I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
i’ve been doing my homework on how to break into a writing career and honestly. there’s a Lot that i didn’t know about thats critical to a writing career in this day and age, and on the one hand, its understandable because we’re experiencing a massive cultural shift, but on the other hand, writers who do not have formal training in school or don’t have the connections to learn more via social osmosis end up extremely out of loop and working at a disadvantage.
E.A. Deverell - FREE worksheets (characters, world building, narrator, etc.) and paid courses;
Hiveword - Helps to research any topic to write about (has other resources, too);
BetaBooks - Share your draft with your beta reader (can be more than one), and see where they stopped reading, their comments, etc.;
Charlotte Dillon - Research links;
Writing realistic injuries - The title is pretty self-explanatory: while writing about an injury, take a look at this useful website;
One Stop for Writers - You guys... this website has literally everything we need: a) Description thesaurus collection, b) Character builder, c) Story maps, d) Scene maps & timelines, e) World building surveys, f) Worksheets, f) Tutorials, and much more! Although it has a paid plan ($90/year | $50/6 months | $9/month), you can still get a 2-week FREE trial;
One Stop for Writers Roadmap - It has many tips for you, divided into three different topics: a) How to plan a story, b) How to write a story, c) How to revise a story. The best thing about this? It's FREE!
Story Structure Database - The Story Structure Database is an archive of books and movies, recording all their major plot points;
National Centre for Writing - FREE worksheets and writing courses. Has also paid courses;
Penguin Random House - Has some writing contests and great opportunities;
Crime Reads - Get inspired before writing a crime scene;
The Creative Academy for Writers - "Writers helping writers along every step of the path to publication." It's FREE and has ZOOM writing rooms;
Reedsy - "A trusted place to learn how to successfully publish your book" It has many tips, and tools (generators), contests, prompts lists, etc. FREE;
QueryTracker - Find agents for your books (personally, I've never used this before, but I thought I should feature it here);
Pacemaker - Track your goals (example: Write 50K words - then, everytime you write, you track the number of the words, and it will make a graphic for you with your progress). It's FREE but has a paid plan;
Save the Cat! - The blog of the most known storytelling method. You can find posts, sheets, a software (student discount - 70%), and other things;
I hope this is helpful for you!
(Also, check my gumroad store if you want to!)
There's this idea circulating in the Internet that all gacha games are evil. Which is dumb, because that's the same as calling all rice white jasmine rice. It's not. It very much isn't.
What people do with their time in game and the effort they put into is what make sit evil or not, and even then, it's for them personally.
Also, this section will be talking about Genshin Impact specifically, so take it or leave it.
Genshin is a game that's targeted for comfort gaming, waifu gaming, farming and managing resources. These is a game that rewards players for being consistent and attentive.
As someone with ADHD and autism, I love Genshin because it actually rewards my traits that aren't majorly appreciated in the outside world. Nitpicking at details, taking my time to look around and settle with ideas, attentiveness to small things that are otherwise negligible.
I've been playing this game for 2 years almost. In this time, I have, as a free to play, meaning I don’t pay actual physical money to receive in-game resources, being able to collect over 30 characters. And build them to my purposes.
But I'm also very casual about it. The only times when I put dedicated effort: spend hours on end in the game — are when I'm actively collecting resources for a character I want, and that does not happen often.
Or. When I'm playing with friends.
I have friends and family members who too play Genshin. We live very far from each other and our ability to see each other in person is limited.
But we have bi-weekly playing sessions on weekends. Where we spend several hours running around, helping each other out and goofing and fooling and making jokes and exchanging news and just hanging out.
Is it perfect? No. But this way I have a whole FOLDER of photos I made with our characters in it that I keep on my phone for when I'm sad and need emotional support.
This is 21 century. This is 2023. You might not see your precious people all the time. But you have a way of connecting to them.
And having the ability to goof around with them and spend time doing something you both enjoy is, in my humble opinion, SEVERAL TIMES BETTER than just calling and talking. Calling isn't bad. But gaming together is better.
I understand that it is a privilege that I can do this. And I will be using this privilege, because I love my friends and family and if Genshin helps me stay connected to them, then Genshin it is.
People also underestimate how useful lessons learnt in games can be. Take Genshin again.
For me, personally, it helped me widen my horizons about knowledge of the world and many things in it. It also helped me to start learning how to manage my time and energy and resources I have for the best results.
For example. I love Genshin lore. It encompasses several real world religions, cultures and philosophies. I've personally being reading up on Irish and Celtic mythology as of late to learn more about Childe's inspiration Cu Chulainn. I have also been casually reading greek mythology and gnosticism 101, because they are also in Genshin, and play a major role in it's world building.
Another example. When you log into the game, you have:
4 dailies - daily exercises to receive in-game currency - primogem - required to roll for characters.
160 of resin to farm for resources.
Sometimes also unfinished quests, if you have those.
To have better luck in rolling for a character you like, you need many primogems. For that, you do dailies.
To level up characters, you need experience, special materials and money, for that you need resin and some time to gather the materials. (keeping it simple)
To make your character strong you need to give them artifacts and weapons: those also need money, materials and resin for some of those materials.
