head. It’s possible, but unlikely, for these to happen in the process of the dislocation
Emergency Department: Sedation and Analgesia
There are two goals of sedation and analgesia in the ER.
The first goal is reduction of pain before, during, and after the procedure. Most of the pain of the dislocation will be eliminated when the shoulder is reduced, but not all of it.
The second is to reduce spasm of the muscles of the shoulder, which are fairly strong and can get in the way of reduction or make the procedure more difficult.
The simplest, and perhaps the most effective, way in which emergency providers can control pain is with a simple injection of lidocaine into the joint, which will numb the area, reduce pain, and cause the desired relaxation.
However, some providers will give a small dose of morphine and/or a small dose of a sedative like midazolam (Versed).
A low-dose infusion of ketamine can also be used, since it acts as both a sedative and an analgesic and is therefore an excellent single agent. This requires using an IV, whereas other methods are injected into the joint or can be used with oral medication.
However, a great many shoulders can be reduced without any pain medication at all, especially if the muscles haven’t had time to “freeze up” yet.
Emergency Department: Reduction
There are literally dozens of methods of reducing a dislocated shoulder, almost all of which are effective and well tolerated. (These do not include smashing the shoulder into any available wall; I’m looking at you, Lethal Weapon 2.) We’ll take a look at a few of them below, including what characters can do for themselves.
Kocher’s Method
The Kocher’s method of reducing the shoulder is a simple and straightforward one. It involves the provider helping the injured character tuck their elbow against their side with the elbow flexed and the forearm thus parallel to the floor.
The provider will then take the character’s affected wrist and move it laterally (away from the body) until there’s resistance. They’ll pull the elbow and upper arm forward a little bit, and then pull the wrist back across the body toward the opposite side.
The procedure takes less than a minute, and has a good success rate.
Cunningham Technique
This is perhaps the gentlest reduction technique around. The character is instructed to sit up comfortably, with their back fairly straight, and pull their shoulder blades together. The character will tuck the affected elbow against their body while the provider rests the character’s hand on their own elbow and supports the character’s elbow with their hand. The provider will then massage the trapezius, deltoid, and biceps with their free hand. As their thumb moves to the outside of the humeral head and toward the deltoid, they’ll gently nudge the humeral head back into the socket. This technique relies on relaxing the muscles rather than using any kind of force.
The Davos Technique
To perform this reduction technique, the character sits upright and flexes the hip and knee on the side of the dislocation. The character then clasps the fingers of both hands together around their flexed knee, or the provider will tie their wrists together with cravats or an elastic band.
(Can you say dramatic tension? Imagine the physician steps out of the room for a minute, and the villain walks in with the hero’s hands tied and their shoulder still out of place…)
Next, the provider sits on the patient’s foot to hold it stationary. The character is then told to relax their shoulder and arm muscles, let their head fall back, and let their shoulders roll forward with the arms extended. The humeral head should reduce.
In the Austere Environment
Because of its nature, a shoulder dislocation is quite easy to reduce in the field. There are risks and consequences if any of the relevant bones are broken, but the vast majority of shoulder dislocations don’t involve fractures.
Any of the above procedures should work quite well, but without strong analgesics, reducing the shoulder will take longer. The main thing getting in the way of reduction is muscle tension, so reductions should be fairly slow to prevent tightening.
Self-relocation
Sometimes a character will be on their own and won’t have the benefit of an assistant. In this case, they’ll need to help themselves.
The best bet is for the character to find some way of applying weight to their arm. The simplest way is for them to sit facing a doorknob and to grab it with their affected hand. (If they can tie their wrist to it that’s even better, since tension in the hand is part of the problem.) They’ll then lean back and support some of their weight with their arm. This may take several minutes, and isn’t always successful.
Another technique is for the character to reach up and behind the head, then reach for the opposite (“good”) shoulder. This should, theoretically, relocate the shoulder.
Neither of these techniques is foolproof or entirely likely to succeed, and the techniques will likely only be known to those who have dislocated their shoulders before.
However, most other techniques require a second person, and remember that this is fiction: outcomes are determined by what we want to have happen, not what might actually happen, so long as the act is relatively realistic.
Capabilities Retained
Characters still have some use of their arm during the dislocation, including the hand and wrist, but won’t want to do much except hold their arm in place.
After the dislocation has been reduced, they will still have use of the hand, as well as all other limbs, neurocognitive function, etc.
Disabilities: Temporary
The shoulder that has been dislocated needs time in order to heal. Because of this, the character will need to keep the arm in a sling for at least one to two weeks (but more realistically, four). Failing to do so runs the risk of redislocation.
Disabilities: Permanent
Shoulder dislocations that don’t produce fractures almost never come with any permanent disabilities. However, it’s possible for the character to have damage to the nerves of the arm from either the dislocation or the reduction.
Features of Recovery: Hospital Stay
None.
Features of Recovery: PT/OT
Characters will need to strengthen their shoulder as it heals.