So. Every time you log in, you decide where you want your own resources: time and effort — to go. If you are leveling a character, building their artifacts, their weapons. Or you might be gathering needed materials for a character you hope to get.
Most casual players who have well-built teams and leveled characters and weapons will tell you that it took some planning on their side: there's only so much resin to get the materials. There's only so much time a casual player can give the game. So they make a plan.
For example, take mine. When I was building Yan Fei, I logged every day to do a run for the enemy drops she needs. That took 15 minutes for all locations on my map with running counted in. I could farm her talent books only three times in a week. That took 15 minutes with all fighting and waiting. Other 4 days I collected money and experience books and boss materials she needed to be leveled up. That took 20 minutes, usually, with the running around. Plus, I had my dailies, which I do, if I log in. They take 7-10 minutes depending.
Summarizing. When I was actively investing my time in the game, I spent 40-45 minutes a day in the game. That time was not done in one go: I did some in the morning, to cheer myself up for the day. I did a bit during the day, in free time. And I rewarded myself for a good day with the rest of the needed time.
Overall, 40-45 minutes looks like a lot. But objectively, nowadays people spend a massive amount of time on social media, or watching and streaming shows. How many of you catch an episode or a half of your favorite show, or podcast, or a YouTube video while resting? How much time do you spend scrolling Tumblr and TikTok or reading books and fanfiction? This is approximately the same length as that.
Plus, on an everyday basis, I spend around 20 minutes in game: a quick run through the dailies and resin, and that's it. Usually I play events and time-consuming quests on weekends, and that's around 1-2 hours depending on the quests and my interest in a given event. Very similar to how one would relax with a movie or a show and catch up on two-three episodes you missed during the week, or checking out something new.
Playing games is as valid as a leisure time as any other more socially "acceptable" way. It's just being given a bad label by people who don't understand it and people who have not being very thoughtful of themselves and others when on it.
This also helped me understand how to plan around my disabilities as someone with BOTH ADHD and autism.
Understanding that my limited energy needs to be spent rationally, but also in a way that tomorrow I would be able to work again. Capitalism is not slowing down for me, so I need to work around it, in a way that would harm me least and encourage my growth. So make plans around my studies, my personal wants that replenish the energy, and my work. It takes effort. It also helps so much, I still feel dumb for not having done this sooner.
Understanding, that to be stronger, to grow better and develop, I need to invest in myself consciously and actively. But it doesn't have to be burdensome and boring and exhausting in a negative way. For example, I'm slowly learning Sanskrit. For me, because I'm curious about this language. But it also is a language that I need to learn for a book I'm writing for my character. So, I got a grammar book and a notebook and now I'm learning the alphabet. It's really cool, even if it's difficult. My pronunciation is garbage, but this is a step forward for my personal goals and it is being done in a way that I enjoy it, I'm not forcing myself like a parent would a petulant child.
Understanding that progress takes time. I spent over half a year making my Yanfei to my satisfaction. I need to let the seed root, to let it sprout and develop leaves. It's frustrating as hell. I have ADHD. I have imposter syndrome. I want and at times NEED the results immediately or it will hurt me emotionally. But now I'm able to manage this stress more successfully and return from the slump it causes me faster.
Yes, it took a gacha game for me actually learn this lesson and drive it home. It doesn't devalue the lesson itself and the positive reinforcement it gave me.
Gacha games can be good games. Learn to appreciate them for what they can give you.
For some, it's cute characters. For others, the cool things they learned. Some make their careers on games. Some find a place of comfort in games.
All of this is valid.
For those who, like me, when they like a character they need to read every single comic the character appears in, I have compiled a list of all of Tim Drake’s appearances from his debut up to the 2011 Flashpoint reboot (not including New 52 continuity).
Asking the real questions
There's nothing inherently wrong with alloro people complaining that they're sad to not be dating anyone, but oh boy am I done with having them word it as if being alone is the worst thing that could ever happen to someone.
I'm no longer comforting people who act like my ideal life is a tragedy when it happens to them.
if you like crafting and also free things, might i suggest the antique pattern library?
it’s a not for profit that’s gathering books, patterns, and other materials related to crafting that are out of copyright (or getting permission from copyright holders in some cases) in order to share them online. they scan items, clean them up, then make everything available for free!
free things are great, especially when you’re just starting to get into something. like oh, i’m supposed to spend money on this hobby i just picked up 20 minutes ago???
the first time i ended up on the site, i seriously spent hours just trawling through everything. there’s the usual suspects like knitting, crochet, embroidery, but there’s also woodwork, calligraphy, and books on things like how to mount and frame pictures. with cross stitch patterns, they also make modern charts with the dmc colour codes available.
links to their webbed site and instagram:
https://www.antiquepatternlibrary.org/
https://www.instagram.com/theantiquepatternlibrary/
behold, a glorious cat cross stitch pattern (link goes to antique pattern library page):
[image id: Multicolour charted cross stitch design of a cat sitting on a red pillow with tassels, holding a green ball]
By Deniigiq (Almost Ph.D)
So as a person who has spent the last 5+ years working in higher education in both research and staff capacities, I feel that it is my responsibility to provide y’all with some tools to help you critically analyze shit that you come across so that you don’t end up guilt tripping yourselves and others around you 24/7.