Initial therapy will aim to improve range of motion: raising the arm above the level of the shoulder, and rotating the elbow outward (elbow tucked against the chest, and wrist brought lateral to the body). After range of motion has returned, the goal becomes to strengthen the muscles.
Isometric strengthening:
The character will step up to a wall and almost touch it; they’ll push the thumb side of their wrist against the wall and press for 8–10 seconds. Next they’ll stand perpendicular to the wall and try to abduct their arm, meaning they’ll try to reach their arm out laterally to their body while pressing against the wall, again for 8-10 seconds. Next the character will bend their elbow so their lower arm is parallel to the floor. First they’ll try to externally rotate against the wall or doorway; then they’ll do the same for internal rotation (towards the opposite side of their body).
Weight training.
Characters who progress beyond isometric training will be encouraged to perform similar exercises with weights.
The first exercise will be to hold a weight – a can of soup works well – and will extend their arm laterally to the body and bring their hand toward shoulder height. Next they can lie on their side on the affected arm and hold the can or weight in front of them, and internally rotate the hand (toward the opposite hip).
The New Normal
Characters who completely recover from the injury will likely have no long-term consequences, though if they don’t stabilize their shoulder muscles with PT they may redislocate the arm.
Sometimes there will be some damage to the nerves of the shoulder, which may involve pain, numbness, and/or weakness both in the shoulder and down the arm. Again, physical therapy helps with these.
Future Risks
Your character will be at risk for redislocation of the same arm.
Total Recovery Time (Typical)
Sling: 1–4 weeks
Strength and flexibility:4–8 weeks
Sights
The affected shoulder will look “off,” deformed. The humeral head may be visible under the skin, or the anterior aspects of the shoulder may simply look “out of place.”
Smells
None.
Sounds
Characters may hear an audible pop as the shoulder dislocates, and a pop or clunk may be audible as the shoulder relocates.
Sensations
As with sounds, the shoulder pops out and clunks back in. This may be audible only to the character with the dislocation, or may be audible to others too.
A subluxation is something of an incomplete dislocation and is managed in the same way.
Abduction is movement away from the body in the same horizontal plane; that is, reaching out directly to the side.
Adduction is the opposite: bringing the body part back along the torso.
Internal rotation is rotation toward (and across) the body.
External rotation is rotation away from the body.
Anterior means forward (toward the front of the body), while posterior means backward or behind.
Reduction can refer to repositioning a dislocated or subluxated joint, or to bringing bone ends back to alignment in a fracture.
Key Points
· Shoulder dislocations are common, dramatic, and have few long-term complications; they are ideal for use in stories.
· Characters with shoulder dislocations might be able to set their own shoulders, but a second person is generally best.
· Setting the dislocation takes only a minute or two, but can be very painful; sudden movements are the enemy, as the goal is to relax the muscles, not tighten them.
· Characters will need a sling for 1-4 weeks (the younger, the longer) and will require PT to strengthen the stabilizer muscles after the fact.
𝟏𝟎𝟎 𝑵𝑶𝑵𝑽𝑬𝑹𝑩𝑨𝑳 𝑷𝑹𝑶𝑴𝑷𝑻𝑺 . ( a collection of 100 nonverbal action prompts . mature and potentially triggering themes are present . add “ + reverse ” to swap assigned roles .)
∗ o1﹕ sender tucks hair out of receiver’s face . ∗ o2﹕ sender offers receiver a bite from their fork . ∗ o3﹕ sender places their feet / legs in receiver's lap . ∗ o4﹕ sender offers receiver an earbud to share their music . ∗ o5﹕ sender comforts receiver in the aftermath of a nightmare . ∗ o6﹕ sender gives receiver company in the hospital . ∗ o7﹕ sender wraps their arms around a hysterical receiver to calm them . ∗ o8﹕ sender shows up at receiver’s home late at night . ∗ o9﹕ sender falls asleep leaning against receiver . ∗ 1o﹕ sender wields a [ gun / knife ] at receiver . ∗ 11﹕ sender runs their fingers through receiver’s hair . ∗ 12﹕ sender invites receiver to dance . ∗ 13﹕ sender takes a [ picture / video ] of receiver . ∗ 14﹕ sender places their head in receiver’s lap . ∗ 15﹕ sender and receiver make eye contact across a busy room . ∗ 16﹕ sender pushes receiver against a wall to kiss them . ∗ 17﹕ sender and receiver cook together . ∗ 18﹕ sender comes to receiver after being injured . ∗ 19﹕ sender sits in receiver’s lap . ∗ 2o﹕ sender lifts receiver's chin , invoking eye contact . ∗ 21﹕ sender overtakes receiver in combat . ∗ 22﹕ sender finds receiver [ injured / bloodied ] . ∗ 23﹕ sender straightens an article of receiver’s clothes . ∗ 24﹕ sender crawls into bed with receiver . ∗ 25﹕ sender rolls their eyes at receiver . ∗ 26﹕ sender lights receiver’s [ cigarette / joint ] . ∗ 27﹕ sender is caught wearing receiver's clothes . ∗ 28﹕ sender strikes receiver with a pillow . ∗ 29﹕ sender writes a note on receiver’s skin : [ note ] . ∗ 3o﹕ sender wraps a blanket around receiver’s shoulders . ∗ 31﹕ sender runs and jumps into receiver’s arms . ∗ 32﹕ sender shoves receiver out of anger . ∗ 33﹕ sender hovers over receiver’s shoulder as they complete a task . ∗ 34﹕ sender is found by receiver somewhere they shouldn’t be . ∗ 35﹕ sender curls up against receiver in their sleep . ∗ 36﹕ sender is found drunk by receiver . ∗ 37﹕ sender throws an item of sentiment bitterly at receiver . ∗ 38﹕ sender joins receiver in the shower . ∗ 39﹕ sender is caught following receiver . ∗ 4o﹕ sender traces one of receiver’s [ scars / bruises ] . ∗ 41﹕ sender twines their fingers with receiver’s . ∗ 42﹕ sender barges into receiver’s home unannounced . ∗ 43﹕ sender kicks receiver’s shin beneath a table . ∗ 44﹕ sender aggressively shoves past receiver . ∗ 45﹕ sender kisses receiver’s [ forehead / cheek ] . ∗ 46﹕ sender pulls receiver out of harm’s way . ∗ 47﹕ sender is found sobbing by receiver . ∗ 48﹕ sender locks receiver out of their room . ∗ 49﹕ sender brings receiver [ coffee / tea ] in the morning . ∗ 5o﹕ sender rests their forehead against receiver’s . ∗ 51﹕ sender plays a song for receiver that reminds them of them : [ song ] . ∗ 52﹕ sender takes a [ punch / stab / bullet ] meant for receiver . ∗ 53﹕ sender buys receiver a drink at a bar . ∗ 54﹕ sender needs receiver’s help getting in the bath . ∗ 55﹕ sender and receiver cross paths in the kitchen late at night . ∗ 56﹕ sender twists receiver’s arm behind their back . ∗ 57﹕ sender winks at receiver . ∗ 58﹕ sender is found collapsed by receiver . ∗ 59﹕ sender prevents an injured receiver from getting up . ∗ 6o﹕ sender claps a hand over receiver’s mouth to silence them . ∗ 61﹕ sender cages receiver against a [ wall / the floor ] with their arms . ∗ 62﹕ sender storms away from receiver during an argument . ∗ 63﹕ sender is found by receiver sleeping in receiver’s bed . ∗ 64﹕ sender [ applies / touches up ] receiver’s makeup . ∗ 65﹕ sender throws receiver into a wall during combat . ∗ 66﹕ sender dances sensually with receiver . ∗ 67﹕ sender strikes receiver across the face . ∗ 68﹕ sender places their hand on receiver’s leg while driving . ∗ 69﹕ sender pulls a chair out from under receiver . ∗ 7o﹕ sender catches receiver’s wrist when they turn to leave . ∗ 71﹕ sender leaves an intimate mark on receiver . ∗ 72﹕ sender beats receiver in a video game . ∗ 73﹕ sender and receiver stand in stunned silence after a fight . ∗ 74﹕ sender cares for receiver while they’re sick . ∗ 75﹕ sender and receiver go on a hike . ∗ 76﹕ sender is caught snooping in receiver’s things . ∗ 77﹕ sender and receiver cuddle while watching television . ∗ 78﹕ sender throws something aggressively at receiver . ∗ 79﹕ sender creeps up behind receiver to scare them . ∗ 8o﹕ sender and receiver go shopping together . ∗ 81﹕ sender helps receiver [ dye / style ] their hair . ∗ 82﹕ sender draws receiver into a kiss by the back of their neck . ∗ 83﹕ sender is discovered having a panic attack by receiver . ∗ 84﹕ sender accidentally injures receiver during sparring . ∗ 85﹕ sender grabs receiver roughly by the hair . ∗ 86﹕ sender brings receiver to their knees during combat . ∗ 87﹕ sender shows receiver evidence of a lie they told . ∗ 88﹕ sender winks [ seductively / mockingly ] at receiver . ∗ 89﹕ sender yells at receiver to put their hands in the air . ∗ 9o﹕ sender helps receiver patch up a wound . ∗ 91﹕ sender holds receiver as they cry . ∗ 92﹕ sender silently and angrily points receiver towards the door . ∗ 93﹕ sender gestures for receiver to sit down . ∗ 94﹕ sender pulls receiver into their lap . ∗ 95﹕ sender cradles receiver’s face . ∗ 96﹕ sender tackles receiver out of the way of danger . ∗ 97﹕ sender has hidden an injury from receiver , and receiver finds out . ∗ 98﹕ sender confronts receiver about their unhealthy behavior . ∗ 99﹕ sender proposes to receiver . ∗ 1oo﹕ sender has just died , receiver finds out .
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