I am writing this because I see people constantly saying that people no longer know how to critically analyze something or don’t have critical thinking skills, but very few people actually have the time/energy/obligation to break down what that actually means and looks like for others.
The good news is that I apparently do have the time, energy, and honestly, the genuine concern to start to help people do that.
This is going to be a long-ass post.
I am not sorry.
It is not comprehensive.
I am not sorry for that either. This is just a tiny taste of some shit that you can and should really go ham with.
So anyways, here’s how to critically analyze a piece of media.
Critically analyze = asking questions of a text/media/object and thinking about answers to those questions.
THAT’S IT, PEOPLE.
THAT’S ALL. Don’t make it more complicated at this point in time.
Here are some basic questions that you want to ask yourself about a text/media/object (hereafter referred to as a Thing) before, after, and during your consumption of it:
When was this made?
The period in which a Thing is made is important because the world during that particular point in time influences the decisions that went into producing the Thing.
Why was this made?
This question has layers. You will find many answers to this question if you pose it to anything that exists ever. And it should have multiple reasons because humans give many different meanings to individual things. There are often very few absolutely right answers to this question.
Who made this thing?
The layered identities of the people who create a Thing are always present in it. The important part is that if a person creates a Thing, then that Thing will have both insights into that person’s perspectives/beliefs/values/identity AND the limitations of those perspectives/beliefs/values/identity.
What ideas does this Thing include and what ideas does this Thing leave out?
This is a really basic question that you probably don’t think of to ask yourself often, but when you are presented with a Thing, you have to first identity what is literally there right in front of you (example: this is a movie about a superhero. The superhero is a tall, beefy white man. The tall beefy white man has 2 sidekicks. And so on and so on.)
THEN, once you’ve done that, you sit back and think about what is NOT there. (The tall beefy white man’s sidekicks are both white characters. None of them are woman. None of them are people of color. And so on and so on.)
Once you get to this point in your analysis, you start asking different questions about the Thing.
For each answer you come up with to the above questions, you ask yourself:
1. Why?
and
2. How?
Some questions you may find yourself making at this point include:
Why was this Thing done in this way?
Why does this Thing have that audience?
How does this aspect of the Thing affect this other aspect of it?
Why did the person who made this Thing choose to do it X-way and not Y-way?
How might the time and place this Thing was made in affect its creation?
So you may be saying to yourself at this point, “but Matt, this doesn’t sound very critical to me! This just sounds like a load of fucking questions.”
To which I will say: thank god you have finally understood, padawan.
Being critical of something does not mean that you or someone else hates it.
It does not mean that you or someone else thinks the Thing is worthless.
It does not mean that you or someone else hates the people who made the Thing or the people who like the Thing.
It simply means that you have asked questions about the Thing and have recognized what it is, what it is doing, and what it is not doing from a variety of different perspectives.
So that means that when someone comes to you and says, ‘this Thing is having X effect on its audience,’ ‘this part of this Thing is representing X idea in Y ways,’ or ‘this Thing is leaving X people out in its story, which has Y effects’ that ‘criticism’ isn’t actually a targeted attack on you as a person.
This is because Things are not personality traits. Fandom ideas and ships and headcanons and whatever else are not what makes you you. You are special and unique because of so many other things that you do and have experienced. The thing that you like does not make up the entirety of your person or identity, even if that Thing or hell, even if a specific person has a lot of emotional value to you.
And because of that, when someone criticizes a piece of media or an object, they are not criticizing you. Rather, they are explaining to you how a Thing is functioning through a lens that you often don’t have access to or haven’t thought of.
That’s all!
That’s it, folks!
And just so that we are clear, you can absolutely like a Thing after going through this process and finding that it has all sorts of limitations.
You may find that there’s a lot of shit about a bit of media/fandom/object that you don’t like, and you might decide that that shit outweighs the things you do like about whatever it is.
And regardless of the case, you are MORE than allowed to continue to consume a bit of media or whatever and say, ‘you know what? I enjoy this for a number of reasons. And I also acknowledge that there are parts of it that are not good for a number of other reasons. So now when I have fun with this Thing, I’m going to be aware of and sensitive to those less great parts, while also celebrating the good parts of it, too.’
That’s totally fine. In fact, that’s great. That’s amazing. That’s the kind of awareness that people are asking you to have when they ask for critical analysis.
So. In conclusion:
Critical analysis is a tool that helps you think beyond the surface layer of an idea/thing/object. Being asked to think critically is not an attack. It does not mean that you cannot enjoy something or let it occupy an important place in your heart.
Critical analysis is a tool for everyone to use, and it is intended to help you understand how an idea/thing/object relates both to itself and the world around it.
What you do with critical analysis after that point is all up to your values and morals.
Anyways, if you have more questions, please don’t ask me. Ask yourself and then ask Google for more information or what to do next. That’s a whole different process called ‘researching’ and no one is paying me to teach you all how to research next. (…UNLESS???)